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/**
* @file llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvoavatardefines.h"
#include "llviewercontrol.h" // gSavedSettings
const S32 LLVOAvatarDefines::SCRATCH_TEX_WIDTH = 512;
const S32 LLVOAvatarDefines::SCRATCH_TEX_HEIGHT = 512;
const S32 LLVOAvatarDefines::IMPOSTOR_PERIOD = 2;
using namespace LLVOAvatarDefines;
/*********************************************************************************
* Edit this function to add/remove/change textures and mesh definitions for avatars.
*/
LLVOAvatarDictionary::Textures::Textures()
{
addEntry(TEX_HEAD_BODYPAINT, new TextureEntry("head_bodypaint", TRUE, BAKED_NUM_INDICES, "", WT_SKIN));
addEntry(TEX_UPPER_SHIRT, new TextureEntry("upper_shirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShirtUUID", WT_SHIRT));
addEntry(TEX_LOWER_PANTS, new TextureEntry("lower_pants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultPantsUUID", WT_PANTS));
addEntry(TEX_EYES_IRIS, new TextureEntry("eyes_iris", TRUE, BAKED_NUM_INDICES, "UIImgDefaultEyesUUID", WT_EYES));
addEntry(TEX_HAIR, new TextureEntry("hair_grain", TRUE, BAKED_NUM_INDICES, "UIImgDefaultHairUUID", WT_HAIR));
addEntry(TEX_UPPER_BODYPAINT, new TextureEntry("upper_bodypaint", TRUE, BAKED_NUM_INDICES, "", WT_SKIN));
addEntry(TEX_LOWER_BODYPAINT, new TextureEntry("lower_bodypaint", TRUE, BAKED_NUM_INDICES, "", WT_SKIN));
addEntry(TEX_LOWER_SHOES, new TextureEntry("lower_shoes", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShoesUUID", WT_SHOES));
addEntry(TEX_LOWER_SOCKS, new TextureEntry("lower_socks", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSocksUUID", WT_SOCKS));
addEntry(TEX_UPPER_JACKET, new TextureEntry("upper_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", WT_JACKET));
addEntry(TEX_LOWER_JACKET, new TextureEntry("lower_jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", WT_JACKET));
addEntry(TEX_UPPER_GLOVES, new TextureEntry("upper_gloves", TRUE, BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID", WT_GLOVES));
addEntry(TEX_UPPER_UNDERSHIRT, new TextureEntry("upper_undershirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", WT_UNDERSHIRT));
addEntry(TEX_LOWER_UNDERPANTS, new TextureEntry("lower_underpants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", WT_UNDERPANTS));
addEntry(TEX_SKIRT, new TextureEntry("skirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID", WT_SKIRT));
addEntry(TEX_LOWER_ALPHA, new TextureEntry("lower_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA));
addEntry(TEX_UPPER_ALPHA, new TextureEntry("upper_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA));
addEntry(TEX_HEAD_ALPHA, new TextureEntry("head_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA));
addEntry(TEX_EYES_ALPHA, new TextureEntry("eyes_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA));
addEntry(TEX_HAIR_ALPHA, new TextureEntry("hair_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA));
addEntry(TEX_HEAD_TATTOO, new TextureEntry("head_tattoo", TRUE, BAKED_NUM_INDICES, "", WT_TATTOO));
addEntry(TEX_UPPER_TATTOO, new TextureEntry("upper_tattoo", TRUE, BAKED_NUM_INDICES, "", WT_TATTOO));
