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|
/**
* @file llviewerstats.cpp
* @brief LLViewerStats class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerstats.h"
#include "llviewerthrottle.h"
#include "message.h"
#include "llfloaterreg.h"
#include "llmemory.h"
#include "lltimer.h"
#include "llappviewer.h"
#include "pipeline.h"
#include "lltexturefetch.h"
#include "llviewerobjectlist.h"
#include "llviewertexturelist.h"
#include "lltexlayer.h"
#include "lltexlayerparams.h"
#include "llsurface.h"
#include "llvlmanager.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llversioninfo.h"
#include "llfloatertools.h"
#include "lldebugview.h"
#include "llfasttimerview.h"
#include "llviewerregion.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llworld.h"
#include "llfeaturemanager.h"
#include "llviewernetwork.h"
#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived
#include "llperfstats.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llcorehttputil.h"
#include "llvoicevivox.h"
#include "llinventorymodel.h"
#include "lluiusage.h"
#include "lltranslate.h"
#include "llluamanager.h"
// "Minimal Vulkan" to get max API Version
// Calls
#if defined(_WIN32)
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#else
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif // _WIN32
// Macros
// +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
// |31|30|29|28|27|26|25|24|23|22|21|20|19|18|17|16|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0|
// +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
// <variant> <-------major-------><-----------minor-----------> <--------------patch-------------->
// 0x7 0x7F 0x3FF 0xFFF
#define VK_API_VERSION_MAJOR( version) (((uint32_t)(version) >> 22) & 0x07FU) // 7 bits
#define VK_API_VERSION_MINOR( version) (((uint32_t)(version) >> 12) & 0x3FFU) // 10 bits
#define VK_API_VERSION_PATCH( version) (((uint32_t)(version) ) & 0xFFFU) // 12 bits
#define VK_API_VERSION_VARIANT(version) (((uint32_t)(version) >> 29) & 0x007U) // 3 bits
// NOTE: variant is first parameter! This is to match vulkan/vulkan_core.h
#define VK_MAKE_API_VERSION(variant, major, minor, patch) (0\
| (((uint32_t)(major & 0x07FU)) << 22) \
| (((uint32_t)(minor & 0x3FFU)) << 12) \
| (((uint32_t)(patch & 0xFFFU)) ) \
| (((uint32_t)(variant & 0x007U)) << 29) )
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
// Types
VK_DEFINE_HANDLE(VkInstance);
typedef enum VkResult
{
VK_SUCCESS = 0,
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
} VkResult;
// Prototypes
typedef void (VKAPI_PTR *PFN_vkVoidFunction )(void);
typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr )(VkInstance instance, const char* pName);
typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion);
namespace LLStatViewer
{
LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"),
PACKETS_IN("Packets In", "Packets received"),
PACKETS_LOST("packetsloststat", "Packets lost"),
PACKETS_OUT("packetsoutstat", "Packets sent"),
TEXTURE_PACKETS("texturepacketsstat", "Texture data packets received"),
CHAT_COUNT("chatcount", "Chat messages sent"),
IM_COUNT("imcount", "IMs sent"),
OBJECT_CREATE("objectcreate", "Number of objects created"),
OBJECT_REZ("objectrez", "Object rez count"),
LOGIN_TIMEOUTS("logintimeouts", "Number of login attempts that timed out"),
LSL_SAVES("lslsaves", "Number of times user has saved a script"),
ANIMATION_UPLOADS("animationuploads", "Animations uploaded"),
FLY("fly", "Fly count"),
TELEPORT("teleport", "Teleport count"),
DELETE_OBJECT("deleteobject", "Objects deleted"),
SNAPSHOT("snapshot", "Snapshots taken"),
UPLOAD_SOUND("uploadsound", "Sounds uploaded"),
UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"),
EDIT_TEXTURE("edittexture", "Changes to textures on objects"),
KILLED("killed", "Number of times killed"),
FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"),
TEX_BAKES("texbakes", "Number of times avatar textures have been baked"),
TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"),
NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache");
LLTrace::CountStatHandle<LLUnit<F64, LLUnits::Kilotriangles> >
TRIANGLES_DRAWN("trianglesdrawnstat");
LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Kilotriangles> >
TRIANGLES_DRAWN_PER_FRAME("trianglesdrawnperframestat");
LLTrace::CountStatHandle<F64Kilobytes >
ACTIVE_MESSAGE_DATA_RECEIVED("activemessagedatareceived", "Message system data received on all active regions"),
LAYERS_NETWORK_DATA_RECEIVED("layersdatareceived", "Network data received for layer data (terrain)"),
OBJECT_NETWORK_DATA_RECEIVED("objectdatareceived", "Network data received for objects"),
ASSET_UDP_DATA_RECEIVED("assetudpdatareceived", "Network data received for assets (animations, sounds) over UDP message system"),
TEXTURE_NETWORK_DATA_RECEIVED("texturedatareceived", "Network data received for textures"),
MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"),
MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data");
LLTrace::CountStatHandle<F64Seconds >
SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"),
SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"),
LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%");
SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION),
SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS),
SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS),
SIM_AGENT_UPS("simagentups", "", LL_SIM_STAT_AGENTUPS),
SIM_SCRIPT_EPS("simscripteps", "", LL_SIM_STAT_SCRIPT_EPS),
SIM_SKIPPED_SILHOUETTE("simsimskippedsilhouettesteps", "", LL_SIM_STAT_SKIPPEDAISILSTEPS_PS),
SIM_MAIN_AGENTS("simmainagents", "Number of avatars in current region", LL_SIM_STAT_NUMAGENTMAIN),
SIM_CHILD_AGENTS("simchildagents", "Number of avatars in neighboring regions", LL_SIM_STAT_NUMAGENTCHILD),
SIM_OBJECTS("simobjects", "", LL_SIM_STAT_NUMTASKS),
SIM_ACTIVE_OBJECTS("simactiveobjects", "Number of scripted and/or moving objects", LL_SIM_STAT_NUMTASKSACTIVE),
SIM_ACTIVE_SCRIPTS("simactivescripts", "Number of scripted objects", LL_SIM_STAT_NUMSCRIPTSACTIVE),
SIM_IN_PACKETS_PER_SEC("siminpps", "", LL_SIM_STAT_INPPS),
SIM_OUT_PACKETS_PER_SEC("simoutpps", "", LL_SIM_STAT_OUTPPS),
SIM_PENDING_DOWNLOADS("simpendingdownloads", "", LL_SIM_STAT_PENDING_DOWNLOADS),
SIM_PENDING_UPLOADS("simpendinguploads", "", LL_SIM_STAT_PENDING_UPLOADS),
SIM_PENDING_LOCAL_UPLOADS("simpendinglocaluploads", "", LL_SIM_STAT_PENDING_LOCAL_UPLOADS),
SIM_PHYSICS_PINNED_TASKS("physicspinnedtasks", "", LL_SIM_STAT_PHYSICS_PINNED_TASKS),
SIM_PHYSICS_LOD_TASKS("physicslodtasks", "", LL_SIM_STAT_PHYSICS_LOD_TASKS);
SimMeasurement<LLUnit<F64, LLUnits::Percent> >
SIM_PERCENTAGE_SCRIPTS_RUN("simpctscriptsrun", "", LL_SIM_STAT_PCTSCRIPTSRUN),
SIM_SKIPPED_CHARACTERS_PERCENTAGE("simsimpctsteppedcharacters", "", LL_SIM_STAT_PCTSTEPPEDCHARACTERS);
LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample"),
NUM_IMAGES("numimagesstat"),
NUM_RAW_IMAGES("numrawimagesstat"),
NUM_MATERIALS("nummaterials"),
NUM_OBJECTS("numobjectsstat"),
NUM_ACTIVE_OBJECTS("numactiveobjectsstat"),
ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"),
VISIBLE_AVATARS("visibleavatars", "Visible Avatars"),
SHADER_OBJECTS("shaderobjects", "Object Shaders"),
DRAW_DISTANCE("drawdistance", "Draw Distance"),
WINDOW_WIDTH("windowwidth", "Window width"),
WINDOW_HEIGHT("windowheight", "Window height");
LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> >
PACKETS_LOST_PERCENT("packetslostpercentstat");
static LLTrace::SampleStatHandle<bool>
CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled");
LLTrace::SampleStatHandle<F64Megabytes > FORMATTED_MEM("formattedmemstat");
LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"),
MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting");
SimMeasurement<F64Milliseconds > SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS),
SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS),
SIM_OTHER_TIME("simsimothermsec", "", LL_SIM_STAT_SIMOTHERMS),
SIM_PHYSICS_TIME("simsimphysicsmsec", "", LL_SIM_STAT_SIMPHYSICSMS),
SIM_PHYSICS_STEP_TIME("simsimphysicsstepmsec", "", LL_SIM_STAT_SIMPHYSICSSTEPMS),
SIM_PHYSICS_SHAPE_UPDATE_TIME("simsimphysicsshapeupdatemsec", "", LL_SIM_STAT_SIMPHYSICSSHAPEMS),
SIM_PHYSICS_OTHER_TIME("simsimphysicsothermsec", "", LL_SIM_STAT_SIMPHYSICSOTHERMS),
SIM_AI_TIME("simsimaistepmsec", "", LL_SIM_STAT_SIMAISTEPTIMEMS),
SIM_AGENTS_TIME("simagentmsec", "", LL_SIM_STAT_AGENTMS),
SIM_IMAGES_TIME("simimagesmsec", "", LL_SIM_STAT_IMAGESMS),
SIM_SCRIPTS_TIME("simscriptmsec", "", LL_SIM_STAT_SCRIPTMS),
SIM_SPARE_TIME("simsparemsec", "", LL_SIM_STAT_SIMSPARETIME),
SIM_SLEEP_TIME("simsleepmsec", "", LL_SIM_STAT_SIMSLEEPTIME),
SIM_PUMP_IO_TIME("simpumpiomsec", "", LL_SIM_STAT_IOPUMPTIME);
SimMeasurement<F64Kilobytes > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_SIM_STAT_TOTAL_UNACKED_BYTES);
SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY);
LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"),
FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
FRAMETIME("frametime", "Measured frame time"),
SIM_PING("simpingstat");
LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections");
LLTrace::EventStatHandle<> LOADING_WEARABLES_LONG_DELAY("loadingwearableslongdelay", "Wearables took too long to load");
LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME("regioncrossingtime", "CROSSING_AVG"),
FRAME_STACKTIME("framestacktime", "FRAME_SECS"),
UPDATE_STACKTIME("updatestacktime", "UPDATE_SECS"),
NETWORK_STACKTIME("networkstacktime", "NETWORK_SECS"),
IMAGE_STACKTIME("imagestacktime", "IMAGE_SECS"),
REBUILD_STACKTIME("rebuildstacktime", "REBUILD_SECS"),
RENDER_STACKTIME("renderstacktime", "RENDER_SECS");
LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"),
TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"),
MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"),
FPS_10_TIME("fps10time", "Seconds below 10 FPS"),
FPS_8_TIME("fps8time", "Seconds below 8 FPS"),
FPS_2_TIME("fps2time", "Seconds below 2 FPS");
LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits");
LLTrace::EventStatHandle<F64Seconds > TEXTURE_FETCH_TIME("texture_fetch_time");
LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SCENERY_FRAME_PCT("scenery_frame_pct");
LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > AVATAR_FRAME_PCT("avatar_frame_pct");
LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > HUDS_FRAME_PCT("huds_frame_pct");
LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > UI_FRAME_PCT("ui_frame_pct");
LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SWAP_FRAME_PCT("swap_frame_pct");
LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > IDLE_FRAME_PCT("idle_frame_pct");
}
LLViewerStats::LLViewerStats()
: mLastTimeDiff(0.0)
{
getRecording().start();
}
LLViewerStats::~LLViewerStats()
{}
void LLViewerStats::resetStats()
{
getRecording().reset();
}
void LLViewerStats::updateFrameStats(const F64Seconds time_diff)
{
if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0))
{
add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff);
}
F32 sim_fps = getRecording().getLastValue(LLStatViewer::SIM_FPS);
if (0.f < sim_fps && sim_fps < 20.f)
{
add(LLStatViewer::SIM_20_FPS_TIME, time_diff);
}
F32 sim_physics_fps = getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS);
if (0.f < sim_physics_fps && sim_physics_fps < 20.f)
{
add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff);
