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/**
* @file llviewertexlayer.cpp
* @brief Viewer texture layer. Used for avatars.
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewertexlayer.h"
#include "llagent.h"
#include "llimagej2c.h"
#include "llnotificationsutil.h"
#include "llvfile.h"
#include "llvfs.h"
#include "llviewerregion.h"
#include "llglslshader.h"
#include "llvoavatarself.h"
#include "pipeline.h"
#include "llassetuploadresponders.h"
#include "llviewercontrol.h"
static const S32 BAKE_UPLOAD_ATTEMPTS = 7;
static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt
// runway consolidate
extern std::string self_av_string();
//-----------------------------------------------------------------------------
// LLBakedUploadData()
//-----------------------------------------------------------------------------
LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar,
LLViewerTexLayerSet* layerset,
const LLUUID& id,
bool highest_res) :
mAvatar(avatar),
mTexLayerSet(layerset),
mID(id),
mStartTime(LLFrameTimer::getTotalTime()), // Record starting time
mIsHighestRes(highest_res)
{
}
//-----------------------------------------------------------------------------
// LLTexLayerSetBuffer
// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
//-----------------------------------------------------------------------------
// static
S32 LLTexLayerSetBuffer::sGLByteCount = 0;
LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLViewerTexLayerSet* const owner,
S32 width, S32 height) :
// ORDER_LAST => must render these after the hints are created.
LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates
mNeedsUpload(FALSE),
mNumLowresUploads(0),
mUploadFailCount(0),
mNeedsUpdate(TRUE),
mNumLowresUpdates(0),
mTexLayerSet(owner)
{
LLTexLayerSetBuffer::sGLByteCount += getSize();
mNeedsUploadTimer.start();
mNeedsUpdateTimer.start();
}
LLTexLayerSetBuffer::~LLTexLayerSetBuffer()
{
LLTexLayerSetBuffer::sGLByteCount -= getSize();
destroyGLTexture();
for( S32 order = 0; order < ORDER_COUNT; order++ )
{
LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
}
}
//virtual
S8 LLTexLayerSetBuffer::getType() const
{
return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ;
}
//virtual
void LLTexLayerSetBuffer::restoreGLTexture()
{
LLViewerDynamicTexture::restoreGLTexture() ;
}
//virtual
void LLTexLayerSetBuffer::destroyGLTexture()
{
LLViewerDynamicTexture::destroyGLTexture() ;
}
// static
void LLTexLayerSetBuffer::dumpTotalByteCount()
{
llinfos << "Composite System GL Buffers: " << (LLTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl;
}
void LLTexLayerSetBuffer::requestUpdate()
{
restartUpdateTimer();
mNeedsUpdate = TRUE;
mNumLowresUpdates = 0;
// If we're in the middle of uploading a baked texture, we don't care about it any more.
// When it's downloaded, ignore it.
mUploadID.setNull();
}
void LLTexLayerSetBuffer::requestUpload()
{
conditionalRestartUploadTimer();
mNeedsUpload = TRUE;
mNumLowresUploads = 0;
mUploadPending = TRUE;
}
void LLTexLayerSetBuffer::conditionalRestartUploadTimer()
{
// If we requested a new upload but haven't even uploaded
// a low res version of our last upload request, then
// keep the timer ticking instead of resetting it.
if (mNeedsUpload && (mNumLowresUploads == 0))
{
mNeedsUploadTimer.unpause();
}
else
{
mNeedsUploadTimer.reset();
mNeedsUploadTimer.start();
}
}
void LLTexLayerSetBuffer::restartUpdateTimer()
{
mNeedsUpdateTimer.reset();
mNeedsUpdateTimer.start();
}
void LLTexLayerSetBuffer::cancelUpload()
{
mNeedsUpload = FALSE;
mUploadPending = FALSE;
mNeedsUploadTimer.pause();
mUploadRetryTimer.reset();
}
void LLTexLayerSetBuffer::pushProjection() const
{
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
}
void LLTexLayerSetBuffer::popProjection() const
{
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
}
// virtual
BOOL LLTexLayerSetBuffer::needsRender()
{
llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp);
if (!isAgentAvatarValid()) return FALSE;
const BOOL upload_now = mNeedsUpload && isReadyToUpload();
const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
// Don't render if we don't want to (or aren't ready to) upload or update.
if (!(update_now || upload_now))
{
return FALSE;
}
// Don't render if we're animating our appearance.
if (gAgentAvatarp->getIsAppearanceAnimating())
{
return FALSE;
}
// Don't render if we are trying to create a shirt texture but aren't wearing a skirt.
