1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
|
/**
* @file llviewerwindow.h
* @brief Description of the LLViewerWindow class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
//
// A note about X,Y coordinates:
//
// X coordinates are in pixels, from the left edge of the window client area
// Y coordinates are in pixels, from the BOTTOM edge of the window client area
//
// The Y coordinates therefore match OpenGL window coords, not Windows(tm) window coords.
// If Y is from the top, the variable will be called "y_from_top"
#ifndef LL_LLVIEWERWINDOW_H
#define LL_LLVIEWERWINDOW_H
#include "v3dmath.h"
#include "v2math.h"
#include "llcursortypes.h"
#include "llwindowcallbacks.h"
#include "lltimer.h"
#include "llmousehandler.h"
#include "llnotifications.h"
#include "llhandle.h"
#include "llinitparam.h"
#include "lltrace.h"
#include "llsnapshotmodel.h"
#include <boost/function.hpp>
#include <boost/signals2.hpp>
#include <boost/scoped_ptr.hpp>
class LLView;
class LLViewerObject;
class LLUUID;
class LLProgressView;
class LLTool;
class LLVelocityBar;
class LLPanel;
class LLImageRaw;
class LLImageFormatted;
class LLHUDIcon;
class LLWindow;
class LLRootView;
class LLWindowListener;
class LLViewerWindowListener;
class LLVOPartGroup;
class LLPopupView;
class LLCubeMap;
class LLCubeMapArray;
#define PICK_HALF_WIDTH 5
#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
class LLPickInfo
{
public:
typedef enum
{
PICK_OBJECT,
PICK_FLORA,
PICK_LAND,
PICK_ICON,
PICK_PARCEL_WALL,
PICK_INVALID
} EPickType;
public:
LLPickInfo();
LLPickInfo(const LLCoordGL& mouse_pos,
MASK keyboard_mask,
bool pick_transparent,
bool pick_rigged,
bool pick_particle,
bool pick_reflection_probe,
bool pick_surface_info,
bool pick_unselectable,
void (*pick_callback)(const LLPickInfo& pick_info));
void fetchResults();
LLPointer<LLViewerObject> getObject() const;
LLUUID getObjectID() const { return mObjectID; }
bool isValid() const { return mPickType != PICK_INVALID; }
static bool isFlora(LLViewerObject* object);
public:
LLCoordGL mMousePt;
MASK mKeyMask;
void (*mPickCallback)(const LLPickInfo& pick_info);
EPickType mPickType;
LLCoordGL mPickPt;
LLVector3d mPosGlobal;
LLVector3 mObjectOffset;
LLUUID mObjectID;
LLUUID mParticleOwnerID;
LLUUID mParticleSourceID;
S32 mObjectFace;
S32 mGLTFNodeIndex = -1;
S32 mGLTFPrimitiveIndex = -1;
LLHUDIcon* mHUDIcon;
LLVector3 mIntersection;
LLVector2 mUVCoords;
LLVector2 mSTCoords;
LLCoordScreen mXYCoords;
LLVector3 mNormal;
LLVector4 mTangent;
LLVector3 mBinormal;
bool mPickTransparent;
bool mPickRigged;
bool mPickParticle;
bool mPickUnselectable;
bool mPickReflectionProbe = false;
void getSurfaceInfo();
private:
void updateXYCoords();
bool mWantSurfaceInfo; // do we populate mUVCoord, mNormal, mBinormal?
