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/**
* @file llviewertexturelinumimagest.h
* @brief Object for managing the list of images within a region
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERTEXTURELIST_H
#define LL_LLVIEWERTEXTURELIST_H
#include "lluuid.h"
//#include "message.h"
#include "llgl.h"
#include "llviewertexture.h"
#include "llui.h"
#include <list>
#include <set>
#include "lluiimage.h"
const U32 LL_IMAGE_REZ_LOSSLESS_CUTOFF = 128;
const BOOL MIPMAP_YES = TRUE;
const BOOL MIPMAP_NO = FALSE;
const BOOL GL_TEXTURE_YES = TRUE;
const BOOL GL_TEXTURE_NO = FALSE;
const BOOL IMMEDIATE_YES = TRUE;
const BOOL IMMEDIATE_NO = FALSE;
class LLImageJ2C;
class LLMessageSystem;
class LLTextureView;
typedef void (*LLImageCallback)(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* src_aux,
S32 discard_level,
BOOL final,
void* userdata);
enum ETexListType
{
TEX_LIST_STANDARD = 0,
TEX_LIST_SCALE
};
struct LLTextureKey
{
LLTextureKey();
LLTextureKey(LLUUID id, ETexListType tex_type);
LLUUID textureId;
ETexListType textureType;
friend bool operator<(const LLTextureKey& key1, const LLTextureKey& key2)
{
if (key1.textureId != key2.textureId)
{
return key1.textureId < key2.textureId;
}
else
{
return key1.textureType < key2.textureType;
}
}
};
class LLViewerTextureList
{
friend class LLTextureView;
friend class LLViewerTextureManager;
friend class LLLocalBitmap;
public:
static BOOL createUploadFile(const std::string& filename, const std::string& out_filename, const U8 codec);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image);
static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
static void receiveImagePacket(LLMessageSystem *msg, void **user_data);
public:
LLViewerTextureList();
~LLViewerTextureList();
void init();
void shutdown();
void dump();
void destroyGL(BOOL save_state = TRUE);
void restoreGL();
BOOL isInitialized() const {return mInitialized;}
void findTexturesByID(const LLUUID &image_id, std::vector<LLViewerFetchedTexture*> &output);
LLViewerFetchedTexture *findImage(const LLUUID &image_id, ETexListType tex_type);
LLViewerFetchedTexture *findImage(const LLTextureKey &search_key);
void dirtyImage(LLViewerFetchedTexture *image);
// Using image stats, determine what images are necessary, and perform image updates.
void updateImages(F32 max_time);
void forceImmediateUpdate(LLViewerFetchedTexture* imagep) ;
// Decode and create textures for all images currently in list.
void decodeAllImages(F32 max_decode_time);
void handleIRCallback(void **data, const S32 number);
void setUpdateStats(BOOL b) { mUpdateStats = b; }
S32Megabytes getMaxResidentTexMem() const { return mMaxResidentTexMemInMegaBytes; }
S32Megabytes getMaxTotalTextureMem() const { return mMaxTotalTextureMemInMegaBytes;}
S32 getNumImages() { return mImageList.size(); }
void updateMaxResidentTexMem(S32Megabytes mem);
void doPreloadImages();
void doPrefetchImages();
void clearFetchingRequests();
void setDebugFetching(LLViewerFetchedTexture* tex, S32 debug_level);
static S32Megabytes getMinVideoRamSetting();
static S32Megabytes getMaxVideoRamSetting(bool get_recommended, float mem_multiplier);
private:
void updateImagesDecodePriorities();
F32 updateImagesCreateTextures(F32 max_time);
F32 updateImagesFetchTextures(F32 max_time);
void updateImagesUpdateStats();
F32 updateImagesLoadingFastCache(F32 max_time);
void addImage(LLViewerFetchedTexture *image, ETexListType tex_type);
void deleteImage(LLViewerFetchedTexture *image);
void addImageToList(LLViewerFetchedTexture *image);
void removeImageFromList(LLViewerFetchedTexture *image);
LLViewerFetchedTexture * getImage(const LLUUID &image_id,
FTType f_type = FTT_DEFAULT,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
LLViewerFetchedTexture * getImageFromFile(const std::string& filename,
FTType f_type = FTT_LOCAL_FILE,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
LLViewerFetchedTexture* getImageFromUrl(const std::string& url,
FTType f_type,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
LLViewerFetchedTexture* createImage(const LLUUID &image_id,
FTType f_type,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
// Request image from a specific host, used for baked avatar textures.