if (gAgentAvatarp->getBakedTE(mTexLayerSet) == LLVOAvatarDefines::TEX_SKIRT_BAKED &&
!gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
{
cancelUpload();
return FALSE;
}
// Render if we have at least minimal level of detail for each local texture.
return mTexLayerSet->isLocalTextureDataAvailable();
}
void LLTexLayerSetBuffer::preRender(BOOL clear_depth)
{
// Set up an ortho projection
pushProjection();
// keep depth buffer, we don't need to clear it
LLViewerDynamicTexture::preRender(FALSE);
}
void LLTexLayerSetBuffer::postRender(BOOL success)
{
popProjection();
LLViewerDynamicTexture::postRender(success);
}
BOOL LLTexLayerSetBuffer::render()
{
// Default color mask for tex layer render
gGL.setColorMask(true, true);
// do we need to upload, and do we have sufficient data to create an uploadable composite?
// TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero?
const BOOL upload_now = mNeedsUpload && isReadyToUpload();
const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
BOOL success = TRUE;
bool use_shaders = LLGLSLShader::sNoFixedFunction;
if (use_shaders)
{
gAlphaMaskProgram.bind();
gAlphaMaskProgram.setMinimumAlpha(0.004f);
}
LLVertexBuffer::unbind();
// Composite the color data
LLGLSUIDefault gls_ui;
success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight );
gGL.flush();
if(upload_now)
{
if (!success)
{
llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl;
mUploadPending = FALSE;
}
else
{
if (mTexLayerSet->isVisible())
{
mTexLayerSet->getAvatar()->debugBakedTextureUpload(mTexLayerSet->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish.
doUpload();
}
else
{
mUploadPending = FALSE;
mNeedsUpload = FALSE;
mNeedsUploadTimer.pause();
mTexLayerSet->getAvatar()->setNewBakedTexture(mTexLayerSet->getBakedTexIndex(),IMG_INVISIBLE);
}
}
}
if (update_now)
{
doUpdate();
}
if (use_shaders)
{
gAlphaMaskProgram.unbind();
}
LLVertexBuffer::unbind();
// reset GL state
gGL.setColorMask(true, true);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
// we have valid texture data now
mGLTexturep->setGLTextureCreated(true);
return success;
}
BOOL LLTexLayerSetBuffer::isInitialized(void) const
{
return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
}
BOOL LLTexLayerSetBuffer::uploadPending() const
{
return mUploadPending;
}
BOOL LLTexLayerSetBuffer::uploadNeeded() const
{
return mNeedsUpload;
}
BOOL LLTexLayerSetBuffer::uploadInProgress() const
{
return !mUploadID.isNull();
}
BOOL LLTexLayerSetBuffer::isReadyToUpload() const
{
if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries.
if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) return FALSE; // Don't upload if avatar is using composites.
BOOL ready = FALSE;
if (mTexLayerSet->isLocalTextureDataFinal())
{
// If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry)
if (mUploadFailCount == 0)
{
ready = TRUE;
}
else
{
ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1));
}
}
else
{
// Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure
// we aren't doing uploads too frequently.
const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout");
if (texture_timeout != 0)
{
// The timeout period increases exponentially between every lowres upload in order to prevent
// spamming the server with frequent uploads.
const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads);
// If we hit our timeout and have textures available at even lower resolution, then upload.
const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold;
const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
ready = has_lower_lod && is_upload_textures_timeout;
}
}
return ready;
}
BOOL LLTexLayerSetBuffer::isReadyToUpdate() const
{
// If we requested an update and have the final LOD ready, then update.
if (mTexLayerSet->isLocalTextureDataFinal()) return TRUE;
// If we haven't done an update yet, then just do one now regardless of state of textures.
if (mNumLowresUpdates == 0) return TRUE;
// Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
// since render unnecessarily doesn't cost much.
const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout");
if (texture_timeout != 0)
{
// If we hit our timeout and have textures available at even lower resolution, then update.
const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout;
const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
if (has_lower_lod && is_update_textures_timeout) return TRUE;
}
return FALSE;
}
BOOL LLTexLayerSetBuffer::requestUpdateImmediate()
{
mNeedsUpdate = TRUE;
BOOL result = FALSE;
if (needsRender())
{
preRender(FALSE);
result = render();
postRender(result);
}
return result;
}
// Create the baked texture, send it out to the server, then wait for it to come
// back so we can switch to using it.
void LLTexLayerSetBuffer::doUpload()
{
llinfos << "Uploading baked " << mTexLayerSet->getBodyRegionName() << llendl;
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES);
// Don't need caches since we're baked now. (note: we won't *really* be baked
// until this image is sent to the server and the Avatar Appearance message is received.)
