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/**
* @file llviewertexteditor.h
* @brief Text editor widget to let users enter a multi-line document//
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_VIEWERTEXTEDITOR_H
#define LL_VIEWERTEXTEDITOR_H
#include "lltexteditor.h"
//
// Classes
//
class LLViewerTextEditor : public LLTextEditor
{
public:
struct Params : public LLInitParam::Block<Params, LLTextEditor::Params>
{
Optional<bool> allow_html;
Params()
: allow_html("allow_html", false)
{
name = "text_editor";
}
};
protected:
LLViewerTextEditor(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLViewerTextEditor();
virtual void makePristine();
// mousehandler overrides
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask );
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type,
void *cargo_data, EAcceptance *accept, std::string& tooltip_msg);
const class LLInventoryItem* getDragItem() const { return mDragItem; }
virtual BOOL importBuffer(const char* buffer, S32 length);
virtual bool importStream(std::istream& str);
virtual BOOL exportBuffer(std::string& buffer);
virtual void onValueChange(S32 start, S32 end);
void setNotecardInfo(const LLUUID& notecard_item_id, const LLUUID& object_id, const LLUUID& preview_id)
{
mNotecardInventoryID = notecard_item_id;
mObjectID = object_id;
mPreviewID = preview_id;
}
void setASCIIEmbeddedText(const std::string& instr);
void setEmbeddedText(const std::string& instr);
std::string getEmbeddedText();
// Appends Second Life time, small font, grey.
// If this starts a line, you need to prepend a newline.
std::string appendTime(bool prepend_newline);
void copyInventory(const LLInventoryItem* item, U32 callback_id = 0);
// returns true if there is embedded inventory.
// *HACK: This is only useful because the notecard verifier may
// change the asset if there is embedded inventory. This mechanism
// should be changed to get a different asset id from the verifier
// rather than checking if a re-load is necessary. Phoenix 2007-02-27
bool hasEmbeddedInventory();
private:
// Embedded object operations
void findEmbeddedItemSegments(S32 start, S32 end);
virtual llwchar pasteEmbeddedItem(llwchar ext_char);
BOOL openEmbeddedItemAtPos( S32 pos );
BOOL openEmbeddedItem(LLInventoryItem* item, llwchar wc);
S32 insertEmbeddedItem(S32 pos, LLInventoryItem* item);
void openEmbeddedTexture( LLInventoryItem* item, llwchar wc );
void openEmbeddedSound( LLInventoryItem* item, llwchar wc );
void openEmbeddedLandmark( LLInventoryItem* item, llwchar wc );
void openEmbeddedNotecard( LLInventoryItem* item, llwchar wc);
void openEmbeddedCallingcard( LLInventoryItem* item, llwchar wc);
void showCopyToInvDialog( LLInventoryItem* item, llwchar wc );
void showUnsavedAlertDialog( LLInventoryItem* item );
bool onCopyToInvDialog(const LLSD& notification, const LLSD& response );
static bool onNotecardDialog(const LLSD& notification, const LLSD& response );
LLPointer<LLInventoryItem> mDragItem;
LLTextSegment* mDragSegment;
llwchar mDragItemChar;
BOOL mDragItemSaved;
class LLEmbeddedItems* mEmbeddedItemList;
LLUUID mObjectID;
LLUUID mNotecardInventoryID;
LLUUID mPreviewID;
LLPointer<class LLEmbeddedNotecardOpener> mInventoryCallback;
//
// Inner classes
//
class LLTextCmdInsertEmbeddedItem;
};
#endif // LL_VIEWERTEXTEDITOR_H
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