};
static const U32 MAX_SNAPSHOT_IMAGE_SIZE = 7680; // max snapshot image size 7680 * 7680 UHDTV2
class LLViewerWindow : public LLWindowCallbacks
{
public:
//
// CREATORS
//
struct Params : public LLInitParam::Block<Params>
{
Mandatory<std::string> title,
name;
Mandatory<S32> x,
y,
width,
height,
min_width,
min_height;
Optional<bool> fullscreen,
ignore_pixel_depth,
first_run;
Params();
};
LLViewerWindow(const Params& p);
virtual ~LLViewerWindow();
void shutdownViews();
void shutdownGL();
void initGLDefaults();
void initBase();
void adjustRectanglesForFirstUse(const LLRect& window);
void adjustControlRectanglesForFirstUse(const LLRect& window);
void initWorldUI();
void setUIVisibility(bool);
bool getUIVisibility();
void handlePieMenu(S32 x, S32 y, MASK mask);
void reshapeStatusBarContainer();
void resetStatusBarContainer(); // undo changes done by resetStatusBarContainer on initWorldUI()
bool handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down, bool &is_toolmgr_action);
//
// LLWindowCallback interface implementation
//
/*virtual*/ bool handleTranslatedKeyDown(KEY key, MASK mask, bool repeated);
/*virtual*/ bool handleTranslatedKeyUp(KEY key, MASK mask);
/*virtual*/ void handleScanKey(KEY key, bool key_down, bool key_up, bool key_level);
/*virtual*/ bool handleUnicodeChar(llwchar uni_char, MASK mask); // NOT going to handle extended
/*virtual*/ bool handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleCloseRequest(LLWindow *window);
/*virtual*/ void handleQuit(LLWindow *window);
/*virtual*/ bool handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ bool handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
/*virtual*/ bool handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
bool handleOtherMouse(LLWindow *window, LLCoordGL pos, MASK mask, S32 button, bool down);
/*virtual*/ LLWindowCallbacks::DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, LLWindowCallbacks::DragNDropAction action, std::string data);
void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ void handleMouseLeave(LLWindow *window);
/*virtual*/ void handleResize(LLWindow *window, S32 x, S32 y);
/*virtual*/ void handleFocus(LLWindow *window);
/*virtual*/ void handleFocusLost(LLWindow *window);
/*virtual*/ bool handleActivate(LLWindow *window, bool activated);
/*virtual*/ bool handleActivateApp(LLWindow *window, bool activating);
/*virtual*/ void handleMenuSelect(LLWindow *window, S32 menu_item);
/*virtual*/ bool handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
/*virtual*/ void handleScrollWheel(LLWindow *window, S32 clicks);
/*virtual*/ void handleScrollHWheel(LLWindow *window, S32 clicks);
/*virtual*/ bool handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask);
/*virtual*/ void handleWindowBlock(LLWindow *window);
/*virtual*/ void handleWindowUnblock(LLWindow *window);
/*virtual*/ void handleDataCopy(LLWindow *window, S32 data_type, void *data);
/*virtual*/ bool handleTimerEvent(LLWindow *window);
/*virtual*/ bool handleDeviceChange(LLWindow *window);
/*virtual*/ bool handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
/*virtual*/ bool handleWindowDidChangeScreen(LLWindow *window);
/*virtual*/ void handlePingWatchdog(LLWindow *window, const char * msg);
/*virtual*/ void handlePauseWatchdog(LLWindow *window);
/*virtual*/ void handleResumeWatchdog(LLWindow *window);
/*virtual*/ std::string translateString(const char* tag);
/*virtual*/ std::string translateString(const char* tag,
const std::map<std::string, std::string>& args);
// signal on update of WorldView rect
typedef boost::function<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_callback_t;
typedef boost::signals2::signal<void (LLRect old_world_rect, LLRect new_world_rect)> world_rect_signal_t;
world_rect_signal_t mOnWorldViewRectUpdated;
boost::signals2::connection setOnWorldViewRectUpdated(world_rect_callback_t cb) { return mOnWorldViewRectUpdated.connect(cb); }
//
// ACCESSORS
//
LLRootView* getRootView() const;
// 3D world area in scaled pixels (via UI scale), use for most UI computations
LLRect getWorldViewRectScaled() const;
S32 getWorldViewHeightScaled() const;
S32 getWorldViewWidthScaled() const;
// 3D world area, in raw unscaled pixels
LLRect getWorldViewRectRaw() const { return mWorldViewRectRaw; }
S32 getWorldViewHeightRaw() const;
S32 getWorldViewWidthRaw() const;
// Window in scaled pixels (via UI scale), use for most UI computations
LLRect getWindowRectScaled() const { return mWindowRectScaled; }
S32 getWindowHeightScaled() const;
S32 getWindowWidthScaled() const;
// Window in raw pixels as seen on screen.
