summaryrefslogtreecommitdiff
path: root/indra/newview/llvoavatar.h
blob: d377ebad412405c77d66b5893fdcbd87b2c05a6d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
/**
 * @file llvoavatar.h
 * @brief Declaration of LLVOAvatar class which is a derivation of
 * LLViewerObject
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_VOAVATAR_H
#define LL_VOAVATAR_H

#include <map>
#include <deque>
#include <string>
#include <vector>

#include <boost/signals2/trackable.hpp>

#include "llavatarappearance.h"
#include "llchat.h"
#include "lldrawpoolalpha.h"
#include "llviewerobject.h"
#include "llcharacter.h"
#include "llcontrol.h"
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llrendertarget.h"
#include "llavatarappearancedefines.h"
#include "lltexglobalcolor.h"
#include "lldriverparam.h"
#include "llviewertexlayer.h"
#include "material_codes.h"     // LL_MCODE_END
#include "llrigginginfo.h"
#include "llviewerstats.h"
#include "llvovolume.h"
#include "llavatarrendernotifier.h"
#include "llmodel.h"

extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
extern const LLUUID ANIM_AGENT_EDITING;
extern const LLUUID ANIM_AGENT_EYE;
extern const LLUUID ANIM_AGENT_FLY_ADJUST;
extern const LLUUID ANIM_AGENT_HAND_MOTION;
extern const LLUUID ANIM_AGENT_HEAD_ROT;
extern const LLUUID ANIM_AGENT_PELVIS_FIX;
extern const LLUUID ANIM_AGENT_TARGET;
extern const LLUUID ANIM_AGENT_WALK_ADJUST;

class LLViewerWearable;
class LLVoiceVisualizer;
class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;

struct LLAppearanceMessageContents;
class LLViewerJointMesh;

const F32 MAX_AVATAR_LOD_FACTOR = 1.0f;

extern U32 gFrameCount;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
    public LLAvatarAppearance,
    public LLViewerObject,
    public boost::signals2::trackable
{
    LL_ALIGN_NEW;
    LOG_CLASS(LLVOAvatar);

public:
    friend class LLVOAvatarSelf;
    friend class LLAvatarCheckImpostorMode;

/********************************************************************************
 **                                                                            **
 **                    INITIALIZATION
 **/

public:
    LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
    virtual void        markDead();
    static void         initClass(); // Initialize data that's only init'd once per class.
    static void         cleanupClass(); // Cleanup data that's only init'd once per class.
    virtual void        initInstance(); // Called after construction to initialize the class.
protected:
    virtual             ~LLVOAvatar();

/**                    Initialization
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    INHERITED
 **/

    //--------------------------------------------------------------------
    // LLViewerObject interface and related
    //--------------------------------------------------------------------
public:
    /*virtual*/ void            updateGL();
    /*virtual*/ LLVOAvatar*     asAvatar();

    virtual U32                 processUpdateMessage(LLMessageSystem *mesgsys,
                                                     void **user_data,
                                                     U32 block_num,
                                                     const EObjectUpdateType update_type,
                                                     LLDataPacker *dp);
    virtual void                idleUpdate(LLAgent &agent, const F64 &time);
    /*virtual*/ bool            updateLOD();
    bool                        updateJointLODs();
    void                        updateLODRiggedAttachments(void);
    void                        setCorrectedPixelArea(F32 area);
    /*virtual*/ bool            isActive() const; // Whether this object needs to do an idleUpdate.
    S32Bytes                    totalTextureMemForUUIDS(std::set<LLUUID>& ids);
    bool                        allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
    bool                        allLocalTexturesCompletelyDownloaded() const;
    bool                        allBakedTexturesCompletelyDownloaded() const;
    void                        bakedTextureOriginCounts(S32 &sb_count, S32 &host_count,
                                                         S32 &both_count, S32 &neither_count);
    std::string                 bakedTextureOriginInfo();
    void                        collectLocalTextureUUIDs(std::set<LLUUID>& ids) const;
    void                        collectBakedTextureUUIDs(std::set<LLUUID>& ids) const;
    void                        collectTextureUUIDs(std::set<LLUUID>& ids);
    void                        releaseOldTextures();
    /*virtual*/ void            updateTextures();
    LLViewerFetchedTexture*     getBakedTextureImage(const U8 te, const LLUUID& uuid);
    /*virtual*/ S32             setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
    /*virtual*/ void            onShift(const LLVector4a& shift_vector);
    /*virtual*/ U32             getPartitionType() const;
    /*virtual*/ const           LLVector3 getRenderPosition() const;
    /*virtual*/ void            updateDrawable(bool force_damped);
    /*virtual*/ LLDrawable*     createDrawable(LLPipeline *pipeline);
    /*virtual*/ bool            updateGeometry(LLDrawable *drawable);
    /*virtual*/ void            setPixelAreaAndAngle(LLAgent &agent);
    /*virtual*/ void            updateRegion(LLViewerRegion *regionp);
    /*virtual*/ void            updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
    void                        calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
    /*virtual*/ bool            lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
                                                 S32 face = -1,                    // which face to check, -1 = ALL_SIDES
                                                 bool pick_transparent = false,
                                                 bool pick_rigged = false,
                                                 bool pick_unselectable = true,
                                                 S32* face_hit = NULL,             // which face was hit
                                                 LLVector4a* intersection = NULL,   // return the intersection point
                                                 LLVector2* tex_coord = NULL,      // return the texture coordinates of the intersection point
                                                 LLVector4a* normal = NULL,         // return the surface normal at the intersection point
                                                 LLVector4a* tangent = NULL);     // return the surface tangent at the intersection point
    virtual LLViewerObject* lineSegmentIntersectRiggedAttachments(
                                                 const LLVector4a& start, const LLVector4a& end,
                                                 S32 face = -1,                    // which face to check, -1 = ALL_SIDES
                                                 bool pick_transparent = false,
                                                 bool pick_rigged = false,
                                                 bool pick_unselectable = true,
                                                 S32* face_hit = NULL,             // which face was hit
                                                 LLVector4a* intersection = NULL,   // return the intersection point
                                                 LLVector2* tex_coord = NULL,      // return the texture coordinates of the intersection point
                                                 LLVector4a* normal = NULL,         // return the surface normal at the intersection point
                                                 LLVector4a* tangent = NULL);     // return the surface tangent at the intersection point

