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/**
 * @file llviewerim_peningtats.h
 * @brief LLViewerStats class header file
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLVIEWERSTATS_H
#define LL_LLVIEWERSTATS_H

#include "lltextureinfo.h"
#include "lltracerecording.h"
#include "lltrace.h"
#include "llstatsaccumulator.h"

enum ESimStatID
{
    LL_SIM_STAT_TIME_DILATION         =  0,
    LL_SIM_STAT_FPS                   =  1,
    LL_SIM_STAT_PHYSFPS               =  2,
    LL_SIM_STAT_AGENTUPS              =  3,
    LL_SIM_STAT_FRAMEMS               =  4,
    LL_SIM_STAT_NETMS                 =  5,
    LL_SIM_STAT_SIMOTHERMS            =  6,
    LL_SIM_STAT_SIMPHYSICSMS          =  7,
    LL_SIM_STAT_AGENTMS               =  8,
    LL_SIM_STAT_IMAGESMS              =  9,
    LL_SIM_STAT_SCRIPTMS              = 10,
    LL_SIM_STAT_NUMTASKS              = 11,
    LL_SIM_STAT_NUMTASKSACTIVE        = 12,
    LL_SIM_STAT_NUMAGENTMAIN          = 13,
    LL_SIM_STAT_NUMAGENTCHILD         = 14,
    LL_SIM_STAT_NUMSCRIPTSACTIVE      = 15,
    LL_SIM_STAT_LSLIPS                = 16,
    LL_SIM_STAT_INPPS                 = 17,
    LL_SIM_STAT_OUTPPS                = 18,
    LL_SIM_STAT_PENDING_DOWNLOADS     = 19,
    LL_SIM_STAT_PENDING_UPLOADS       = 20,
    LL_SIM_STAT_VIRTUAL_SIZE_KB       = 21,
    LL_SIM_STAT_RESIDENT_SIZE_KB      = 22,
    LL_SIM_STAT_PENDING_LOCAL_UPLOADS = 23,
    LL_SIM_STAT_TOTAL_UNACKED_BYTES   = 24,
    LL_SIM_STAT_PHYSICS_PINNED_TASKS  = 25,
    LL_SIM_STAT_PHYSICS_LOD_TASKS     = 26,
    LL_SIM_STAT_SIMPHYSICSSTEPMS      = 27,
    LL_SIM_STAT_SIMPHYSICSSHAPEMS     = 28,
    LL_SIM_STAT_SIMPHYSICSOTHERMS     = 29,
    LL_SIM_STAT_SIMPHYSICSMEMORY      = 30,
    LL_SIM_STAT_SCRIPT_EPS            = 31,
    LL_SIM_STAT_SIMSPARETIME          = 32,
    LL_SIM_STAT_SIMSLEEPTIME          = 33,
    LL_SIM_STAT_IOPUMPTIME            = 34,
    LL_SIM_STAT_PCTSCRIPTSRUN         = 35,
    LL_SIM_STAT_REGION_IDLE           = 36, // dataserver only
    LL_SIM_STAT_REGION_IDLE_POSSIBLE  = 37, // dataserver only
    LL_SIM_STAT_SIMAISTEPTIMEMS       = 38,
    LL_SIM_STAT_SKIPPEDAISILSTEPS_PS  = 39,
    LL_SIM_STAT_PCTSTEPPEDCHARACTERS  = 40
};

namespace LLStatViewer
{

struct SimMeasurementSampler : public LLInstanceTracker<SimMeasurementSampler, ESimStatID>
{
    SimMeasurementSampler(ESimStatID id)
    :   LLInstanceTracker<SimMeasurementSampler, ESimStatID>(id)
    {}
    virtual ~SimMeasurementSampler() {}

    virtual void sample(F64 value) = 0;
};

template<typename T = F64>
struct SimMeasurement : public LLTrace::SampleStatHandle<T>, public SimMeasurementSampler
{
    typedef SimMeasurement<T> self_t;

    SimMeasurement(const char* name, const char* description, ESimStatID stat_id)
    :   LLTrace::SampleStatHandle<T>(name, description),
        SimMeasurementSampler(stat_id)
    {}

    using SimMeasurementSampler::getInstance;