}
if (time_diff >= (F64Seconds)0.5)
{
record(LLStatViewer::FPS_2_TIME, time_diff);
}
if (time_diff >= (F64Seconds)0.125)
{
record(LLStatViewer::FPS_8_TIME, time_diff);
}
if (time_diff >= (F64Seconds)0.1)
{
record(LLStatViewer::FPS_10_TIME, time_diff);
}
if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0)
{
// new "stutter" meter
add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0);
sample(LLStatViewer::FRAMETIME, time_diff);
// old stats that were never really used
F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff));
sample(LLStatViewer::FRAMETIME_JITTER, jit);
F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff));
F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth));
sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth));
}
mLastTimeDiff = time_diff;
}
void LLViewerStats::addToMessage(LLSD &body)
{
LLSD &misc = body["misc"];
misc["Version"] = TRUE;
//TODO RN: get last value, not mean
misc["Vertex Buffers Enabled"] = getRecording().getMean(LLStatViewer::ENABLE_VBO);
body["AgentPositionSnaps"] = getRecording().getSum(LLStatViewer::AGENT_POSITION_SNAP).value(); //mAgentPositionSnaps.asLLSD();
LL_INFOS() << "STAT: AgentPositionSnaps: Mean = " << getRecording().getMean(LLStatViewer::AGENT_POSITION_SNAP).value() << "; StdDev = " << getRecording().getStandardDeviation(LLStatViewer::AGENT_POSITION_SNAP).value()
<< "; Count = " << getRecording().getSampleCount(LLStatViewer::AGENT_POSITION_SNAP) << LL_ENDL;
}
// *NOTE:Mani The following methods used to exist in viewer.cpp
// Moving them here, but not merging them into LLViewerStats yet.
U32 gTotalLandIn = 0,
gTotalLandOut = 0,
gTotalWaterIn = 0,
gTotalWaterOut = 0;
F32 gAveLandCompression = 0.f,
gAveWaterCompression = 0.f,
gBestLandCompression = 1.f,
gBestWaterCompression = 1.f,
gWorstLandCompression = 0.f,
gWorstWaterCompression = 0.f;
U32Bytes gTotalWorldData,
gTotalObjectData,
gTotalTextureData;
U32 gSimPingCount = 0;
U32Bits gObjectData;
F32Milliseconds gAvgSimPing(0.f);
// rely on default initialization
U32Bytes gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY];
extern U32 gVisCompared;
extern U32 gVisTested;
void update_statistics()
{
LL_PROFILE_ZONE_SCOPED;
gTotalWorldData += gVLManager.getTotalBytes();
gTotalObjectData += gObjectData;
// make sure we have a valid time delta for this frame
if (gFrameIntervalSeconds > 0.f)
{
if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
record(LLStatViewer::MOUSELOOK_TIME, gFrameIntervalSeconds);
}
else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
record(LLStatViewer::AVATAR_EDIT_TIME, gFrameIntervalSeconds);
}
else if (LLFloaterReg::instanceVisible("build"))
{
record(LLStatViewer::TOOLBOX_TIME, gFrameIntervalSeconds);
}
}
LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording();
record(LLStatViewer::TRIANGLES_DRAWN_PER_FRAME, last_frame_recording.getSum(LLStatViewer::TRIANGLES_DRAWN));
sample(LLStatViewer::ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
sample(LLStatViewer::DRAW_DISTANCE, (F64)gSavedSettings.getF32("RenderFarClip"));
sample(LLStatViewer::CHAT_BUBBLES, gSavedSettings.getBOOL("UseChatBubbles"));
typedef LLTrace::StatType<LLTrace::TimeBlockAccumulator>::instance_tracker_t stat_type_t;
record(LLStatViewer::FRAME_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Frame")));
if (gAgent.getRegion() && isAgentAvatarValid())
{
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
if (cdp)
{
sample(LLStatViewer::SIM_PING, F64Milliseconds(cdp->getPingDelay()));
gAvgSimPing = ((gAvgSimPing * gSimPingCount) + cdp->getPingDelay()) / (gSimPingCount + 1);
gSimPingCount++;
}
else
{
sample(LLStatViewer::SIM_PING, U32Seconds(10));
}
}
if (LLViewerStats::instance().getRecording().getSum(LLStatViewer::FPS))
{
sample(LLStatViewer::FPS_SAMPLE, LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS));
