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|
/**
* @file llvoavatar.h
* @brief Declaration of LLVOAvatar class which is a derivation of
* LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVOAVATAR_H
#define LL_LLVOAVATAR_H
#include <map>
#include <deque>
#include <string>
#include <vector>
#include "imageids.h" // IMG_INVISIBLE
#include "llchat.h"
#include "lldrawpoolalpha.h"
#include "llviewerobject.h"
#include "llcharacter.h"
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llrendertarget.h"
#include "llvoavatardefines.h"
#include "lltexglobalcolor.h"
#include "lldriverparam.h"
#include "material_codes.h" // LL_MCODE_END
extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
extern const LLUUID ANIM_AGENT_EDITING;
extern const LLUUID ANIM_AGENT_EYE;
extern const LLUUID ANIM_AGENT_FLY_ADJUST;
extern const LLUUID ANIM_AGENT_HAND_MOTION;
extern const LLUUID ANIM_AGENT_HEAD_ROT;
extern const LLUUID ANIM_AGENT_PELVIS_FIX;
extern const LLUUID ANIM_AGENT_TARGET;
extern const LLUUID ANIM_AGENT_WALK_ADJUST;
class LLTexLayerSet;
class LLVoiceVisualizer;
class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
class LLVOAvatarSkeletonInfo;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
public LLViewerObject,
public LLCharacter
{
public:
friend class LLVOAvatarSelf;
protected:
struct LLVOAvatarXmlInfo;
struct LLMaskedMorph;
/********************************************************************************
** **
** INITIALIZATION
**/
public:
LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
virtual void markDead();
static void initClass(); // Initialize data that's only init'd once per class.
static void cleanupClass(); // Cleanup data that's only init'd once per class.
virtual void initInstance(); // Called after construction to initialize the class.
protected:
virtual ~LLVOAvatar();
BOOL loadSkeletonNode();
BOOL loadMeshNodes();
virtual BOOL loadLayersets();
/** Initialization
** **
*******************************************************************************/
/********************************************************************************
** **
** INHERITED
**/
//--------------------------------------------------------------------
// LLViewerObject interface and related
//--------------------------------------------------------------------
public:
virtual void updateGL();
virtual LLVOAvatar* asAvatar();
virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num,
const EObjectUpdateType update_type,
LLDataPacker *dp);
virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
virtual BOOL updateLOD();
BOOL updateJointLODs();
virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
virtual void updateTextures();
virtual S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
virtual void onShift(const LLVector3& shift_vector);
virtual U32 getPartitionType() const;
virtual const LLVector3 getRenderPosition() const;
virtual void updateDrawable(BOOL force_damped);
virtual LLDrawable* createDrawable(LLPipeline *pipeline);
virtual BOOL updateGeometry(LLDrawable *drawable);
virtual void setPixelAreaAndAngle(LLAgent &agent);
virtual void updateRegion(LLViewerRegion *regionp);
virtual void updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
virtual void getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
S32* face_hit = NULL, // which face was hit
LLVector3* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
//--------------------------------------------------------------------
// LLCharacter interface and related
//--------------------------------------------------------------------
public:
virtual LLVector3 getCharacterPosition();
virtual LLQuaternion getCharacterRotation();
virtual LLVector3 getCharacterVelocity();
virtual LLVector3 getCharacterAngularVelocity();
virtual LLJoint* getCharacterJoint(U32 num);
virtual BOOL allocateCharacterJoints(U32 num);
virtual LLUUID remapMotionID(const LLUUID& id);
virtual BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
virtual BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
virtual void stopMotionFromSource(const LLUUID& source_id);
virtual void requestStopMotion(LLMotion* motion);
LLMotion* findMotion(const LLUUID& id) const;
void startDefaultMotions();
void dumpAnimationState();
virtual LLJoint* getJoint(const std::string &name);
virtual LLJoint* getRootJoint() { return &mRoot; }
virtual const char* getAnimationPrefix() { return "avatar"; }
virtual const LLUUID& getID();
virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset);
virtual LLJoint* findCollisionVolume(U32 volume_id);
virtual S32 getCollisionVolumeID(std::string &name);
virtual void addDebugText(const std::string& text);
virtual F32 getTimeDilation();
virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
virtual F32 getPixelArea() const;
virtual LLPolyMesh* getHeadMesh();
virtual LLPolyMesh* getUpperBodyMesh();
virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
virtual void updateVisualParams();
/** Inherited
** **
*******************************************************************************/
/********************************************************************************
** **
** STATE
**/
public:
virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
bool isBuilt() const { return mIsBuilt; }
private:
BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
//--------------------------------------------------------------------
// Updates
//--------------------------------------------------------------------
public:
virtual BOOL updateCharacter(LLAgent &agent);
void idleUpdateVoiceVisualizer(bool voice_enabled);
void idleUpdateMisc(bool detailed_update);
virtual void idleUpdateAppearanceAnimation();
void idleUpdateLipSync(bool voice_enabled);
void idleUpdateLoadingEffect();
void idleUpdateWindEffect();
void idleUpdateNameTag(const LLVector3& root_pos_last);
void idleUpdateNameTagText(BOOL new_name);
LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last);
void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
LLColor4 getNameTagColor(bool is_friend);
void clearNameTag();
static void invalidateNameTag(const LLUUID& agent_id);
// force all name tags to rebuild, useful when display names turned on/off
static void invalidateNameTags();
void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
void idleUpdateRenderCost();
void idleUpdateTractorBeam();
void idleUpdateBelowWater();
//--------------------------------------------------------------------
// Static preferences (controlled by user settings/menus)
//--------------------------------------------------------------------
public:
static S32 sRenderName;
static BOOL sRenderGroupTitles;
static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible")
static F32 sRenderDistance; //distance at which avatars will render.
static BOOL sShowAnimationDebug; // show animation debug info
static BOOL sUseImpostors; //use impostors for far away avatars
static BOOL sShowFootPlane; // show foot collision plane reported by server
static BOOL sShowCollisionVolumes; // show skeletal collision volumes
static BOOL sVisibleInFirstPerson;
static S32 sNumLODChangesThisFrame;
static S32 sNumVisibleChatBubbles;
static BOOL sDebugInvisible;
static BOOL sShowAttachmentPoints;
static F32 sLODFactor; // user-settable LOD factor
static BOOL sJointDebug; // output total number of joints being touched for each avatar
static BOOL sDebugAvatarRotation;
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------
public:
LLHost getObjectHost() const;
//--------------------------------------------------------------------
// Loading state
//--------------------------------------------------------------------
public:
BOOL isFullyLoaded() const;
bool visualParamWeightsAreDefault();
protected:
virtual BOOL getIsCloud();
BOOL updateIsFullyLoaded();
BOOL processFullyLoadedChange(bool loading);
void updateRuthTimer(bool loading);
F32 calcMorphAmount();
private:
BOOL mFullyLoaded;
BOOL mPreviousFullyLoaded;
BOOL mFullyLoadedInitialized;
S32 mFullyLoadedFrameCounter;
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
protected:
LLFrameTimer mInvisibleTimer;
/** State
** **
*******************************************************************************/
/********************************************************************************
** **
** SKELETON
**/
public:
void updateHeadOffset();
F32 getPelvisToFoot() const { return mPelvisToFoot; }
LLVector3 mHeadOffset; // current head position
LLViewerJoint mRoot;
protected:
static BOOL parseSkeletonFile(const std::string& filename);
void buildCharacter();
virtual BOOL loadAvatar();
BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 ¤t_volume_num, S32 ¤t_joint_num);
BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
private:
BOOL mIsBuilt; // state of deferred character building
S32 mNumJoints;
LLViewerJoint* mSkeleton;
//--------------------------------------------------------------------
// Pelvis height adjustment members.