addEntry(TEX_LOWER_TATTOO, new TextureEntry("lower_tattoo", TRUE, BAKED_NUM_INDICES, "", WT_TATTOO));
addEntry(TEX_HEAD_BAKED, new TextureEntry("head-baked", FALSE, BAKED_HEAD));
addEntry(TEX_UPPER_BAKED, new TextureEntry("upper-baked", FALSE, BAKED_UPPER));
addEntry(TEX_LOWER_BAKED, new TextureEntry("lower-baked", FALSE, BAKED_LOWER));
addEntry(TEX_EYES_BAKED, new TextureEntry("eyes-baked", FALSE, BAKED_EYES));
addEntry(TEX_HAIR_BAKED, new TextureEntry("hair-baked", FALSE, BAKED_HAIR));
addEntry(TEX_SKIRT_BAKED, new TextureEntry("skirt-baked", FALSE, BAKED_SKIRT));
}
LLVOAvatarDictionary::BakedTextures::BakedTextures()
{
// Baked textures
addEntry(BAKED_HEAD, new BakedEntry(TEX_HEAD_BAKED,
"head", "a4b9dc38-e13b-4df9-b284-751efb0566ff",
3, TEX_HEAD_BODYPAINT, TEX_HEAD_TATTOO, TEX_HEAD_ALPHA,
5, WT_SHAPE, WT_SKIN, WT_HAIR, WT_TATTOO, WT_ALPHA));
addEntry(BAKED_UPPER, new BakedEntry(TEX_UPPER_BAKED,
"upper_body", "5943ff64-d26c-4a90-a8c0-d61f56bd98d4",
7, TEX_UPPER_SHIRT,TEX_UPPER_BODYPAINT, TEX_UPPER_JACKET,
TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_UPPER_TATTOO, TEX_UPPER_ALPHA,
8, WT_SHAPE, WT_SKIN, WT_SHIRT, WT_JACKET, WT_GLOVES, WT_UNDERSHIRT, WT_TATTOO, WT_ALPHA));
addEntry(BAKED_LOWER, new BakedEntry(TEX_LOWER_BAKED,
"lower_body", "2944ee70-90a7-425d-a5fb-d749c782ed7d",
8, TEX_LOWER_PANTS,TEX_LOWER_BODYPAINT,TEX_LOWER_SHOES, TEX_LOWER_SOCKS,
TEX_LOWER_JACKET, TEX_LOWER_UNDERPANTS, TEX_LOWER_TATTOO, TEX_LOWER_ALPHA,
9, WT_SHAPE, WT_SKIN, WT_PANTS, WT_SHOES, WT_SOCKS, WT_JACKET, WT_UNDERPANTS, WT_TATTOO, WT_ALPHA));
addEntry(BAKED_EYES, new BakedEntry(TEX_EYES_BAKED,
"eyes", "27b1bc0f-979f-4b13-95fe-b981c2ba9788",
2, TEX_EYES_IRIS, TEX_EYES_ALPHA,
2, WT_EYES, WT_ALPHA));
addEntry(BAKED_SKIRT, new BakedEntry(TEX_SKIRT_BAKED,
"skirt", "03e7e8cb-1368-483b-b6f3-74850838ba63",
1, TEX_SKIRT,
1, WT_SKIRT));
addEntry(BAKED_HAIR, new BakedEntry(TEX_HAIR_BAKED,
"hair", "a60e85a9-74e8-48d8-8a2d-8129f28d9b61",
2, TEX_HAIR, TEX_HAIR_ALPHA,
2, WT_HAIR, WT_ALPHA));
}
LLVOAvatarDictionary::Meshes::Meshes()
{
// Meshes
addEntry(MESH_ID_HAIR, new MeshEntry(BAKED_HAIR, "hairMesh", 6, LLViewerJoint::PN_4));
addEntry(MESH_ID_HEAD, new MeshEntry(BAKED_HEAD, "headMesh", 5, LLViewerJoint::PN_5));
addEntry(MESH_ID_EYELASH, new MeshEntry(BAKED_HEAD, "eyelashMesh", 1, LLViewerJoint::PN_0)); // no baked mesh associated currently
addEntry(MESH_ID_UPPER_BODY, new MeshEntry(BAKED_UPPER, "upperBodyMesh", 5, LLViewerJoint::PN_1));
addEntry(MESH_ID_LOWER_BODY, new MeshEntry(BAKED_LOWER, "lowerBodyMesh", 5, LLViewerJoint::PN_2));
addEntry(MESH_ID_EYEBALL_LEFT, new MeshEntry(BAKED_EYES, "eyeBallLeftMesh", 2, LLViewerJoint::PN_3));
addEntry(MESH_ID_EYEBALL_RIGHT, new MeshEntry(BAKED_EYES, "eyeBallRightMesh", 2, LLViewerJoint::PN_3));
addEntry(MESH_ID_SKIRT, new MeshEntry(BAKED_SKIRT, "skirtMesh", 5, LLViewerJoint::PN_5));
}
/*
*
*********************************************************************************/
LLVOAvatarDictionary::LLVOAvatarDictionary()
{
createAssociations();
}
//virtual
LLVOAvatarDictionary::~LLVOAvatarDictionary()
{
}
// Baked textures are composites of textures; for each such composited texture,
// map it to the baked texture.
