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path: root/indra/newview/llviewerwearable.cpp
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/**
 * @file llviewerwearable.cpp
 * @brief LLViewerWearable class implementation
 *
 * $LicenseInfo:firstyear=2012&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llagent.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llfloatersidepanelcontainer.h"
#include "lllocaltextureobject.h"
#include "llnotificationsutil.h"
#include "llsidepanelappearance.h"
#include "lltextureentry.h"
#include "llviewertexlayer.h"
#include "llvoavatarself.h"
#include "llavatarappearancedefines.h"
#include "llviewerwearable.h"
#include "llviewercontrol.h"
#include "llviewerregion.h"

using namespace LLAvatarAppearanceDefines;

// support class - remove for 2.1 (hackity hack hack)
class LLOverrideBakedTextureUpdate
{
public:
    LLOverrideBakedTextureUpdate(bool temp_state)
    {
        U32 num_bakes = (U32) LLAvatarAppearanceDefines::BAKED_NUM_INDICES;
        for( U32 index = 0; index < num_bakes; ++index )
        {
            composite_enabled[index] = gAgentAvatarp->isCompositeUpdateEnabled(index);
        }
        gAgentAvatarp->setCompositeUpdatesEnabled(temp_state);
    }

    ~LLOverrideBakedTextureUpdate()
    {
        U32 num_bakes = (U32)LLAvatarAppearanceDefines::BAKED_NUM_INDICES;
        for( U32 index = 0; index < num_bakes; ++index )
        {
            gAgentAvatarp->setCompositeUpdatesEnabled(index, composite_enabled[index]);
        }
    }
private:
    bool composite_enabled[LLAvatarAppearanceDefines::BAKED_NUM_INDICES];
};

// Private local functions
static std::string asset_id_to_filename(const LLUUID &asset_id, const ELLPath dir_spec);

LLViewerWearable::LLViewerWearable(const LLTransactionID& transaction_id) :
    LLWearable(),
    mVolatile(false)
{
    mTransactionID = transaction_id;
    mAssetID = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
}

LLViewerWearable::LLViewerWearable(const LLAssetID& asset_id) :
    LLWearable(),
    mVolatile(false)
{
    mAssetID = asset_id;
    mTransactionID.setNull();
}

// virtual
LLViewerWearable::~LLViewerWearable()
{
}

// virtual
LLWearable::EImportResult LLViewerWearable::importStream( std::istream& input_stream, LLAvatarAppearance* avatarp )
{
    // suppress texlayerset updates while wearables are being imported. Layersets will be updated
    // when the wearables are "worn", not loaded. Note state will be restored when this object is destroyed.
    LLOverrideBakedTextureUpdate stop_bakes(false);

    LLWearable::EImportResult result = LLWearable::importStream(input_stream, avatarp);
    if (LLWearable::FAILURE == result) return result;
    if (LLWearable::BAD_HEADER == result)
    {
        // Shouldn't really log the asset id for security reasons, but
        // we need it in this case.
        LL_WARNS() << "Bad Wearable asset header: " << mAssetID << LL_ENDL;
        return result;
    }

    LLStringUtil::truncate(mName, DB_INV_ITEM_NAME_STR_LEN );
    LLStringUtil::truncate(mDescription, DB_INV_ITEM_DESC_STR_LEN );

    te_map_t::const_iterator iter = mTEMap.begin();
    te_map_t::const_iterator end = mTEMap.end();
    for (; iter != end; ++iter)
    {
        S32 te = iter->first;
        LLLocalTextureObject* lto = iter->second;
        LLUUID textureid = LLUUID::null;
        if (lto)
        {
            textureid = lto->getID();
        }

        LLViewerFetchedTexture* image = LLViewerTextureManager::getFetchedTexture( textureid );
        if(gSavedSettings.getBOOL("DebugAvatarLocalTexLoadedTime"))
        {
            image->setLoadedCallback(LLVOAvatarSelf::debugOnTimingLocalTexLoaded,0,true,false, new LLVOAvatarSelf::LLAvatarTexData(textureid, (LLAvatarAppearanceDefines::ETextureIndex)te), NULL);
        }
    }

    return result;
}


// Avatar parameter and texture definitions can change over time.
// This function returns true if parameters or textures have been added or removed
// since this wearable was created.
bool LLViewerWearable::isOldVersion() const
{
    if (!isAgentAvatarValid()) return false;

    if( LLWearable::sCurrentDefinitionVersion < mDefinitionVersion )
    {
        LL_WARNS() << "Wearable asset has newer version (" << mDefinitionVersion << ") than XML (" << LLWearable::sCurrentDefinitionVersion << ")" << LL_ENDL;
        llassert(0);
    }

    if( LLWearable::sCurrentDefinitionVersion != mDefinitionVersion )
    {
        return true;
    }