LLRect getWindowRectRaw() const { return mWindowRectRaw; }
S32 getWindowHeightRaw() const;
S32 getWindowWidthRaw() const;
LLWindow* getWindow() const { return mWindow; }
void* getPlatformWindow() const;
void* getMediaWindow() const;
void focusClient() const;
LLCoordGL getLastMouse() const { return mLastMousePoint; }
S32 getLastMouseX() const { return mLastMousePoint.mX; }
S32 getLastMouseY() const { return mLastMousePoint.mY; }
LLCoordGL getCurrentMouse() const { return mCurrentMousePoint; }
S32 getCurrentMouseX() const { return mCurrentMousePoint.mX; }
S32 getCurrentMouseY() const { return mCurrentMousePoint.mY; }
S32 getCurrentMouseDX() const { return mCurrentMouseDelta.mX; }
S32 getCurrentMouseDY() const { return mCurrentMouseDelta.mY; }
LLCoordGL getCurrentMouseDelta() const { return mCurrentMouseDelta; }
static LLTrace::SampleStatHandle<>* getMouseVelocityStat() { return &sMouseVelocityStat; }
bool getLeftMouseDown() const { return mLeftMouseDown; }
bool getMiddleMouseDown() const { return mMiddleMouseDown; }
bool getRightMouseDown() const { return mRightMouseDown; }
const LLPickInfo& getLastPick() const { return mLastPick; }
void setup2DViewport(S32 x_offset = 0, S32 y_offset = 0);
void setup3DViewport(S32 x_offset = 0, S32 y_offset = 0);
void setup3DRender();
void setup2DRender();
LLVector3 mouseDirectionGlobal(const S32 x, const S32 y) const;
LLVector3 mouseDirectionCamera(const S32 x, const S32 y) const;
LLVector3 mousePointHUD(const S32 x, const S32 y) const;
// Is window of our application frontmost?
bool getActive() const { return mActive; }
const std::string& getInitAlert() { return mInitAlert; }
//
// MANIPULATORS
//
void saveLastMouse(const LLCoordGL &point);
void setCursor( ECursorType c );
void showCursor();
void hideCursor();
bool getCursorHidden() { return mCursorHidden; }
void moveCursorToCenter(); // move to center of window
void initTextures(S32 location_id);
void setShowProgress(const bool show);
bool getShowProgress() const;
void setProgressString(const std::string& string);
void setProgressPercent(const F32 percent);
void setProgressMessage(const std::string& msg);
void setProgressCancelButtonVisible( bool b, const std::string& label = LLStringUtil::null );
LLProgressView *getProgressView() const;
void revealIntroPanel();
void setStartupComplete();
void updateObjectUnderCursor();
void updateUI(); // Once per frame, update UI based on mouse position, calls following update* functions
void updateLayout();
void updateMouseDelta();
void updateKeyboardFocus();
void updateWorldViewRect(bool use_full_window=false);
LLView* getToolBarHolder() { return mToolBarHolder.get(); }
LLView* getHintHolder() { return mHintHolder.get(); }
LLView* getLoginPanelHolder() { return mLoginPanelHolder.get(); }
bool handleKey(KEY key, MASK mask);
bool handleKeyUp(KEY key, MASK mask);
void handleScrollWheel (S32 clicks);
void handleScrollHWheel (S32 clicks);
// add and remove views from "popup" layer
void addPopup(LLView* popup);
void removePopup(LLView* popup);
void clearPopups();
// Hide normal UI when a logon fails, re-show everything when logon is attempted again
void setNormalControlsVisible( bool visible );
void setMenuBackgroundColor(bool god_mode = false, bool dev_grid = false);
void reshape(S32 width, S32 height);
void sendShapeToSim();
void draw();
void updateDebugText();
void drawDebugText();
static void loadUserImage(void **cb_data, const LLUUID &uuid);
static void movieSize(S32 new_width, S32 new_height);
// snapshot functionality.