//--------------------------------------------------------------------
public:
LLVector3 mBodySize;
S32 mLastSkeletonSerialNum;
private:
F32 mPelvisToFoot;
//--------------------------------------------------------------------
// Cached pointers to well known joints
//--------------------------------------------------------------------
public:
LLViewerJoint* mPelvisp;
LLViewerJoint* mTorsop;
LLViewerJoint* mChestp;
LLViewerJoint* mNeckp;
LLViewerJoint* mHeadp;
LLViewerJoint* mSkullp;
LLViewerJoint* mEyeLeftp;
LLViewerJoint* mEyeRightp;
LLViewerJoint* mHipLeftp;
LLViewerJoint* mHipRightp;
LLViewerJoint* mKneeLeftp;
LLViewerJoint* mKneeRightp;
LLViewerJoint* mAnkleLeftp;
LLViewerJoint* mAnkleRightp;
LLViewerJoint* mFootLeftp;
LLViewerJoint* mFootRightp;
LLViewerJoint* mWristLeftp;
LLViewerJoint* mWristRightp;
//--------------------------------------------------------------------
// XML parse tree
//--------------------------------------------------------------------
private:
static LLXmlTree sXMLTree; // avatar config file
static LLXmlTree sSkeletonXMLTree; // avatar skeleton file
/** Skeleton
** **
*******************************************************************************/
/********************************************************************************
** **
** RENDERING
**/
public:
U32 renderFootShadows();
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
static void deleteCachedImages(bool clearAll=true);
static void destroyGL();
static void restoreGL();
BOOL mIsDummy; // for special views
S32 mSpecialRenderMode; // special lighting
private:
bool shouldAlphaMask();
BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
S32 mUpdatePeriod;
S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
public:
BOOL morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
void addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer);
void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
protected:
void updateVisibility();
private:
U32 mVisibilityRank;
BOOL mVisible;
//--------------------------------------------------------------------
// Shadowing
//--------------------------------------------------------------------
public:
void updateShadowFaces();
LLDrawable* mShadow;
private:
LLFace* mShadow0Facep;
LLFace* mShadow1Facep;
LLPointer<LLViewerTexture> mShadowImagep;
//--------------------------------------------------------------------
// Impostors
//--------------------------------------------------------------------
public:
BOOL isImpostor() const;
BOOL needsImpostorUpdate() const;
const LLVector3& getImpostorOffset() const;
const LLVector2& getImpostorDim() const;
void getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const;
void cacheImpostorValues();
void setImpostorDim(const LLVector2& dim);
static void resetImpostors();
static void updateImpostors();
LLRenderTarget mImpostor;
BOOL mNeedsImpostorUpdate;
private:
LLVector3 mImpostorOffset;
LLVector2 mImpostorDim;
BOOL mNeedsAnimUpdate;
LLVector3 mImpostorExtents[2];
LLVector3 mImpostorAngle;
F32 mImpostorDistance;
F32 mImpostorPixelArea;
LLVector3 mLastAnimExtents[2];
//--------------------------------------------------------------------
// Wind rippling in clothes
//--------------------------------------------------------------------
public:
LLVector4 mWindVec;
F32 mRipplePhase;
BOOL mBelowWater;
private:
F32 mWindFreq;
LLFrameTimer mRippleTimer;
F32 mRippleTimeLast;
LLVector3 mRippleAccel;
LLVector3 mLastVel;
//--------------------------------------------------------------------
// Culling
//--------------------------------------------------------------------
public:
static void cullAvatarsByPixelArea();
BOOL isCulled() const { return mCulled; }
private:
BOOL mCulled;
//--------------------------------------------------------------------
// Freeze counter
//--------------------------------------------------------------------
public:
static void updateFreezeCounter(S32 counter = 0);
private:
static S32 sFreezeCounter;
//--------------------------------------------------------------------
// Constants
//--------------------------------------------------------------------
public:
virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; }
virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; }
virtual S32 getTexImageSize() const;
virtual S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
/** Rendering
** **
*******************************************************************************/
/********************************************************************************
** **
** TEXTURES
**/
//--------------------------------------------------------------------
// Loading status
//--------------------------------------------------------------------
public:
virtual BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
virtual BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const;
protected:
BOOL isFullyBaked();
static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
//--------------------------------------------------------------------
// Baked textures
//--------------------------------------------------------------------
public:
void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
protected:
static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
virtual void removeMissingBakedTextures();
void useBakedTexture(const LLUUID& id);
typedef std::deque<LLMaskedMorph *> morph_list_t;
struct BakedTextureData
{
LLUUID mLastTextureIndex;
LLTexLayerSet* mTexLayerSet; // Only exists for self
bool mIsLoaded;
bool mIsUsed;
LLVOAvatarDefines::ETextureIndex mTextureIndex;
U32 mMaskTexName;
// Stores pointers to the joint meshes that this baked texture deals with
std::vector< LLViewerJointMesh * > mMeshes; // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
morph_list_t mMaskedMorphs;
};
typedef std::vector<BakedTextureData> bakedtexturedata_vec_t;
bakedtexturedata_vec_t mBakedTextureDatas;
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
BOOL mLoadedCallbacksPaused;
//--------------------------------------------------------------------
// Local Textures
//--------------------------------------------------------------------
protected:
virtual void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
virtual void addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0);
// MULTI-WEARABLE: make self-only?
