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/**
* @file llvoavatar.h
* @brief Declaration of LLVOAvatar class which is a derivation fo
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLVOAVATAR_DEFINES_H
#define LLVOAVATAR_DEFINES_H
#include <vector>
#include "llwearable.h"
#include "llviewerjoint.h"
#include "lldictionary.h"
namespace LLVOAvatarDefines
{
extern const S32 SCRATCH_TEX_WIDTH;
extern const S32 SCRATCH_TEX_HEIGHT;
extern const S32 IMPOSTOR_PERIOD;
//--------------------------------------------------------------------
// Enums
//--------------------------------------------------------------------
enum ETextureIndex
{
TEX_HEAD_BODYPAINT = 0,
TEX_UPPER_SHIRT,
TEX_LOWER_PANTS,
TEX_EYES_IRIS,
TEX_HAIR,
TEX_UPPER_BODYPAINT,
TEX_LOWER_BODYPAINT,
TEX_LOWER_SHOES,
TEX_HEAD_BAKED, // Pre-composited
TEX_UPPER_BAKED, // Pre-composited
TEX_LOWER_BAKED, // Pre-composited
TEX_EYES_BAKED, // Pre-composited
TEX_LOWER_SOCKS,
TEX_UPPER_JACKET,
TEX_LOWER_JACKET,
TEX_UPPER_GLOVES,
TEX_UPPER_UNDERSHIRT,
TEX_LOWER_UNDERPANTS,
TEX_SKIRT,
TEX_SKIRT_BAKED, // Pre-composited
TEX_HAIR_BAKED, // Pre-composited
TEX_LOWER_ALPHA,
TEX_UPPER_ALPHA,
TEX_HEAD_ALPHA,
TEX_EYES_ALPHA,
TEX_HAIR_ALPHA,
TEX_HEAD_TATTOO,
TEX_UPPER_TATTOO,
TEX_LOWER_TATTOO,
TEX_NUM_INDICES
};
enum EBakedTextureIndex
{
BAKED_HEAD = 0,
BAKED_UPPER,
BAKED_LOWER,
BAKED_EYES,
BAKED_SKIRT,
BAKED_HAIR,
BAKED_NUM_INDICES
};
// Reference IDs for each mesh. Used as indices for vector of joints
enum EMeshIndex
{
MESH_ID_HAIR = 0,
MESH_ID_HEAD,
MESH_ID_EYELASH,
MESH_ID_UPPER_BODY,
MESH_ID_LOWER_BODY,
MESH_ID_EYEBALL_LEFT,
MESH_ID_EYEBALL_RIGHT,
MESH_ID_SKIRT,
MESH_ID_NUM_INDICES
};
//--------------------------------------------------------------------
// Vector Types
//--------------------------------------------------------------------
typedef std::vector<ETextureIndex> texture_vec_t;
typedef std::vector<EBakedTextureIndex> bakedtexture_vec_t;
typedef std::vector<EMeshIndex> mesh_vec_t;
typedef std::vector<LLWearableType::EType> wearables_vec_t;
//------------------------------------------------------------------------
// LLVOAvatarDictionary
//
// Holds dictionary static entries for textures, baked textures, meshes, etc.; i.e.
// information that is common to all avatars.
//
// This holds const data - it is initialized once and the contents never change after that.
//------------------------------------------------------------------------
class LLVOAvatarDictionary : public LLSingleton<LLVOAvatarDictionary>
{
//--------------------------------------------------------------------
// Constructors and Destructors
//--------------------------------------------------------------------
public:
LLVOAvatarDictionary();
virtual ~LLVOAvatarDictionary();
private:
void createAssociations();
//--------------------------------------------------------------------
// Local and baked textures
//--------------------------------------------------------------------
public:
struct TextureEntry : public LLDictionaryEntry
{
TextureEntry(const std::string &name, // this must match the xml name used by LLTexLayerInfo::parseXml
bool is_local_texture,
EBakedTextureIndex baked_texture_index = BAKED_NUM_INDICES,
const std::string& default_image_name = "",
LLWearableType::EType wearable_type = LLWearableType::WT_INVALID);
const std::string mDefaultImageName;
const LLWearableType::EType mWearableType;
// It's either a local texture xor baked
BOOL mIsLocalTexture;
BOOL mIsBakedTexture;
// If it's a local texture, it may be used by a baked texture
BOOL mIsUsedByBakedTexture;
EBakedTextureIndex mBakedTextureIndex;
};
struct Textures : public LLDictionary<ETextureIndex, TextureEntry>
{
Textures();
} mTextures;
const TextureEntry* getTexture(ETextureIndex index) const { return mTextures.lookup(index); }
const Textures& getTextures() const { return mTextures; }
//--------------------------------------------------------------------
// Meshes
//--------------------------------------------------------------------
public:
struct MeshEntry : public LLDictionaryEntry
{
MeshEntry(EBakedTextureIndex baked_index,
const std::string &name, // names of mesh types as they are used in avatar_lad.xml
U8 level,
LLViewerJoint::PickName pick);
// Levels of Detail for each mesh. Must match levels of detail present in avatar_lad.xml
// Otherwise meshes will be unable to be found, or levels of detail will be ignored
const U8 mLOD;
const EBakedTextureIndex mBakedID;
const LLViewerJoint::PickName mPickName;
};
struct Meshes : public LLDictionary<EMeshIndex, MeshEntry>
{
Meshes();
} mMeshes;
const MeshEntry* getMesh(EMeshIndex index) const { return mMeshes.lookup(index); }
const Meshes& getMeshes() const { return mMeshes; }
//--------------------------------------------------------------------
// Baked Textures
//--------------------------------------------------------------------
public:
struct BakedEntry : public LLDictionaryEntry
{
BakedEntry(ETextureIndex tex_index,
const std::string &name, // unused, but necessary for templating.
const std::string &hash_name,
U32 num_local_textures, ... ); // # local textures, local texture list, # wearables, wearable list
// Local Textures
const ETextureIndex mTextureIndex;
texture_vec_t mLocalTextures;
// Wearables
const LLUUID mWearablesHashID;
wearables_vec_t mWearables;
};
struct BakedTextures: public LLDictionary<EBakedTextureIndex, BakedEntry>
{
BakedTextures();
} mBakedTextures;
const BakedEntry* getBakedTexture(EBakedTextureIndex index) const { return mBakedTextures.lookup(index); }
const BakedTextures& getBakedTextures() const { return mBakedTextures; }
//--------------------------------------------------------------------
// Convenience Functions
//--------------------------------------------------------------------
public:
// Convert from baked texture to associated texture; e.g. BAKED_HEAD -> TEX_HEAD_BAKED
static ETextureIndex bakedToLocalTextureIndex(EBakedTextureIndex t);
// find a baked texture index based on its name
static EBakedTextureIndex findBakedByRegionName(std::string name);
static const LLUUID getDefaultTextureImageID(ETextureIndex index);
// Given a texture entry, determine which wearable type owns it.
static LLWearableType::EType getTEWearableType(ETextureIndex index);
}; // End LLVOAvatarDictionary
} // End namespace LLVOAvatarDefines
#endif //LL_VO_AVATARDEFINES_H
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