summaryrefslogtreecommitdiff
path: root/indra/newview/llvoavatar.h
blob: 5de406ff0141e34e9d76aa35df6548161bb849c2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
/**
 * @file llvoavatar.h
 * @brief Declaration of LLVOAvatar class which is a derivation of
 * LLViewerObject
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLVOAVATAR_H
#define LL_LLVOAVATAR_H

#include <map>
#include <deque>
#include <string>
#include <vector>

#include "imageids.h"			// IMG_INVISIBLE
#include "llchat.h"
#include "lldrawpoolalpha.h"
#include "llviewerobject.h"
#include "llcharacter.h"
#include "llviewerjointmesh.h"
#include "llviewerjointattachment.h"
#include "llrendertarget.h"
#include "llvoavatardefines.h"
#include "lltexglobalcolor.h"
#include "lldriverparam.h"
#include "material_codes.h"		// LL_MCODE_END

extern const LLUUID ANIM_AGENT_BODY_NOISE;
extern const LLUUID ANIM_AGENT_BREATHE_ROT;
extern const LLUUID ANIM_AGENT_EDITING;
extern const LLUUID ANIM_AGENT_EYE;
extern const LLUUID ANIM_AGENT_FLY_ADJUST;
extern const LLUUID ANIM_AGENT_HAND_MOTION;
extern const LLUUID ANIM_AGENT_HEAD_ROT;
extern const LLUUID ANIM_AGENT_PELVIS_FIX;
extern const LLUUID ANIM_AGENT_TARGET;
extern const LLUUID ANIM_AGENT_WALK_ADJUST;

class LLTexLayerSet;
class LLVoiceVisualizer;
class LLHUDNameTag;
class LLHUDEffectSpiral;
class LLTexGlobalColor;
class LLVOAvatarBoneInfo;
class LLVOAvatarSkeletonInfo;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLVOAvatar
// 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLVOAvatar :
	public LLViewerObject,
	public LLCharacter
{
public:
	friend class LLVOAvatarSelf;
protected:
	struct LLVOAvatarXmlInfo;
	struct LLMaskedMorph;

/********************************************************************************
 **                                                                            **
 **                    INITIALIZATION
 **/

public:
	LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
	virtual void		markDead();
	static void			initClass(); // Initialize data that's only init'd once per class.
	static void			cleanupClass();	// Cleanup data that's only init'd once per class.
	virtual void 		initInstance(); // Called after construction to initialize the class.
protected:
	virtual				~LLVOAvatar();
	BOOL				loadSkeletonNode();
	BOOL				loadMeshNodes();
	virtual BOOL		loadLayersets();

/**                    Initialization
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    INHERITED
 **/

	//--------------------------------------------------------------------
	// LLViewerObject interface and related
	//--------------------------------------------------------------------
public:
	virtual void			updateGL();
	virtual	LLVOAvatar*		asAvatar();
	virtual U32    	 	 	processUpdateMessage(LLMessageSystem *mesgsys,
													 void **user_data,
													 U32 block_num,
													 const EObjectUpdateType update_type,
													 LLDataPacker *dp);
	virtual BOOL   	 	 	idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
	virtual BOOL   	 	 	updateLOD();
	BOOL  	 	 	 	 	updateJointLODs();
	virtual BOOL   	 	 	isActive() const; // Whether this object needs to do an idleUpdate.
	virtual void   	 	 	updateTextures();
	virtual S32    	 	 	setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
	virtual void   	 	 	onShift(const LLVector3& shift_vector);
	virtual U32    	 	 	getPartitionType() const;
	virtual const  	 	 	LLVector3 getRenderPosition() const;
	virtual void   	 	 	updateDrawable(BOOL force_damped);
	virtual LLDrawable* 	createDrawable(LLPipeline *pipeline);
	virtual BOOL   	 	 	updateGeometry(LLDrawable *drawable);
	virtual void   	 	 	setPixelAreaAndAngle(LLAgent &agent);
	virtual void   	 	 	updateRegion(LLViewerRegion *regionp);
	virtual void   	 	 	updateSpatialExtents(LLVector3& newMin, LLVector3 &newMax);
	virtual void   	 	 	getSpatialExtents(LLVector3& newMin, LLVector3& newMax);
	virtual BOOL   	 	 	lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
												 S32 face = -1,                    // which face to check, -1 = ALL_SIDES
												 BOOL pick_transparent = FALSE,
												 S32* face_hit = NULL,             // which face was hit
												 LLVector3* intersection = NULL,   // return the intersection point
												 LLVector2* tex_coord = NULL,      // return the texture coordinates of the intersection point
												 LLVector3* normal = NULL,         // return the surface normal at the intersection point
												 LLVector3* bi_normal = NULL);     // return the surface bi-normal at the intersection point

