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/**
* @file llviewerstats.cpp
* @brief LLViewerStats class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerstats.h"
#include "llviewerthrottle.h"
#include "message.h"
#include "lltimer.h"
#include "llappviewer.h"
#include "pipeline.h"
#include "llviewerobjectlist.h"
#include "llviewerimagelist.h"
#include "lltexlayer.h"
#include "llsurface.h"
#include "llvlmanager.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "llfloaterdirectory.h"
#include "llfloatertools.h"
#include "lldebugview.h"
#include "llfasttimerview.h"
#include "llviewerregion.h"
#include "llfloaterhtml.h"
#include "llworld.h"
#include "llfeaturemanager.h"
#if LL_WINDOWS && LL_LCD_COMPILE
#include "lllcd.h"
#endif
LLViewerStats *gViewerStats = NULL;
class StatAttributes
{
public:
StatAttributes(const char *name,
const BOOL enabled,
const BOOL is_timer)
: mName(name),
mEnabled(enabled),
mIsTimer(is_timer)
{
}
const char *mName;
const BOOL mEnabled;
const BOOL mIsTimer;
};
const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] =
{
// ST_VERSION
StatAttributes("Version", TRUE, FALSE),
// ST_AVATAR_EDIT_SECONDS
StatAttributes("Seconds in Edit Appearence", FALSE, TRUE),
// ST_TOOLBOX_SECONDS
StatAttributes("Seconds using Toolbox", FALSE, TRUE),
// ST_CHAT_COUNT
StatAttributes("Chat messages sent", FALSE, FALSE),
// ST_IM_COUNT
StatAttributes("IMs sent", FALSE, FALSE),
// ST_FULLSCREEN_BOOL
StatAttributes("Fullscreen mode", FALSE, FALSE),
// ST_RELEASE_COUNT
StatAttributes("Object release count", FALSE, FALSE),
// ST_CREATE_COUNT
StatAttributes("Object create count", FALSE, FALSE),
// ST_REZ_COUNT
StatAttributes("Object rez count", FALSE, FALSE),
// ST_FPS_10_SECONDS
StatAttributes("Seconds below 10 FPS", FALSE, TRUE),
// ST_FPS_2_SECONDS
StatAttributes("Seconds below 2 FPS", FALSE, TRUE),
// ST_MOUSELOOK_SECONDS
StatAttributes("Seconds in Mouselook", FALSE, TRUE),
// ST_FLY_COUNT
StatAttributes("Fly count", FALSE, FALSE),
// ST_TELEPORT_COUNT
StatAttributes("Teleport count", FALSE, FALSE),
// ST_OBJECT_DELETE_COUNT
StatAttributes("Objects deleted", FALSE, FALSE),
// ST_SNAPSHOT_COUNT
StatAttributes("Snapshots taken", FALSE, FALSE),
// ST_UPLOAD_SOUND_COUNT
StatAttributes("Sounds uploaded", FALSE, FALSE),
// ST_UPLOAD_TEXTURE_COUNT
StatAttributes("Textures uploaded", FALSE, FALSE),
// ST_EDIT_TEXTURE_COUNT
StatAttributes("Changes to textures on objects", FALSE, FALSE),
// ST_KILLED_COUNT
StatAttributes("Number of times killed", FALSE, FALSE),
// ST_FRAMETIME_JITTER
StatAttributes("Average delta between sucessive frame times", FALSE, FALSE),
// ST_FRAMETIME_SLEW
StatAttributes("Average delta between frame time and mean", FALSE, FALSE),
// ST_INVENTORY_TOO_LONG
StatAttributes("Inventory took too long to load", FALSE, FALSE),
// ST_WEARABLES_TOO_LONG
StatAttributes("Wearables took too long to load", FALSE, FALSE),
// ST_LOGIN_SECONDS
