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/**
* @file llvoavatarself.h
* @brief Declaration of LLVOAvatar class which is a derivation fo
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVOAVATARSELF_H
#define LL_LLVOAVATARSELF_H
#include "llviewertexture.h"
#include "llvoavatar.h"
struct LocalTextureData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatarSelf
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatarSelf :
public LLVOAvatar
{
/********************************************************************************
** **
** INITIALIZATION
**/
public:
LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual ~LLVOAvatarSelf();
virtual void markDead();
virtual void initInstance(); // Called after construction to initialize the class.
void cleanup();
protected:
/*virtual*/ BOOL loadAvatar();
BOOL loadAvatarSelf();
BOOL buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info);
BOOL buildMenus();
/*virtual*/ BOOL loadLayersets();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** INHERITED
**/
//--------------------------------------------------------------------
// LLViewerObject interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ void updateRegion(LLViewerRegion *regionp);
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
/*virtual*/ void stopMotionFromSource(const LLUUID& source_id);
/*virtual*/ void requestStopMotion(LLMotion* motion);
/*virtual*/ LLJoint* getJoint(const std::string &name);
/*virtual*/ BOOL setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake = FALSE );
/*virtual*/ BOOL setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake = FALSE );
/*virtual*/ BOOL setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake = FALSE );
/*virtual*/ void updateVisualParams();
/*virtual*/ void idleUpdateAppearanceAnimation();
private:
// helper function. Passed in param is assumed to be in avatar's parameter list.
BOOL setParamWeight(LLViewerVisualParam *param, F32 weight, BOOL upload_bake = FALSE );
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** STATE
**/
public:
/*virtual*/ bool isSelf() const { return true; }
//--------------------------------------------------------------------
// Updates
//--------------------------------------------------------------------
public:
/*virtual*/ BOOL updateCharacter(LLAgent &agent);
/*virtual*/ void idleUpdateTractorBeam();
//--------------------------------------------------------------------
// Loading state
//--------------------------------------------------------------------
public:
/*virtual*/ BOOL getIsCloud();
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------
private:
U64 mLastRegionHandle;
LLFrameTimer mRegionCrossingTimer;
S32 mRegionCrossingCount;
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
//--------------------------------------------------------------------
// Render beam
//--------------------------------------------------------------------
protected:
BOOL needsRenderBeam();
private:
LLPointer<LLHUDEffectSpiral> mBeam;
LLFrameTimer mBeamTimer;
//--------------------------------------------------------------------
// LLVOAvatar Constants
//--------------------------------------------------------------------
public:
/*virtual*/ LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_SELF; }
/*virtual*/ LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED_SELF; }
/*virtual*/ S32 getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }
/** Rendering
** **
*******************************************************************************/
/********************************************************************************
** **
** TEXTURES
**/
//--------------------------------------------------------------------
// Loading status
//--------------------------------------------------------------------
public:
/*virtual*/ bool hasPendingBakedUploads() const;
S32 getLocalDiscardLevel(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
bool areTexturesCurrent() const;
BOOL isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const;
BOOL isLocalTextureDataFinal(const LLTexLayerSet* layerset) const;
// If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
/*virtual*/ BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
//--------------------------------------------------------------------
// Local Textures
//--------------------------------------------------------------------
public:
BOOL getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
LLViewerFetchedTexture* getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
const LLUUID& getLocalTextureID(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
/*virtual*/ void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index);
protected:
/*virtual*/ void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index);
void localTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
void getLocalTextureByteCount(S32* gl_byte_count) const;
/*virtual*/ void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index);
LLLocalTextureObject* getLocalTextureObject(LLVOAvatarDefines::ETextureIndex i, U32 index) const;
private:
static void onLocalTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
/*virtual*/ void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
/*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;
//--------------------------------------------------------------------
// Baked textures
//--------------------------------------------------------------------
