summaryrefslogtreecommitdiff
path: root/indra/newview/llvlcomposition.h
blob: 2637d77183c84e71b187c959555873b8139d2687 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/**
 * @file llvlcomposition.h
 * @brief Viewer-side representation of a composition layer...
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLVLCOMPOSITION_H
#define LL_LLVLCOMPOSITION_H

#include "llviewerlayer.h"
#include "llpointer.h"

#include "llimage.h"

class LLSurface;

class LLViewerFetchedTexture;
class LLGLTFMaterial;
class LLFetchedGLTFMaterial;

class LLModifyRegion
{
public:
    virtual const LLGLTFMaterial* getMaterialOverride(S32 asset) const = 0;
};

class LLTerrainMaterials : public LLModifyRegion
{
public:
    friend class LLDrawPoolTerrain;

    LLTerrainMaterials();
    virtual ~LLTerrainMaterials();

    void apply(const LLModifyRegion& other);

    // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
    // So we need to compress heights into this range.
    static const S32 ASSET_COUNT = 4;

    enum class Type
    {
        TEXTURE,
        PBR,
        COUNT
    };

    bool generateMaterials();

    void boost();

    virtual LLUUID getDetailAssetID(S32 asset);
    virtual void setDetailAssetID(S32 asset, const LLUUID& id);
    const LLGLTFMaterial* getMaterialOverride(S32 asset) const override;
    virtual void setMaterialOverride(S32 asset, LLGLTFMaterial* mat_override);
    Type getMaterialType();
    bool makeTexturesReady(bool boost, bool strict);
    // strict = true -> all materials must be sufficiently loaded
    // strict = false -> at least one material must be loaded
    bool makeMaterialsReady(bool boost, bool strict);

protected:
    void unboost();
    static bool makeTextureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost);
    // strict = true -> all materials must be sufficiently loaded
    // strict = false -> at least one material must be loaded
    static bool makeMaterialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);
    // *NOTE: Prefer calling makeMaterialReady if mat is known to be LLFetchedGLTFMaterial
    static bool materialTexturesReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict);

    LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
    LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
    LLPointer<LLGLTFMaterial> mDetailMaterialOverrides[ASSET_COUNT];
    LLPointer<LLFetchedGLTFMaterial> mDetailRenderMaterials[ASSET_COUNT];
    bool mMaterialTexturesSet[ASSET_COUNT];
};

// Local materials to override all regions
extern LLTerrainMaterials gLocalTerrainMaterials;

class LLVLComposition : public LLTerrainMaterials, public LLViewerLayer
{
public:
    // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
    // So we need to compress heights into this range.
    static const S32 ASSET_COUNT = 4;
    static const LLUUID (&getDefaultTextures())[ASSET_COUNT];

    LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale);
    /*virtual*/ ~LLVLComposition();

    void setSurface(LLSurface *surfacep);

    // Viewer side hack to generate composition values
    bool generateHeights(const F32 x, const F32 y, const F32 width, const F32 height);
    bool generateComposition();

    // Use these as indeces ito the get/setters below that use 'corner'
    enum ECorner
    {
        SOUTHWEST = 0,
        SOUTHEAST = 1,
        NORTHWEST = 2,
        NORTHEAST = 3,
        CORNER_COUNT = 4
    };

    void setDetailAssetID(S32 asset, const LLUUID& id) override;
    F32 getStartHeight(S32 corner);
    F32 getHeightRange(S32 corner);

    void setStartHeight(S32 corner, F32 start_height);
    void setHeightRange(S32 corner, F32 range);

    friend class LLVOSurfacePatch;
    friend class LLDrawPoolTerrain;
    void setParamsReady()       { mParamsReady = true; }
    bool getParamsReady() const { return mParamsReady; }

protected:
    bool mParamsReady = false;
    LLSurface *mSurfacep;

    // Final minimap raw images
    LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT];

    // Only non-null during minimap tile generation
    LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT];
    LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT];

    F32 mStartHeight[CORNER_COUNT];
    F32 mHeightRange[CORNER_COUNT];

    F32 mTexScaleX = 16.f;
    F32 mTexScaleY = 16.f;
};

#endif //LL_LLVLCOMPOSITION_H