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/**
* @file llvoavatarself.h
* @brief Declaration of LLVOAvatar class which is a derivation fo
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVOAVATARSELF_H
#define LL_LLVOAVATARSELF_H
#include "llviewertexture.h"
#include "llvoavatar.h"
#include <map>
#include "lleventcoro.h"
#include "llcoros.h"
struct LocalTextureData;
class LLInventoryCallback;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatarSelf
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatarSelf :
public LLVOAvatar
{
LOG_CLASS(LLVOAvatarSelf);
/********************************************************************************
** **
** INITIALIZATION
**/
public:
LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual ~LLVOAvatarSelf();
virtual void markDead();
virtual void initInstance(); // Called after construction to initialize the class.
void cleanup();
protected:
/*virtual*/ BOOL loadAvatar();
BOOL loadAvatarSelf();
BOOL buildSkeletonSelf(const LLAvatarSkeletonInfo *info);
BOOL buildMenus();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** INHERITED
**/
//--------------------------------------------------------------------
// LLViewerObject interface and related
//--------------------------------------------------------------------
public:
boost::signals2::connection mRegionChangedSlot;
void onSimulatorFeaturesReceived(const LLUUID& region_id);
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
/*virtual*/ void idleUpdate(LLAgent &agent, const F64 &time);
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ bool hasMotionFromSource(const LLUUID& source_id);
/*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
/*virtual*/ void requestStopMotion(LLMotion* motion);
/*virtual*/ LLJoint* getJoint(const std::string &name);
/*virtual*/ BOOL setVisualParamWeight(const LLVisualParam *which_param, F32 weight);
/*virtual*/ BOOL setVisualParamWeight(const char* param_name, F32 weight);
/*virtual*/ BOOL setVisualParamWeight(S32 index, F32 weight);
/*virtual*/ void updateVisualParams();
void writeWearablesToAvatar();
/*virtual*/ void idleUpdateAppearanceAnimation();
private:
// helper function. Passed in param is assumed to be in avatar's parameter list.
BOOL setParamWeight(const LLViewerVisualParam *param, F32 weight);
/********************************************************************************
** **
** STATE
**/
public:
/*virtual*/ bool isSelf() const { return true; }
/*virtual*/ BOOL isValid() const;
//--------------------------------------------------------------------
// Updates
//--------------------------------------------------------------------
public:
/*virtual*/ BOOL updateCharacter(LLAgent &agent);
/*virtual*/ void idleUpdateTractorBeam();
bool checkStuckAppearance();
//--------------------------------------------------------------------
// Loading state
//--------------------------------------------------------------------
public:
/*virtual*/ bool getIsCloud() const;
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------
void resetRegionCrossingTimer() { mRegionCrossingTimer.reset(); }
private:
U64 mLastRegionHandle;
LLFrameTimer mRegionCrossingTimer;
S32 mRegionCrossingCount;
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
//--------------------------------------------------------------------
// Render beam
//--------------------------------------------------------------------
protected:
BOOL needsRenderBeam();
private:
LLPointer<LLHUDEffectSpiral> mBeam;
LLFrameTimer mBeamTimer;
//--------------------------------------------------------------------
// LLVOAvatar Constants
//--------------------------------------------------------------------
public:
/*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR_SELF; }
/*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
/*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
/** Rendering
** **
*******************************************************************************/
/********************************************************************************
** **
** TEXTURES
**/
//--------------------------------------------------------------------
// Loading status
//--------------------------------------------------------------------
public:
S32 getLocalDiscardLevel(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
bool areTexturesCurrent() const;
BOOL isLocalTextureDataAvailable(const LLViewerTexLayerSet* layerset) const;
BOOL isLocalTextureDataFinal(const LLViewerTexLayerSet* layerset) const;
// If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
/*virtual*/ BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
/*virtual*/ BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
/*virtual*/ BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
//--------------------------------------------------------------------
// Local Textures
//--------------------------------------------------------------------
public:
BOOL getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
LLViewerFetchedTexture* getLocalTextureGL(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
const LLUUID& getLocalTextureID(LLAvatarAppearanceDefines::ETextureIndex type, U32 index) const;
void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
/*virtual*/ void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index);
protected:
/*virtual*/ void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index);
void localTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void getLocalTextureByteCount(S32* gl_byte_count) const;
/*virtual*/ void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked);
LLLocalTextureObject* getLocalTextureObject(LLAvatarAppearanceDefines::ETextureIndex i, U32 index) const;
private:
static void onLocalTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
/*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
/*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;
//--------------------------------------------------------------------
// Baked textures
//--------------------------------------------------------------------
public:
LLAvatarAppearanceDefines::ETextureIndex getBakedTE(const LLViewerTexLayerSet* layerset ) const;
// SUNSHINE CLEANUP - dead? or update to just call request appearance update?
