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/**
* @file llviewerim_peningtats.h
* @brief LLViewerStats class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERSTATS_H
#define LL_LLVIEWERSTATS_H
#include "llstatenums.h"
#include "lltextureinfo.h"
#include "lltracerecording.h"
#include "lltrace.h"
namespace LLStatViewer
{
struct SimMeasurementSampler : public LLInstanceTracker<SimMeasurementSampler, ESimStatID>
{
SimMeasurementSampler(ESimStatID id)
: LLInstanceTracker<SimMeasurementSampler, ESimStatID>(id)
{}
virtual ~SimMeasurementSampler() {}
virtual void sample(F64 value) = 0;
};
template<typename T = F64>
struct SimMeasurement : public LLTrace::SampleStatHandle<T>, public SimMeasurementSampler
{
SimMeasurement(const char* name, const char* description, ESimStatID stat_id)
: LLTrace::SampleStatHandle<T>(name, description),
SimMeasurementSampler(stat_id)
{}
using SimMeasurementSampler::getInstance;
/*virtual*/ void sample(F64 value)
{
LLTrace::sample(*this, value);
}
};
template<typename T, typename VALUE_T>
void sample(SimMeasurement<T>& measurement, VALUE_T value)
{
LLTrace::sample(measurement, value);
}
extern LLTrace::CountStatHandle<> FPS,
PACKETS_IN,
PACKETS_LOST,
PACKETS_OUT,
TEXTURE_PACKETS,
TRIANGLES_DRAWN,
CHAT_COUNT,
IM_COUNT,
OBJECT_CREATE,
OBJECT_REZ,
LOGIN_TIMEOUTS,
LSL_SAVES,
ANIMATION_UPLOADS,
FLY,
TELEPORT,
DELETE_OBJECT,
SNAPSHOT,
UPLOAD_SOUND,
UPLOAD_TEXTURE,
EDIT_TEXTURE,
KILLED,
FRAMETIME_DOUBLED,
TEX_BAKES,
TEX_REBAKES,
NUM_NEW_OBJECTS;
extern LLTrace::CountStatHandle<LLTrace::Kilobits> KBIT,
LAYERS_KBIT,
OBJECT_KBIT,
ASSET_KBIT,
TEXTURE_KBIT,
ACTUAL_IN_KBIT,
ACTUAL_OUT_KBIT;
extern LLTrace::CountStatHandle<LLTrace::Seconds> SIM_20_FPS_TIME,
SIM_PHYSICS_20_FPS_TIME,
LOSS_5_PERCENT_TIME;
extern SimMeasurement<> SIM_TIME_DILATION,
SIM_FPS,
SIM_PHYSICS_FPS,
SIM_AGENT_UPS,
SIM_SCRIPT_EPS,
SIM_SKIPPED_SILHOUETTE,
SIM_SKIPPED_CHARACTERS_PERCENTAGE,
SIM_MAIN_AGENTS,
SIM_CHILD_AGENTS,
SIM_OBJECTS,
SIM_ACTIVE_OBJECTS,
SIM_ACTIVE_SCRIPTS,
SIM_PERCENTAGE_SCRIPTS_RUN,
SIM_IN_PACKETS_PER_SEC,
SIM_OUT_PACKETS_PER_SEC,
SIM_PENDING_DOWNLOADS,
SIM_PENDING_UPLOADS,
SIM_PENDING_LOCAL_UPLOADS,
SIM_PHYSICS_PINNED_TASKS,
SIM_PHYSICS_LOD_TASKS;
extern LLTrace::SampleStatHandle<> FPS_SAMPLE,
NUM_IMAGES,
NUM_RAW_IMAGES,
NUM_OBJECTS,
NUM_ACTIVE_OBJECTS,
NUM_SIZE_CULLED,
NUM_VIS_CULLED,
ENABLE_VBO,
LIGHTING_DETAIL,
VISIBLE_AVATARS,
SHADER_OBJECTS,
DRAW_DISTANCE,
PENDING_VFS_OPERATIONS,
PACKETS_LOST_PERCENT,
WINDOW_WIDTH,
WINDOW_HEIGHT;
extern LLTrace::SampleStatHandle<LLTrace::Bytes> DELTA_BANDWIDTH,
MAX_BANDWIDTH,
GL_TEX_MEM,
GL_BOUND_MEM,
RAW_MEM,
FORMATTED_MEM;
extern SimMeasurement<LLTrace::Milliseconds> SIM_FRAME_TIME,
SIM_NET_TIME,
SIM_OTHER_TIME,
SIM_PHYSICS_TIME,
SIM_PHYSICS_STEP_TIME,
SIM_PHYSICS_SHAPE_UPDATE_TIME,
SIM_PHYSICS_OTHER_TIME,
SIM_AI_TIME,
SIM_AGENTS_TIME,
SIM_IMAGES_TIME,
SIM_SCRIPTS_TIME,
SIM_SPARE_TIME,
SIM_SLEEP_TIME,
SIM_PUMP_IO_TIME;
extern SimMeasurement<LLTrace::Bytes> SIM_UNACKED_BYTES,
SIM_PHYSICS_MEM;
extern LLTrace::SampleStatHandle<LLTrace::Milliseconds> FRAMETIME_JITTER,
FRAMETIME_SLEW,
SIM_PING;
extern LLTrace::EventStatHandle<LLTrace::Meters> AGENT_POSITION_SNAP;