	//--------------------------------------------------------------------
	// LLCharacter interface and related
	//--------------------------------------------------------------------
public:
	virtual LLVector3    	getCharacterPosition();
	virtual LLQuaternion 	getCharacterRotation();
	virtual LLVector3    	getCharacterVelocity();
	virtual LLVector3    	getCharacterAngularVelocity();
	virtual LLJoint*		getCharacterJoint(U32 num);
	virtual BOOL			allocateCharacterJoints(U32 num);

	virtual LLUUID			remapMotionID(const LLUUID& id);
	virtual BOOL			startMotion(const LLUUID& id, F32 time_offset = 0.f);
	virtual BOOL			stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
	virtual void			stopMotionFromSource(const LLUUID& source_id);
	virtual void			requestStopMotion(LLMotion* motion);
	LLMotion*				findMotion(const LLUUID& id) const;
	void					startDefaultMotions();
	void					dumpAnimationState();

	virtual LLJoint*		getJoint(const std::string &name);
	virtual LLJoint*     	getRootJoint() { return &mRoot; }

	virtual const char*		getAnimationPrefix() { return "avatar"; }
	virtual const LLUUID&   getID();
	virtual LLVector3		getVolumePos(S32 joint_index, LLVector3& volume_offset);
	virtual LLJoint*		findCollisionVolume(U32 volume_id);
	virtual S32				getCollisionVolumeID(std::string &name);
	virtual void			addDebugText(const std::string& text);
	virtual F32          	getTimeDilation();
	virtual void			getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
	virtual F32				getPixelArea() const;
	virtual LLPolyMesh*		getHeadMesh();
	virtual LLPolyMesh*		getUpperBodyMesh();
	virtual LLVector3d		getPosGlobalFromAgent(const LLVector3 &position);
	virtual LLVector3		getPosAgentFromGlobal(const LLVector3d &position);
	virtual void			updateVisualParams();


/**                    Inherited
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    STATE
 **/

public:
	virtual bool 	isSelf() const { return false; } // True if this avatar is for this viewer's agent
	bool isBuilt() const { return mIsBuilt; }
private:
	BOOL			mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients

	//--------------------------------------------------------------------
	// Updates
	//--------------------------------------------------------------------
public:
	virtual BOOL 	updateCharacter(LLAgent &agent);
	void 			idleUpdateVoiceVisualizer(bool voice_enabled);
	void 			idleUpdateMisc(bool detailed_update);
	virtual void	idleUpdateAppearanceAnimation();
	void 			idleUpdateLipSync(bool voice_enabled);
	void 			idleUpdateLoadingEffect();
	void 			idleUpdateWindEffect();
	void 			idleUpdateNameTag(const LLVector3& root_pos_last);
	void			idleUpdateNameTagText(BOOL new_name);
	LLVector3		idleUpdateNameTagPosition(const LLVector3& root_pos_last);
	void			idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
	LLColor4		getNameTagColor(bool is_friend);
	void			clearNameTag();
	static void		invalidateNameTag(const LLUUID& agent_id);
	// force all name tags to rebuild, useful when display names turned on/off
	static void		invalidateNameTags();
	void			addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
	void 			idleUpdateRenderCost();
	void 			idleUpdateTractorBeam();
	void 			idleUpdateBelowWater();

	//--------------------------------------------------------------------
	// Static preferences (controlled by user settings/menus)
	//--------------------------------------------------------------------
public:
	static S32		sRenderName;
	static BOOL		sRenderGroupTitles;
	static U32		sMaxVisible; //(affected by control "RenderAvatarMaxVisible")
	static F32		sRenderDistance; //distance at which avatars will render.
	static BOOL		sShowAnimationDebug; // show animation debug info
	static BOOL		sUseImpostors; //use impostors for far away avatars
	static BOOL		sShowFootPlane;	// show foot collision plane reported by server
	static BOOL		sShowCollisionVolumes;	// show skeletal collision volumes
	static BOOL		sVisibleInFirstPerson;
	static S32		sNumLODChangesThisFrame;
	static S32		sNumVisibleChatBubbles;
	static BOOL		sDebugInvisible;
	static BOOL		sShowAttachmentPoints;
	static F32		sLODFactor; // user-settable LOD factor
	static BOOL		sJointDebug; // output total number of joints being touched for each avatar
	static BOOL		sDebugAvatarRotation;