    //--------------------------------------------------------------------
    // LLCharacter interface and related
    //--------------------------------------------------------------------
public:
    /*virtual*/ LLVector3       getCharacterPosition();
    /*virtual*/ LLQuaternion    getCharacterRotation();
    /*virtual*/ LLVector3       getCharacterVelocity();
    /*virtual*/ LLVector3       getCharacterAngularVelocity();

    /*virtual*/ LLUUID          remapMotionID(const LLUUID& id);
    /*virtual*/ bool            startMotion(const LLUUID& id, F32 time_offset = 0.f);
    /*virtual*/ bool            stopMotion(const LLUUID& id, bool stop_immediate = false);
    virtual bool            hasMotionFromSource(const LLUUID& source_id);
    virtual void            stopMotionFromSource(const LLUUID& source_id);
    virtual void            requestStopMotion(LLMotion* motion);
    LLMotion*               findMotion(const LLUUID& id) const;
    void                    startDefaultMotions();
    void                    dumpAnimationState();

    virtual LLJoint*        getJoint(const std::string &name);
    LLJoint*                getJoint(S32 num);

    //if you KNOW joint_num is a valid animated joint index, use getSkeletonJoint for efficiency
    inline LLJoint* getSkeletonJoint(S32 joint_num) { return mSkeleton[joint_num]; }
    inline size_t getSkeletonJointCount() const { return mSkeleton.size(); }

    void                    notifyAttachmentMeshLoaded();
    void                    addAttachmentOverridesForObject(LLViewerObject *vo, std::set<LLUUID>* meshes_seen = NULL, bool recursive = true);
    void                    removeAttachmentOverridesForObject(const LLUUID& mesh_id);
    void                    removeAttachmentOverridesForObject(LLViewerObject *vo);
    bool                    jointIsRiggedTo(const LLJoint *joint) const;
    void                    clearAttachmentOverrides();
    void                    rebuildAttachmentOverrides();
    void                    updateAttachmentOverrides();
    void                    showAttachmentOverrides(bool verbose = false) const;
    void                    getAttachmentOverrideNames(std::set<std::string>& pos_names,
                                                       std::set<std::string>& scale_names) const;

    void                    getAssociatedVolumes(std::vector<LLVOVolume*>& volumes);

    // virtual
    void                    updateRiggingInfo();
    // This encodes mesh id and LOD, so we can see whether display is up-to-date.
    size_t    mLastRiggingInfoKey;

    std::set<LLUUID>        mActiveOverrideMeshes;
    virtual void            onActiveOverrideMeshesChanged();

/*virtual*/ const LLUUID&   getID() const;
    /*virtual*/ std::string     getDebugName() const;
    /*virtual*/ void            addDebugText(const std::string& text);
    /*virtual*/ F32             getTimeDilation();
    /*virtual*/ void            getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
    /*virtual*/ F32             getPixelArea() const;
    /*virtual*/ LLVector3d      getPosGlobalFromAgent(const LLVector3 &position);
    /*virtual*/ LLVector3       getPosAgentFromGlobal(const LLVector3d &position);
    virtual void                updateVisualParams();

/**                    Inherited
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    STATE
 **/

public:
    virtual bool    isSelf() const { return false; } // True if this avatar is for this viewer's agent

    virtual bool    isControlAvatar() const { return mIsControlAvatar; } // True if this avatar is a control av (no associated user)
    virtual bool    isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
    virtual bool    isBuddy() const;

    // If this is an attachment, return the avatar it is attached to. Otherwise NULL.
    virtual const LLVOAvatar *getAttachedAvatar() const { return NULL; }
    virtual LLVOAvatar *getAttachedAvatar() { return NULL; }


private: //aligned members
    LL_ALIGN_16(LLVector4a  mImpostorExtents[2]);