void LLVOAvatarDictionary::createAssociations()
{
for (BakedTextures::const_iterator iter = mBakedTextures.begin(); iter != mBakedTextures.end(); iter++)
{
const EBakedTextureIndex baked_index = (iter->first);
const BakedEntry *dict = (iter->second);
// For each texture that this baked texture index affects, associate those textures
// with this baked texture index.
for (texture_vec_t::const_iterator local_texture_iter = dict->mLocalTextures.begin();
local_texture_iter != dict->mLocalTextures.end();
local_texture_iter++)
{
const ETextureIndex local_texture_index = (ETextureIndex) *local_texture_iter;
mTextures[local_texture_index]->mIsUsedByBakedTexture = true;
mTextures[local_texture_index]->mBakedTextureIndex = baked_index;
}
}
}
LLVOAvatarDictionary::TextureEntry::TextureEntry(const std::string &name,
bool is_local_texture,
EBakedTextureIndex baked_texture_index,
const std::string &default_image_name,
EWearableType wearable_type) :
LLDictionaryEntry(name),
mIsLocalTexture(is_local_texture),
mIsBakedTexture(!is_local_texture),
mIsUsedByBakedTexture(baked_texture_index != BAKED_NUM_INDICES),
mBakedTextureIndex(baked_texture_index),
mDefaultImageName(default_image_name),
mWearableType(wearable_type)
{
}
LLVOAvatarDictionary::MeshEntry::MeshEntry(EBakedTextureIndex baked_index,
const std::string &name,
U8 level,
LLViewerJoint::PickName pick) :
LLDictionaryEntry(name),
mBakedID(baked_index),
mLOD(level),
mPickName(pick)
{
}
LLVOAvatarDictionary::BakedEntry::BakedEntry(ETextureIndex tex_index,
const std::string &name,
const std::string &hash_name,
U32 num_local_textures,
... ) :
LLDictionaryEntry(name),
mWearablesHashID(LLUUID(hash_name)),
mTextureIndex(tex_index)
{
va_list argp;
va_start(argp, num_local_textures);
// Read in local textures
for (U8 i=0; i < num_local_textures; i++)
{
ETextureIndex t = (ETextureIndex)va_arg(argp,int);
mLocalTextures.push_back(t);
}
// Read in number of wearables
const U32 num_wearables = (U32)va_arg(argp,int);
// Read in wearables
for (U8 i=0; i < num_wearables; i++)
{
EWearableType t = (EWearableType)va_arg(argp,int);
mWearables.push_back(t);
}
}
// static
ETextureIndex LLVOAvatarDictionary::bakedToLocalTextureIndex(EBakedTextureIndex index)
{
return LLVOAvatarDictionary::getInstance()->getBakedTexture(index)->mTextureIndex;
}
//static
EBakedTextureIndex LLVOAvatarDictionary::findBakedByRegionName(std::string name)
{
U8 index = 0;
while (index < BAKED_NUM_INDICES)
{
const BakedEntry *be = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex) index);
if (be && be->mName.compare(name) == 0)
{
// baked texture found
return (EBakedTextureIndex) index;
}
index++;
}
// baked texture could not be found
return BAKED_NUM_INDICES;
}
//static
const LLUUID LLVOAvatarDictionary::getDefaultTextureImageID(ETextureIndex index)
{
const TextureEntry *texture_dict = getInstance()->getTexture(index);
const std::string &default_image_name = texture_dict->mDefaultImageName;
if (default_image_name == "")
{
return IMG_DEFAULT_AVATAR;
}
else
{
return LLUUID(gSavedSettings.getString(default_image_name));
}
}
// static
EWearableType LLVOAvatarDictionary::getTEWearableType(ETextureIndex index )
{
return getInstance()->getTexture(index)->mWearableType;
}
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