// perhaps some of this should move to llfloatershapshot? -MG
bool saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, bool show_ui = true, bool show_hud = true, bool do_rebuild = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP);
bool rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, bool keep_window_aspect = true, bool is_texture = false,
bool show_ui = true, bool show_hud = true, bool do_rebuild = false, bool no_post = false, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE);
bool simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
// take a cubemap snapshot
// origin - vantage point to take the snapshot from
// cubearray - cubemap array for storing the results
// index - cube index in the array to use (cube index, not face-layer)
// face - which cube face to update
// near_clip - near clip setting to use
bool cubeSnapshot(const LLVector3 &origin, LLCubeMapArray *cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars,
bool customCullingPlane = false, LLPlane cullingPlane = LLPlane(LLVector3(0, 0, 0), LLVector3(0, 0, 1)));
// special implementation of simpleSnapshot for reflection maps
bool reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
bool thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, bool show_ui, bool show_hud, bool do_rebuild, bool no_post, LLSnapshotModel::ESnapshotLayerType type);
bool isSnapshotLocSet() const;
void resetSnapshotLoc() const;
typedef boost::signals2::signal<void(void)> snapshot_saved_signal_t;
void saveImageNumbered(LLImageFormatted *image, bool force_picker, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void onDirectorySelected(const std::vector<std::string>& filenames, LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void saveImageLocal(LLImageFormatted *image, const snapshot_saved_signal_t::slot_type& success_cb, const snapshot_saved_signal_t::slot_type& failure_cb);
void onSelectionFailure(const snapshot_saved_signal_t::slot_type& failure_cb);
// Reset the directory where snapshots are saved.
// Client will open directory picker on next snapshot save.
void resetSnapshotLoc();
void playSnapshotAnimAndSound();
// draws selection boxes around selected objects, must call displayObjects first
void renderSelections( bool for_gl_pick, bool pick_parcel_walls, bool for_hud );
void performPick();
void returnEmptyPicks();
void pickAsync( S32 x,
S32 y_from_bot,
MASK mask,
void (*callback)(const LLPickInfo& pick_info),
bool pick_transparent = false,
bool pick_rigged = false,
bool pick_unselectable = false,
bool pick_reflection_probes = false);
LLPickInfo pickImmediate(S32 x, S32 y, bool pick_transparent, bool pick_rigged = false, bool pick_particle = false, bool pick_unselectable = true, bool pick_reflection_probe = false);
LLHUDIcon* cursorIntersectIcon(S32 mouse_x, S32 mouse_y, F32 depth,
LLVector4a* intersection);
LLViewerObject* cursorIntersect(S32 mouse_x = -1, S32 mouse_y = -1, F32 depth = 512.f,
LLViewerObject *this_object = NULL,
S32 this_face = -1,
bool pick_transparent = false,
bool pick_rigged = false,
bool pick_unselectable = true,
bool pick_reflection_probe = true,
S32* face_hit = NULL,
S32* gltf_node_hit = nullptr,
S32* gltf_primitive_hit = nullptr,
LLVector4a *intersection = NULL,
LLVector2 *uv = NULL,
LLVector4a *normal = NULL,
LLVector4a *tangent = NULL,
LLVector4a* start = NULL,
LLVector4a* end = NULL);
// Returns a pointer to the last object hit
//LLViewerObject *getObject();
//LLViewerObject *lastNonFloraObjectHit();
//const LLVector3d& getObjectOffset();
//const LLVector3d& lastNonFloraObjectHitOffset();
// mousePointOnLand() returns true if found point
bool mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d *land_pos_global, bool ignore_distance = false);
bool mousePointOnPlaneGlobal(LLVector3d& point, const S32 x, const S32 y, const LLVector3d &plane_point, const LLVector3 &plane_normal);
LLVector3d clickPointInWorldGlobal(const S32 x, const S32 y_from_bot, LLViewerObject* clicked_object) const;
bool clickPointOnSurfaceGlobal(const S32 x, const S32 y, LLViewerObject *objectp, LLVector3d &point_global) const;
// Prints window implementation details
void dumpState();
// handle shutting down GL and bringing it back up
void requestResolutionUpdate();
void checkSettings();
void restartDisplay(bool show_progress_bar);
bool changeDisplaySettings(LLCoordScreen size, bool enable_vsync, bool show_progress_bar);
bool getIgnoreDestroyWindow() { return mIgnoreActivate; }
F32 getWorldViewAspectRatio() const;
const LLVector2& getDisplayScale() const { return mDisplayScale; }
void calcDisplayScale();
static LLRect calcScaledRect(const LLRect & rect, const LLVector2& display_scale);
static std::string getLastSnapshotDir();
private:
bool shouldShowToolTipFor(LLMouseHandler *mh);
void switchToolByMask(MASK mask);
void destroyWindow();
void drawMouselookInstructions();
void stopGL(bool save_state = true);
void restoreGL(const std::string& progress_message = LLStringUtil::null);
void initFonts(F32 zoom_factor = 1.f);
void schedulePick(LLPickInfo& pick_info);
S32 getChatConsoleBottomPad(); // Vertical padding for child console rect, varied by bottom clutter
LLRect getChatConsoleRect(); // Get optimal cosole rect.
