1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
|
/**
* @file llviewertexturelist.h
* @brief Object for managing the list of images within a region
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERTEXTURELIST_H
#define LL_LLVIEWERTEXTURELIST_H
#include "lluuid.h"
//#include "message.h"
#include "llgl.h"
#include "llstat.h"
#include "llviewertexture.h"
#include "llui.h"
#include <list>
#include <set>
const U32 LL_IMAGE_REZ_LOSSLESS_CUTOFF = 128;
const BOOL MIPMAP_YES = TRUE;
const BOOL MIPMAP_NO = FALSE;
const BOOL GL_TEXTURE_YES = TRUE;
const BOOL GL_TEXTURE_NO = FALSE;
const BOOL IMMEDIATE_YES = TRUE;
const BOOL IMMEDIATE_NO = FALSE;
class LLImageJ2C;
class LLMessageSystem;
class LLTextureView;
typedef void (*LLImageCallback)(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* src_aux,
S32 discard_level,
BOOL final,
void* userdata);
class LLViewerTextureList
{
LOG_CLASS(LLViewerTextureList);
friend class LLTextureView;
friend class LLViewerTextureManager;
public:
static BOOL createUploadFile(const std::string& filename, const std::string& out_filename, const U8 codec);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image);
static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
static S32 calcMaxTextureRAM();
static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
static void receiveImagePacket(LLMessageSystem *msg, void **user_data);
public:
LLViewerTextureList();
~LLViewerTextureList();
void init();
void shutdown();
void dump();
void destroyGL(BOOL save_state = TRUE);
void restoreGL();
BOOL isInitialized() const {return mInitialized;}
LLViewerFetchedTexture *findImage(const LLUUID &image_id);
void dirtyImage(LLViewerFetchedTexture *image);
// Using image stats, determine what images are necessary, and perform image updates.
void updateImages(F32 max_time);
void forceImmediateUpdate(LLViewerFetchedTexture* imagep) ;
// Decode and create textures for all images currently in list.
void decodeAllImages(F32 max_decode_time);
void handleIRCallback(void **data, const S32 number);
void setUpdateStats(BOOL b) { mUpdateStats = b; }
S32 getMaxResidentTexMem() const { return mMaxResidentTexMemInMegaBytes; }
S32 getMaxTotalTextureMem() const { return mMaxTotalTextureMemInMegaBytes;}
S32 getNumImages() { return mImageList.size(); }
void updateMaxResidentTexMem(S32 mem);
void doPreloadImages();
void doPrefetchImages();
static S32 getMinVideoRamSetting();
static S32 getMaxVideoRamSetting(bool get_recommended = false);
private:
void updateImagesDecodePriorities();
F32 updateImagesCreateTextures(F32 max_time);
F32 updateImagesFetchTextures(F32 max_time);
void updateImagesUpdateStats();
void addImage(LLViewerFetchedTexture *image);
void deleteImage(LLViewerFetchedTexture *image);
void addImageToList(LLViewerFetchedTexture *image);
void removeImageFromList(LLViewerFetchedTexture *image);
LLViewerFetchedTexture * getImage(const LLUUID &image_id,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
LLViewerFetchedTexture * getImageFromFile(const std::string& filename,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
LLViewerFetchedTexture* getImageFromUrl(const std::string& url,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
LLViewerFetchedTexture* createImage(const LLUUID &image_id,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
// Request image from a specific host, used for baked avatar textures.
// Implemented in header in case someone changes default params above. JC
LLViewerFetchedTexture* getImageFromHost(const LLUUID& image_id, LLHost host)
{ return getImage(image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); }
public:
typedef std::set<LLPointer<LLViewerFetchedTexture> > image_list_t;
image_list_t mLoadingStreamList;
image_list_t mCreateTextureList;
image_list_t mCallbackList;
// Note: just raw pointers because they are never referenced, just compared against
std::set<LLViewerFetchedTexture*> mDirtyTextureList;
BOOL mForceResetTextureStats;
private:
typedef std::map< LLUUID, LLPointer<LLViewerFetchedTexture> > uuid_map_t;
uuid_map_t mUUIDMap;
LLUUID mLastUpdateUUID;
LLUUID mLastFetchUUID;
typedef std::set<LLPointer<LLViewerFetchedTexture>, LLViewerFetchedTexture::Compare> image_priority_list_t;
image_priority_list_t mImageList;
// simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon
std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
BOOL mInitialized ;
BOOL mUpdateStats;
S32 mMaxResidentTexMemInMegaBytes;
S32 mMaxTotalTextureMemInMegaBytes;
LLFrameTimer mForceDecodeTimer;
public:
static U32 sTextureBits;
static U32 sTexturePackets;
static LLStat sNumImagesStat;
static LLStat sNumRawImagesStat;
static LLStat sGLTexMemStat;
static LLStat sGLBoundMemStat;
static LLStat sRawMemStat;
static LLStat sFormattedMemStat;
private:
static S32 sNumImages;
static void (*sUUIDCallback)(void**, const LLUUID &);
};
class LLUIImageList : public LLImageProviderInterface, public LLSingleton<LLUIImageList>
{
public:
// LLImageProviderInterface
/*virtual*/ LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority);
/*virtual*/ LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority);
void cleanUp();
bool initFromFile();
LLPointer<LLUIImage> preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect);
static void onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
private:
LLPointer<LLUIImage> loadUIImageByName(const std::string& name, const std::string& filename,
BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
const LLRect& clip_rect = LLRect::null,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI);
LLPointer<LLUIImage> loadUIImageByID(const LLUUID& id,
BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
const LLRect& clip_rect = LLRect::null,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI);
LLPointer<LLUIImage> loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null, const LLRect& clip_rect = LLRect::null);
struct LLUIImageLoadData
{
std::string mImageName;
LLRect mImageScaleRegion;
LLRect mImageClipRegion;
};
typedef std::map< std::string, LLPointer<LLUIImage> > uuid_ui_image_map_t;
uuid_ui_image_map_t mUIImages;
//
//keep a copy of UI textures to prevent them to be deleted.
//mGLTexturep of each UI texture equals to some LLUIImage.mImage.
std::list< LLPointer<LLViewerFetchedTexture> > mUITextureList ;
};
const BOOL GLTEXTURE_TRUE = TRUE;
const BOOL GLTEXTURE_FALSE = FALSE;
const BOOL MIPMAP_TRUE = TRUE;
const BOOL MIPMAP_FALSE = FALSE;
extern LLViewerTextureList gTextureList;
#endif
|