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/**
* @file llviewerwindow.h
* @brief Description of the LLViewerWindow class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//
// A note about X,Y coordinates:
//
// X coordinates are in pixels, from the left edge of the window client area
// Y coordinates are in pixels, from the BOTTOM edge of the window client area
//
// The Y coordinates therefore match OpenGL window coords, not Windows(tm) window coords.
// If Y is from the top, the variable will be called "y_from_top"
#ifndef LL_LLVIEWERWINDOW_H
#define LL_LLVIEWERWINDOW_H
#include "v3dmath.h"
#include "v2math.h"
#include "llcursortypes.h"
#include "llwindowcallbacks.h"
#include "lltimer.h"
#include "llmousehandler.h"
#include "llnotifications.h"
#include "llhandle.h"
#include "llinitparam.h"
#include "lltrace.h"
#include "llsnapshotmodel.h"
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include <boost/scoped_ptr.hpp>
class LLView;
class LLViewerObject;
class LLUUID;
class LLProgressView;
class LLTool;
class LLVelocityBar;
class LLPanel;
class LLImageRaw;
class LLImageFormatted;
class LLHUDIcon;
class LLWindow;
class LLRootView;
class LLWindowListener;
class LLViewerWindowListener;
class LLVOPartGroup;
class LLPopupView;
class LLCubeMap;
class LLCubeMapArray;
#define PICK_HALF_WIDTH 5
#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
class LLPickInfo
{
public:
typedef enum
{
PICK_OBJECT,
PICK_FLORA,
PICK_LAND,
PICK_ICON,
PICK_PARCEL_WALL,
PICK_INVALID
} EPickType;
public:
LLPickInfo();
LLPickInfo(const LLCoordGL& mouse_pos,
MASK keyboard_mask,
bool pick_transparent,
bool pick_rigged,
bool pick_particle,
bool pick_reflection_probe,
bool pick_surface_info,
bool pick_unselectable,
void (*pick_callback)(const LLPickInfo& pick_info));
void fetchResults();
LLPointer<LLViewerObject> getObject() const;
LLUUID getObjectID() const { return mObjectID; }
bool isValid() const { return mPickType != PICK_INVALID; }
static bool isFlora(LLViewerObject* object);
public:
LLCoordGL mMousePt;
MASK mKeyMask;
void (*mPickCallback)(const LLPickInfo& pick_info);
EPickType mPickType;
LLCoordGL mPickPt;
LLVector3d mPosGlobal;
LLVector3 mObjectOffset;
LLUUID mObjectID;
LLUUID mParticleOwnerID;
LLUUID mParticleSourceID;
S32 mObjectFace;
S32 mGLTFNodeIndex = -1;
S32 mGLTFPrimitiveIndex = -1;
LLHUDIcon* mHUDIcon;
LLVector3 mIntersection;
LLVector2 mUVCoords;
LLVector2 mSTCoords;
LLCoordScreen mXYCoords;
LLVector3 mNormal;
LLVector4 mTangent;
LLVector3 mBinormal;
bool mPickTransparent;
bool mPickRigged;
bool mPickParticle;
bool mPickUnselectable;
bool mPickReflectionProbe = false;
void getSurfaceInfo();
private:
void updateXYCoords();
bool mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
};
static const U32 MAX_SNAPSHOT_IMAGE_SIZE = 7680; // max snapshot image size 7680 * 7680 UHDTV2
class LLViewerWindow : public LLWindowCallbacks
{
public:
//
// CREATORS
//
struct Params : public LLInitParam::Block<Params>
{
Mandatory<std::string> title,
name;
Mandatory<S32> x,
y,
width,
height,
min_width,
min_height;
Optional<bool> fullscreen,
ignore_pixel_depth,
first_run;
Params();
};
LLViewerWindow(const Params& p);
virtual ~LLViewerWindow();
void shutdownViews();
void shutdownGL();
void initGLDefaults();
void initBase();
void adjustRectanglesForFirstUse(const LLRect& window);
void adjustControlRectanglesForFirstUse(const LLRect& window);
void initWorldUI();
void setUIVisibility(bool);
bool getUIVisibility();
void handlePieMenu(S32 x, S32 y, MASK mask);
void reshapeStatusBarContainer();
void resetStatusBarContainer(); // undo changes done by resetStatusBarContainer on initWorldUI()
bool handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down, bool &is_toolmgr_action);
//
// LLWindowCallback interface implementation
//
/*virtual*/ bool handleTranslatedKeyDown(KEY key, MASK mask, bool repeated);
/*virtual*/ bool handleTranslatedKeyUp(KEY key, MASK mask);
/*virtual*/ void handleScanKey(KEY key, bool key_down, bool key_up, bool key_level);
/*virtual*/ bool handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended
/*virtual*/ bool handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleCloseRequest(LLWindow *window);
/*virtual*/ void handleQuit(LLWindow *window);
