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/**
 * @file llviewerwearable.h
 * @brief LLViewerWearable class header file
 *
 * $LicenseInfo:firstyear=2012&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_VIEWER_WEARABLE_H
#define LL_VIEWER_WEARABLE_H

#include "llwearable.h"
#include "llavatarappearancedefines.h"
#include "llextendedstatus.h"

class LLVOAvatar;

class LLViewerWearable : public LLWearable
{
    friend class LLWearableList;

    //--------------------------------------------------------------------
    // Constructors and destructors
    //--------------------------------------------------------------------
private:
    // Private constructors used by LLViewerWearableList
    LLViewerWearable(const LLTransactionID& transactionID);
    LLViewerWearable(const LLAssetID& assetID);
public:
    virtual ~LLViewerWearable();

    //--------------------------------------------------------------------
    // Accessors
    //--------------------------------------------------------------------
public:
    const LLUUID&               getItemID() const { return mItemID; }
    const LLAssetID&            getAssetID() const { return mAssetID; }
    const LLTransactionID&      getTransactionID() const { return mTransactionID; }
    void                        setItemID(const LLUUID& item_id);

public:

    bool                isDirty() const;
    bool                isOldVersion() const;

    /*virtual*/ void    writeToAvatar(LLAvatarAppearance *avatarp);
    void                removeFromAvatar()  { LLViewerWearable::removeFromAvatar( mType); }
    static void         removeFromAvatar( LLWearableType::EType type);

    /*virtual*/ EImportResult   importStream( std::istream& input_stream, LLAvatarAppearance* avatarp );

    void                setParamsToDefaults();
    void                setTexturesToDefaults();
    void                setVolatile(bool is_volatile) { mVolatile = is_volatile; } // true when doing preview renders, some updates will be suppressed.
    bool                getVolatile() { return mVolatile; }

    /*virtual*/ LLUUID  getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const;


    void                saveNewAsset() const;
    static void         onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status );

    void                copyDataFrom(const LLViewerWearable* src);

    friend std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w);

    /*virtual*/ void    revertValues();
    /*virtual*/ void    saveValues();

    void                revertValuesWithoutUpdate();

    // Something happened that requires the wearable's label to be updated (e.g. worn/unworn).
    /*virtual*/void     setUpdated() const;

    // the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem,
    // not the wearable asset itself.
    void                refreshName();

protected:
    LLAssetID           mAssetID;
    LLTransactionID     mTransactionID;

    bool                mVolatile; // True when rendering preview images. Can suppress some updates.

    LLUUID              mItemID;  // ID of the inventory item in the agent's inventory
};


#endif  // LL_VIEWER_WEARABLE_H