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/**
* @file llviewertexturelist.h
* @brief Object for managing the list of images within a region
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERTEXTURELIST_H
#define LL_LLVIEWERTEXTURELIST_H
#include "lluuid.h"
//#include "message.h"
#include "llgl.h"
#include "llstat.h"
#include "llviewertexture.h"
#include "llui.h"
#include <list>
#include <set>
const U32 LL_IMAGE_REZ_LOSSLESS_CUTOFF = 128;
const BOOL MIPMAP_YES = TRUE;
const BOOL MIPMAP_NO = FALSE;
const BOOL GL_TEXTURE_YES = TRUE;
const BOOL GL_TEXTURE_NO = FALSE;
const BOOL IMMEDIATE_YES = TRUE;
const BOOL IMMEDIATE_NO = FALSE;
class LLImageJ2C;
class LLMessageSystem;
class LLTextureView;
typedef void (*LLImageCallback)(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* src_aux,
S32 discard_level,
BOOL final,
void* userdata);
class LLViewerTextureList
{
LOG_CLASS(LLViewerTextureList);
friend class LLTextureView;
friend class LLViewerTextureManager;
public:
static BOOL createUploadFile(const std::string& filename, const std::string& out_filename, const U8 codec);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image);
static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
static S32 calcMaxTextureRAM();
static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
static void receiveImagePacket(LLMessageSystem *msg, void **user_data);
public:
LLViewerTextureList();
~LLViewerTextureList();
void init();
void shutdown();
void dump();
void destroyGL(BOOL save_state = TRUE);
void restoreGL();
LLViewerFetchedTexture *findImage(const LLUUID &image_id);
void dirtyImage(LLViewerFetchedTexture *image);
// Using image stats, determine what images are necessary, and perform image updates.
void updateImages(F32 max_time);
void forceImmediateUpdate(LLViewerFetchedTexture* imagep) ;
// Decode and create textures for all images currently in list.
void decodeAllImages(F32 max_decode_time);
void handleIRCallback(void **data, const S32 number);
void setUpdateStats(BOOL b) { mUpdateStats = b; }
S32 getMaxResidentTexMem() const { return mMaxResidentTexMemInMegaBytes; }
S32 getMaxTotalTextureMem() const { return mMaxTotalTextureMemInMegaBytes;}
S32 getNumImages() { return mImageList.size(); }
void updateMaxResidentTexMem(S32 mem);
void doPreloadImages();
void doPrefetchImages();
static S32 getMinVideoRamSetting();
static S32 getMaxVideoRamSetting(bool get_recommended = false);
private:
void updateImagesDecodePriorities();
F32 updateImagesCreateTextures(F32 max_time);
F32 updateImagesFetchTextures(F32 max_time);
void updateImagesUpdateStats();
void addImage(LLViewerFetchedTexture *image);
void deleteImage(LLViewerFetchedTexture *image);
void addImageToList(LLViewerFetchedTexture *image);
void removeImageFromList(LLViewerFetchedTexture *image);
LLViewerFetchedTexture * getImage(const LLUUID &image_id,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
LLViewerFetchedTexture * getImageFromFile(const std::string& filename,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
LLViewerFetchedTexture* createImage(const LLUUID &image_id,
BOOL usemipmap = TRUE,
BOOL level_immediate = FALSE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
// Request image from a specific host, used for baked avatar textures.
// Implemented in header in case someone changes default params above. JC
LLViewerFetchedTexture* getImageFromHost(const LLUUID& image_id, LLHost host)
{ return getImage(image_id, TRUE, FALSE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); }
public:
typedef std::set<LLPointer<LLViewerFetchedTexture> > image_list_t;
image_list_t mLoadingStreamList;
image_list_t mCreateTextureList;
image_list_t mCallbackList;
// Note: just raw pointers because they are never referenced, just compared against
std::set<LLViewerFetchedTexture*> mDirtyTextureList;
BOOL mForceResetTextureStats;
private:
typedef std::map< LLUUID, LLPointer<LLViewerFetchedTexture> > uuid_map_t;
uuid_map_t mUUIDMap;
LLUUID mLastUpdateUUID;
LLUUID mLastFetchUUID;
typedef std::set<LLPointer<LLViewerFetchedTexture>, LLViewerFetchedTexture::Compare> image_priority_list_t;
image_priority_list_t mImageList;
// simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon
std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
BOOL mUpdateStats;
S32 mMaxResidentTexMemInMegaBytes;
S32 mMaxTotalTextureMemInMegaBytes;
LLFrameTimer mForceDecodeTimer;
public:
U32 mTextureBits;
U32 mTexturePackets;
private:
S32 mNumImages;
static void (*sUUIDCallback)(void**, const LLUUID &);
};
class LLUIImageList : public LLImageProviderInterface, public LLSingleton<LLUIImageList>
{
public:
// LLImageProviderInterface
LLUIImagePtr getUIImageByID(const LLUUID& id);
LLUIImagePtr getUIImage(const std::string& name);
void cleanUp();
bool initFromFile();
LLUIImagePtr preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect);
static void onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
private:
LLUIImagePtr loadUIImageByName(const std::string& name, const std::string& filename, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null);
LLUIImagePtr loadUIImageByID(const LLUUID& id, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null);
LLUIImagePtr loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null);
struct LLUIImageLoadData
{
std::string mImageName;
LLRect mImageScaleRegion;
};
typedef std::map< std::string, LLPointer<LLUIImage> > uuid_ui_image_map_t;
uuid_ui_image_map_t mUIImages;
//
//keep a copy of UI textures to prevent them to be deleted.
//mGLTexturep of each UI texture equals to some LLUIImage.mImage.
std::list< LLPointer<LLViewerFetchedTexture> > mUITextureList ;
};
const BOOL GLTEXTURE_TRUE = TRUE;
const BOOL GLTEXTURE_FALSE = FALSE;
const BOOL MIPMAP_TRUE = TRUE;
const BOOL MIPMAP_FALSE = FALSE;
extern LLViewerTextureList gTextureList;
#endif
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