extern LLTrace::EventStatHandle<> LOADING_WEARABLES_LONG_DELAY;
extern LLTrace::EventStatHandle<LLTrace::Milliseconds> REGION_CROSSING_TIME,
FRAME_STACKTIME,
UPDATE_STACKTIME,
NETWORK_STACKTIME,
IMAGE_STACKTIME,
REBUILD_STACKTIME,
RENDER_STACKTIME;
extern LLTrace::EventStatHandle<LLTrace::Seconds> AVATAR_EDIT_TIME,
TOOLBOX_TIME,
MOUSELOOK_TIME,
FPS_10_TIME,
FPS_8_TIME,
FPS_2_TIME;
}
class LLViewerStats : public LLSingleton<LLViewerStats>
{
public:
void resetStats();
public:
LLViewerStats();
~LLViewerStats();
void updateFrameStats(const F64 time_diff);
void addToMessage(LLSD &body) const;
struct StatsAccumulator
{
S32 mCount;
F32 mSum;
F32 mSumOfSquares;
F32 mMinValue;
F32 mMaxValue;
U32 mCountOfNextUpdatesToIgnore;
inline StatsAccumulator()
{
reset();
}
inline void push( F32 val )
{
if ( mCountOfNextUpdatesToIgnore > 0 )
{
mCountOfNextUpdatesToIgnore--;
return;
}
mCount++;
mSum += val;
mSumOfSquares += val * val;
if (mCount == 1 || val > mMaxValue)
{
mMaxValue = val;
}
if (mCount == 1 || val < mMinValue)
{
mMinValue = val;
}
}
inline F32 getMean() const
{
return (mCount == 0) ? 0.f : ((F32)mSum)/mCount;
}
inline F32 getMinValue() const
{
return mMinValue;
}
inline F32 getMaxValue() const
{
return mMaxValue;
}
inline F32 getStdDev() const
{
const F32 mean = getMean();
return (mCount < 2) ? 0.f : sqrt(llmax(0.f,mSumOfSquares/mCount - (mean * mean)));
}
inline U32 getCount() const
{
return mCount;
}
inline void reset()
{
mCount = 0;
mSum = mSumOfSquares = 0.f;
mMinValue = 0.0f;
mMaxValue = 0.0f;
mCountOfNextUpdatesToIgnore = 0;
}
inline LLSD asLLSD() const
{
LLSD data;
data["mean"] = getMean();
data["std_dev"] = getStdDev();
data["count"] = (S32)mCount;
data["min"] = getMinValue();
data["max"] = getMaxValue();
return data;
}
};
// Phase tracking (originally put in for avatar rezzing), tracking
// progress of active/completed phases for activities like outfit changing.
typedef std::map<std::string,LLFrameTimer> phase_map_t;
typedef std::map<std::string,StatsAccumulator> phase_stats_t;
class PhaseMap
{
private:
phase_map_t mPhaseMap;
static phase_stats_t sStats;
public:
PhaseMap();
LLFrameTimer& getPhaseTimer(const std::string& phase_name);
void startPhase(const std::string& phase_name);
void stopPhase(const std::string& phase_name);
void stopAllPhases();
void clearPhases();
LLSD asLLSD();
static StatsAccumulator& getPhaseStats(const std::string& phase_name);
static void recordPhaseStat(const std::string& phase_name, F32 value);
};
LLTrace::Recording& getRecording() { return mRecording; }
const LLTrace::Recording& getRecording() const { return mRecording; }
private:
LLTrace::Recording mRecording;
F64 mLastTimeDiff; // used for time stat updates
};
static const F32 SEND_STATS_PERIOD = 300.0f;
// The following are from (older?) statistics code found in appviewer.
void update_statistics();
void send_stats();
extern LLFrameTimer gTextureTimer;
extern LLUnit<LLUnits::Bytes, U32> gTotalTextureData;
extern LLUnit<LLUnits::Bytes, U32> gTotalObjectData;
extern LLUnit<LLUnits::Bytes, U32> gTotalTextureBytesPerBoostLevel[] ;
#endif // LL_LLVIEWERSTATS_H
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