}
add(LLStatViewer::FPS, 1);
F64Bits layer_bits = gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits();
add(LLStatViewer::LAYERS_NETWORK_DATA_RECEIVED, layer_bits);
add(LLStatViewer::OBJECT_NETWORK_DATA_RECEIVED, gObjectData);
add(LLStatViewer::ASSET_UDP_DATA_RECEIVED, F64Bits(gTransferManager.getTransferBitsIn(LLTCT_ASSET)));
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
sample(LLStatViewer::VISIBLE_AVATARS, LLVOAvatar::sNumVisibleAvatars);
LLWorld *world = LLWorld::getInstance(); // not LLSingleton
if (world)
{
world->updateNetStats();
world->requestCacheMisses();
}
// Reset all of these values.
gVLManager.resetBitCounts();
gObjectData = (U32Bytes)0;
// gDecodedBits = 0;
// Only update texture stats periodically so that they are less noisy
{
static const F32 texture_stats_freq = 10.f;
static LLFrameTimer texture_stats_timer;
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
{
gTotalTextureData = LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED);
texture_stats_timer.reset();
}
}
if (LLFloaterReg::instanceVisible("scene_load_stats"))
{
static const F32 perf_stats_freq = 1;
static LLFrameTimer perf_stats_timer;
if (perf_stats_timer.getElapsedTimeF32() >= perf_stats_freq)
{
LLStringUtil::format_map_t args;
LLPerfStats::bufferToggleLock.lock(); // prevent toggle for a moment
auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME);
// cumulative avatar time (includes idle processing, attachments and base av)
auto tot_avatar_time_raw = LLPerfStats::us_to_raw(LLVOAvatar::getTotalGPURenderTime());
// cumulative avatar render specific time (a bit arbitrary as the processing is too.)
// auto tot_av_idle_time_raw = LLPerfStats::StatsRecorder::getSum(AvType, LLPerfStats::StatType_t::RENDER_IDLE);
// auto tot_avatar_render_time_raw = tot_avatar_time_raw - tot_av_idle_time_raw;
// the time spent this frame on the "display()" call. Treated as "tot time rendering"
auto tot_render_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_DISPLAY);
// sleep time is basically forced sleep when window out of focus
auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP);
// time spent on UI
auto tot_ui_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_UI);
// cumulative time spent rendering HUDS
auto tot_huds_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_HUDS);
// "idle" time. This is the time spent in the idle poll section of the main loop
auto tot_idle_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_IDLE);
// similar to sleep time, induced by FPS limit
//auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT);
// swap time is time spent in swap buffer
auto tot_swap_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SWAP);
LLPerfStats::bufferToggleLock.unlock();
auto tot_frame_time_ns = LLPerfStats::raw_to_ns(tot_frame_time_raw);
auto tot_avatar_time_ns = LLPerfStats::raw_to_ns(tot_avatar_time_raw);
auto tot_huds_time_ns = LLPerfStats::raw_to_ns(tot_huds_time_raw);
// UI time includes HUD time so dedut that before we calc percentages
auto tot_ui_time_ns = LLPerfStats::raw_to_ns(tot_ui_time_raw - tot_huds_time_raw);
// auto tot_sleep_time_ns = LLPerfStats::raw_to_ns( tot_sleep_time_raw );
// auto tot_limit_time_ns = LLPerfStats::raw_to_ns( tot_limit_time_raw );
// auto tot_render_time_ns = LLPerfStats::raw_to_ns( tot_render_time_raw );
auto tot_idle_time_ns = LLPerfStats::raw_to_ns(tot_idle_time_raw);
auto tot_swap_time_ns = LLPerfStats::raw_to_ns(tot_swap_time_raw);
auto tot_scene_time_ns = LLPerfStats::raw_to_ns(tot_render_time_raw - tot_avatar_time_raw - tot_swap_time_raw - tot_ui_time_raw);
// auto tot_overhead_time_ns = LLPerfStats::raw_to_ns( tot_frame_time_raw - tot_render_time_raw - tot_idle_time_raw );
// // remove time spent sleeping for fps limit or out of focus.
