summaryrefslogtreecommitdiff
path: root/indra/newview/llvoavatarself.h
blob: 460291a9293d612703e2bfc408ac787faa9ba17a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
/**
 * @file llvoavatarself.h
 * @brief Declaration of LLVOAvatar class which is a derivation fo
 * LLViewerObject
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLVOAVATARSELF_H
#define LL_LLVOAVATARSELF_H

#include "llviewertexture.h"
#include "llvoavatar.h"

struct LocalTextureData;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatarSelf
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatarSelf :
	public LLVOAvatar
{

/********************************************************************************
 **                                                                            **
 **                    INITIALIZATION
 **/

public:
	LLVOAvatarSelf(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
	virtual 				~LLVOAvatarSelf();
	virtual void			markDead();
	virtual void 			initInstance(); // Called after construction to initialize the class.
	void					cleanup();
protected:
	/*virtual*/ BOOL		loadAvatar();
	BOOL					loadAvatarSelf();
	BOOL					buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info);
	BOOL					buildMenus();
	/*virtual*/ BOOL		loadLayersets();

/**                    Initialization
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    INHERITED
 **/

	//--------------------------------------------------------------------
	// LLViewerObject interface and related
	//--------------------------------------------------------------------
public:
	/*virtual*/ void 		updateRegion(LLViewerRegion *regionp);
	/*virtual*/ BOOL   	 	idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);

	//--------------------------------------------------------------------
	// LLCharacter interface and related
	//--------------------------------------------------------------------
public:
	/*virtual*/ void 		stopMotionFromSource(const LLUUID& source_id);
	/*virtual*/ void 		requestStopMotion(LLMotion* motion);
	/*virtual*/ LLJoint*	getJoint(const std::string &name);

	/*virtual*/ BOOL setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake = FALSE );
	/*virtual*/ BOOL setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake = FALSE );
	/*virtual*/ BOOL setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake = FALSE );
	/*virtual*/ void updateVisualParams();
	/*virtual*/ void idleUpdateAppearanceAnimation();

private:
	// helper function. Passed in param is assumed to be in avatar's parameter list.
	BOOL setParamWeight(LLViewerVisualParam *param, F32 weight, BOOL upload_bake = FALSE );


/**                    Initialization
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    STATE
 **/

public:
	/*virtual*/ bool 	isSelf() const { return true; }

	//--------------------------------------------------------------------
	// Updates
	//--------------------------------------------------------------------
public:
	/*virtual*/ BOOL 	updateCharacter(LLAgent &agent);
	/*virtual*/ void 	idleUpdateTractorBeam();

	//--------------------------------------------------------------------
	// Loading state
	//--------------------------------------------------------------------
public:
	/*virtual*/ BOOL    getIsCloud();
private:

	//--------------------------------------------------------------------
	// Region state
	//--------------------------------------------------------------------
	U64				mLastRegionHandle;
	LLFrameTimer	mRegionCrossingTimer;
	S32				mRegionCrossingCount;
	
/**                    State
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    RENDERING
 **/

	//--------------------------------------------------------------------
	// Render beam
	//--------------------------------------------------------------------
protected:
	BOOL 		needsRenderBeam();
private:
	LLPointer<LLHUDEffectSpiral> mBeam;
	LLFrameTimer mBeamTimer;

	//--------------------------------------------------------------------
	// LLVOAvatar Constants
	//--------------------------------------------------------------------
public:
	/*virtual*/ LLViewerTexture::EBoostLevel 	getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_SELF; }
	/*virtual*/ LLViewerTexture::EBoostLevel 	getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED_SELF; }
	/*virtual*/ S32 						getTexImageSize() const { return LLVOAvatar::getTexImageSize()*4; }

/**                    Rendering
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    TEXTURES
 **/

	//--------------------------------------------------------------------
	// Loading status
	//--------------------------------------------------------------------
public:
	/*virtual*/ bool	hasPendingBakedUploads() const;
	S32					getLocalDiscardLevel(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
	bool				areTexturesCurrent() const;
	BOOL				isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const;
	BOOL				isLocalTextureDataFinal(const LLTexLayerSet* layerset) const;
	// If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index
	/*virtual*/ BOOL    isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const;

	//--------------------------------------------------------------------
	// Local Textures
	//--------------------------------------------------------------------
public:
	BOOL				getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture** image_gl_pp, U32 index) const;
	LLViewerFetchedTexture*	getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
	const LLUUID&		getLocalTextureID(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
	void				setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index);
	const LLUUID&		grabLocalTexture(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
	BOOL				canGrabLocalTexture(LLVOAvatarDefines::ETextureIndex type, U32 index) const;
	/*virtual*/ void	setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index);
protected:
	/*virtual*/ void	setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index);
	void				localTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
	void				getLocalTextureByteCount(S32* gl_byte_count) const;
	/*virtual*/ void	addLocalTextureStats(LLVOAvatarDefines::ETextureIndex i, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index);
	LLLocalTextureObject* getLocalTextureObject(LLVOAvatarDefines::ETextureIndex i, U32 index) const;

private:
	static void			onLocalTextureLoaded(BOOL succcess, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);