mTexLayerSet->deleteCaches();
// Get the COLOR information from our texture
U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ];
glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data );
stop_glerror();
// Get the MASK information from our texture
LLGLSUIDefault gls_ui;
LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 );
U8* baked_mask_data = baked_mask_image->getData();
mTexLayerSet->gatherMorphMaskAlpha(baked_mask_data, mFullWidth, mFullHeight);
// Create the baked image from our color and mask information
const S32 baked_image_components = 5; // red green blue [bump] clothing
LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components );
U8* baked_image_data = baked_image->getData();
S32 i = 0;
for (S32 u=0; u < mFullWidth; u++)
{
for (S32 v=0; v < mFullHeight; v++)
{
baked_image_data[5*i + 0] = baked_color_data[4*i + 0];
baked_image_data[5*i + 1] = baked_color_data[4*i + 1];
baked_image_data[5*i + 2] = baked_color_data[4*i + 2];
baked_image_data[5*i + 3] = baked_color_data[4*i + 3]; // alpha should be correct for eyelashes.
baked_image_data[5*i + 4] = baked_mask_data[i];
i++;
}
}
LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C;
const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask)
if (compressedImage->encode(baked_image, comment_text))
{
LLTransactionID tid;
tid.generate();
const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(),
gVFS, asset_id, LLAssetType::AT_TEXTURE))
{
// Read back the file and validate.
BOOL valid = FALSE;
LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
S32 file_size = 0;
U8* data = LLVFile::readFile(gVFS, asset_id, LLAssetType::AT_TEXTURE, &file_size);
if (data)
{
valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data'
}
else
{
integrity_test->setLastError("Unable to read entire file");
}
if (valid)
{
const bool highest_lod = mTexLayerSet->isLocalTextureDataFinal();
// Baked_upload_data is owned by the responder and deleted after the request completes.
LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp,
this->mTexLayerSet,
asset_id,
highest_lod);
// upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit.
mUploadID = asset_id;
// Upload the image
const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture");
if(!url.empty()
&& !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method
&& (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing.
{
LLSD body = LLSD::emptyMap();
// The responder will call LLTexLayerSetBuffer::onTextureUploadComplete()
LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data));
llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl;
}
else
{
gAssetStorage->storeAssetData(tid,
LLAssetType::AT_TEXTURE,
LLTexLayerSetBuffer::onTextureUploadComplete,
baked_upload_data,
TRUE, // temp_file
TRUE, // is_priority
TRUE); // store_local
llinfos << "Baked texture upload via Asset Store." << llendl;
}
if (highest_lod)
{
// Sending the final LOD for the baked texture. All done, pause
// the upload timer so we know how long it took.
mNeedsUpload = FALSE;
mNeedsUploadTimer.pause();
}
else
{
// Sending a lower level LOD for the baked texture. Restart the upload timer.
mNumLowresUploads++;
mNeedsUploadTimer.unpause();
mNeedsUploadTimer.reset();
}
// Print out notification that we uploaded this texture.
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
LLSD args;
args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32());
args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32());
args["BODYREGION"] = mTexLayerSet->getBodyRegionName();
args["RESOLUTION"] = lod_str;
LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args);
LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
}
}
else
{
// The read back and validate operation failed. Remove the uploaded file.
mUploadPending = FALSE;
LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE);
file.remove();
llinfos << "Unable to create baked upload file (reason: corrupted)." << llendl;
}
}
}
else
{
// The VFS write file operation failed.
mUploadPending = FALSE;
llinfos << "Unable to create baked upload file (reason: failed to write file)" << llendl;
}
delete [] baked_color_data;
}
// Mostly bookkeeping; don't need to actually "do" anything since
// render() will actually do the update.
void LLTexLayerSetBuffer::doUpdate()
{
const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal();
if (highest_lod)
{
mNeedsUpdate = FALSE;
}
else
{
mNumLowresUpdates++;
}
restartUpdateTimer();
// need to switch to using this layerset if this is the first update
// after getting the lowest LOD
mTexLayerSet->getAvatar()->updateMeshTextures();
// Print out notification that we updated this texture.
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal();
const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
LLSD args;
args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32());
args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32());
args["BODYREGION"] = mTexLayerSet->getBodyRegionName();
args["RESOLUTION"] = lod_str;
LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args);
LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
}
}
// static
void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
void* userdata,
S32 result,
LLExtStat ext_status) // StoreAssetData callback (not fixed)
{
LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata;
if (isAgentAvatarValid() &&
!gAgentAvatarp->isDead() &&
(baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures.
(baked_upload_data->mTexLayerSet->hasComposite()))
{
LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite();
S32 failures = layerset_buffer->mUploadFailCount;
layerset_buffer->mUploadFailCount = 0;
if (layerset_buffer->mUploadID.isNull())
{
// The upload got canceled, we should be in the
// process of baking a new texture so request an
// upload with the new data
// BAP: does this really belong in this callback, as
// opposed to where the cancellation takes place?