public:
LLVOAvatarDefines::ETextureIndex getBakedTE(const LLTexLayerSet* layerset ) const;
void setNewBakedTexture(LLVOAvatarDefines::EBakedTextureIndex i, const LLUUID &uuid);
void setNewBakedTexture(LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid);
void setCachedBakedTexture(LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid);
void forceBakeAllTextures(bool slam_for_debug = false);
static void processRebakeAvatarTextures(LLMessageSystem* msg, void**);
protected:
/*virtual*/ void removeMissingBakedTextures();
private:
LLFrameTimer mBakeTimeoutTimer;
//--------------------------------------------------------------------
// Layers
//--------------------------------------------------------------------
public:
void requestLayerSetUploads();
void requestLayerSetUpload(LLVOAvatarDefines::EBakedTextureIndex i);
void requestLayerSetUpdate(LLVOAvatarDefines::ETextureIndex i);
LLTexLayerSet* getLayerSet(LLVOAvatarDefines::ETextureIndex index) const;
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
/* virtual */ void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
/* virtual */ void invalidateAll();
/* virtual */ void setCompositeUpdatesEnabled(bool b); // only works for self
/* virtual */ void setCompositeUpdatesEnabled(U32 index, bool b);
/* virtual */ bool isCompositeUpdateEnabled(U32 index);
void setupComposites();
void updateComposites();
const LLUUID& grabBakedTexture(LLVOAvatarDefines::EBakedTextureIndex baked_index) const;
BOOL canGrabBakedTexture(LLVOAvatarDefines::EBakedTextureIndex baked_index) const;
//--------------------------------------------------------------------
// Scratch textures (used for compositing)
//--------------------------------------------------------------------
public:
BOOL bindScratchTexture(LLGLenum format);
static void deleteScratchTextures();
protected:
LLGLuint getScratchTexName(LLGLenum format, S32& components, U32* texture_bytes);
private:
static S32 sScratchTexBytes;
static LLMap< LLGLenum, LLGLuint*> sScratchTexNames;
static LLMap< LLGLenum, F32*> sScratchTexLastBindTime;
/** Textures
** **
*******************************************************************************/
/********************************************************************************
** **
** MESHES
**/
protected:
/*virtual*/ void restoreMeshData();
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
public:
/*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type) const;
void wearableUpdated(LLWearableType::EType type, BOOL upload_result);
protected:
U32 getNumWearables(LLVOAvatarDefines::ETextureIndex i) const;
//--------------------------------------------------------------------
// Attachments
//--------------------------------------------------------------------
public:
void updateAttachmentVisibility(U32 camera_mode);
BOOL isWearingAttachment(const LLUUID& inv_item_id) const;
LLViewerObject* getWornAttachment(const LLUUID& inv_item_id);
const std::string getAttachedPointName(const LLUUID& inv_item_id) const;
/*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
/*virtual*/ BOOL detachObject(LLViewerObject *viewer_object);
//--------------------------------------------------------------------
// HUDs
//--------------------------------------------------------------------
private:
LLViewerJoint* mScreenp; // special purpose joint for HUD attachments
/** Attachments
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
public:
static void onCustomizeStart();
static void onCustomizeEnd();
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
bool sendAppearanceMessage(LLMessageSystem *mesgsys) const;
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** DIAGNOSTICS
**/
//--------------------------------------------------------------------
// General
//--------------------------------------------------------------------
public:
static void dumpTotalLocalTextureByteCount();
void dumpLocalTextures() const;
static void dumpScratchTextureByteCount();
//--------------------------------------------------------------------
// Avatar Rez Metrics
//--------------------------------------------------------------------
public:
struct LLAvatarTexData
{
LLAvatarTexData(const LLUUID& id, LLVOAvatarDefines::ETextureIndex index) :
mAvatarID(id),
mIndex(index)
{}
LLUUID mAvatarID;
LLVOAvatarDefines::ETextureIndex mIndex;
};
void debugWearablesLoaded() { mDebugTimeWearablesLoaded = mDebugSelfLoadTimer.getElapsedTimeF32(); }
void debugAvatarVisible() { mDebugTimeAvatarVisible = mDebugSelfLoadTimer.getElapsedTimeF32(); }
void outputRezDiagnostics() const;
void debugBakedTextureUpload(LLVOAvatarDefines::EBakedTextureIndex index, BOOL finished);
static void debugOnTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
private:
LLFrameTimer mDebugSelfLoadTimer;
F32 mDebugTimeWearablesLoaded;
F32 mDebugTimeAvatarVisible;
F32 mDebugTextureLoadTimes[LLVOAvatarDefines::TEX_NUM_INDICES][MAX_DISCARD_LEVEL+1]; // load time for each texture at each discard level
F32 mDebugBakedTextureTimes[LLVOAvatarDefines::BAKED_NUM_INDICES][2]; // time to start upload and finish upload of each baked texture
void debugTimingLocalTexLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
/** Diagnostics
** **
*******************************************************************************/
};
extern LLVOAvatarSelf *gAgentAvatarp;
BOOL isAgentAvatarValid();
#endif // LL_VO_AVATARSELF_H
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