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/**
* @file llviewertexteditor.h
* @brief Text editor widget to let users enter a a multi-line document//
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_VIEWERTEXTEDITOR_H
#define LL_VIEWERTEXTEDITOR_H
#include "lltexteditor.h"
class LLInventoryItem;
class LLEmbeddedItems;
//
// Classes
//
class LLViewerTextEditor : public LLTextEditor
{
friend class LLEmbeddedItems;
friend class LLTextCmdInsertEmbeddedItem;
public:
LLViewerTextEditor(const LLString& name,
const LLRect& rect,
S32 max_length,
const LLString& default_text = "",
const LLFontGL* glfont = NULL,
BOOL allow_embedded_items = FALSE);
virtual ~LLViewerTextEditor();
virtual void makePristine();
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
// mousehandler overrides
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask );
virtual BOOL handleToolTip(S32 x, S32 y, LLString& msg, LLRect* sticky_rect);
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type,
void *cargo_data, EAcceptance *accept, LLString& tooltip_msg);
const LLInventoryItem* getDragItem() { return mDragItem; }
virtual BOOL importBuffer(const LLString& buffer);
virtual bool importStream(std::istream& str);
virtual BOOL exportBuffer(LLString& buffer);
void setNotecardInfo(const LLUUID& notecard_item_id, const LLUUID& object_id)
{
mNotecardInventoryID = notecard_item_id;
mObjectID = object_id;
}
void setASCIIEmbeddedText(const LLString& instr);
void setEmbeddedText(const LLString& instr);
LLString getEmbeddedText();
LLString appendTime(bool prepend_newline);
// Appends Second Life time, small font, grey
// If this starts a line, you need to prepend a newline.
void copyInventory(LLInventoryItem* item);
// returns true if there is embedded inventory.
// *HACK: This is only useful because the notecard verifier may
// change the asset if there is embedded inventory. This mechanism
// should be changed to get a different asset id from the verifier
// rather than checking if a re-load is necessary. Phoenix 2007-02-27
bool hasEmbeddedInventory();
protected:
// Embedded object operations
virtual llwchar pasteEmbeddedItem(llwchar ext_char);
virtual void bindEmbeddedChars(const LLFontGL* font);
virtual void unbindEmbeddedChars(const LLFontGL* font);
BOOL getEmbeddedItemToolTipAtPos(S32 pos, LLWString &wmsg);
BOOL openEmbeddedItemAtPos( S32 pos );
BOOL openEmbeddedItem(LLInventoryItem* item, BOOL saved);
S32 insertEmbeddedItem(S32 pos, LLInventoryItem* item);
void openEmbeddedTexture( LLInventoryItem* item );
void openEmbeddedSound( LLInventoryItem* item );
void openEmbeddedLandmark( LLInventoryItem* item );
void openEmbeddedNotecard( LLInventoryItem* item, BOOL saved );
void showCopyToInvDialog( LLInventoryItem* item );
static void onCopyToInvDialog( S32 option, void* userdata );
static void onNotecardDialog( S32 option, void* userdata );
protected:
LLPointer<LLInventoryItem> mDragItem;
BOOL mDragItemSaved;
LLEmbeddedItems* mEmbeddedItemList;
LLUUID mObjectID;
LLUUID mNotecardInventoryID;
};
#endif // LL_VIEWERTEXTEDITOR_H
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