	//--------------------------------------------------------------------
	// Region state
	//--------------------------------------------------------------------
public:
	LLHost			getObjectHost() const;

	//--------------------------------------------------------------------
	// Loading state
	//--------------------------------------------------------------------
public:
	BOOL			isFullyLoaded() const;
	bool visualParamWeightsAreDefault();
protected:
	virtual BOOL	getIsCloud();
	BOOL			updateIsFullyLoaded();
	BOOL			processFullyLoadedChange(bool loading);
	void			updateRuthTimer(bool loading);
	F32 			calcMorphAmount();
private:
	BOOL			mFullyLoaded;
	BOOL			mPreviousFullyLoaded;
	BOOL			mFullyLoadedInitialized;
	S32				mFullyLoadedFrameCounter;
	LLFrameTimer	mFullyLoadedTimer;
	LLFrameTimer	mRuthTimer;
protected:
	LLFrameTimer    mInvisibleTimer;
	
/**                    State
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    SKELETON
 **/

public:
	void				updateHeadOffset();
	F32					getPelvisToFoot() const { return mPelvisToFoot; }

	LLVector3			mHeadOffset; // current head position
	LLViewerJoint		mRoot;
protected:
	static BOOL			parseSkeletonFile(const std::string& filename);
	void				buildCharacter();
	virtual BOOL		loadAvatar();

	BOOL				setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
	BOOL				buildSkeleton(const LLVOAvatarSkeletonInfo *info);
private:
	BOOL				mIsBuilt; // state of deferred character building
	S32					mNumJoints;
	LLViewerJoint*		mSkeleton;
	
	//--------------------------------------------------------------------
	// Pelvis height adjustment members.
	//--------------------------------------------------------------------
public:
	LLVector3			mBodySize;
	S32					mLastSkeletonSerialNum;
private:
	F32					mPelvisToFoot;

	//--------------------------------------------------------------------
	// Cached pointers to well known joints
	//--------------------------------------------------------------------
public:
	LLViewerJoint* 		mPelvisp;
	LLViewerJoint* 		mTorsop;
	LLViewerJoint* 		mChestp;
	LLViewerJoint* 		mNeckp;
	LLViewerJoint* 		mHeadp;
	LLViewerJoint* 		mSkullp;
	LLViewerJoint* 		mEyeLeftp;
	LLViewerJoint* 		mEyeRightp;
	LLViewerJoint* 		mHipLeftp;
	LLViewerJoint* 		mHipRightp;
	LLViewerJoint* 		mKneeLeftp;
	LLViewerJoint* 		mKneeRightp;
	LLViewerJoint* 		mAnkleLeftp;
	LLViewerJoint* 		mAnkleRightp;
	LLViewerJoint* 		mFootLeftp;
	LLViewerJoint* 		mFootRightp;
	LLViewerJoint* 		mWristLeftp;
	LLViewerJoint* 		mWristRightp;

	//--------------------------------------------------------------------
	// XML parse tree
	//--------------------------------------------------------------------
private:
	static LLXmlTree 	sXMLTree; // avatar config file
	static LLXmlTree 	sSkeletonXMLTree; // avatar skeleton file

/**                    Skeleton
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    RENDERING
 **/

public:
	U32 		renderFootShadows();
	U32 		renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
	U32 		renderRigid();
	U32 		renderSkinned(EAvatarRenderPass pass);
	U32 		renderTransparent(BOOL first_pass);
	void 		renderCollisionVolumes();
	static void	deleteCachedImages(bool clearAll=true);
	static void	destroyGL();
	static void	restoreGL();
	BOOL 		mIsDummy; // for special views
	S32			mSpecialRenderMode; // special lighting
private:
	bool		shouldAlphaMask();

	BOOL 		mNeedsSkin; // avatar has been animated and verts have not been updated
	S32	 		mUpdatePeriod;
	S32  		mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.