StatAttributes("Time between LoginRequest and LoginReply", FALSE, FALSE),
// ST_LOGIN_TIMEOUT_COUNT
StatAttributes("Number of login attempts that timed out", FALSE, FALSE),
// ST_HAS_BAD_TIMER
StatAttributes("Known bad timer if != 0.0", FALSE, FALSE),
// ST_DOWNLOAD_FAILED
StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE, FALSE),
// ST_LSL_SAVE_COUNT
StatAttributes("Number of times user has saved a script", FALSE, FALSE),
// ST_UPLOAD_ANIM_COUNT
StatAttributes("Animations uploaded", FALSE, FALSE),
// ST_FPS_8_SECONDS
StatAttributes("Seconds below 8 FPS", FALSE, TRUE),
// ST_SIM_FPS_20_SECONDS
StatAttributes("Seconds with sim FPS below 20", FALSE, TRUE),
// ST_PHYS_FPS_20_SECONDS
StatAttributes("Seconds with physics FPS below 20", FALSE, TRUE),
// ST_LOSS_05_SECONDS
StatAttributes("Seconds with packet loss > 5%", FALSE, TRUE),
// ST_FPS_DROP_50_RATIO
StatAttributes("Ratio of frames 2x longer than previous", FALSE, FALSE),
// ST_ENABLE_VBO
StatAttributes("Vertex Buffers Enabled", TRUE, FALSE),
// ST_DELTA_BANDWIDTH
StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE, FALSE),
// ST_MAX_BANDWIDTH
StatAttributes("Max bandwidth setting", FALSE, FALSE),
// ST_LIGHTING_DETAIL
StatAttributes("Lighting Detail", FALSE, FALSE),
// ST_VISIBLE_AVATARS
StatAttributes("Visible Avatars", FALSE, FALSE),
// ST_SHADER_OJECTS
StatAttributes("Object Shaders", FALSE, FALSE),
// ST_SHADER_ENVIRONMENT
StatAttributes("Environment Shaders", FALSE, FALSE),
// ST_VISIBLE_DRAW_DIST
StatAttributes("Draw Distance", FALSE, FALSE),
// ST_VISIBLE_CHAT_BUBBLES
StatAttributes("Chat Bubbles Enabled", FALSE, FALSE),
// ST_SHADER_AVATAR
StatAttributes("Avatar Shaders", FALSE, FALSE),
// ST_FRAME_SECS
StatAttributes("FRAME_SECS", FALSE, FALSE),
// ST_UPDATE_SECS
StatAttributes("UPDATE_SECS", FALSE, FALSE),
// ST_NETWORK_SECS
StatAttributes("NETWORK_SECS", FALSE, FALSE),
// ST_IMAGE_SECS
StatAttributes("IMAGE_SECS", FALSE, FALSE),
// ST_REBUILD_SECS
StatAttributes("REBUILD_SECS", FALSE, FALSE),
// ST_RENDER_SECS
StatAttributes("RENDER_SECS", FALSE, FALSE),
// ST_CROSSING_AVG
StatAttributes("CROSSING_AVG", FALSE, FALSE),
// ST_CROSSING_MAX
StatAttributes("CROSSING_MAX", FALSE, FALSE),
// ST_LIBXUL_WIDGET_USED
StatAttributes("LibXUL Widget used", FALSE, FALSE), // Unused
// ST_WINDOW_WIDTH
StatAttributes("Window width", FALSE, FALSE),
// ST_WINDOW_HEIGHT
StatAttributes("Window height", FALSE, FALSE),
// ST_TEX_BAKES
StatAttributes("Texture Bakes", FALSE, FALSE),
// ST_TEX_REBAKES
StatAttributes("Texture Rebakes", FALSE, FALSE),
// ST_LOGITECH_KEYBOARD
StatAttributes("Logitech LCD", FALSE, FALSE)
};
LLViewerStats::LLViewerStats()
: mPacketsLostPercentStat(64),
mLastTimeDiff(0.0)
{
for (S32 i = 0; i < ST_COUNT; i++)
{
mStats[i] = 0.0;
}
if (LLTimer::knownBadTimer())
{
mStats[ST_HAS_BAD_TIMER] = 1.0;
}
}
LLViewerStats::~LLViewerStats()
{
}
void LLViewerStats::resetStats()
{
gViewerStats->mKBitStat.reset();
gViewerStats->mLayersKBitStat.reset();