    //friend void sample(self_t& measurement, T value)
    //{
    //  LLTrace::sample(static_cast<LLTrace::SampleStatHandle<T>& >(measurement), value);
    //}

    /*virtual*/ void sample(F64 value)
    {
        LLTrace::sample(static_cast<LLTrace::SampleStatHandle<T>& >(*this), value);
        //LLStatViewer::sample(*this, value);
    }

};

extern LLTrace::CountStatHandle<>           FPS,
                                            PACKETS_IN,
                                            PACKETS_LOST,
                                            PACKETS_OUT,
                                            TEXTURE_PACKETS,
                                            CHAT_COUNT,
                                            IM_COUNT,
                                            OBJECT_CREATE,
                                            OBJECT_REZ,
                                            LOGIN_TIMEOUTS,
                                            LSL_SAVES,
                                            ANIMATION_UPLOADS,
                                            FLY,
                                            TELEPORT,
                                            DELETE_OBJECT,
                                            SNAPSHOT,
                                            UPLOAD_SOUND,
                                            UPLOAD_TEXTURE,
                                            EDIT_TEXTURE,
                                            KILLED,
                                            FRAMETIME_DOUBLED,
                                            TEX_BAKES,
                                            TEX_REBAKES,
                                            NUM_NEW_OBJECTS;

extern LLTrace::CountStatHandle<LLUnit<F64, LLUnits::Kilotriangles> > TRIANGLES_DRAWN;

extern LLTrace::CountStatHandle<F64Kilobytes >  ACTIVE_MESSAGE_DATA_RECEIVED,
                                                                    LAYERS_NETWORK_DATA_RECEIVED,
                                                                    OBJECT_NETWORK_DATA_RECEIVED,
                                                                    ASSET_UDP_DATA_RECEIVED,
                                                                    TEXTURE_NETWORK_DATA_RECEIVED,
                                                                    MESSAGE_SYSTEM_DATA_IN,
                                                                    MESSAGE_SYSTEM_DATA_OUT;

extern LLTrace::CountStatHandle<F64Seconds >        SIM_20_FPS_TIME,
                                                                    SIM_PHYSICS_20_FPS_TIME,
                                                                    LOSS_5_PERCENT_TIME;

extern SimMeasurement<>                     SIM_TIME_DILATION,
                                            SIM_FPS,
                                            SIM_PHYSICS_FPS,
                                            SIM_AGENT_UPS,
                                            SIM_SCRIPT_EPS,
                                            SIM_SKIPPED_SILHOUETTE,
                                            SIM_MAIN_AGENTS,
                                            SIM_CHILD_AGENTS,
                                            SIM_OBJECTS,
                                            SIM_ACTIVE_OBJECTS,
                                            SIM_ACTIVE_SCRIPTS,
                                            SIM_IN_PACKETS_PER_SEC,
                                            SIM_OUT_PACKETS_PER_SEC,
                                            SIM_PENDING_DOWNLOADS,
                                            SIM_PENDING_UPLOADS,
                                            SIM_PENDING_LOCAL_UPLOADS,
                                            SIM_PHYSICS_PINNED_TASKS,
                                            SIM_PHYSICS_LOD_TASKS;

extern SimMeasurement<LLUnit<F64, LLUnits::Percent> >   SIM_PERCENTAGE_SCRIPTS_RUN,
                                                        SIM_SKIPPED_CHARACTERS_PERCENTAGE;

extern LLTrace::SampleStatHandle<>      FPS_SAMPLE,
                                        NUM_IMAGES,
                                        NUM_RAW_IMAGES,
                                        NUM_OBJECTS,
                                        NUM_MATERIALS,
                                        NUM_ACTIVE_OBJECTS,
                                        ENABLE_VBO,
                                        LIGHTING_DETAIL,
                                        VISIBLE_AVATARS,
                                        SHADER_OBJECTS,
                                        DRAW_DISTANCE,
                                        WINDOW_WIDTH,
                                        WINDOW_HEIGHT;