	//--------------------------------------------------------------------
	// Morph masks
	//--------------------------------------------------------------------
public:
	BOOL 		morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);
	void 		addMaskedMorph(LLVOAvatarDefines::EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer);
	void 		applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index = LLVOAvatarDefines::BAKED_NUM_INDICES);

	//--------------------------------------------------------------------
	// Visibility
	//--------------------------------------------------------------------
protected:
	void 		updateVisibility();
private:
	U32	 		mVisibilityRank;
	BOOL 		mVisible;
	
	//--------------------------------------------------------------------
	// Shadowing
	//--------------------------------------------------------------------
public:
	void 		updateShadowFaces();
	LLDrawable*	mShadow;
private:
	LLFace* 	mShadow0Facep;
	LLFace* 	mShadow1Facep;
	LLPointer<LLViewerTexture> mShadowImagep;

	//--------------------------------------------------------------------
	// Impostors
	//--------------------------------------------------------------------
public:
	BOOL 		isImpostor() const;
	BOOL 	    needsImpostorUpdate() const;
	const LLVector3& getImpostorOffset() const;
	const LLVector2& getImpostorDim() const;
	void 		getImpostorValues(LLVector3* extents, LLVector3& angle, F32& distance) const;
	void 		cacheImpostorValues();
	void 		setImpostorDim(const LLVector2& dim);
	static void	resetImpostors();
	static void updateImpostors();
	LLRenderTarget mImpostor;
	BOOL		mNeedsImpostorUpdate;
private:
	LLVector3	mImpostorOffset;
	LLVector2	mImpostorDim;
	BOOL		mNeedsAnimUpdate;
	LLVector3	mImpostorExtents[2];
	LLVector3	mImpostorAngle;
	F32			mImpostorDistance;
	F32			mImpostorPixelArea;
	LLVector3	mLastAnimExtents[2];  

	//--------------------------------------------------------------------
	// Wind rippling in clothes
	//--------------------------------------------------------------------
public:
	LLVector4	mWindVec;
	F32			mRipplePhase;
	BOOL		mBelowWater;
private:
	F32			mWindFreq;
	LLFrameTimer mRippleTimer;
	F32			mRippleTimeLast;
	LLVector3	mRippleAccel;
	LLVector3	mLastVel;

	//--------------------------------------------------------------------
	// Culling
	//--------------------------------------------------------------------
public:
	static void	cullAvatarsByPixelArea();
	BOOL		isCulled() const { return mCulled; }
private:
	BOOL		mCulled;

	//--------------------------------------------------------------------
	// Freeze counter
	//--------------------------------------------------------------------
public:
	static void updateFreezeCounter(S32 counter = 0);
private:
	static S32  sFreezeCounter;

	//--------------------------------------------------------------------
	// Constants
	//--------------------------------------------------------------------
public:
	virtual LLViewerTexture::EBoostLevel 	getAvatarBoostLevel() const { return LLViewerTexture::BOOST_AVATAR; }
	virtual LLViewerTexture::EBoostLevel 	getAvatarBakedBoostLevel() const { return LLViewerTexture::BOOST_AVATAR_BAKED; }
	virtual S32 						getTexImageSize() const;
	virtual S32 						getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }

/**                    Rendering
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    TEXTURES
 **/

	//--------------------------------------------------------------------
	// Loading status
	//--------------------------------------------------------------------
public:
	virtual BOOL    isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
	virtual BOOL	isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const;
	virtual BOOL	isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const;

protected:
	BOOL			isFullyBaked();
	static BOOL		areAllNearbyInstancesBaked(S32& grey_avatars);

	//--------------------------------------------------------------------
	// Baked textures
	//--------------------------------------------------------------------
public:
	void			releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
protected:
	static void		onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
	static void		onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
	static void		onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
	virtual void	removeMissingBakedTextures();
	void			useBakedTexture(const LLUUID& id);