    //--------------------------------------------------------------------
    // Updates
    //--------------------------------------------------------------------
public:
    void            updateAppearanceMessageDebugText();
    void            updateAnimationDebugText();
    virtual void    updateDebugText();
    virtual bool    computeNeedsUpdate();
    virtual bool    updateCharacter(LLAgent &agent);
    void            updateFootstepSounds();
    void            computeUpdatePeriod();
    void            updateOrientation(LLAgent &agent, F32 speed, F32 delta_time);
    void            updateTimeStep();
    void            updateRootPositionAndRotation(LLAgent &agent, F32 speed, bool was_sit_ground_constrained);

    void            idleUpdateVoiceVisualizer(bool voice_enabled, const LLVector3 &position);
    void            idleUpdateMisc(bool detailed_update);
    virtual void    idleUpdateAppearanceAnimation();
    void            idleUpdateLipSync(bool voice_enabled);
    void            idleUpdateLoadingEffect();
    void            idleUpdateWindEffect();
    void            idleUpdateNameTag(const LLVector3& root_pos_last);
    void            idleUpdateNameTagText(bool new_name);
    void            idleUpdateNameTagAlpha(bool new_name, F32 alpha);
    LLColor4        getNameTagColor(bool is_friend);
    void            clearNameTag();
    static void     invalidateNameTag(const LLUUID& agent_id);
    // force all name tags to rebuild, useful when display names turned on/off
    static void     invalidateNameTags();
    void            addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses = false);
    void            idleUpdateRenderComplexity();
    void            idleUpdateDebugInfo();
    void            accountRenderComplexityForObject(LLViewerObject *attached_object,
                                                     const F32 max_attachment_complexity,
                                                     LLVOVolume::texture_cost_t& textures,
                                                     U32& cost,
                                                     hud_complexity_list_t& hud_complexity_list,
                                                     object_complexity_list_t& object_complexity_list);
    void            calculateUpdateRenderComplexity();
    static const U32 VISUAL_COMPLEXITY_UNKNOWN;
    void            updateVisualComplexity();

    void placeProfileQuery();
    void readProfileQuery(S32 retries);

    // get the GPU time in ms of rendering this avatar including all attachments
    // returns 0.f if this avatar has not been profiled using gPipeline.profileAvatar
    // or the avatar is visually muted
    F32             getGPURenderTime();

    // get the total GPU render time in ms of all avatars that have been benched
    static F32      getTotalGPURenderTime();

    // get the max GPU render time in ms of all avatars that have been benched
    static F32      getMaxGPURenderTime();

    // get the average GPU render time in ms of all avatars that have been benched
    static F32      getAverageGPURenderTime();

    // get the CPU time in ms of rendering this avatar including all attachments
    // return 0.f if this avatar has not been profiled using gPipeline.mProfileAvatar
    F32             getCPURenderTime() { return mCPURenderTime; }


    // avatar render cost
    U32             getVisualComplexity()           { return mVisualComplexity; };

    // surface area calculation
    F32             getAttachmentSurfaceArea()      { return mAttachmentSurfaceArea; };

    U32             getReportedVisualComplexity()                   { return mReportedVisualComplexity; };  // Numbers as reported by the SL server
    void            setReportedVisualComplexity(U32 value)          { mReportedVisualComplexity = value; };

    S32             getUpdatePeriod()               { return mUpdatePeriod; };
    const LLColor4 &  getMutedAVColor()             { return mMutedAVColor; };
    static void     updateImpostorRendering(U32 newMaxNonImpostorsValue);

    void            idleUpdateBelowWater();

    static void updateNearbyAvatarCount();

    LLVector3 idleCalcNameTagPosition(const LLVector3 &root_pos_last);

    //--------------------------------------------------------------------
    // Static preferences (controlled by user settings/menus)
    //--------------------------------------------------------------------
public:
    static S32      sRenderName;
    static bool     sRenderGroupTitles;
    static const U32 NON_IMPOSTORS_MAX_SLIDER; /* Must equal the maximum allowed the RenderAvatarMaxNonImpostors
                                                * slider in panel_preferences_graphics1.xml */
    static U32      sMaxNonImpostors; // affected by control "RenderAvatarMaxNonImpostors"
    static bool     sLimitNonImpostors; // use impostors for far away avatars
    static F32      sRenderDistance; // distance at which avatars will render.
    static bool     sShowAnimationDebug; // show animation debug info
    static bool     sShowCollisionVolumes;  // show skeletal collision volumes
    static bool     sVisibleInFirstPerson;
    static S32      sNumLODChangesThisFrame;
    static S32      sNumVisibleChatBubbles;
    static bool     sDebugInvisible;
    static bool     sShowAttachmentPoints;
    static F32      sLODFactor; // user-settable LOD factor
    static F32      sPhysicsLODFactor; // user-settable physics LOD factor
    static bool     sJointDebug; // output total number of joints being touched for each avatar

    static LLPointer<LLViewerTexture>  sCloudTexture;

    static std::vector<LLUUID> sAVsIgnoringARTLimit;
    static S32 sAvatarsNearby;

    //--------------------------------------------------------------------
    // Region state
    //--------------------------------------------------------------------
public:
    LLHost          getObjectHost() const;

    //--------------------------------------------------------------------
    // Loading state
    //--------------------------------------------------------------------
public:
    bool            isFullyLoaded() const;
    F32             getFirstDecloudTime() const {return mFirstDecloudTime;}

    // check and return current state relative to limits
    // default will test only the geometry (combined=false).
    // this allows us to disable shadows separately on complex avatars.

    inline bool     isTooSlowWithoutShadows() const {return mTooSlowWithoutShadows;};
    bool    isTooSlow() const;

    void            updateTooSlow();

    bool            isTooComplex() const;
    bool            visualParamWeightsAreDefault();
    virtual bool    getIsCloud() const;
    bool            isFullyTextured() const;
    bool            hasGray() const;
    S32             getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = waiting for attachments, 4 = full.
    void            updateRezzedStatusTimers(S32 status);

