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/**
* @file llvoavatarself.h
* @brief Declaration of LLVOAvatar class which is a derivation fo
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVOAVATARSELF_H
#define LL_LLVOAVATARSELF_H
#include "llvoavatar.h"
struct LocalTextureData;
//------------------------------------------------------------------------
// LLVOAvatarSelf
//------------------------------------------------------------------------
class LLVOAvatarSelf :
public LLVOAvatar
{
/********************************************************************************
** **
** INITIALIZATION
**/
public:
LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual ~LLVOAvatarSelf();
virtual void markDead();
protected:
BOOL loadAvatarSelf();
BOOL buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info);
BOOL buildMenus();
/*virtual*/ BOOL loadLayersets();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** INHERITED
**/
//--------------------------------------------------------------------
// LLViewerObject interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
/*virtual*/ void requestStopMotion(LLMotion* motion);
/*virtual*/ LLJoint* getJoint(const std::string &name);
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** STATE
**/
public:
/*virtual*/ bool isSelf() const { return true; }
//--------------------------------------------------------------------
// Updates
//--------------------------------------------------------------------
public:
/*virtual*/ BOOL updateCharacter(LLAgent &agent);
/*virtual*/ void idleUpdateTractorBeam();
//--------------------------------------------------------------------
// Loading state
//--------------------------------------------------------------------
public:
/*virtual*/ BOOL updateIsFullyLoaded();
private:
BOOL mIsBaked; // are the stored baked textures up to date?
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------
private:
U64 mLastRegionHandle;
LLFrameTimer mRegionCrossingTimer;
S32 mRegionCrossingCount;
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
//--------------------------------------------------------------------
// Render beam
//--------------------------------------------------------------------
protected:
BOOL needsRenderBeam();
private:
LLPointer<LLHUDEffectSpiral> mBeam;
LLFrameTimer mBeamTimer;
//--------------------------------------------------------------------
// LLVOAvatar Constants
//--------------------------------------------------------------------
public:
/*virtual*/ LLViewerImage::EBoostLevel getAvatarBoostLevel() const { return LLViewerImage::BOOST_AVATAR_SELF; }
/*virtual*/ LLViewerImage::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerImage::BOOST_AVATAR_BAKED_SELF; }
/*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
/** Rendering
** **
*******************************************************************************/
/********************************************************************************
** **
** TEXTURES
**/
//--------------------------------------------------------------------
// Loading status
//--------------------------------------------------------------------
public:
/*virtual*/ bool hasPendingBakedUploads() const;
S32 getLocalDiscardLevel(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
bool areTexturesCurrent() const;
BOOL isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const;
BOOL isLocalTextureDataFinal(const LLTexLayerSet* layerset) const;
/*virtual*/ BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
//--------------------------------------------------------------------
// Local Textures
//--------------------------------------------------------------------
public:
BOOL getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, LLImageGL** image_gl_pp, U32 index = 0) const;
const LLUUID& getLocalTextureID(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
void setLocalTextureTE(U8 te, LLViewerImage* image, BOOL set_by_user, U32 index = 0);
const LLUUID& grabLocalTexture(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
BOOL canGrabLocalTexture(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
protected:
/*virtual*/ void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerImage* tex, BOOL baked_version_exits, U32 index = 0);
void localTextureLoaded(BOOL succcess, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void getLocalTextureByteCount(S32* gl_byte_count) const;
/*virtual*/ void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex i, LLViewerImage* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0);
private:
static void onLocalTextureLoaded(BOOL succcess, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
//--------------------------------------------------------------------
// Baked textures
//--------------------------------------------------------------------
public:
LLVOAvatarDefines::ETextureIndex getBakedTE(const LLTexLayerSet* layerset ) const;
void setNewBakedTexture(LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid);
void setCachedBakedTexture(LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid);
void forceBakeAllTextures(bool slam_for_debug = false);
static void processRebakeAvatarTextures(LLMessageSystem* msg, void**);
protected:
/*virtual*/ void removeMissingBakedTextures();
//--------------------------------------------------------------------
// Layers
//--------------------------------------------------------------------
public:
void requestLayerSetUploads();
void requestLayerSetUpdate(LLVOAvatarDefines::ETextureIndex i);
protected:
LLTexLayerSet* getLayerSet(LLVOAvatarDefines::ETextureIndex index) const;
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
/* virtual */ void invalidateComposite(LLTexLayerSet* layerset, BOOL set_by_user);
/* virtual */ void invalidateAll();
/* virtual */ void setCompositeUpdatesEnabled(BOOL b); // only works for self
void setupComposites();
void updateComposites();
//--------------------------------------------------------------------
// Scratch textures (used for compositing)
//--------------------------------------------------------------------
public:
BOOL bindScratchTexture(LLGLenum format);
static void deleteScratchTextures();
protected:
LLGLuint getScratchTexName(LLGLenum format, U32* texture_bytes);
private:
static S32 sScratchTexBytes;
static LLMap< LLGLenum, LLGLuint*> sScratchTexNames;
static LLMap< LLGLenum, F32*> sScratchTexLastBindTime;
//--------------------------------------------------------------------
// Texture Data
//--------------------------------------------------------------------
private:
typedef std::vector<LocalTextureData*> localtexture_vec_t; // all textures of a certain TE
typedef std::map<LLVOAvatarDefines::ETextureIndex, localtexture_vec_t> localtexture_map_t; // texture TE vectors arranged by texture type
localtexture_map_t mLocalTextureDatas;
const localtexture_vec_t& getLocalTextureData(LLVOAvatarDefines::ETextureIndex index) const; // const accessor into mLocalTextureDatas
const LocalTextureData* getLocalTextureData(LLVOAvatarDefines::ETextureIndex type, U32 index) const; // const accessor to individual LocalTextureData
localtexture_vec_t& getLocalTextureData(LLVOAvatarDefines::ETextureIndex index); // accessor into mLocalTextureDatas
LocalTextureData* getLocalTextureData(LLVOAvatarDefines::ETextureIndex type, U32 index); // accessor to individual LocalTextureData
/** Textures
** **
*******************************************************************************/
/********************************************************************************
** **
** MESHES
**/
protected:
/*virtual*/ void restoreMeshData();
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
public:
void wearableUpdated(EWearableType type);
//--------------------------------------------------------------------
// Attachments
//--------------------------------------------------------------------
public:
void updateAttachmentVisibility(U32 camera_mode);
BOOL isWearingAttachment(const LLUUID& inv_item_id);
LLViewerObject* getWornAttachment(const LLUUID& inv_item_id ) const;
const std::string getAttachedPointName(const LLUUID& inv_item_id) const;
/*virtual*/ LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
//--------------------------------------------------------------------
// HUDs
//--------------------------------------------------------------------
private:
LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
/** Attachments
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
public:
static void onCustomizeStart();
static void onCustomizeEnd();
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
static void onChangeSelfInvisible(BOOL newvalue);
void setInvisible(BOOL newvalue);
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** DIAGNOSTICS
**/
public:
static void dumpTotalLocalTextureByteCount();
void dumpLocalTextures() const;
static void dumpScratchTextureByteCount();
/** Diagnostics
** **
*******************************************************************************/
};
#endif // LL_VO_AVATARSELF_H
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