virtual void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
//--------------------------------------------------------------------
// Texture accessors
//--------------------------------------------------------------------
private:
virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
void checkTextureLoading() ;
//--------------------------------------------------------------------
// Layers
//--------------------------------------------------------------------
protected:
void deleteLayerSetCaches(bool clearAll = true);
void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
//--------------------------------------------------------------------
// Composites
//--------------------------------------------------------------------
public:
virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
virtual void invalidateAll();
virtual void setCompositeUpdatesEnabled(bool b) {}
virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
//--------------------------------------------------------------------
// Static texture/mesh/baked dictionary
//--------------------------------------------------------------------
public:
static BOOL isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i);
static BOOL isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i);
private:
static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; }
static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary;
static LLVOAvatarSkeletonInfo* sAvatarSkeletonInfo;
static LLVOAvatarXmlInfo* sAvatarXmlInfo;
//--------------------------------------------------------------------
// Messaging
//--------------------------------------------------------------------
public:
void onFirstTEMessageReceived();
private:
BOOL mFirstTEMessageReceived;
BOOL mFirstAppearanceMessageReceived;
/** Textures
** **
*******************************************************************************/
/********************************************************************************
** **
** MESHES
**/
public:
void updateMeshTextures();
void updateSexDependentLayerSets(BOOL upload_bake);
void dirtyMesh(); // Dirty the avatar mesh
void updateMeshData();
protected:
void releaseMeshData();
virtual void restoreMeshData();
private:
BOOL mDirtyMesh;
BOOL mMeshTexturesDirty;
typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
polymesh_map_t mMeshes;
std::vector<LLViewerJoint *> mMeshLOD;
//--------------------------------------------------------------------
// Destroy invisible mesh
//--------------------------------------------------------------------
protected:
BOOL mMeshValid;
LLFrameTimer mMeshInvisibleTime;
/** Meshes
** **
*******************************************************************************/
/********************************************************************************
** **
** APPEARANCE
**/
public:
void processAvatarAppearance(LLMessageSystem* mesgsys);
void hideSkirt();
void startAppearanceAnimation();
//--------------------------------------------------------------------
// Appearance morphing
//--------------------------------------------------------------------
public:
BOOL mAppearanceAnimating;
private:
LLFrameTimer mAppearanceMorphTimer;
F32 mLastAppearanceBlendTime;
//--------------------------------------------------------------------
// Clothing colors (convenience functions to access visual parameters)
//--------------------------------------------------------------------
public:
void setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
LLColor4 getClothesColor(LLVOAvatarDefines::ETextureIndex te);
static BOOL teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);
//--------------------------------------------------------------------
// Global colors
//--------------------------------------------------------------------
public:
LLColor4 getGlobalColor(const std::string& color_name ) const;
void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake);
private:
LLTexGlobalColor* mTexSkinColor;
LLTexGlobalColor* mTexHairColor;
LLTexGlobalColor* mTexEyeColor;
//--------------------------------------------------------------------
// Visibility
//--------------------------------------------------------------------
public:
BOOL isVisible() const;
void setVisibilityRank(U32 rank);
U32 getVisibilityRank() const { return mVisibilityRank; } // unused
static S32 sNumVisibleAvatars; // Number of instances of this class
static LLColor4 getDummyColor();
/** Appearance
** **
*******************************************************************************/
/********************************************************************************
** **
** WEARABLES
**/
public:
virtual BOOL isWearingWearableType(LLWearableType::EType type ) const;
//--------------------------------------------------------------------
// Attachments
//--------------------------------------------------------------------
public:
void clampAttachmentPositions();
virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
virtual BOOL detachObject(LLViewerObject *viewer_object);
static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
protected:
LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
void lazyAttach();
//--------------------------------------------------------------------
// Map of attachment points, by ID