	typedef std::deque<LLMaskedMorph *> 	morph_list_t;
	struct BakedTextureData
	{
		LLUUID								mLastTextureIndex;
		LLTexLayerSet* 						mTexLayerSet; // Only exists for self
		bool								mIsLoaded;
		bool								mIsUsed;
		LLVOAvatarDefines::ETextureIndex 	mTextureIndex;
		U32									mMaskTexName;
		// Stores pointers to the joint meshes that this baked texture deals with
		std::vector< LLViewerJointMesh * > 	mMeshes;  // std::vector<LLViewerJointMesh> mJoints[i]->mMeshParts
		morph_list_t						mMaskedMorphs;
	};
	typedef std::vector<BakedTextureData> 	bakedtexturedata_vec_t;
	bakedtexturedata_vec_t 					mBakedTextureDatas;
	LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ; 
	BOOL mLoadedCallbacksPaused;
	//--------------------------------------------------------------------
	// Local Textures
	//--------------------------------------------------------------------
protected:
	virtual void	setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
	virtual void	addLocalTextureStats(LLVOAvatarDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0);
	// MULTI-WEARABLE: make self-only?
	virtual void	setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);

	//--------------------------------------------------------------------
	// Texture accessors
	//--------------------------------------------------------------------
private:
	virtual	void				setImage(const U8 te, LLViewerTexture *imagep, const U32 index); 
	virtual LLViewerTexture*	getImage(const U8 te, const U32 index) const;

	virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
	virtual void setTexEntry(const U8 index, const LLTextureEntry &te);

	void checkTextureLoading() ;
	//--------------------------------------------------------------------
	// Layers
	//--------------------------------------------------------------------
protected:
	void			deleteLayerSetCaches(bool clearAll = true);
	void			addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);

	//--------------------------------------------------------------------
	// Composites
	//--------------------------------------------------------------------
public:
	virtual void	invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
	virtual void	invalidateAll();
	virtual void	setCompositeUpdatesEnabled(bool b) {}
	virtual void 	setCompositeUpdatesEnabled(U32 index, bool b) {}
	virtual bool 	isCompositeUpdateEnabled(U32 index) { return false; }

	//--------------------------------------------------------------------
	// Static texture/mesh/baked dictionary
	//--------------------------------------------------------------------
public:
	static BOOL 	isIndexLocalTexture(LLVOAvatarDefines::ETextureIndex i);
	static BOOL 	isIndexBakedTexture(LLVOAvatarDefines::ETextureIndex i);
private:
	static const LLVOAvatarDefines::LLVOAvatarDictionary *getDictionary() { return sAvatarDictionary; }
	static LLVOAvatarDefines::LLVOAvatarDictionary* sAvatarDictionary;
	static LLVOAvatarSkeletonInfo* 					sAvatarSkeletonInfo;
	static LLVOAvatarXmlInfo* 						sAvatarXmlInfo;

	//--------------------------------------------------------------------
	// Messaging
	//--------------------------------------------------------------------
public:
	void 			onFirstTEMessageReceived();
private:
	BOOL			mFirstTEMessageReceived;
	BOOL			mFirstAppearanceMessageReceived;
	
/**                    Textures
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    MESHES
 **/

public:
	void 			updateMeshTextures();
	void 			updateSexDependentLayerSets(BOOL upload_bake);
	void 			dirtyMesh(); // Dirty the avatar mesh
	void 			updateMeshData();
protected:
	void 			releaseMeshData();
	virtual void restoreMeshData();
private:
	BOOL 			mDirtyMesh;
	BOOL			mMeshTexturesDirty;

	typedef std::multimap<std::string, LLPolyMesh*> polymesh_map_t;
	polymesh_map_t 									mMeshes;
	std::vector<LLViewerJoint *> 					mMeshLOD;

	//--------------------------------------------------------------------
	// Destroy invisible mesh
	//--------------------------------------------------------------------
protected:
	BOOL			mMeshValid;
	LLFrameTimer	mMeshInvisibleTime;

/**                    Meshes
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    APPEARANCE
 **/

public:
	void 			processAvatarAppearance(LLMessageSystem* mesgsys);
	void 			hideSkirt();
	void			startAppearanceAnimation();
	
	//--------------------------------------------------------------------
	// Appearance morphing
	//--------------------------------------------------------------------
public:
	BOOL			mAppearanceAnimating;
private:
	LLFrameTimer	mAppearanceMorphTimer;
	F32				mLastAppearanceBlendTime;

	//--------------------------------------------------------------------
	// Clothing colors (convenience functions to access visual parameters)
	//--------------------------------------------------------------------
public:
	void			setClothesColor(LLVOAvatarDefines::ETextureIndex te, const LLColor4& new_color, BOOL upload_bake);
	LLColor4		getClothesColor(LLVOAvatarDefines::ETextureIndex te);
	static BOOL			teToColorParams(LLVOAvatarDefines::ETextureIndex te, U32 *param_name);