gViewerStats->mObjectKBitStat.reset();
gViewerStats->mTextureKBitStat.reset();
gViewerStats->mVFSPendingOperations.reset();
gViewerStats->mAssetKBitStat.reset();
gViewerStats->mPacketsInStat.reset();
gViewerStats->mPacketsLostStat.reset();
gViewerStats->mPacketsOutStat.reset();
gViewerStats->mFPSStat.reset();
gViewerStats->mTexturePacketsStat.reset();
}
F64 LLViewerStats::getStat(EStatType type) const
{
return mStats[type];
}
F64 LLViewerStats::setStat(EStatType type, F64 value)
{
mStats[type] = value;
return mStats[type];
}
F64 LLViewerStats::incStat(EStatType type, F64 value)
{
mStats[type] += value;
return mStats[type];
}
void LLViewerStats::updateFrameStats(const F64 time_diff)
{
if (mPacketsLostPercentStat.getCurrent() > 5.0)
{
incStat(LLViewerStats::ST_LOSS_05_SECONDS, time_diff);
}
if (mSimFPS.getCurrent() < 20.f && mSimFPS.getCurrent() > 0.f)
{
incStat(LLViewerStats::ST_SIM_FPS_20_SECONDS, time_diff);
}
if (mSimPhysicsFPS.getCurrent() < 20.f && mSimPhysicsFPS.getCurrent() > 0.f)
{
incStat(LLViewerStats::ST_PHYS_FPS_20_SECONDS, time_diff);
}
if (time_diff >= 0.5)
{
incStat(LLViewerStats::ST_FPS_2_SECONDS, time_diff);
}
if (time_diff >= 0.125)
{
incStat(LLViewerStats::ST_FPS_8_SECONDS, time_diff);
}
if (time_diff >= 0.1)
{
incStat(LLViewerStats::ST_FPS_10_SECONDS, time_diff);
}
if (gFrameCount && mLastTimeDiff > 0.0)
{
// new "stutter" meter
setStat(LLViewerStats::ST_FPS_DROP_50_RATIO,
(getStat(LLViewerStats::ST_FPS_DROP_50_RATIO) * (F64)(gFrameCount - 1) +
(time_diff >= 2.0 * mLastTimeDiff ? 1.0 : 0.0)) / gFrameCount);
// old stats that were never really used
setStat(LLViewerStats::ST_FRAMETIME_JITTER,
(getStat(LLViewerStats::ST_FRAMETIME_JITTER) * (gFrameCount - 1) +
fabs(mLastTimeDiff - time_diff) / mLastTimeDiff) / gFrameCount);
F32 average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
setStat(LLViewerStats::ST_FRAMETIME_SLEW,
(getStat(LLViewerStats::ST_FRAMETIME_SLEW) * (gFrameCount - 1) +
fabs(average_frametime - time_diff) / average_frametime) / gFrameCount);
F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
setStat(LLViewerStats::ST_DELTA_BANDWIDTH, delta_bandwidth / 1024.f);
setStat(LLViewerStats::ST_MAX_BANDWIDTH, max_bandwidth / 1024.f);
}
mLastTimeDiff = time_diff;
}
void LLViewerStats::addToMessage(LLSD &body) const
{
LLSD &misc = body["misc"];
for (S32 i = 0; i < ST_COUNT; i++)
{
if (STAT_INFO[i].mEnabled)
{
// TODO: send timer value so dataserver can normalize
misc[STAT_INFO[i].mName] = mStats[i];
llinfos << "STAT: " << STAT_INFO[i].mName << ": " << mStats[i]
<< llendl;
}
}
}
// static
const char *LLViewerStats::statTypeToText(EStatType type)
{
if (type >= 0 && type < ST_COUNT)
{
return STAT_INFO[type].mName;
}
else
{
return "Unknown statistic";
}
}
// *NOTE:Mani The following methods used to exist in viewer.cpp
// Moving them here, but not merging them into LLViewerStats yet.
void reset_statistics()
{
gPipeline.resetFrameStats(); // Reset per-frame statistics.