//--------------------------------------------------------------------
public:
S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
attachment_map_t mAttachmentPoints;
std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
//--------------------------------------------------------------------
// HUD functions
//--------------------------------------------------------------------
public:
BOOL hasHUDAttachment() const;
LLBBox getHUDBBox() const;
void rebuildHUD();
void resetHUDAttachments();
BOOL canAttachMoreObjects() const;
protected:
U32 getNumAttachments() const; // O(N), not O(1)
/** Wearables
** **
*******************************************************************************/
/********************************************************************************
** **
** ACTIONS
**/
//--------------------------------------------------------------------
// Animations
//--------------------------------------------------------------------
public:
BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
void processAnimationStateChanges();
protected:
BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
void resetAnimations();
private:
LLTimer mAnimTimer;
F32 mTimeLast;
//--------------------------------------------------------------------
// Animation state data
//--------------------------------------------------------------------
public:
typedef std::map<LLUUID, S32>::iterator AnimIterator;
std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
typedef AnimationSourceMap::iterator AnimSourceIterator;
AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
//--------------------------------------------------------------------
// Chat
//--------------------------------------------------------------------
public:
void addChat(const LLChat& chat);
void clearChat();
void startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
void stopTyping() { mTyping = FALSE; }
private:
BOOL mVisibleChat;
//--------------------------------------------------------------------
// Lip synch morphs
//--------------------------------------------------------------------
private:
bool mLipSyncActive; // we're morphing for lip sync
LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
//--------------------------------------------------------------------
// Flight
//--------------------------------------------------------------------
public:
BOOL mInAir;
LLFrameTimer mTimeInAir;
/** Actions
** **
*******************************************************************************/
/********************************************************************************
** **
** PHYSICS
**/
private:
F32 mSpeedAccum; // measures speed (for diagnostics mostly).
BOOL mTurning; // controls hysteresis on avatar rotation
F32 mSpeed; // misc. animation repeated state
//--------------------------------------------------------------------
// Collision volumes
//--------------------------------------------------------------------
public:
S32 mNumCollisionVolumes;
LLViewerJointCollisionVolume* mCollisionVolumes;
protected:
BOOL allocateCollisionVolumes(U32 num);
//--------------------------------------------------------------------
// Dimensions
//--------------------------------------------------------------------
public:
void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
void slamPosition(); // Slam position to transmitted position (for teleport);
protected:
void computeBodySize();
//--------------------------------------------------------------------
// Material being stepped on
//--------------------------------------------------------------------
private:
BOOL mStepOnLand;
U8 mStepMaterial;
LLVector3 mStepObjectVelocity;
/** Physics
** **
*******************************************************************************/
/********************************************************************************
** **
** HIERARCHY
**/
public:
virtual BOOL setParent(LLViewerObject* parent);
virtual void addChild(LLViewerObject *childp);
virtual void removeChild(LLViewerObject *childp);
//--------------------------------------------------------------------
// Sitting
//--------------------------------------------------------------------
public:
void sitDown(BOOL bSitting);
BOOL isSitting(){return mIsSitting;}
void sitOnObject(LLViewerObject *sit_object);
void getOffObject();
private:
// set this property only with LLVOAvatar::sitDown method
BOOL mIsSitting;
/** Hierarchy
** **
*******************************************************************************/
/********************************************************************************
** **
** NAME
**/
public:
std::string getFullname() const; // Returns "FirstName LastName"
protected:
static void getAnimLabels(LLDynamicArray<std::string>* labels);
static void getAnimNames(LLDynamicArray<std::string>* names);
private:
std::string mNameString; // UTF-8 title + name + status
std::string mTitle;
bool mNameAway;
bool mNameBusy;
bool mNameMute;
bool mNameAppearance;
bool mNameFriend;
bool mNameCloud;
F32 mNameAlpha;
BOOL mRenderGroupTitles;
//--------------------------------------------------------------------
// Display the name (then optionally fade it out)
//--------------------------------------------------------------------
public:
LLFrameTimer mChatTimer;
LLPointer<LLHUDNameTag> mNameText;
private:
LLFrameTimer mTimeVisible;
std::deque<LLChat> mChats;
BOOL mTyping;
LLFrameTimer mTypingTimer;
/** Name
** **
*******************************************************************************/
/********************************************************************************
** **
** SOUNDS
**/
//--------------------------------------------------------------------
// Voice visualizer
//--------------------------------------------------------------------
public:
// Responsible for detecting the user's voice signal (and when the
// user speaks, it puts a voice symbol over the avatar's head) and gesticulations
LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
int mCurrentGesticulationLevel;
//--------------------------------------------------------------------
// Step sound
//--------------------------------------------------------------------
protected:
const LLUUID& getStepSound() const;
private:
// Global table of sound ids per material, and the ground
const static LLUUID sStepSounds[LL_MCODE_END];
const static LLUUID sStepSoundOnLand;
//--------------------------------------------------------------------
// Foot step state (for generating sounds)
//--------------------------------------------------------------------
public:
void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
LLVector4 mFootPlane;
private:
BOOL mWasOnGroundLeft;
BOOL mWasOnGroundRight;
/** Sounds
** **
*******************************************************************************/
/********************************************************************************
** **
** DIAGNOSTICS
**/
//--------------------------------------------------------------------
// General
//--------------------------------------------------------------------
public:
static void dumpArchetypeXML(void*);
static void dumpBakedStatus();
const std::string getBakedStatusForPrintout() const;
void dumpAvatarTEs(const std::string& context) const;
static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
static F32 sGreyTime; // Total seconds with >=1 grey avatars
static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
protected:
S32 getUnbakedPixelAreaRank();
BOOL mHasGrey;
private:
F32 mMinPixelArea;
F32 mMaxPixelArea;
F32 mAdjustedPixelArea;
std::string mDebugText;
//--------------------------------------------------------------------
// Avatar Rez Metrics
//--------------------------------------------------------------------
public:
F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
protected:
LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
/** Diagnostics
** **
*******************************************************************************/
/********************************************************************************
** **
** SUPPORT CLASSES
**/
protected: // Shared with LLVOAvatarSelf
struct LLVOAvatarXmlInfo
{
LLVOAvatarXmlInfo();
~LLVOAvatarXmlInfo();
BOOL parseXmlSkeletonNode(LLXmlTreeNode* root);
BOOL parseXmlMeshNodes(LLXmlTreeNode* root);
BOOL parseXmlColorNodes(LLXmlTreeNode* root);
BOOL parseXmlLayerNodes(LLXmlTreeNode* root);
BOOL parseXmlDriverNodes(LLXmlTreeNode* root);
BOOL parseXmlMorphNodes(LLXmlTreeNode* root);
struct LLVOAvatarMeshInfo
{
typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t;
typedef std::vector<morph_info_pair_t> morph_info_list_t;
LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
~LLVOAvatarMeshInfo()
{
morph_info_list_t::iterator iter;
for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
{
delete iter->first;
}
mPolyMorphTargetInfoList.clear();
}
std::string mType;
S32 mLOD;
std::string mMeshFileName;
std::string mReferenceMeshName;
F32 mMinPixelArea;
morph_info_list_t mPolyMorphTargetInfoList;
};
typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t;
mesh_info_list_t mMeshInfoList;
typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t;
skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
struct LLVOAvatarAttachmentInfo
{
LLVOAvatarAttachmentInfo()
: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
std::string mName;
std::string mJointName;
LLVector3 mPosition;
LLVector3 mRotationEuler;
S32 mGroup;
S32 mAttachmentID;
S32 mPieMenuSlice;
BOOL mVisibleFirstPerson;
BOOL mIsHUDAttachment;
BOOL mHasPosition;
BOOL mHasRotation;
};
typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t;
attachment_info_list_t mAttachmentInfoList;
LLTexGlobalColorInfo *mTexSkinColorInfo;
LLTexGlobalColorInfo *mTexHairColorInfo;
LLTexGlobalColorInfo *mTexEyeColorInfo;
typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
driver_info_list_t mDriverInfoList;
struct LLVOAvatarMorphInfo
{
LLVOAvatarMorphInfo()
: mInvert(FALSE) {}
std::string mName;
std::string mRegion;
std::string mLayer;
BOOL mInvert;
};
typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t;
morph_info_list_t mMorphMaskInfoList;
};
struct LLMaskedMorph
{
LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) :
mMorphTarget(morph_target),
mInvert(invert),
mLayer(layer)
{
morph_target->addPendingMorphMask();
}
LLPolyMorphTarget *mMorphTarget;
BOOL mInvert;
std::string mLayer;
};
/** Support classes
** **
*******************************************************************************/
}; // LLVOAvatar
extern const F32 SELF_ADDITIONAL_PRI;
#endif // LL_VO_AVATAR_H
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