/*virtual*/ bool handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
/*virtual*/ bool handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
bool handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down);
/*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data);
void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ void handleMouseLeave(LLWindow *window);
/*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y);
/*virtual*/ void handleFocus(LLWindow *window);
/*virtual*/ void handleFocusLost(LLWindow *window);
/*virtual*/ bool handleActivate(LLWindow *window, bool activated);
/*virtual*/ bool handleActivateApp(LLWindow *window, bool activating);
/*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item);
/*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
/*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks);
/*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks);
/*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ void handleWindowBlock(LLWindow *window);
/*virtual*/ void handleWindowUnblock(LLWindow *window);
/*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
/*virtual*/ bool handleTimerEvent(LLWindow *window);
/*virtual*/ bool handleDeviceChange(LLWindow *window);
/*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
/*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window);
/*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
/*virtual*/ void handlePauseWatchdog(LLWindow *window);
/*virtual*/ void handleResumeWatchdog(LLWindow *window);
/*virtual*/ std::string translateString(const char* tag);
/*virtual*/ std::string translateString(const char* tag,
const std::map<std::string, std::string>& args);
// signal on update of WorldView rect
typedef boost::function<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_callback_t;
typedef boost::signals2::signal<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_signal_t;
world_rect_signal_t mOnWorldViewRectUpdated;
boost::signals2::connection setOnWorldViewRectUpdated(world_rect_callback_t cb) { return mOnWorldViewRectUpdated.connect(cb); }
//
// ACCESSORS
//
LLRootView* getRootView() const;
// 3D world area in scaled pixels (via UI scale), use for most UI computations
LLRect getWorldViewRectScaled() const;
S32 getWorldViewHeightScaled() const;
S32 getWorldViewWidthScaled() const;
// 3D world area, in raw unscaled pixels
LLRect getWorldViewRectRaw() const { return mWorldViewRectRaw; }
S32 getWorldViewHeightRaw() const;
S32 getWorldViewWidthRaw() const;
// Window in scaled pixels (via UI scale), use for most UI computations
LLRect getWindowRectScaled() const { return mWindowRectScaled; }
S32 getWindowHeightScaled() const;
S32 getWindowWidthScaled() const;
// Window in raw pixels as seen on screen.
LLRect getWindowRectRaw() const { return mWindowRectRaw; }
S32 getWindowHeightRaw() const;
S32 getWindowWidthRaw() const;
LLWindow* getWindow() const { return mWindow; }
void* getPlatformWindow() const;
void* getMediaWindow() const;
void focusClient() const;
LLCoordGL getLastMouse() const { return mLastMousePoint; }
S32 getLastMouseX() const { return mLastMousePoint.mX; }
S32 getLastMouseY() const { return mLastMousePoint.mY; }
LLCoordGL getCurrentMouse() const { return mCurrentMousePoint; }
S32 getCurrentMouseX() const { return mCurrentMousePoint.mX; }
S32 getCurrentMouseY() const { return mCurrentMousePoint.mY; }
S32 getCurrentMouseDX() const { return mCurrentMouseDelta.mX; }
S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; }
LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; }
static LLTrace::SampleStatHandle<>* getMouseVelocityStat() { return &sMouseVelocityStat; }
bool getLeftMouseDown() const { return mLeftMouseDown; }
bool getMiddleMouseDown() const { return mMiddleMouseDown; }
bool getRightMouseDown() const { return mRightMouseDown; }
const LLPickInfo& getLastPick() const { return mLastPick; }
void setup2DViewport(S32 x_offset = 0, S32 y_offset = 0);
void setup3DViewport(S32 x_offset = 0, S32 y_offset = 0);
void setup3DRender();
void setup2DRender();
LLVector3 mouseDirectionGlobal(const S32 x, const S32 y) const;
LLVector3 mouseDirectionCamera(const S32 x, const S32 y) const;
LLVector3 mousePointHUD(const S32 x, const S32 y) const;
// Is window of our application frontmost?