extern LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > PACKETS_LOST_PERCENT;

extern LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM;

extern LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH,
                                                                    MAX_BANDWIDTH;
extern SimMeasurement<F64Milliseconds > SIM_FRAME_TIME,
                                                            SIM_NET_TIME,
                                                            SIM_OTHER_TIME,
                                                            SIM_PHYSICS_TIME,
                                                            SIM_PHYSICS_STEP_TIME,
                                                            SIM_PHYSICS_SHAPE_UPDATE_TIME,
                                                            SIM_PHYSICS_OTHER_TIME,
                                                            SIM_AI_TIME,
                                                            SIM_AGENTS_TIME,
                                                            SIM_IMAGES_TIME,
                                                            SIM_SCRIPTS_TIME,
                                                            SIM_SPARE_TIME,
                                                            SIM_SLEEP_TIME,
                                                            SIM_PUMP_IO_TIME;

extern SimMeasurement<F64Kilobytes >    SIM_UNACKED_BYTES;
extern SimMeasurement<F64Megabytes >    SIM_PHYSICS_MEM;


extern LLTrace::SampleStatHandle<F64Milliseconds >  FRAMETIME_JITTER,
                                                    FRAMETIME_SLEW,
                                                    SIM_PING;

extern LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP;

extern LLTrace::EventStatHandle<>   LOADING_WEARABLES_LONG_DELAY;

extern LLTrace::EventStatHandle<F64Milliseconds >   REGION_CROSSING_TIME,
                                                        FRAME_STACKTIME,
                                                        UPDATE_STACKTIME,
                                                        NETWORK_STACKTIME,
                                                        IMAGE_STACKTIME,
                                                        REBUILD_STACKTIME,
                                                        RENDER_STACKTIME;

extern LLTrace::EventStatHandle<F64Seconds >    AVATAR_EDIT_TIME,
                                                                TOOLBOX_TIME,
                                                                MOUSELOOK_TIME,
                                                                FPS_10_TIME,
                                                                FPS_8_TIME,
                                                                FPS_2_TIME;

extern LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE;

}

class LLViewerStats : public LLSingleton<LLViewerStats>
{
    LLSINGLETON(LLViewerStats);
    ~LLViewerStats();

public:
    void resetStats();

    void updateFrameStats(const F64Seconds time_diff);

    void addToMessage(LLSD &body);

    typedef LLStatsAccumulator StatsAccumulator;

    // Phase tracking (originally put in for avatar rezzing), tracking
    // progress of active/completed phases for activities like outfit changing.
    typedef std::map<std::string,LLTimer>   phase_map_t;
    typedef std::map<std::string,StatsAccumulator>  phase_stats_t;
    class PhaseMap
    {
    private:
        phase_map_t mPhaseMap;
        static phase_stats_t sStats;
    public:
        PhaseMap();
        LLTimer&        getPhaseTimer(const std::string& phase_name);
        bool            getPhaseValues(const std::string& phase_name, F32& elapsed, bool& completed);
        void            startPhase(const std::string& phase_name);
        void            stopPhase(const std::string& phase_name);
        void            clearPhases();
        LLSD            asLLSD();
        static StatsAccumulator& getPhaseStats(const std::string& phase_name);
        static void recordPhaseStat(const std::string& phase_name, F32 value);
        phase_map_t::iterator begin() { return mPhaseMap.begin(); }
        phase_map_t::iterator end() { return mPhaseMap.end(); }
    };

    LLTrace::Recording& getRecording() { return mRecording; }
    const LLTrace::Recording& getRecording() const { return mRecording; }

private:
    LLTrace::Recording              mRecording;

    F64Seconds mLastTimeDiff;  // used for time stat updates
};

static const F32 SEND_STATS_PERIOD = 300.0f;

// The following are from (older?) statistics code found in appviewer.
void update_statistics();
void send_viewer_stats(bool include_preferences);
void update_texture_time();

extern U32Bytes gTotalTextureData;
extern U32Bytes  gTotalObjectData;
extern U32Bytes  gTotalTextureBytesPerBoostLevel[] ;
#endif // LL_LLVIEWERSTATS_H