    S32             mLastRezzedStatus;


    void            startPhase(const std::string& phase_name);
    void            stopPhase(const std::string& phase_name, bool err_check = true);
    void            clearPhases();
    void            logPendingPhases();
    static void     logPendingPhasesAllAvatars();
    void            logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);

    void            calcMutedAVColor();

protected:
    LLViewerStats::PhaseMap& getPhases() { return mPhases; }
    bool            updateIsFullyLoaded();
    bool            processFullyLoadedChange(bool loading);
    void            updateRuthTimer(bool loading);
    F32             calcMorphAmount() const;

private:
    bool            mFirstFullyVisible;
    F32             mFirstDecloudTime;
    LLFrameTimer    mFirstAppearanceMessageTimer;

    bool            mFullyLoaded;
    bool            mPreviousFullyLoaded;
    bool            mFullyLoadedInitialized;
    S32             mFullyLoadedFrameCounter;
    LLColor4        mMutedAVColor;
    LLFrameTimer    mFullyLoadedTimer;
    LLFrameTimer    mRuthTimer;

    // variables to hold "slowness" status
    bool            mTooSlow{false};
    bool            mTooSlowWithoutShadows{false};

    bool            mTuned{false};

private:
    LLViewerStats::PhaseMap mPhases;

protected:
    LLFrameTimer    mInvisibleTimer;

/**                    State
 **                                                                            **
 *******************************************************************************/
/********************************************************************************
 **                                                                            **
 **                    SKELETON
 **/

protected:
    /*virtual*/ LLAvatarJoint*  createAvatarJoint(); // Returns LLViewerJoint
    /*virtual*/ LLAvatarJoint*  createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
    /*virtual*/ LLAvatarJointMesh*  createAvatarJointMesh(); // Returns LLViewerJointMesh
public:
    void                updateHeadOffset();
    void                debugBodySize() const;
    void                postPelvisSetRecalc( void );

    /*virtual*/ bool    loadSkeletonNode();
    void                initAttachmentPoints(bool ignore_hud_joints = false);
    /*virtual*/ void    buildCharacter();
    void                resetVisualParams();
    void                applyDefaultParams();
    void                resetSkeleton(bool reset_animations);

    LLVector3           mCurRootToHeadOffset;
    LLVector3           mTargetRootToHeadOffset;

    S32                 mLastSkeletonSerialNum;


/**                    Skeleton
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    RENDERING
 **/

public:
    U32         renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
    bool        isVisuallyMuted();
    bool        isInMuteList() const;

    // states for RenderAvatarComplexityMode
    enum ERenderComplexityMode
    {
        AV_RENDER_LIMIT_BY_COMPLEXITY = 0,
        AV_RENDER_ALWAYS_SHOW_FRIENDS = 1,
        AV_RENDER_ONLY_SHOW_FRIENDS   = 2
    };

    // Visual Mute Setting is an input. Does not necessarily determine
    // what the avatar looks like, because it interacts with other
    // settings like muting, complexity threshold. Should be private or protected.
    enum VisualMuteSettings
    {
        AV_RENDER_NORMALLY = 0,
        AV_DO_NOT_RENDER   = 1,
        AV_ALWAYS_RENDER   = 2
    };
    void        setVisualMuteSettings(VisualMuteSettings set);

protected:
    // If you think you need to access this outside LLVOAvatar, you probably want getOverallAppearance()
    VisualMuteSettings  getVisualMuteSettings()                     { return mVisuallyMuteSetting;  };

public:

    // Overall Appearance is an output. Depending on whether the
    // avatar is blocked/muted, whether it exceeds the complexity
    // threshold, etc, avatar will want to be displayed in one of
    // these ways. Rendering code that wants to know how to display an
    // avatar should be looking at this value, NOT the visual mute
    // settings
    enum AvatarOverallAppearance
    {
        AOA_NORMAL,
        AOA_JELLYDOLL,
        AOA_INVISIBLE
    };

    AvatarOverallAppearance getOverallAppearance() const;
    void setOverallAppearanceNormal();
    void setOverallAppearanceJellyDoll();
    void setOverallAppearanceInvisible();

    void updateOverallAppearance();
    void updateOverallAppearanceAnimations();

    std::set<LLUUID> mJellyAnims;

    U32         renderRigid();
    U32         renderSkinned();
    F32         getLastSkinTime() { return mLastSkinTime; }
    U32         renderTransparent(bool first_pass);
    void        renderCollisionVolumes();
    void        renderBones(const std::string &selected_joint = std::string());
    void        renderJoints();
    static void deleteCachedImages(bool clearAll=true);
    static void destroyGL();
    static void restoreGL();
    S32         mSpecialRenderMode; // special lighting

private:
    friend class LLPipeline;
    AvatarOverallAppearance mOverallAppearance;
    F32         mAttachmentSurfaceArea; //estimated surface area of attachments
    U32         mAttachmentVisibleTriangleCount;
    F32         mAttachmentEstTriangleCount;
    bool        shouldAlphaMask();

    bool        mNeedsSkin; // avatar has been animated and verts have not been updated
    F32         mLastSkinTime; //value of gFrameTimeSeconds at last skin update

    S32         mUpdatePeriod;
    S32         mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.