	//--------------------------------------------------------------------
	// Global colors
	//--------------------------------------------------------------------
public:
	LLColor4		getGlobalColor(const std::string& color_name ) const;
	void			onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake);
private:
	LLTexGlobalColor* mTexSkinColor;
	LLTexGlobalColor* mTexHairColor;
	LLTexGlobalColor* mTexEyeColor;

	//--------------------------------------------------------------------
	// Visibility
	//--------------------------------------------------------------------
public:
	BOOL			isVisible() const;
	void			setVisibilityRank(U32 rank);
	U32				getVisibilityRank()  const { return mVisibilityRank; } // unused
	static S32 		sNumVisibleAvatars; // Number of instances of this class
	static LLColor4 getDummyColor();
/**                    Appearance
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    WEARABLES
 **/

public:
	virtual BOOL			isWearingWearableType(LLWearableType::EType type ) const;
	
	//--------------------------------------------------------------------
	// Attachments
	//--------------------------------------------------------------------
public:
	void 				clampAttachmentPositions();
	virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
	virtual BOOL 		detachObject(LLViewerObject *viewer_object);
	static LLVOAvatar*  findAvatarFromAttachment(LLViewerObject* obj);
protected:
	LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
	void 				lazyAttach();

	//--------------------------------------------------------------------
	// Map of attachment points, by ID
	//--------------------------------------------------------------------
public:
	S32 				getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
	typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
	attachment_map_t 								mAttachmentPoints;
	std::vector<LLPointer<LLViewerObject> > 		mPendingAttachment;

	//--------------------------------------------------------------------
	// HUD functions
	//--------------------------------------------------------------------
public:
	BOOL 				hasHUDAttachment() const;
	LLBBox 				getHUDBBox() const;
	void 				rebuildHUD();
	void 				resetHUDAttachments();
	BOOL				canAttachMoreObjects() const;
protected:
	U32					getNumAttachments() const; // O(N), not O(1)

/**                    Wearables
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    ACTIONS
 **/

	//--------------------------------------------------------------------
	// Animations
	//--------------------------------------------------------------------
public:
	BOOL 			isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
	void 			processAnimationStateChanges();
protected:
	BOOL 			processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
	void 			resetAnimations();
private:
	LLTimer			mAnimTimer;
	F32				mTimeLast;	

	//--------------------------------------------------------------------
	// Animation state data
	//--------------------------------------------------------------------
public:
	typedef std::map<LLUUID, S32>::iterator AnimIterator;
	std::map<LLUUID, S32> 					mSignaledAnimations; // requested state of Animation name/value
	std::map<LLUUID, S32> 					mPlayingAnimations; // current state of Animation name/value

	typedef std::multimap<LLUUID, LLUUID> 	AnimationSourceMap;
	typedef AnimationSourceMap::iterator 	AnimSourceIterator;
	AnimationSourceMap 						mAnimationSources; // object ids that triggered anim ids

	//--------------------------------------------------------------------
	// Chat
	//--------------------------------------------------------------------
public:
	void			addChat(const LLChat& chat);
	void	   		clearChat();
	void	   		startTyping() { mTyping = TRUE; mTypingTimer.reset(); }
	void			stopTyping() { mTyping = FALSE; }
private:
	BOOL			mVisibleChat;

	//--------------------------------------------------------------------
	// Lip synch morphs
	//--------------------------------------------------------------------
private:
	bool 		   	mLipSyncActive; // we're morphing for lip sync
	LLVisualParam* 	mOohMorph; // cached pointers morphs for lip sync
	LLVisualParam* 	mAahMorph; // cached pointers morphs for lip sync

	//--------------------------------------------------------------------
	// Flight
	//--------------------------------------------------------------------
public:
	BOOL			mInAir;
	LLFrameTimer	mTimeInAir;

/**                    Actions
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    PHYSICS
 **/

private:
	F32 		mSpeedAccum; // measures speed (for diagnostics mostly).
	BOOL 		mTurning; // controls hysteresis on avatar rotation
	F32			mSpeed; // misc. animation repeated state

	//--------------------------------------------------------------------
	// Collision volumes
	//--------------------------------------------------------------------
public:
  	S32			mNumCollisionVolumes;
	LLViewerJointCollisionVolume* mCollisionVolumes;
protected:
	BOOL		allocateCollisionVolumes(U32 num);