if (LLSurface::sTextureUpdateTime)
{
LLSurface::sTexelsUpdatedPerSecStat.addValue(0.001f*(LLSurface::sTexelsUpdated / LLSurface::sTextureUpdateTime));
LLSurface::sTexelsUpdated = 0;
LLSurface::sTextureUpdateTime = 0.f;
}
}
void output_statistics(void*)
{
llinfos << "Number of orphans: " << gObjectList.getOrphanCount() << llendl;
llinfos << "Number of dead objects: " << gObjectList.mNumDeadObjects << llendl;
llinfos << "Num images: " << gImageList.getNumImages() << llendl;
llinfos << "Texture usage: " << LLImageGL::sGlobalTextureMemory << llendl;
llinfos << "Texture working set: " << LLImageGL::sBoundTextureMemory << llendl;
llinfos << "Raw usage: " << LLImageRaw::sGlobalRawMemory << llendl;
llinfos << "Formatted usage: " << LLImageFormatted::sGlobalFormattedMemory << llendl;
llinfos << "Zombie Viewer Objects: " << LLViewerObject::getNumZombieObjects() << llendl;
llinfos << "Number of lights: " << gPipeline.getLightCount() << llendl;
llinfos << "Memory Usage:" << llendl;
llinfos << "--------------------------------" << llendl;
llinfos << "Pipeline:" << llendl;
llinfos << llendl;
#if LL_SMARTHEAP
llinfos << "--------------------------------" << llendl;
{
llinfos << "sizeof(LLVOVolume) = " << sizeof(LLVOVolume) << llendl;
U32 total_pool_size = 0;
U32 total_used_size = 0;
MEM_POOL_INFO pool_info;
MEM_POOL_STATUS pool_status;
U32 pool_num = 0;
for(pool_status = MemPoolFirst( &pool_info, 1 );
pool_status != MEM_POOL_END;
pool_status = MemPoolNext( &pool_info, 1 ) )
{
llinfos << "Pool #" << pool_num << llendl;
if( MEM_POOL_OK != pool_status )
{
llwarns << "Pool not ok" << llendl;
continue;
}
llinfos << "Pool blockSizeFS " << pool_info.blockSizeFS
<< " pageSize " << pool_info.pageSize
<< llendl;
U32 pool_count = MemPoolCount(pool_info.pool);
llinfos << "Blocks " << pool_count << llendl;
U32 pool_size = MemPoolSize( pool_info.pool );
if( pool_size == MEM_ERROR_RET )
{
llinfos << "MemPoolSize() failed (" << pool_num << ")" << llendl;
}
else
{
llinfos << "MemPool Size " << pool_size / 1024 << "K" << llendl;
}
total_pool_size += pool_size;
if( !MemPoolLock( pool_info.pool ) )
{
llinfos << "MemPoolLock failed (" << pool_num << ") " << llendl;
continue;
}
U32 used_size = 0;
MEM_POOL_ENTRY entry;
entry.entry = NULL;
while( MemPoolWalk( pool_info.pool, &entry ) == MEM_POOL_OK )
{
if( entry.isInUse )
{
used_size += entry.size;
}
}
MemPoolUnlock( pool_info.pool );
llinfos << "MemPool Used " << used_size/1024 << "K" << llendl;
total_used_size += used_size;
pool_num++;
}
llinfos << "Total Pool Size " << total_pool_size/1024 << "K" << llendl;
llinfos << "Total Used Size " << total_used_size/1024 << "K" << llendl;
}
#endif
llinfos << "--------------------------------" << llendl;
llinfos << "Avatar Memory (partly overlaps with above stats):" << llendl;
gTexStaticImageList.dumpByteCount();
LLVOAvatar::dumpScratchTextureByteCount();
LLTexLayerSetBuffer::dumpTotalByteCount();
LLVOAvatar::dumpTotalLocalTextureByteCount();
LLTexLayerParamAlpha::dumpCacheByteCount();
LLVOAvatar::dumpBakedStatus();
llinfos << llendl;
llinfos << "Object counts:" << llendl;
S32 i;
S32 obj_counts[256];
// S32 app_angles[256];
for (i = 0; i < 256; i++)
{
obj_counts[i] = 0;
}
for (i = 0; i < gObjectList.getNumObjects(); i++)
{
LLViewerObject *objectp = gObjectList.getObject(i);
if (objectp)
{
obj_counts[objectp->getPCode()]++;
}
}
for (i = 0; i < 256; i++)
{
if (obj_counts[i])
{
llinfos << LLPrimitive::pCodeToString(i) << ":" << obj_counts[i] << llendl;
}
}
}
U32 gTotalLandIn = 0, gTotalLandOut = 0;
U32 gTotalWaterIn = 0, gTotalWaterOut = 0;
F32 gAveLandCompression = 0.f, gAveWaterCompression = 0.f;
F32 gBestLandCompression = 1.f, gBestWaterCompression = 1.f;
F32 gWorstLandCompression = 0.f, gWorstWaterCompression = 0.f;
U32 gTotalWorldBytes = 0, gTotalObjectBytes = 0, gTotalTextureBytes = 0, gSimPingCount = 0;
U32 gObjectBits = 0;
F32 gAvgSimPing = 0.f;
extern U32 gVisCompared;
extern U32 gVisTested;
std::map<S32,LLFrameTimer> gDebugTimers;
void update_statistics(U32 frame_count)
{
gTotalWorldBytes += gVLManager.getTotalBytes();
gTotalObjectBytes += gObjectBits / 8;
gTotalTextureBytes += LLViewerImageList::sTextureBits / 8;
// make sure we have a valid time delta for this frame
if (gFrameIntervalSeconds > 0.f)
{