bool getActive() const { return mActive; }
const std::string& getInitAlert() { return mInitAlert; }
//
// MANIPULATORS
//
void saveLastMouse(const LLCoordGL &point);
void setCursor( ECursorType c );
void showCursor();
void hideCursor();
bool getCursorHidden() { return mCursorHidden; }
void moveCursorToCenter(); // move to center of window
void initTextures(S32 location_id);
void setShowProgress(const bool show);
bool getShowProgress() const;
void setProgressString(const std::string& string);
void setProgressPercent(const F32 percent);
void setProgressMessage(const std::string& msg);
void setProgressCancelButtonVisible( bool b, const std::string& label = LLStringUtil::null );
LLProgressView *getProgressView() const;
void revealIntroPanel();
void setStartupComplete();
void updateObjectUnderCursor();
void updateUI(); // Once per frame, update UI based on mouse position, calls following update* functions
void updateLayout();
void updateMouseDelta();
void updateKeyboardFocus();
void updateWorldViewRect(bool use_full_window=false);
LLView* getToolBarHolder() { return mToolBarHolder.get(); }
LLView* getHintHolder() { return mHintHolder.get(); }
LLView* getLoginPanelHolder() { return mLoginPanelHolder.get(); }
bool handleKey(KEY key, MASK mask);
bool handleKeyUp(KEY key, MASK mask);
void handleScrollWheel (S32 clicks);
void handleScrollHWheel (S32 clicks);
// add and remove views from "popup" layer
void addPopup(LLView* popup);
void removePopup(LLView* popup);
void clearPopups();
// Hide normal UI when a logon fails, re-show everything when logon is attempted again
void setNormalControlsVisible( bool visible );
void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false);
void reshape(S32 width, S32 height);
void sendShapeToSim();
void draw();
void updateDebugText();
void drawDebugText();
static void loadUserImage(void **cb_data, const LLUUID &uuid);
static void movieSize(S32 new_width, S32 new_height);
// snapshot functionality.
// perhaps some of this should move to llfloatershapshot? -MG
bool saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, bool show_ui = true, bool show_hud = true, bool do_rebuild = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP);
bool rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, bool keep_window_aspect = true, bool is_texture = false,
bool show_ui = true, bool show_hud = true, bool do_rebuild = false, bool no_post = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
bool simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
// take a cubemap snapshot
// origin - vantage point to take the snapshot from
// cubearray - cubemap array for storing the results
// index - cube index in the array to use (cube index, not face-layer)
// face - which cube face to update
// near_clip - near clip setting to use
bool cubeSnapshot(const LLVector3 &origin, LLCubeMapArray *cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars,
bool customCullingPlane = false, LLPlane cullingPlane = LLPlane(LLVector3(0, 0, 0), LLVector3(0, 0, 1)));
// special implementation of simpleSnapshot for reflection maps
bool reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
bool thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, bool show_ui, bool show_hud, bool do_rebuild, bool no_post, LLSnapshotModel::ESnapshotLayerType type);
bool isSnapshotLocSet() const;
void resetSnapshotLoc() const;
typedef boost::signals2::signal<void(void)> snapshot_saved_signal_t;
void saveImageNumbered(LLImageFormatted *image, bool force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void onDirectorySelected(const std::vector<std::string>& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb);
// Reset the directory where snapshots are saved.
// Client will open directory picker on next snapshot save.
void resetSnapshotLoc();
void playSnapshotAnimAndSound();
// draws selection boxes around selected objects, must call displayObjects first
void renderSelections( bool for_gl_pick, bool pick_parcel_walls, bool for_hud );
void performPick();
void returnEmptyPicks();
void pickAsync( S32 x,
S32 y_from_bot,
MASK mask,
void (*callback)(const LLPickInfo& pick_info),
bool pick_transparent = false,
bool pick_rigged = false,
bool pick_unselectable = false,
bool pick_reflection_probes = false);
LLPickInfo pickImmediate(S32 x, S32 y, bool pick_transparent, bool pick_rigged = false, bool pick_particle = false, bool pick_unselectable = true, bool pick_reflection_probe = false);
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
LLVector4a* intersection);
LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
LLViewerObject *this_object = NULL,
S32 this_face = -1,
bool pick_transparent = false,
bool pick_rigged = false,
bool pick_unselectable = true,
bool pick_reflection_probe = true,
S32* face_hit = NULL,
S32* gltf_node_hit = nullptr,
S32* gltf_primitive_hit = nullptr,
LLVector4a *intersection = NULL,
LLVector2 *uv = NULL,
LLVector4a *normal = NULL,
LLVector4a *tangent = NULL,
LLVector4a* start = NULL,
LLVector4a* end = NULL);
// Returns a pointer to the last object hit
//LLViewerObject *getObject();
//LLViewerObject *lastNonFloraObjectHit();
//const LLVector3d& getObjectOffset();
//const LLVector3d& lastNonFloraObjectHitOffset();
// mousePointOnLand() returns true if found point
bool mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, bool ignore_distance = false);
bool mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
bool clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
// Prints window implementation details
void dumpState();
// handle shutting down GL and bringing it back up
void requestResolutionUpdate();
void checkSettings();
F32 getWorldViewAspectRatio() const;
const LLVector2& getDisplayScale() const { return mDisplayScale; }
void calcDisplayScale();
static LLRect calcScaledRect(const LLRect & rect, const LLVector2& display_scale);
static std::string getLastSnapshotDir();
LLView* getFloaterSnapRegion() { return mFloaterSnapRegion; }
LLPanel* getChicletContainer() { return mChicletContainer; }
private:
bool shouldShowToolTipFor(LLMouseHandler *mh);
void switchToolByMask(MASK mask);
void destroyWindow();
void drawMouselookInstructions();
void stopGL();
void restoreGL(const std::string& progress_message = LLStringUtil::null);
void initFonts(F32 zoom_factor = 1.f);
void schedulePick(LLPickInfo& pick_info);
S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter
LLRect getChatConsoleRect(); // Get optimal cosole rect.