	//--------------------------------------------------------------------
	// Dimensions
	//--------------------------------------------------------------------
public:
	void 		resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
	void 		resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
	void 		resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
	void 		slamPosition(); // Slam position to transmitted position (for teleport);
protected:
	void 		computeBodySize();

	//--------------------------------------------------------------------
	// Material being stepped on
	//--------------------------------------------------------------------
private:
	BOOL		mStepOnLand;
	U8			mStepMaterial;
	LLVector3	mStepObjectVelocity;

/**                    Physics
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    HIERARCHY
 **/

public:
	virtual BOOL 	setParent(LLViewerObject* parent);
	virtual void 	addChild(LLViewerObject *childp);
	virtual void 	removeChild(LLViewerObject *childp);

	//--------------------------------------------------------------------
	// Sitting
	//--------------------------------------------------------------------
public:
	void			sitDown(BOOL bSitting);
	BOOL			isSitting(){return mIsSitting;}
	void 			sitOnObject(LLViewerObject *sit_object);
	void 			getOffObject();
private:
	// set this property only with LLVOAvatar::sitDown method
	BOOL 			mIsSitting;

/**                    Hierarchy
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    NAME
 **/

public:
	std::string		getFullname() const; // Returns "FirstName LastName"
protected:
	static void		getAnimLabels(LLDynamicArray<std::string>* labels);
	static void		getAnimNames(LLDynamicArray<std::string>* names);	
private:
	std::string		mNameString;		// UTF-8 title + name + status
	std::string  	mTitle;
	bool	  		mNameAway;
	bool	  		mNameBusy;
	bool	  		mNameMute;
	bool      		mNameAppearance;
	bool			mNameFriend;
	bool			mNameCloud;
	F32				mNameAlpha;
	BOOL      		mRenderGroupTitles;

	//--------------------------------------------------------------------
	// Display the name (then optionally fade it out)
	//--------------------------------------------------------------------
public:
	LLFrameTimer	mChatTimer;
	LLPointer<LLHUDNameTag> mNameText;
private:
	LLFrameTimer	mTimeVisible;
	std::deque<LLChat> mChats;
	BOOL			mTyping;
	LLFrameTimer	mTypingTimer;

/**                    Name
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    SOUNDS
 **/

	//--------------------------------------------------------------------
	// Voice visualizer
	//--------------------------------------------------------------------
public:
	// Responsible for detecting the user's voice signal (and when the
	// user speaks, it puts a voice symbol over the avatar's head) and gesticulations
	LLVoiceVisualizer*  mVoiceVisualizer;
	int					mCurrentGesticulationLevel;

	//--------------------------------------------------------------------
	// Step sound
	//--------------------------------------------------------------------
protected:
	const LLUUID& 		getStepSound() const;
private:
	// Global table of sound ids per material, and the ground
	const static LLUUID	sStepSounds[LL_MCODE_END];
	const static LLUUID	sStepSoundOnLand;

	//--------------------------------------------------------------------
	// Foot step state (for generating sounds)
	//--------------------------------------------------------------------
public:
	void 				setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
	LLVector4			mFootPlane;
private:
	BOOL				mWasOnGroundLeft;
	BOOL				mWasOnGroundRight;

/**                    Sounds
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    DIAGNOSTICS
 **/
	
	//--------------------------------------------------------------------
	// General
	//--------------------------------------------------------------------
public:
	static void			dumpArchetypeXML(void*);
	static void			dumpBakedStatus();
	const std::string 	getBakedStatusForPrintout() const;
	void				dumpAvatarTEs(const std::string& context) const;

	static F32 			sUnbakedTime; // Total seconds with >=1 unbaked avatars
	static F32 			sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) 
	static F32 			sGreyTime; // Total seconds with >=1 grey avatars	
	static F32 			sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame) 
protected:
	S32					getUnbakedPixelAreaRank();
	BOOL				mHasGrey;
private:
	F32					mMinPixelArea;
	F32					mMaxPixelArea;
	F32					mAdjustedPixelArea;
	std::string  		mDebugText;


	//--------------------------------------------------------------------
	// Avatar Rez Metrics
	//--------------------------------------------------------------------
public:
	F32				debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
protected:
	LLFrameTimer	mRuthDebugTimer; // For tracking how long it takes for av to rez
	LLFrameTimer	mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.

