1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
/**
* @file llviewertexteditor.h
* @brief Text editor widget to let users enter a multi-line document//
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_VIEWERTEXTEDITOR_H
#define LL_VIEWERTEXTEDITOR_H
#include "lltexteditor.h"
//
// Classes
//
class LLViewerTextEditor : public LLTextEditor
{
public:
struct Params : public LLInitParam::Block<Params, LLTextEditor::Params>
{};
protected:
LLViewerTextEditor(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLViewerTextEditor();
virtual void makePristine();
/*virtual*/ void onVisibilityChange( bool new_visibility );
// mousehandler overrides
virtual bool handleMouseDown(S32 x, S32 y, MASK mask);
virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
virtual bool handleHover(S32 x, S32 y, MASK mask);
virtual bool handleDoubleClick(S32 x, S32 y, MASK mask );
virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask,
bool drop, EDragAndDropType cargo_type,
void *cargo_data, EAcceptance *accept, std::string& tooltip_msg);
const class LLInventoryItem* getDragItem() const { return mDragItem; }
virtual bool importBuffer(const char* buffer, S32 length);
virtual bool importStream(std::istream& str);
virtual bool exportBuffer(std::string& buffer);
virtual void onValueChange(S32 start, S32 end);
void setNotecardInfo(const LLUUID& notecard_item_id, const LLUUID& object_id, const LLUUID& preview_id)
{
mNotecardInventoryID = notecard_item_id;
mObjectID = object_id;
mPreviewID = preview_id;
}
void setNotecardObjectID(const LLUUID& object_id){ mObjectID = object_id;}
void setASCIIEmbeddedText(const std::string& instr);
void setEmbeddedText(const std::string& instr);
std::string getEmbeddedText();
// Appends Second Life time, small font, grey.
// If this starts a line, you need to prepend a newline.
std::string appendTime(bool prepend_newline);
void copyInventory(const LLInventoryItem* item, U32 callback_id = 0);
// returns true if there is embedded inventory.
// *HACK: This is only useful because the notecard verifier may
// change the asset if there is embedded inventory. This mechanism
// should be changed to get a different asset id from the verifier
// rather than checking if a re-load is necessary. Phoenix 2007-02-27
bool hasEmbeddedInventory();
private:
// Embedded object operations
void findEmbeddedItemSegments(S32 start, S32 end);
virtual llwchar pasteEmbeddedItem(llwchar ext_char);
bool openEmbeddedItemAtPos( S32 pos );
bool openEmbeddedItem(LLPointer<LLInventoryItem> item, llwchar wc);
S32 insertEmbeddedItem(S32 pos, LLInventoryItem* item);
// *NOTE: most of openEmbeddedXXX methods except openEmbeddedLandmark take pointer to LLInventoryItem.
// Be sure they don't bind it to callback function to avoid situation when it gets invalid when
// callback is trigged after text editor is closed. See EXT-8459.
void openEmbeddedTexture( LLInventoryItem* item, llwchar wc );
void openEmbeddedSound( LLInventoryItem* item, llwchar wc );
void openEmbeddedLandmark( LLPointer<LLInventoryItem> item_ptr, llwchar wc );
void openEmbeddedCallingcard( LLInventoryItem* item, llwchar wc);
void openEmbeddedSetting(LLInventoryItem* item, llwchar wc);
void openEmbeddedGLTFMaterial(LLInventoryItem* item, llwchar wc);
void showCopyToInvDialog( LLInventoryItem* item, llwchar wc );
void showUnsavedAlertDialog( LLInventoryItem* item );
bool onCopyToInvDialog(const LLSD& notification, const LLSD& response );
static bool onNotecardDialog(const LLSD& notification, const LLSD& response );
LLPointer<LLInventoryItem> mDragItem;
LLTextSegment* mDragSegment;
llwchar mDragItemChar;
bool mDragItemSaved;
class LLEmbeddedItems* mEmbeddedItemList;
LLUUID mObjectID;
LLUUID mNotecardInventoryID;
LLUUID mPreviewID;
LLPointer<class LLEmbeddedNotecardOpener> mInventoryCallback;
//
// Inner classes
//
class TextCmdInsertEmbeddedItem;
};
#endif // LL_VIEWERTEXTEDITOR_H
|