private:
LLWindow* mWindow; // graphical window object
bool mActive;
bool mUIVisible;
LLNotificationChannelPtr mSystemChannel;
LLNotificationChannelPtr mCommunicationChannel;
LLNotificationChannelPtr mAlertsChannel;
LLNotificationChannelPtr mModalAlertsChannel;
LLRect mWindowRectRaw; // whole window, including UI
LLRect mWindowRectScaled; // whole window, scaled by UI size
LLRect mWorldViewRectRaw; // area of screen for 3D world
LLRect mWorldViewRectScaled; // area of screen for 3D world scaled by UI size
LLRootView* mRootView; // a view of size mWindowRectRaw, containing all child views
LLView* mFloaterSnapRegion = nullptr;
LLView* mNavBarContainer = nullptr;
LLPanel* mStatusBarContainer = nullptr;
LLPanel* mChicletContainer = nullptr;
LLPanel* mTopInfoContainer = nullptr;
LLVector2 mDisplayScale;
LLCoordGL mCurrentMousePoint; // last mouse position in GL coords
LLCoordGL mLastMousePoint; // Mouse point at last frame.
LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame
bool mLeftMouseDown;
bool mMiddleMouseDown;
bool mRightMouseDown;
LLProgressView *mProgressView;
LLFrameTimer mToolTipFadeTimer;
LLPanel* mToolTip;
std::string mLastToolTipMessage;
LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect.
bool mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse.
bool mFocusCycleMode;
bool mAllowMouseDragging;
LLFrameTimer mMouseDownTimer;
typedef std::set<LLHandle<LLView> > view_handle_set_t;
view_handle_set_t mMouseHoverViews;
// Variables used for tool override switching based on modifier keys. JC
MASK mLastMask; // used to detect changes in modifier mask
LLTool* mToolStored; // the tool we're overriding
bool mHideCursorPermanent; // true during drags, mouselook
bool mCursorHidden;
LLPickInfo mLastPick;
std::vector<LLPickInfo> mPicks;
LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
LLTimer mPickTimer; // timer for scheduling n picks per second
std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
std::string mInitAlert; // Window / GL initialization requires an alert
LLHandle<LLView> mWorldViewPlaceholder; // widget that spans the portion of screen dedicated to rendering the 3d world
LLHandle<LLView> mToolBarHolder; // container for toolbars
LLHandle<LLView> mHintHolder; // container for hints
LLHandle<LLView> mLoginPanelHolder; // container for login panel
LLPopupView* mPopupView; // container for transient popups
class LLDebugText* mDebugText; // Internal class for debug text
bool mResDirty;
bool mStatesDirty;
std::unique_ptr<LLWindowListener> mWindowListener;
std::unique_ptr<LLViewerWindowListener> mViewerWindowListener;
// Object temporarily hovered over while dragging
LLPointer<LLViewerObject> mDragHoveredObject;
static LLTrace::SampleStatHandle<> sMouseVelocityStat;
};
//
// Globals
//
extern LLViewerWindow* gViewerWindow;
extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true
extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
extern LLViewerObject* gDebugRaycastObject;
extern LLVector4a gDebugRaycastIntersection;
extern LLVOPartGroup* gDebugRaycastParticle;
extern LLVector4a gDebugRaycastParticleIntersection;
extern LLVector2 gDebugRaycastTexCoord;
extern LLVector4a gDebugRaycastNormal;
extern LLVector4a gDebugRaycastTangent;
extern S32 gDebugRaycastFaceHit;
extern LLVector4a gDebugRaycastStart;
extern LLVector4a gDebugRaycastEnd;
extern bool gDisplayCameraPos;
extern bool gDisplayWindInfo;
extern bool gDisplayFOV;
extern bool gDisplayBadge;
#endif
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