// Implemented in header in case someone changes default params above. JC
LLViewerFetchedTexture* getImageFromHost(const LLUUID& image_id, FTType f_type, LLHost host)
{ return getImage(image_id, f_type, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); }
public:
typedef std::set<LLPointer<LLViewerFetchedTexture> > image_list_t;
image_list_t mLoadingStreamList;
image_list_t mCreateTextureList;
image_list_t mCallbackList;
image_list_t mFastCacheList;
// Note: just raw pointers because they are never referenced, just compared against
std::set<LLViewerFetchedTexture*> mDirtyTextureList;
BOOL mForceResetTextureStats;
private:
typedef std::map< LLTextureKey, LLPointer<LLViewerFetchedTexture> > uuid_map_t;
uuid_map_t mUUIDMap;
LLTextureKey mLastUpdateKey;
LLTextureKey mLastFetchKey;
typedef std::set<LLPointer<LLViewerFetchedTexture>, LLViewerFetchedTexture::Compare> image_priority_list_t;
image_priority_list_t mImageList;
// simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon
std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
BOOL mInitialized ;
BOOL mUpdateStats;
S32Megabytes mMaxResidentTexMemInMegaBytes;
S32Megabytes mMaxTotalTextureMemInMegaBytes;
LLFrameTimer mForceDecodeTimer;
private:
static S32 sNumImages;
static void (*sUUIDCallback)(void**, const LLUUID &);
LOG_CLASS(LLViewerTextureList);
};
class LLUIImageList : public LLImageProviderInterface, public LLSingleton<LLUIImageList>
{
public:
// LLImageProviderInterface
/*virtual*/ LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority);
/*virtual*/ LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority);
void cleanUp();
bool initFromFile();
LLPointer<LLUIImage> preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect, const LLRect& clip_rect, LLUIImage::EScaleStyle stype);
static void onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
private:
LLPointer<LLUIImage> loadUIImageByName(const std::string& name, const std::string& filename,
BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
const LLRect& clip_rect = LLRect::null,
LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_UI,
LLUIImage::EScaleStyle = LLUIImage::SCALE_INNER);
LLPointer<LLUIImage> loadUIImageByID(const LLUUID& id,
BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
const LLRect& clip_rect = LLRect::null,
LLViewerTexture::EBoostLevel boost_priority = LLGLTexture::BOOST_UI,
LLUIImage::EScaleStyle = LLUIImage::SCALE_INNER);
LLPointer<LLUIImage> loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null, const LLRect& clip_rect = LLRect::null, LLUIImage::EScaleStyle = LLUIImage::SCALE_INNER);
struct LLUIImageLoadData
{
std::string mImageName;
LLRect mImageScaleRegion;
LLRect mImageClipRegion;
};
typedef std::map< std::string, LLPointer<LLUIImage> > uuid_ui_image_map_t;
uuid_ui_image_map_t mUIImages;
//
//keep a copy of UI textures to prevent them to be deleted.
//mGLTexturep of each UI texture equals to some LLUIImage.mImage.
std::list< LLPointer<LLViewerFetchedTexture> > mUITextureList ;
};
const BOOL GLTEXTURE_TRUE = TRUE;
const BOOL GLTEXTURE_FALSE = FALSE;
const BOOL MIPMAP_TRUE = TRUE;
const BOOL MIPMAP_FALSE = FALSE;
extern LLViewerTextureList gTextureList;
#endif
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