void forceBakeAllTextures(bool slam_for_debug = false);
protected:
/*virtual*/ void removeMissingBakedTextures();
//--------------------------------------------------------------------
// Layers
//--------------------------------------------------------------------
public:
void requestLayerSetUpdate(LLAvatarAppearanceDefines::ETextureIndex i);
LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
LLViewerTexLayerSet* getLayerSet(LLAvatarAppearanceDefines::ETextureIndex index) const;
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
/* virtual */ void invalidateComposite(LLTexLayerSet* layerset);
/* virtual */ void invalidateAll();
/* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self
/* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b);
/* virtual */ bool isCompositeUpdateEnabled(U32 index);
void setupComposites();
void updateComposites();
const LLUUID& grabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
BOOL canGrabBakedTexture(LLAvatarAppearanceDefines::EBakedTextureIndex baked_index) const;
//--------------------------------------------------------------------
// Scratch textures (used for compositing)
//--------------------------------------------------------------------
public:
static void deleteScratchTextures();
private:
static S32Bytes sScratchTexBytes;
static std::map< LLGLenum, LLGLuint*> sScratchTexNames;
/** Textures
** **
*******************************************************************************/
/********************************************************************************
** **
** MESHES
**/
protected:
/*virtual*/ void restoreMeshData();
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
public:
void wearableUpdated(LLWearableType::EType type);
protected:
U32 getNumWearables(LLAvatarAppearanceDefines::ETextureIndex i) const;
//--------------------------------------------------------------------
// Attachments
//--------------------------------------------------------------------
public:
void updateAttachmentVisibility(U32 camera_mode);
BOOL isWearingAttachment(const LLUUID& inv_item_id) const;
LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
bool getAttachedPointName(const LLUUID& inv_item_id, std::string& name) const;
/*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
/*virtual*/ BOOL detachObject(LLViewerObject *viewer_object);
static BOOL detachAttachmentIntoInventory(const LLUUID& item_id);
//--------------------------------------------------------------------
// HUDs
//--------------------------------------------------------------------
private:
LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
/** Attachments
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
public:
static void onCustomizeStart(bool disable_camera_switch = false);
static void onCustomizeEnd(bool disable_camera_switch = false);
LLPointer<LLInventoryCallback> mEndCustomizeCallback;
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
bool sendAppearanceMessage(LLMessageSystem *mesgsys) const;
// -- care and feeding of hover height.
void setHoverIfRegionEnabled();
void sendHoverHeight() const;
/*virtual*/ void setHoverOffset(const LLVector3& hover_offset, bool send_update=true);
private:
mutable LLVector3 mLastHoverOffsetSent;
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** DIAGNOSTICS
**/
//--------------------------------------------------------------------
// General
//--------------------------------------------------------------------
public:
static void dumpTotalLocalTextureByteCount();
void dumpLocalTextures() const;
static void dumpScratchTextureByteCount();
void dumpWearableInfo(LLAPRFile& outfile);
//--------------------------------------------------------------------
// Avatar Rez Metrics
//--------------------------------------------------------------------
public:
struct LLAvatarTexData
{
LLAvatarTexData(const LLUUID& id, LLAvatarAppearanceDefines::ETextureIndex index) :
mAvatarID(id),
mIndex(index)
{}
LLUUID mAvatarID;
LLAvatarAppearanceDefines::ETextureIndex mIndex;
};
LLTimer mTimeSinceLastRezMessage;
bool updateAvatarRezMetrics(bool force_send);
std::vector<LLSD> mPendingTimerRecords;
void addMetricsTimerRecord(const LLSD& record);
void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
void outputRezDiagnostics() const;
void outputRezTiming(const std::string& msg) const;
void reportAvatarRezTime() const;
void debugBakedTextureUpload(LLAvatarAppearanceDefines::EBakedTextureIndex index, BOOL finished);
static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
BOOL isAllLocalTextureDataFinal() const;
const LLViewerTexLayerSet* debugGetLayerSet(LLAvatarAppearanceDefines::EBakedTextureIndex index) const { return (LLViewerTexLayerSet*)(mBakedTextureDatas[index].mTexLayerSet); }
const std::string verboseDebugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
void dumpAllTextures() const;
const std::string debugDumpLocalTextureDataInfo(const LLViewerTexLayerSet* layerset) const; // Lists out state of this particular baked texture layer
const std::string debugDumpAllLocalTextureDataInfo() const; // Lists out which baked textures are at highest LOD
void sendViewerAppearanceChangeMetrics(); // send data associated with completing a change.
private:
LLFrameTimer mDebugSelfLoadTimer;
F32 mDebugTimeWearablesLoaded;
F32 mDebugTimeAvatarVisible;
F32 mDebugTextureLoadTimes[LLAvatarAppearanceDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
F32 mDebugBakedTextureTimes[LLAvatarAppearanceDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
void debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void appearanceChangeMetricsCoro(std::string url);
bool mInitialMetric;
S32 mMetricSequence;
/** Diagnostics
** **
*******************************************************************************/
};
extern LLPointer<LLVOAvatarSelf> gAgentAvatarp;
BOOL isAgentAvatarValid();
void selfStartPhase(const std::string& phase_name);
void selfStopPhase(const std::string& phase_name, bool err_check = true);
void selfClearPhases();
#endif // LL_VO_AVATARSELF_H
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