    // profile handle
    U32 mGPUTimerQuery = 0;

    // profile results

    // GPU render time in ms
    F32 mGPURenderTime = 0.f;
    bool mGPUProfilePending = false;

    // CPU render time in ms
    F32 mCPURenderTime = 0.f;

    // the isTooComplex method uses these mutable values to avoid recalculating too frequently
    // DEPRECATED -- obsolete avatar render cost values
    mutable U32  mVisualComplexity;
    mutable bool mVisualComplexityStale;
    U32          mReportedVisualComplexity; // from other viewers through the simulator

    mutable bool        mCachedInMuteList;
    mutable F64         mCachedMuteListUpdateTime;
    mutable bool        mCachedInBuddyList = false;
    mutable F64         mCachedBuddyListUpdateTime = 0.0;

    VisualMuteSettings      mVisuallyMuteSetting;           // Always or never visually mute this AV

    //--------------------------------------------------------------------
    // animated object status
    //--------------------------------------------------------------------
public:
    bool mIsControlAvatar;
    bool mIsUIAvatar;
    bool mEnableDefaultMotions;

    //--------------------------------------------------------------------
    // Morph masks
    //--------------------------------------------------------------------
public:
    /*virtual*/ void    applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
    bool        morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);


    //--------------------------------------------------------------------
    // Global colors
    //--------------------------------------------------------------------
public:
    /*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color);

    //--------------------------------------------------------------------
    // Visibility
    //--------------------------------------------------------------------
protected:
    void        updateVisibility();
private:
    F32         mVisibilityPreference;
    U32         mVisibilityRank;
    bool        mVisible;

    //--------------------------------------------------------------------
    // Shadowing
    //--------------------------------------------------------------------
public:
    void        updateShadowFaces();
    LLDrawable* mShadow;
private:
    LLFace*     mShadow0Facep;
    LLFace*     mShadow1Facep;
    LLPointer<LLViewerTexture> mShadowImagep;

    //--------------------------------------------------------------------
    // Impostors
    //--------------------------------------------------------------------
public:
    virtual bool isImpostor();
    bool        shouldImpostor(const F32 rank_factor = 1.0);
    bool        needsImpostorUpdate() const;
    const LLVector3& getImpostorOffset() const;
    const LLVector2& getImpostorDim() const;
    void        getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
    void        cacheImpostorValues();
    void        setImpostorDim(const LLVector2& dim);
    static void resetImpostors();
    static void updateImpostors();
    LLRenderTarget mImpostor;
    bool        mNeedsImpostorUpdate;
    S32         mLastImpostorUpdateReason;
    F32SecondsImplicit mLastImpostorUpdateFrameTime;
    const LLVector3*  getLastAnimExtents() const { return mLastAnimExtents; }
    void        setNeedsExtentUpdate(bool val) { mNeedsExtentUpdate = val; }

private:
    LLVector3   mImpostorOffset;
    LLVector2   mImpostorDim;
    // This becomes true in the constructor and false after the first
    // idleUpdateMisc(). Not clear it serves any purpose.
    bool        mNeedsAnimUpdate;
    bool        mNeedsExtentUpdate;
    LLVector3   mImpostorAngle;
    F32         mImpostorDistance;
    F32         mImpostorPixelArea;
    LLVector3   mLastAnimExtents[2];
    LLVector3   mLastAnimBasePos;

    LLCachedControl<bool> mRenderUnloadedAvatar;

    //--------------------------------------------------------------------
    // Wind rippling in clothes
    //--------------------------------------------------------------------
public:
    LLVector4   mWindVec;
    F32         mRipplePhase;
    bool        mBelowWater;
private:
    F32         mWindFreq;
    LLFrameTimer mRippleTimer;
    F32         mRippleTimeLast;
    LLVector3   mRippleAccel;
    LLVector3   mLastVel;

    //--------------------------------------------------------------------
    // Culling
    //--------------------------------------------------------------------
public:
    static void cullAvatarsByPixelArea();
    bool        isCulled() const { return mCulled; }
private:
    bool        mCulled;

    //--------------------------------------------------------------------
    // Constants
    //--------------------------------------------------------------------
public:
    virtual LLViewerTexture::EBoostLevel    getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
    virtual LLViewerTexture::EBoostLevel    getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
    virtual S32                         getTexImageSize() const;
    /*virtual*/ S32                     getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }

/**                    Rendering
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    TEXTURES
 **/

    //--------------------------------------------------------------------
    // Loading status
    //--------------------------------------------------------------------
public:
    virtual bool    isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
    virtual bool    isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
    virtual bool    isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;

    bool            isFullyBaked();
    static bool     areAllNearbyInstancesBaked(S32& grey_avatars);
    static void     getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars);
    static std::string rezStatusToString(S32 status);

    //--------------------------------------------------------------------
    // Baked textures
    //--------------------------------------------------------------------
public:
    /*virtual*/ LLTexLayerSet*  createTexLayerSet(); // Return LLViewerTexLayerSet
    void            releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !

protected:
    static void     onBakedTextureMasksLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
    static void     onInitialBakedTextureLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
    static void     onBakedTextureLoaded(bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata);
    virtual void    removeMissingBakedTextures();
    void            useBakedTexture(const LLUUID& id);
    LLViewerTexLayerSet*  getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet);    }


    LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList;
    bool mLoadedCallbacksPaused;
    S32 mLoadedCallbackTextures; // count of 'loaded' baked textures, filled from mCallbackTextureList
    LLFrameTimer mLastTexCallbackAddedTime;
    std::set<LLUUID>    mTextureIDs;
    //--------------------------------------------------------------------
    // Local Textures
    //--------------------------------------------------------------------
protected:
    virtual void    setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, bool baked_version_exits, U32 index = 0);
    virtual void    addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, bool rendered, bool covered_by_baked);
    // MULTI-WEARABLE: make self-only?
    virtual void    setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, bool baked_version_exists, U32 index = 0);

    //--------------------------------------------------------------------
    // Texture accessors
    //--------------------------------------------------------------------
private:
    virtual void                setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
    virtual LLViewerTexture*    getImage(const U8 te, const U32 index) const;
    const std::string           getImageURL(const U8 te, const LLUUID &uuid);

    virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
    virtual void setTexEntry(const U8 index, const LLTextureEntry &te);

    void checkTextureLoading() ;
    //--------------------------------------------------------------------
    // Layers
    //--------------------------------------------------------------------
protected:
    void            deleteLayerSetCaches(bool clearAll = true);
    void            addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);

    //--------------------------------------------------------------------
    // Composites
    //--------------------------------------------------------------------
public:
    virtual void    invalidateComposite(LLTexLayerSet* layerset);
    virtual void    invalidateAll();
    virtual void    setCompositeUpdatesEnabled(bool b) {}
    virtual void    setCompositeUpdatesEnabled(U32 index, bool b) {}
    virtual bool    isCompositeUpdateEnabled(U32 index) { return false; }

    //--------------------------------------------------------------------
    // Static texture/mesh/baked dictionary
    //--------------------------------------------------------------------
public:
    static bool     isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i);
    static bool     isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i);

    //--------------------------------------------------------------------
    // Messaging
    //--------------------------------------------------------------------
public:
    void            onFirstTEMessageReceived();
private:
    bool            mFirstTEMessageReceived;
    bool            mFirstAppearanceMessageReceived;

/**                    Textures
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    MESHES
 **/

public:
    void            debugColorizeSubMeshes(U32 i, const LLColor4& color);
    virtual void    updateMeshTextures();
    void            updateSexDependentLayerSets();
    virtual void    dirtyMesh(); // Dirty the avatar mesh
    void            updateMeshData();
    void            updateMeshVisibility();
    LLViewerTexture*        getBakedTexture(const U8 te);

    // Matrix palette cache entry
    class alignas(16) MatrixPaletteCache
    {
    public:
        // Last frame this entry was updated
        U32 mFrame;

        // List of Matrix4a's for this entry
        LLMeshSkinInfo::matrix_list_t mMatrixPalette;

        // Float array ready to be sent to GL
        std::vector<F32> mGLMp;

        MatrixPaletteCache() :
            mFrame(gFrameCount - 1)
        {
        }
    };

    // Accessor for Matrix Palette Cache
    // Will do a map lookup for the entry associated with the given MeshSkinInfo
    // Will update said entry if it hasn't been updated yet this frame
    const MatrixPaletteCache& updateSkinInfoMatrixPalette(const LLMeshSkinInfo* skinInfo);

    // Map of LLMeshSkinInfo::mHash to MatrixPaletteCache
    typedef std::unordered_map<U64, MatrixPaletteCache> matrix_palette_cache_t;
    matrix_palette_cache_t mMatrixPaletteCache;

protected:
    void            releaseMeshData();
    virtual void restoreMeshData();
private:
    virtual void    dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
    LLViewerJoint*  getViewerJoint(S32 idx);
    S32             mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
    bool            mMeshTexturesDirty;

    //--------------------------------------------------------------------
    // Destroy invisible mesh
    //--------------------------------------------------------------------
protected:
    bool            mMeshValid;
    LLFrameTimer    mMeshInvisibleTime;

/**                    Meshes
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    APPEARANCE
 **/

    LLPointer<LLAppearanceMessageContents>  mLastProcessedAppearance;

public:
    void            parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg);
    void            processAvatarAppearance(LLMessageSystem* mesgsys);
    void            applyParsedAppearanceMessage(LLAppearanceMessageContents& contents, bool slam_params);
    void            hideHair();
    void            hideSkirt();
    void            startAppearanceAnimation();

    //--------------------------------------------------------------------
    // Appearance morphing
    //--------------------------------------------------------------------
public:
    bool            getIsAppearanceAnimating() const { return mAppearanceAnimating; }

    // True if we are computing our appearance via local compositing
    // instead of baked textures, as for example during wearable
    // editing or when waiting for a subsequent server rebake.
    /*virtual*/ bool    isUsingLocalAppearance() const { return mUseLocalAppearance; }

    // True if we are currently in appearance editing mode. Often but
    // not always the same as isUsingLocalAppearance().
    /*virtual*/ bool    isEditingAppearance() const { return mIsEditingAppearance; }

    // FIXME review isUsingLocalAppearance uses, some should be isEditing instead.

private:
    bool            mAppearanceAnimating;
    LLFrameTimer    mAppearanceMorphTimer;
    F32             mLastAppearanceBlendTime;
    bool            mIsEditingAppearance; // flag for if we're actively in appearance editing mode
    bool            mUseLocalAppearance; // flag for if we're using a local composite