if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
gViewerStats->incStat(LLViewerStats::ST_MOUSELOOK_SECONDS, gFrameIntervalSeconds);
}
else if (gAgent.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
gViewerStats->incStat(LLViewerStats::ST_AVATAR_EDIT_SECONDS, gFrameIntervalSeconds);
}
else if (gFloaterTools && gFloaterTools->getVisible())
{
gViewerStats->incStat(LLViewerStats::ST_TOOLBOX_SECONDS, gFrameIntervalSeconds);
}
}
gViewerStats->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
gViewerStats->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gSavedSettings.getS32("RenderLightingDetail"));
gViewerStats->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip"));
gViewerStats->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
#if 0 // 1.9.2
gViewerStats->setStat(LLViewerStats::ST_SHADER_OBJECTS, (F64)gSavedSettings.getS32("VertexShaderLevelObject"));
gViewerStats->setStat(LLViewerStats::ST_SHADER_AVATAR, (F64)gSavedSettings.getBOOL("VertexShaderLevelAvatar"));
gViewerStats->setStat(LLViewerStats::ST_SHADER_ENVIRONMENT, (F64)gSavedSettings.getBOOL("VertexShaderLevelEnvironment"));
#endif
gViewerStats->setStat(LLViewerStats::ST_FRAME_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_FRAME));
F64 idle_secs = gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_IDLE);
F64 network_secs = gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_NETWORK);
gViewerStats->setStat(LLViewerStats::ST_UPDATE_SECS, idle_secs - network_secs);
gViewerStats->setStat(LLViewerStats::ST_NETWORK_SECS, network_secs);
gViewerStats->setStat(LLViewerStats::ST_IMAGE_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_IMAGE_UPDATE));
gViewerStats->setStat(LLViewerStats::ST_REBUILD_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_STATESORT ));
gViewerStats->setStat(LLViewerStats::ST_RENDER_SECS, gDebugView->mFastTimerView->getTime(LLFastTimer::FTM_RENDER_GEOMETRY));
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
if (cdp)
{
gViewerStats->mSimPingStat.addValue(cdp->getPingDelay());
gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1);
gSimPingCount++;
}
else
{
gViewerStats->mSimPingStat.addValue(10000);
}
gViewerStats->mFPSStat.addValue(1);
F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits());
gViewerStats->mLayersKBitStat.addValue(layer_bits/1024.f);
gViewerStats->mObjectKBitStat.addValue(gObjectBits/1024.f);
gViewerStats->mTextureKBitStat.addValue(LLViewerImageList::sTextureBits/1024.f);
gViewerStats->mVFSPendingOperations.addValue(LLVFile::getVFSThread()->getPending());
gViewerStats->mAssetKBitStat.addValue(gTransferManager.getTransferBitsIn(LLTCT_ASSET)/1024.f);
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
static S32 tex_bits_idle_count = 0;
if (LLViewerImageList::sTextureBits == 0)
{
if (++tex_bits_idle_count >= 30)
gDebugTimers[0].pause();
}
else
{
tex_bits_idle_count = 0;
gDebugTimers[0].unpause();
}
gViewerStats->mTexturePacketsStat.addValue(LLViewerImageList::sTexturePackets);
{
static F32 visible_avatar_frames = 0.f;
static F32 avg_visible_avatars = 0;
F32 visible_avatars = (F32)LLVOAvatar::sNumVisibleAvatars;
if (visible_avatars > 0.f)
{
visible_avatar_frames = 1.f;
avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames;
}
gViewerStats->setStat(LLViewerStats::ST_VISIBLE_AVATARS, (F64)avg_visible_avatars);
}
gWorldp->updateNetStats();
gWorldp->requestCacheMisses();
// Reset all of these values.
gVLManager.resetBitCounts();
gObjectBits = 0;
// gDecodedBits = 0;
LLViewerImageList::sTextureBits = 0;
LLViewerImageList::sTexturePackets = 0;
#if LL_WINDOWS && LL_LCD_COMPILE
bool LCDenabled = gLcdScreen->Enabled();
gViewerStats->setStat(LLViewerStats::ST_LOGITECH_LCD, LCDenabled);
#else
gViewerStats->setStat(LLViewerStats::ST_LOGITECH_LCD, false);
#endif
}
class ViewerStatsResponder : public LLHTTPClient::Responder
{
public:
ViewerStatsResponder() { }
void error(U32 statusNum, const std::string& reason)
{
llinfos << "ViewerStatsResponder::error " << statusNum << " "
<< reason << llendl;
}
void result(const LLSD& content)
{
llinfos << "ViewerStatsResponder::result" << llendl;
}
};
/*
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
*
* There's also a compatibility shim for the old fixed-format sim
* stats in newsim/llagentinfo.cpp:processViewerStats.