private:
LLWindow* mWindow; // graphical window object
bool mActive;
bool mUIVisible;
LLNotificationChannelPtr mSystemChannel;
LLNotificationChannelPtr mCommunicationChannel;
LLNotificationChannelPtr mAlertsChannel;
LLNotificationChannelPtr mModalAlertsChannel;
LLRect mWindowRectRaw; // whole window, including UI
LLRect mWindowRectScaled; // whole window, scaled by UI size
LLRect mWorldViewRectRaw; // area of screen for 3D world
LLRect mWorldViewRectScaled; // area of screen for 3D world scaled by UI size
LLRootView* mRootView; // a view of size mWindowRectRaw, containing all child views
LLVector2 mDisplayScale;
LLCoordGL mCurrentMousePoint; // last mouse position in GL coords
LLCoordGL mLastMousePoint; // Mouse point at last frame.
LLCoordGL mCurrentMouseDelta; //amount mouse moved this frame
bool mLeftMouseDown;
bool mMiddleMouseDown;
bool mRightMouseDown;
LLProgressView *mProgressView;
LLFrameTimer mToolTipFadeTimer;
LLPanel* mToolTip;
std::string mLastToolTipMessage;
LLRect mToolTipStickyRect; // Once a tool tip is shown, it will stay visible until the mouse leaves this rect.
bool mMouseInWindow; // True if the mouse is over our window or if we have captured the mouse.
bool mFocusCycleMode;
bool mAllowMouseDragging;
LLFrameTimer mMouseDownTimer;
typedef std::set<LLHandle<LLView> > view_handle_set_t;
view_handle_set_t mMouseHoverViews;
// Variables used for tool override switching based on modifier keys. JC
MASK mLastMask; // used to detect changes in modifier mask
LLTool* mToolStored; // the tool we're overriding
bool mHideCursorPermanent; // true during drags, mouselook
bool mCursorHidden;
LLPickInfo mLastPick;
std::vector<LLPickInfo> mPicks;
LLRect mPickScreenRegion; // area of frame buffer for rendering pick frames (generally follows mouse to avoid going offscreen)
LLTimer mPickTimer; // timer for scheduling n picks per second
std::string mOverlayTitle; // Used for special titles such as "Second Life - Special E3 2003 Beta"
bool mIgnoreActivate;
std::string mInitAlert; // Window / GL initialization requires an alert
LLHandle<LLView> mWorldViewPlaceholder; // widget that spans the portion of screen dedicated to rendering the 3d world
LLHandle<LLView> mToolBarHolder; // container for toolbars
LLHandle<LLView> mHintHolder; // container for hints
LLHandle<LLView> mLoginPanelHolder; // container for login panel
LLPopupView* mPopupView; // container for transient popups
class LLDebugText* mDebugText; // Internal class for debug text
bool mResDirty;
bool mStatesDirty;
U32 mCurrResolutionIndex;
std::unique_ptr<LLWindowListener> mWindowListener;
std::unique_ptr<LLViewerWindowListener> mViewerWindowListener;
// Object temporarily hovered over while dragging
LLPointer<LLViewerObject> mDragHoveredObject;
static LLTrace::SampleStatHandle<> sMouseVelocityStat;
};
//
// Globals
//
extern LLViewerWindow* gViewerWindow;
extern LLFrameTimer gAwayTimer; // tracks time before setting the avatar away state to true
extern LLFrameTimer gAwayTriggerTimer; // how long the avatar has been away
extern LLViewerObject* gDebugRaycastObject;
extern LLVector4a gDebugRaycastIntersection;
extern LLVOPartGroup* gDebugRaycastParticle;
extern LLVector4a gDebugRaycastParticleIntersection;
extern LLVector2 gDebugRaycastTexCoord;
extern LLVector4a gDebugRaycastNormal;
extern LLVector4a gDebugRaycastTangent;
extern S32 gDebugRaycastFaceHit;
extern LLVector4a gDebugRaycastStart;
extern LLVector4a gDebugRaycastEnd;
extern bool gDisplayCameraPos;
extern bool gDisplayWindInfo;
extern bool gDisplayFOV;
extern bool gDisplayBadge;
#endif
|