	/*virtual*/	void	setImage(const U8 te, LLViewerTexture *imagep, const U32 index); 
	/*virtual*/ LLViewerTexture* getImage(const U8 te, const U32 index) const;


	//--------------------------------------------------------------------
	// Baked textures
	//--------------------------------------------------------------------
public:
	LLVOAvatarDefines::ETextureIndex getBakedTE(const LLTexLayerSet* layerset ) const;
	void				setNewBakedTexture(LLVOAvatarDefines::EBakedTextureIndex i, const LLUUID &uuid);
	void				setNewBakedTexture(LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid);
	void				setCachedBakedTexture(LLVOAvatarDefines::ETextureIndex i, const LLUUID& uuid);
	void				forceBakeAllTextures(bool slam_for_debug = false);
	static void			processRebakeAvatarTextures(LLMessageSystem* msg, void**);
protected:
	/*virtual*/ void	removeMissingBakedTextures();

	//--------------------------------------------------------------------
	// Layers
	//--------------------------------------------------------------------
public:
	void 				requestLayerSetUploads();
	void				requestLayerSetUpload(LLVOAvatarDefines::EBakedTextureIndex i);
	void				requestLayerSetUpdate(LLVOAvatarDefines::ETextureIndex i);
	LLTexLayerSet*		getLayerSet(LLVOAvatarDefines::ETextureIndex index) const;
	
	//--------------------------------------------------------------------
	// Composites
	//--------------------------------------------------------------------
public:
	/* virtual */ void	invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
	/* virtual */ void	invalidateAll();
	/* virtual */ void	setCompositeUpdatesEnabled(bool b); // only works for self
	/* virtual */ void  setCompositeUpdatesEnabled(U32 index, bool b);
	/* virtual */ bool 	isCompositeUpdateEnabled(U32 index);
	void				setupComposites();
	void				updateComposites();

	//--------------------------------------------------------------------
	// Scratch textures (used for compositing)
	//--------------------------------------------------------------------
public:
	BOOL			bindScratchTexture(LLGLenum format);
	static void		deleteScratchTextures();
protected:
	LLGLuint		getScratchTexName(LLGLenum format, S32& components, U32* texture_bytes);
private:
	static S32 		sScratchTexBytes;
	static LLMap< LLGLenum, LLGLuint*> sScratchTexNames;
	static LLMap< LLGLenum, F32*> sScratchTexLastBindTime;

/**                    Textures
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    MESHES
 **/
protected:
	/*virtual*/ void   restoreMeshData();

/**                    Meshes
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    WEARABLES
 **/

public:
	/*virtual*/ BOOL	isWearingWearableType(LLWearableType::EType type) const;
	void				wearableUpdated(LLWearableType::EType type, BOOL upload_result);
protected:
	U32 getNumWearables(LLVOAvatarDefines::ETextureIndex i) const;

	//--------------------------------------------------------------------
	// Attachments
	//--------------------------------------------------------------------
public:
	void 				updateAttachmentVisibility(U32 camera_mode);
	BOOL 				isWearingAttachment(const LLUUID& inv_item_id) const;
	LLViewerObject* 	getWornAttachment(const LLUUID& inv_item_id);
	const std::string   getAttachedPointName(const LLUUID& inv_item_id) const;
	/*virtual*/ const LLViewerJointAttachment *attachObject(LLViewerObject *viewer_object);
	/*virtual*/ BOOL 	detachObject(LLViewerObject *viewer_object);

	//--------------------------------------------------------------------
	// HUDs
	//--------------------------------------------------------------------
private:
	LLViewerJoint* 		mScreenp; // special purpose joint for HUD attachments
	
/**                    Attachments
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    APPEARANCE
 **/

public:
	static void		onCustomizeStart();
	static void		onCustomizeEnd();

	//--------------------------------------------------------------------
	// Visibility
	//--------------------------------------------------------------------
public:
	bool			sendAppearanceMessage(LLMessageSystem *mesgsys) const;

/**                    Appearance
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    DIAGNOSTICS
 **/

public:	
	static void		dumpTotalLocalTextureByteCount();
	void			dumpLocalTextures() const;
	static void		dumpScratchTextureByteCount();

/**                    Diagnostics
 **                                                                            **
 *******************************************************************************/

};

extern LLVOAvatarSelf *gAgentAvatarp;

BOOL isAgentAvatarValid();

#endif // LL_VO_AVATARSELF_H