/**                    Diagnostics
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    SUPPORT CLASSES
 **/

protected: // Shared with LLVOAvatarSelf

	struct LLVOAvatarXmlInfo
	{
		LLVOAvatarXmlInfo();
		~LLVOAvatarXmlInfo();

		BOOL 	parseXmlSkeletonNode(LLXmlTreeNode* root);
		BOOL 	parseXmlMeshNodes(LLXmlTreeNode* root);
		BOOL 	parseXmlColorNodes(LLXmlTreeNode* root);
		BOOL 	parseXmlLayerNodes(LLXmlTreeNode* root);
		BOOL 	parseXmlDriverNodes(LLXmlTreeNode* root);
		BOOL	parseXmlMorphNodes(LLXmlTreeNode* root);

		struct LLVOAvatarMeshInfo
		{
			typedef std::pair<LLPolyMorphTargetInfo*,BOOL> morph_info_pair_t;
			typedef std::vector<morph_info_pair_t> morph_info_list_t;

			LLVOAvatarMeshInfo() : mLOD(0), mMinPixelArea(.1f) {}
			~LLVOAvatarMeshInfo()
			{
				morph_info_list_t::iterator iter;
				for (iter = mPolyMorphTargetInfoList.begin(); iter != mPolyMorphTargetInfoList.end(); iter++)
				{
					delete iter->first;
				}
				mPolyMorphTargetInfoList.clear();
			}

			std::string mType;
			S32			mLOD;
			std::string	mMeshFileName;
			std::string	mReferenceMeshName;
			F32			mMinPixelArea;
			morph_info_list_t mPolyMorphTargetInfoList;
		};
		typedef std::vector<LLVOAvatarMeshInfo*> mesh_info_list_t;
		mesh_info_list_t mMeshInfoList;

		typedef std::vector<LLPolySkeletalDistortionInfo*> skeletal_distortion_info_list_t;
		skeletal_distortion_info_list_t mSkeletalDistortionInfoList;
	
		struct LLVOAvatarAttachmentInfo
		{
			LLVOAvatarAttachmentInfo()
				: mGroup(-1), mAttachmentID(-1), mPieMenuSlice(-1), mVisibleFirstPerson(FALSE),
				  mIsHUDAttachment(FALSE), mHasPosition(FALSE), mHasRotation(FALSE) {}
			std::string mName;
			std::string mJointName;
			LLVector3 mPosition;
			LLVector3 mRotationEuler;
			S32 mGroup;
			S32 mAttachmentID;
			S32 mPieMenuSlice;
			BOOL mVisibleFirstPerson;
			BOOL mIsHUDAttachment;
			BOOL mHasPosition;
			BOOL mHasRotation;
		};
		typedef std::vector<LLVOAvatarAttachmentInfo*> attachment_info_list_t;
		attachment_info_list_t mAttachmentInfoList;
	
		LLTexGlobalColorInfo *mTexSkinColorInfo;
		LLTexGlobalColorInfo *mTexHairColorInfo;
		LLTexGlobalColorInfo *mTexEyeColorInfo;

		typedef std::vector<LLTexLayerSetInfo*> layer_info_list_t;
		layer_info_list_t mLayerInfoList;

		typedef std::vector<LLDriverParamInfo*> driver_info_list_t;
		driver_info_list_t mDriverInfoList;

		struct LLVOAvatarMorphInfo
		{
			LLVOAvatarMorphInfo()
				: mInvert(FALSE) {}
			std::string mName;
			std::string mRegion;
			std::string mLayer;
			BOOL mInvert;
		};

		typedef std::vector<LLVOAvatarMorphInfo*> morph_info_list_t;
		morph_info_list_t	mMorphMaskInfoList;
	};

	struct LLMaskedMorph
	{
		LLMaskedMorph(LLPolyMorphTarget *morph_target, BOOL invert, std::string layer) :
			mMorphTarget(morph_target), 
			mInvert(invert),
			mLayer(layer)
		{
			morph_target->addPendingMorphMask();
		}
	
		LLPolyMorphTarget	*mMorphTarget;
		BOOL				mInvert;
		std::string			mLayer;
	};

/**                    Support classes
 **                                                                            **
 *******************************************************************************/

}; // LLVOAvatar

#endif // LL_VO_AVATAR_H