    S32 param_count = 0;
    for( LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
        param;
        param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
    {
        if( (param->getWearableType() == mType) && (param->isTweakable() ) )
        {
            param_count++;
            if( !is_in_map(mVisualParamIndexMap, param->getID() ) )
            {
                return true;
            }
        }
    }
    if( param_count != mVisualParamIndexMap.size() )
    {
        return true;
    }


    S32 te_count = 0;
    for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
    {
        if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex) te) == mType)
        {
            te_count++;
            if( !is_in_map(mTEMap, te ) )
            {
                return true;
            }
        }
    }
    if( te_count != mTEMap.size() )
    {
        return true;
    }

    return false;
}

// Avatar parameter and texture definitions can change over time.
// * If parameters or textures have been REMOVED since the wearable was created,
// they're just ignored, so we consider the wearable clean even though isOldVersion()
// will return true.
// * If parameters or textures have been ADDED since the wearable was created,
// they are taken to have default values, so we consider the wearable clean
// only if those values are the same as the defaults.
bool LLViewerWearable::isDirty() const
{
    if (!isAgentAvatarValid()) return false;

    for( LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
        param;
        param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
    {
        if( (param->getWearableType() == mType)
            && (param->isTweakable() )
            && !param->getCrossWearable())
        {
            F32 current_weight = getVisualParamWeight(param->getID());
            current_weight = llclamp( current_weight, param->getMinWeight(), param->getMaxWeight() );
            F32 saved_weight = get_if_there(mSavedVisualParamMap, param->getID(), param->getDefaultWeight());
            saved_weight = llclamp( saved_weight, param->getMinWeight(), param->getMaxWeight() );

            U8 a = F32_to_U8( saved_weight, param->getMinWeight(), param->getMaxWeight() );
            U8 b = F32_to_U8( current_weight, param->getMinWeight(), param->getMaxWeight() );
            if( a != b  )
            {
                return true;
            }
        }
    }

    for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
    {
        if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex) te) == mType)
        {
            te_map_t::const_iterator current_iter = mTEMap.find(te);
            if(current_iter != mTEMap.end())
            {
                const LLUUID& current_image_id = current_iter->second->getID();
                te_map_t::const_iterator saved_iter = mSavedTEMap.find(te);
                if(saved_iter != mSavedTEMap.end())
                {
                    const LLUUID& saved_image_id = saved_iter->second->getID();
                    if (saved_image_id != current_image_id)
                    {
                        // saved vs current images are different, wearable is dirty
                        return true;
                    }
                }
                else
                {
                    // image found in current image list but not saved image list
                    return true;
                }
            }
        }
    }

    return false;
}


void LLViewerWearable::setParamsToDefaults()
{
    if (!isAgentAvatarValid()) return;

    for( LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam() )
    {
        if( (((LLViewerVisualParam*)param)->getWearableType() == mType ) && (param->isTweakable() ) )
        {
            setVisualParamWeight(param->getID(),param->getDefaultWeight());
        }
    }
}

void LLViewerWearable::setTexturesToDefaults()
{
    for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
    {
        if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex) te) == mType)
        {
            LLUUID id = getDefaultTextureImageID((ETextureIndex) te);
            LLViewerFetchedTexture * image = LLViewerTextureManager::getFetchedTexture( id );
            if( mTEMap.find(te) == mTEMap.end() )
            {
                mTEMap[te] = new LLLocalTextureObject(image, id);
                createLayers(te, gAgentAvatarp);
            }
            else
            {
                // Local Texture Object already created, just set image and UUID
                LLLocalTextureObject *lto = mTEMap[te];
                lto->setID(id);
                lto->setImage(image);
            }
        }
    }
}


// virtual
LLUUID LLViewerWearable::getDefaultTextureImageID(ETextureIndex index) const
{
    const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = LLAvatarAppearance::getDictionary()->getTexture(index);
    const std::string &default_image_name = texture_dict ? texture_dict->mDefaultImageName : "";
    if (default_image_name == "")
    {
        return IMG_DEFAULT_AVATAR;
    }
    else
    {
        return LLUUID(gSavedSettings.getString(default_image_name));
    }
}


// Updates the user's avatar's appearance
//virtual
void LLViewerWearable::writeToAvatar(LLAvatarAppearance *avatarp)
{
    LLVOAvatarSelf* viewer_avatar = dynamic_cast<LLVOAvatarSelf*>(avatarp);

    if (!avatarp || !viewer_avatar) return;

    if (!viewer_avatar->isValid()) return;

    ESex old_sex = avatarp->getSex();

    LLWearable::writeToAvatar(avatarp);