    //--------------------------------------------------------------------
    // Visibility
    //--------------------------------------------------------------------
public:
    bool            isVisible() const;
    virtual bool    shouldRenderRigged() const;
    void            setVisibilityRank(U32 rank);
    U32             getVisibilityRank() const { return mVisibilityRank; }
    static S32      sNumVisibleAvatars; // Number of instances of this class
/**                    Appearance
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    WEARABLES
 **/

    //--------------------------------------------------------------------
    // Attachments
    //--------------------------------------------------------------------
public:
    void                clampAttachmentPositions();
    virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
    virtual bool        detachObject(LLViewerObject *viewer_object);
    static bool         getRiggedMeshID( LLViewerObject* pVO, LLUUID& mesh_id );
    void                cleanupAttachedMesh( LLViewerObject* pVO );
    bool                hasPendingAttachedMeshes();
    static LLVOAvatar*  findAvatarFromAttachment(LLViewerObject* obj);
    /*virtual*/ bool    isWearingWearableType(LLWearableType::EType type ) const;
    LLViewerObject *    findAttachmentByID( const LLUUID & target_id ) const;
    LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);

protected:
    void                lazyAttach();
    void                rebuildRiggedAttachments( void );

    //--------------------------------------------------------------------
    // Map of attachment points, by ID
    //--------------------------------------------------------------------
public:
    S32                 getAttachmentCount() const; // Warning: order(N) not order(1)
    typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
    attachment_map_t                                mAttachmentPoints;
    std::vector<LLPointer<LLViewerObject> >         mPendingAttachment;

    // List of attachments' ids with attach points from simulator.
    // we need this info to know when all attachments are present.
    std::map<LLUUID, S32>                           mSimAttachments;
    S32                                             mLastCloudAttachmentCount;
    LLFrameTimer                                    mLastCloudAttachmentChangeTime;

    //--------------------------------------------------------------------
    // HUD functions
    //--------------------------------------------------------------------
public:
    bool                hasHUDAttachment() const;
    LLBBox              getHUDBBox() const;
    void                resetHUDAttachments();
    S32                 getMaxAttachments() const;
    bool                canAttachMoreObjects(U32 n=1) const;
    S32                 getMaxAnimatedObjectAttachments() const;
    bool                canAttachMoreAnimatedObjects(U32 n=1) const;
protected:
    U32                 getNumAttachments() const; // O(N), not O(1)
    U32                 getNumAnimatedObjectAttachments() const; // O(N), not O(1)

/**                    Wearables
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    ACTIONS
 **/

    //--------------------------------------------------------------------
    // Animations
    //--------------------------------------------------------------------
public:
    bool            isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
    void            processAnimationStateChanges();
protected:
    bool            processSingleAnimationStateChange(const LLUUID &anim_id, bool start);
    void            resetAnimations();
private:
    LLTimer         mAnimTimer;
    F32             mTimeLast;

    //--------------------------------------------------------------------
    // Animation state data
    //--------------------------------------------------------------------
public:
    typedef std::map<LLUUID, S32>::iterator AnimIterator;
    std::map<LLUUID, S32>                   mSignaledAnimations; // requested state of Animation name/value
    std::map<LLUUID, S32>                   mPlayingAnimations; // current state of Animation name/value

    typedef std::multimap<LLUUID, LLUUID>   AnimationSourceMap;
    typedef AnimationSourceMap::iterator    AnimSourceIterator;
    AnimationSourceMap                      mAnimationSources; // object ids that triggered anim ids

    //--------------------------------------------------------------------
    // Chat
    //--------------------------------------------------------------------
public:
    void            addChat(const LLChat& chat);
    void            clearChat();
    void            startTyping() { mTyping = true; mTypingTimer.reset(); }
    void            stopTyping() { mTyping = false; }
private:
    bool            mVisibleChat;

    //--------------------------------------------------------------------
    // Lip synch morphs
    //--------------------------------------------------------------------
private:
    bool            mLipSyncActive; // we're morphing for lip sync
    LLVisualParam*  mOohMorph; // cached pointers morphs for lip sync
    LLVisualParam*  mAahMorph; // cached pointers morphs for lip sync

    //--------------------------------------------------------------------
    // Flight
    //--------------------------------------------------------------------
public:
    bool            mInAir;
    LLFrameTimer    mTimeInAir;

/**                    Actions
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    PHYSICS
 **/

private:
    F32         mSpeedAccum; // measures speed (for diagnostics mostly).
    bool        mTurning; // controls hysteresis on avatar rotation
    F32         mSpeed; // misc. animation repeated state

    //--------------------------------------------------------------------
    // Dimensions
    //--------------------------------------------------------------------
public:
    void        resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
    bool        distanceToGround( const LLVector3d &startPoint, LLVector3d &collisionPoint, F32 distToIntersectionAlongRay );
    void        resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
    void        resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
    void        slamPosition(); // Slam position to transmitted position (for teleport);
protected:

    //--------------------------------------------------------------------
    // Material being stepped on
    //--------------------------------------------------------------------
private:
    bool        mStepOnLand;
    U8          mStepMaterial;
    LLVector3   mStepObjectVelocity;