// suspect this does nothing.
layerset_buffer->requestUpload();
}
else if (baked_upload_data->mID == layerset_buffer->mUploadID)
{
// This is the upload we're currently waiting for.
layerset_buffer->mUploadID.setNull();
const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName());
const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res ";
if (result >= 0)
{
layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later
LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet);
// Update baked texture info with the new UUID
U64 now = LLFrameTimer::getTotalTime(); // Record starting time
llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl;
gAgentAvatarp->setNewBakedTexture(baked_te, uuid);
}
else
{
++failures;
S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes
llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl;
if (failures < max_attempts)
{
layerset_buffer->mUploadFailCount = failures;
layerset_buffer->mUploadRetryTimer.start();
layerset_buffer->requestUpload();
}
}
}
else
{
llinfos << "Received baked texture out of date, ignored." << llendl;
}
gAgentAvatarp->dirtyMesh();
}
else
{
// Baked texture failed to upload (in which case since we
// didn't set the new baked texture, it means that they'll try
// and rebake it at some point in the future (after login?)),
// or this response to upload is out of date, in which case a
// current response should be on the way or already processed.
llwarns << "Baked upload failed" << llendl;
}
delete baked_upload_data;
}
//-----------------------------------------------------------------------------
// LLViewerTexLayerSet
// An ordered set of texture layers that get composited into a single texture.
//-----------------------------------------------------------------------------
LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) :
LLTexLayerSet(appearance),
mComposite( NULL ),
mUpdatesEnabled( FALSE )
{
}
// virtual
LLViewerTexLayerSet::~LLViewerTexLayerSet()
{
}
// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on.
BOOL LLViewerTexLayerSet::isLocalTextureDataAvailable() const
{
if (!mAvatarAppearance->isSelf()) return FALSE;
return getAvatar()->isLocalTextureDataAvailable(this);
}
// Returns TRUE if all of the data for the textures that this layerset depends on have arrived.
BOOL LLViewerTexLayerSet::isLocalTextureDataFinal() const
{
if (!mAvatarAppearance->isSelf()) return FALSE;
return getAvatar()->isLocalTextureDataFinal(this);
}
// virtual
void LLViewerTexLayerSet::requestUpdate()
{
if( mUpdatesEnabled )
{
createComposite();
mComposite->requestUpdate();
}
}
void LLViewerTexLayerSet::requestUpload()
{
createComposite();
mComposite->requestUpload();
}
void LLViewerTexLayerSet::cancelUpload()
{
if(mComposite)
{
mComposite->cancelUpload();
}
}
void LLViewerTexLayerSet::createComposite()
{
if(!mComposite)
{
S32 width = mInfo->getWidth();
S32 height = mInfo->getHeight();
// Composite other avatars at reduced resolution
if( !mAvatarAppearance->isSelf() )
{
llerrs << "composites should not be created for non-self avatars!" << llendl;
}
mComposite = new LLTexLayerSetBuffer( this, width, height );
}
}
void LLViewerTexLayerSet::destroyComposite()
{
if( mComposite )
{
mComposite = NULL;
}
}
void LLViewerTexLayerSet::setUpdatesEnabled( BOOL b )
{
mUpdatesEnabled = b;
}
void LLViewerTexLayerSet::updateComposite()
{
createComposite();
mComposite->requestUpdateImmediate();
}
LLTexLayerSetBuffer* LLViewerTexLayerSet::getComposite()
{
if (!mComposite)
{
createComposite();
}
return mComposite;
}
const LLTexLayerSetBuffer* LLViewerTexLayerSet::getComposite() const
{
return mComposite;
}
void LLViewerTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 width, S32 height)
{
memset(data, 255, width * height);
for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
{
LLTexLayerInterface* layer = *iter;
layer->gatherAlphaMasks(data, mComposite->getOriginX(),mComposite->getOriginY(), width, height);
}
// Set alpha back to that of our alpha masks.
renderAlphaMaskTextures(mComposite->getOriginX(), mComposite->getOriginY(), width, height, true);
}
LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const
{
return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance);
}
const std::string LLTexLayerSetBuffer::dumpTextureInfo() const
{
if (!isAgentAvatarValid()) return "";
const BOOL is_high_res = !mNeedsUpload;
const U32 num_low_res = mNumLowresUploads;
const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32();
const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet);
std::string status = "CREATING ";
if (!uploadNeeded()) status = "DONE ";
if (uploadInProgress()) status = "UPLOADING";
std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s",
status.c_str(),
is_high_res, num_low_res,
upload_time,
local_texture_info.c_str());
return text;
}
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