*
* If you move stats around here, make the corresponding changes in
* those locations, too.
*/
void send_stats()
{
// IW 9/23/02 I elected not to move this into LLViewerStats
// because it depends on too many viewer.cpp globals.
// Someday we may want to merge all our stats into a central place
// but that day is not today.
// Only send stats if the agent is connected to a region.
if (!gAgent.getRegion() || gNoRender)
{
return;
}
LLSD body;
std::string url = gAgent.getRegion()->getCapability("ViewerStats");
if (url.empty()) {
llwarns << "Could not get ViewerStats capability" << llendl;
return;
}
body["session_id"] = gAgentSessionID;
LLSD &agent = body["agent"];
time_t ltime;
time(<ime);
F32 run_time = F32(LLFrameTimer::getElapsedSeconds());
agent["start_time"] = ltime - run_time;
// The first stat set must have a 0 run time if it doesn't actually
// contain useful data in terms of FPS, etc. We use half the
// SEND_STATS_PERIOD seconds as the point at which these statistics become
// valid. Data warehouse uses a 0 value here to easily discard these
// records with non-useful FPS values etc.
if (run_time < (SEND_STATS_PERIOD / 2))
{
agent["run_time"] = 0.0f;
}
else
{
agent["run_time"] = run_time;
}
// send fps only for time app spends in foreground
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
agent["version"] = gCurrentVersion;
LLString language(gSavedSettings.getString("Language"));
if(language == "default") language = gSavedSettings.getString("SystemLanguage");
agent["language"] = language;
agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) /
(F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime);
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
gSimFrames = (F32) gFrameCount;
agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars;
agent["ping"] = gAvgSimPing;
agent["meters_traveled"] = gAgent.getDistanceTraveled();
agent["regions_visited"] = gAgent.getRegionsVisited();
agent["mem_use"] = getCurrentRSS() / 1024.0;
LLSD &system = body["system"];
system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB();
system["os"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
system["cpu"] = gSysCPU.getCPUString();
std::string gpu_desc = llformat(
"%-6s Class %d ",
gGLManager.mGLVendorShort.substr(0,6).c_str(),
(S32)gFeatureManagerp->getGPUClass())
+ gFeatureManagerp->getGPUString();
system["gpu"] = gpu_desc;
system["gpu_class"] = (S32)gFeatureManagerp->getGPUClass();
system["gpu_vendor"] = gGLManager.mGLVendorShort;
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
LLSD &download = body["downloads"];
download["world_kbytes"] = gTotalWorldBytes / 1024.0;
download["object_kbytes"] = gTotalObjectBytes / 1024.0;
download["texture_kbytes"] = gTotalTextureBytes / 1024.0;
LLSD &in = body["stats"]["net"]["in"];
in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0;
in["packets"] = (S32) gMessageSystem->mPacketsIn;
in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn;
in["savings"] = (gMessageSystem->mUncompressedBytesIn -
gMessageSystem->mCompressedBytesIn) / 1024.0;
LLSD &out = body["stats"]["net"]["out"];
out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0;
out["packets"] = (S32) gMessageSystem->mPacketsOut;
out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut;
out["savings"] = (gMessageSystem->mUncompressedBytesOut -
gMessageSystem->mCompressedBytesOut) / 1024.0;
LLSD &fail = body["stats"]["failures"];
fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount;
fail["dropped"] = (S32) gMessageSystem->mDroppedPackets;
fail["resent"] = (S32) gMessageSystem->mResentPackets;
fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets;
fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets;
fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets;
// Misc stats, two strings and two ints
// These are not expecticed to persist across multiple releases
// Comment any changes with your name and the expected release revision
// If the current revision is recent, ping the previous author before overriding
LLSD &misc = body["stats"]["misc"];
// misc["string_1"] =
// misc["string_2"] =
misc["int_1"] = LLFloaterDirectory::sOldSearchCount; // Steve: 1.18.6
misc["int_2"] = LLFloaterDirectory::sNewSearchCount; // Steve: 1.18.6
gViewerStats->addToMessage(body);
LLHTTPClient::post(url, body, new ViewerStatsResponder());
}
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