    // Pull texture entries
    for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
    {
        if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex) te) == mType)
        {
            te_map_t::const_iterator iter = mTEMap.find(te);
            LLUUID image_id;
            if(iter != mTEMap.end())
            {
                image_id = iter->second->getID();
            }
            else
            {
                image_id = getDefaultTextureImageID((ETextureIndex) te);
            }
            LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE );
            // MULTI-WEARABLE: assume index 0 will be used when writing to avatar. TODO: eliminate the need for this.
            viewer_avatar->setLocalTextureTE(te, image, 0);
        }
    }

    ESex new_sex = avatarp->getSex();
    if( old_sex != new_sex )
    {
        viewer_avatar->updateSexDependentLayerSets();
    }
}


// Updates the user's avatar's appearance, replacing this wearables' parameters and textures with default values.
// static
void LLViewerWearable::removeFromAvatar( LLWearableType::EType type)
{
    if (!isAgentAvatarValid()) return;

    // You can't just remove body parts.
    if( (type == LLWearableType::WT_SHAPE) ||
        (type == LLWearableType::WT_SKIN) ||
        (type == LLWearableType::WT_HAIR) ||
        (type == LLWearableType::WT_EYES) )
    {
        return;
    }

    // Pull params
    for( LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam() )
    {
        if( (((LLViewerVisualParam*)param)->getWearableType() == type) && (param->isTweakable() ) )
        {
            S32 param_id = param->getID();
            gAgentAvatarp->setVisualParamWeight( param_id, param->getDefaultWeight());
        }
    }

    if(gAgentCamera.cameraCustomizeAvatar())
    {
        LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "edit_outfit"));
    }

    gAgentAvatarp->updateVisualParams();
    gAgentAvatarp->wearableUpdated(type);
}

// Does not copy mAssetID.
// Definition version is current: removes obsolete enties and creates default values for new ones.
void LLViewerWearable::copyDataFrom(const LLViewerWearable* src)
{
    if (!isAgentAvatarValid()) return;

    mDefinitionVersion = LLWearable::sCurrentDefinitionVersion;

    mName = src->mName;
    mDescription = src->mDescription;
    mPermissions = src->mPermissions;
    mSaleInfo = src->mSaleInfo;

    setType(src->mType, gAgentAvatarp);

    mSavedVisualParamMap.clear();
    // Deep copy of mVisualParamMap (copies only those params that are current, filling in defaults where needed)
    for (LLViewerVisualParam* param = (LLViewerVisualParam*) gAgentAvatarp->getFirstVisualParam();
        param;
        param = (LLViewerVisualParam*) gAgentAvatarp->getNextVisualParam() )
    {
        if( (param->getWearableType() == mType) )
        {
            S32 id = param->getID();
            F32 weight = src->getVisualParamWeight(id);
            mSavedVisualParamMap[id] = weight;
        }
    }

    destroyTextures();
    // Deep copy of mTEMap (copies only those tes that are current, filling in defaults where needed)
    for (S32 te = 0; te < TEX_NUM_INDICES; te++)
    {
        if (LLAvatarAppearance::getDictionary()->getTEWearableType((ETextureIndex) te) == mType)
        {
            te_map_t::const_iterator iter = src->mTEMap.find(te);
            LLUUID image_id;
            LLViewerFetchedTexture *image = NULL;
            if(iter != src->mTEMap.end())
            {
                image = dynamic_cast<LLViewerFetchedTexture*> (src->getLocalTextureObject(te)->getImage());
                image_id = src->getLocalTextureObject(te)->getID();
                mTEMap[te] = new LLLocalTextureObject(image, image_id);
                mSavedTEMap[te] = new LLLocalTextureObject(image, image_id);
                mTEMap[te]->setBakedReady(src->getLocalTextureObject(te)->getBakedReady());
                mTEMap[te]->setDiscard(src->getLocalTextureObject(te)->getDiscard());
            }
            else
            {
                image_id = getDefaultTextureImageID((ETextureIndex) te);
                image = LLViewerTextureManager::getFetchedTexture( image_id );
                mTEMap[te] = new LLLocalTextureObject(image, image_id);
                mSavedTEMap[te] = new LLLocalTextureObject(image, image_id);
            }
            createLayers(te, gAgentAvatarp);
        }
    }

    // Probably reduntant, but ensure that the newly created wearable is not dirty by setting current value of params in new wearable
    // to be the same as the saved values (which were loaded from src at param->cloneParam(this))
    revertValuesWithoutUpdate();
}

void LLViewerWearable::setItemID(const LLUUID& item_id)
{
    mItemID = item_id;
}

void LLViewerWearable::revertValues()
{
    LLWearable::revertValues();

    LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(LLFloaterSidePanelContainer::findPanel("appearance"));
    if( panel )
    {
        panel->updateScrollingPanelList();
    }
}

void LLViewerWearable::revertValuesWithoutUpdate()
{
    LLWearable::revertValues();
}

void LLViewerWearable::saveValues()
{
    LLWearable::saveValues();

    LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(LLFloaterSidePanelContainer::findPanel("appearance"));
    if( panel )
    {
        panel->updateScrollingPanelList();
    }
}

// virtual
void LLViewerWearable::setUpdated() const
{
    gInventory.addChangedMask(LLInventoryObserver::LABEL, getItemID());
}

void LLViewerWearable::refreshName()
{
    LLUUID item_id = getItemID();
    LLInventoryItem* item = gInventory.getItem(item_id);
    if( item )
    {
        mName = item->getName();
    }
}

struct LLWearableSaveData
{
    LLWearableType::EType mType;
};

void LLViewerWearable::saveNewAsset() const
{
//  LL_INFOS() << "LLViewerWearable::saveNewAsset() type: " << getTypeName() << LL_ENDL;
    //LL_INFOS() << *this << LL_ENDL;

    const std::string filename = asset_id_to_filename(mAssetID, LL_PATH_CACHE);
    if(! exportFile(filename))
    {
        std::string buffer = llformat("Unable to save '%s' to wearable file.", mName.c_str());
        LL_WARNS() << buffer << LL_ENDL;

        LLSD args;
        args["NAME"] = mName;
        LLNotificationsUtil::add("CannotSaveWearableOutOfSpace", args);
        return;
    }

    if (gSavedSettings.getBOOL("LogWearableAssetSave"))
    {
        const std::string log_filename = asset_id_to_filename(mAssetID, LL_PATH_LOGS);
        exportFile(log_filename);
    }

    // save it out to database
    if( gAssetStorage )
    {
         /*
        std::string url = gAgent.getRegion()->getCapability("NewAgentInventory");
        if (!url.empty())
        {
            LL_INFOS() << "Update Agent Inventory via capability" << LL_ENDL;
            LLSD body;
            body["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::assetToFolderType(getAssetType()));
            body["asset_type"] = LLAssetType::lookup(getAssetType());
            body["inventory_type"] = LLInventoryType::lookup(LLInventoryType::IT_WEARABLE);
            body["name"] = getName();
            body["description"] = getDescription();
            LLHTTPClient::post(url, body, new LLNewAgentInventoryResponder(body, filename));
        }
        else
        {
        }
         */
         LLWearableSaveData* data = new LLWearableSaveData;
         data->mType = mType;
         gAssetStorage->storeAssetData(filename, mTransactionID, getAssetType(),
                                     &LLViewerWearable::onSaveNewAssetComplete,
                                     (void*)data);
    }
}

// static
void LLViewerWearable::onSaveNewAssetComplete(const LLUUID& new_asset_id, void* userdata, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
    LLWearableSaveData* data = (LLWearableSaveData*)userdata;
    const std::string& type_name = LLWearableType::getInstance()->getTypeName(data->mType);
    if(0 == status)
    {
        // Success
        LL_INFOS() << "Saved wearable " << type_name << LL_ENDL;
    }
    else
    {
        std::string buffer = llformat("Unable to save %s to central asset store.", type_name.c_str());
        LL_WARNS() << buffer << " Status: " << status << LL_ENDL;
        LLSD args;
        args["NAME"] = type_name;
        LLNotificationsUtil::add("CannotSaveToAssetStore", args);
    }

    // Delete temp file
    const std::string src_filename = asset_id_to_filename(new_asset_id, LL_PATH_CACHE);
    LLFile::remove(src_filename);

    // delete the context data
    delete data;

}

std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w)
{
    s << "wearable " << LLWearableType::getInstance()->getTypeName(w.mType) << "\n";
    s << "    Name: " << w.mName << "\n";
    s << "    Desc: " << w.mDescription << "\n";
    //w.mPermissions
    //w.mSaleInfo

    s << "    Params:" << "\n";
    for (LLWearable::visual_param_index_map_t::const_iterator iter = w.mVisualParamIndexMap.begin();
         iter != w.mVisualParamIndexMap.end(); ++iter)
    {
        S32 param_id = iter->first;
        LLVisualParam *wearable_param = iter->second;
        F32 param_weight = wearable_param->getWeight();
        s << "        " << param_id << " " << param_weight << "\n";
    }

    s << "    Textures:" << "\n";
    for (LLViewerWearable::te_map_t::const_iterator iter = w.mTEMap.begin();
         iter != w.mTEMap.end(); ++iter)
    {
        S32 te = iter->first;
        const LLUUID& image_id = iter->second->getID();
        s << "        " << te << " " << image_id << "\n";
    }
    return s;
}

std::string asset_id_to_filename(const LLUUID &asset_id, const ELLPath dir_spec)
{
    std::string asset_id_string;
    asset_id.toString(asset_id_string);
    std::string filename = gDirUtilp->getExpandedFilename(dir_spec,asset_id_string) + ".wbl";
    return filename;
}