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/** 
 * @file llviewertexlayer.h
 * @brief Viewer Texture layer classes. Used for avatars.
 *
 * $LicenseInfo:firstyear=2012&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_VIEWER_TEXLAYER_H
#define LL_VIEWER_TEXLAYER_H

#include "lldynamictexture.h"
#include "llextendedstatus.h"
#include "lltexlayer.h"

class LLVOAvatarSelf;
class LLViewerTexLayerSetBuffer;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLViewerTexLayerSet
//
// An ordered set of texture layers that gets composited into a single texture.
// Only exists for llavatarappearanceself.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerTexLayerSet : public LLTexLayerSet
{
public:
	LLViewerTexLayerSet(LLAvatarAppearance* const appearance);
	virtual ~LLViewerTexLayerSet();

	/*virtual*/void				requestUpdate();
	bool						isLocalTextureDataAvailable() const;
	bool						isLocalTextureDataFinal() const;
	void						updateComposite();
	/*virtual*/void				createComposite();
	void						setUpdatesEnabled(bool b);
	bool						getUpdatesEnabled()	const 	{ return mUpdatesEnabled; }

	LLVOAvatarSelf*				getAvatar();
	const LLVOAvatarSelf*		getAvatar()	const;
	LLViewerTexLayerSetBuffer*	getViewerComposite();
	const LLViewerTexLayerSetBuffer*	getViewerComposite() const;

private:
	bool						mUpdatesEnabled;

};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLViewerTexLayerSetBuffer
//
// The composite image that a LLViewerTexLayerSet writes to.  Each LLViewerTexLayerSet has one.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerTexLayerSetBuffer : public LLTexLayerSetBuffer, public LLViewerDynamicTexture
{
	LOG_CLASS(LLViewerTexLayerSetBuffer);

public:
	LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height);
	virtual ~LLViewerTexLayerSetBuffer();

public:
	/*virtual*/ S8          getType() const;
	bool					isInitialized(void) const;
	static void				dumpTotalByteCount();
	const std::string		dumpTextureInfo() const;
	virtual void 			restoreGLTexture();
	virtual void 			destroyGLTexture();
private:
	LLViewerTexLayerSet*	getViewerTexLayerSet() 
		{ return dynamic_cast<LLViewerTexLayerSet*> (mTexLayerSet); }
	const LLViewerTexLayerSet*	getViewerTexLayerSet() const
		{ return dynamic_cast<const LLViewerTexLayerSet*> (mTexLayerSet); }
	static S32				sGLByteCount;

	//--------------------------------------------------------------------
	// Tex Layer Render
	//--------------------------------------------------------------------
	virtual void			preRenderTexLayerSet();
	virtual void			midRenderTexLayerSet(bool success);
	virtual void			postRenderTexLayerSet(bool success);
	virtual S32				getCompositeOriginX() const { return getOriginX(); }
	virtual S32				getCompositeOriginY() const { return getOriginY(); }
	virtual S32				getCompositeWidth() const { return getFullWidth(); }
	virtual S32				getCompositeHeight() const { return getFullHeight(); }

	//--------------------------------------------------------------------
	// Dynamic Texture Interface
	//--------------------------------------------------------------------
public:
	/*virtual*/ bool		needsRender();
protected:
	// Pass these along for tex layer rendering.
	virtual void			preRender(bool clear_depth) { preRenderTexLayerSet(); }
	virtual void			postRender(bool success) { postRenderTexLayerSet(success); }
	virtual bool			render() { return renderTexLayerSet(mBoundTarget); }
	
	//--------------------------------------------------------------------
	// Updates
	//--------------------------------------------------------------------
public:
	void					requestUpdate();
	bool					requestUpdateImmediate();
protected:
	bool					isReadyToUpdate() const;
	void					doUpdate();
	void					restartUpdateTimer();
private:
	bool					mNeedsUpdate; 					// Whether we need to locally update our baked textures
	U32						mNumLowresUpdates; 				// Number of times we've locally updated with lowres version of our baked textures
	LLFrameTimer    		mNeedsUpdateTimer; 				// Tracks time since update was requested and performed.
};

#endif  // LL_VIEWER_TEXLAYER_H