/**                    Physics
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    HIERARCHY
 **/

public:
    /*virtual*/ bool    setParent(LLViewerObject* parent);
    /*virtual*/ void    addChild(LLViewerObject *childp);
    /*virtual*/ void    removeChild(LLViewerObject *childp);

    //--------------------------------------------------------------------
    // Sitting
    //--------------------------------------------------------------------
public:
    void            sitDown(bool bSitting);
    bool            isSitting(){return mIsSitting;}
    void            sitOnObject(LLViewerObject *sit_object);
    void            getOffObject();
private:
    // set this property only with LLVOAvatar::sitDown method
    bool            mIsSitting;
    // position backup in case of missing data
    LLVector3       mLastRootPos;

/**                    Hierarchy
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    NAME
 **/

public:
    virtual std::string getFullname() const; // Returns "FirstName LastName"
    std::string     avString() const; // Frequently used string in log messages "Avatar '<full name'"
protected:
    static void     getAnimLabels(std::vector<std::string>* labels);
    static void     getAnimNames(std::vector<std::string>* names);
private:
    bool            mNameIsSet;
    std::string     mTitle;
    bool            mNameAway;
    bool            mNameDoNotDisturb;
    bool            mNameMute;
    bool            mNameAppearance;
    bool            mNameFriend;
    bool            mNameCloud;
    F32             mNameAlpha;
    bool            mRenderGroupTitles;

    //--------------------------------------------------------------------
    // Display the name (then optionally fade it out)
    //--------------------------------------------------------------------
public:
    LLFrameTimer    mChatTimer;
    LLPointer<LLHUDNameTag> mNameText;
private:
    LLFrameTimer    mTimeVisible;
    std::deque<LLChat> mChats;
    bool            mTyping;
    LLFrameTimer    mTypingTimer;

/**                    Name
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    SOUNDS
 **/

    //--------------------------------------------------------------------
    // Voice visualizer
    //--------------------------------------------------------------------
public:
    // Responsible for detecting the user's voice signal (and when the
    // user speaks, it puts a voice symbol over the avatar's head) and gesticulations
    LLPointer<LLVoiceVisualizer>  mVoiceVisualizer;
    int                 mCurrentGesticulationLevel;

    //--------------------------------------------------------------------
    // Step sound
    //--------------------------------------------------------------------
protected:
    const LLUUID&       getStepSound() const;
private:
    // Global table of sound ids per material, and the ground
    const static LLUUID sStepSounds[LL_MCODE_END];
    const static LLUUID sStepSoundOnLand;

    //--------------------------------------------------------------------
    // Foot step state (for generating sounds)
    //--------------------------------------------------------------------
public:
    void                setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
    LLVector4           mFootPlane;
private:
    bool                mWasOnGroundLeft;
    bool                mWasOnGroundRight;

/**                    Sounds
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    DIAGNOSTICS
 **/

    //--------------------------------------------------------------------
    // General
    //--------------------------------------------------------------------
public:
    void                getSortedJointNames(S32 joint_type, std::vector<std::string>& result) const;
    void                dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false);
    void                dumpAppearanceMsgParams( const std::string& dump_prefix,
                                                 const LLAppearanceMessageContents& contents);
    static void         dumpBakedStatus();
    const std::string   getBakedStatusForPrintout() const;
    void                dumpAvatarTEs(const std::string& context) const;

    static F32          sUnbakedTime; // Total seconds with >=1 unbaked avatars
    static F32          sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
    static F32          sGreyTime; // Total seconds with >=1 grey avatars
    static F32          sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
protected:
    S32                 getUnbakedPixelAreaRank();
    bool                mHasGrey;
private:
    F32                 mMinPixelArea;
    F32                 mMaxPixelArea;
    F32                 mAdjustedPixelArea;
    std::string         mDebugText;
    std::string         mBakedTextureDebugText;


    //--------------------------------------------------------------------
    // Avatar Rez Metrics
    //--------------------------------------------------------------------
public:
    void            debugAvatarRezTime(std::string notification_name, std::string comment = "");
    F32             debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }

protected:
    LLFrameTimer    mRuthDebugTimer; // For tracking how long it takes for av to rez
    LLFrameTimer    mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
    LLFrameTimer    mLastAppearanceMessageTimer; // Time since last appearance message received.

    //--------------------------------------------------------------------
    // COF monitoring
    //--------------------------------------------------------------------

public:
    // COF version of last viewer-initiated appearance update request. For non-self avs, this will remain at default.
    S32 mLastUpdateRequestCOFVersion;

    // COF version of last appearance message received for this av.
    S32 mLastUpdateReceivedCOFVersion;

/**                    Diagnostics
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    SUPPORT CLASSES
 **/

protected: // Shared with LLVOAvatarSelf


/**                    Support classes
 **                                                                            **
 *******************************************************************************/

}; // LLVOAvatar
extern const F32 SELF_ADDITIONAL_PRI;
extern const S32 MAX_TEXTURE_VIRTUAL_SIZE_RESET_INTERVAL;

extern const F32 MAX_HOVER_Z;
extern const F32 MIN_HOVER_Z;

std::string get_sequential_numbered_file_name(const std::string& prefix,
                                              const std::string& suffix);
void dump_sequential_xml(const std::string outprefix, const LLSD& content);
void dump_visual_param(apr_file_t* file, LLVisualParam* viewer_param, F32 value);

#endif // LL_VOAVATAR_H