// tot_frame_time_ns -= tot_limit_time_ns;
// tot_frame_time_ns -= tot_sleep_time_ns;
if (tot_frame_time_ns != 0)
{
auto pct_avatar_time = (tot_avatar_time_ns * 100) / tot_frame_time_ns;
auto pct_huds_time = (tot_huds_time_ns * 100) / tot_frame_time_ns;
auto pct_ui_time = (tot_ui_time_ns * 100) / tot_frame_time_ns;
auto pct_idle_time = (tot_idle_time_ns * 100) / tot_frame_time_ns;
auto pct_swap_time = (tot_swap_time_ns * 100) / tot_frame_time_ns;
auto pct_scene_render_time = (tot_scene_time_ns * 100) / tot_frame_time_ns;
pct_avatar_time = llclamp(pct_avatar_time, 0., 100.);
pct_huds_time = llclamp(pct_huds_time, 0., 100.);
pct_ui_time = llclamp(pct_ui_time, 0., 100.);
pct_idle_time = llclamp(pct_idle_time, 0., 100.);
pct_swap_time = llclamp(pct_swap_time, 0., 100.);
pct_scene_render_time = llclamp(pct_scene_render_time, 0., 100.);
if (tot_sleep_time_raw == 0)
{
sample(LLStatViewer::SCENERY_FRAME_PCT, (U32)llround(pct_scene_render_time));
sample(LLStatViewer::AVATAR_FRAME_PCT, (U32)llround(pct_avatar_time));
sample(LLStatViewer::HUDS_FRAME_PCT, (U32)llround(pct_huds_time));
sample(LLStatViewer::UI_FRAME_PCT, (U32)llround(pct_ui_time));
sample(LLStatViewer::SWAP_FRAME_PCT, (U32)llround(pct_swap_time));
sample(LLStatViewer::IDLE_FRAME_PCT, (U32)llround(pct_idle_time));
}
}
else
{
LL_WARNS("performance") << "Scene time 0. Skipping til we have data." << LL_ENDL;
}
perf_stats_timer.reset();
}
}
}
/*
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
*
* There's also a compatibility shim for the old fixed-format sim
* stats in newsim/llagentinfo.cpp:processViewerStats.
*
* If you move stats around here, make the corresponding changes in
* those locations, too.
*/
void send_viewer_stats(bool include_preferences)
{
// IW 9/23/02 I elected not to move this into LLViewerStats
// because it depends on too many viewer.cpp globals.
// Someday we may want to merge all our stats into a central place
// but that day is not today.
// Only send stats if the agent is connected to a region.
if (!gAgent.getRegion())
{
return;
}
LLSD body;
std::string url = gAgent.getRegion()->getCapability("ViewerStats");
if (url.empty()) {
LL_WARNS() << "Could not get ViewerStats capability" << LL_ENDL;
return;
}
LLViewerStats::instance().getRecording().pause();
LLSD &agent = body["agent"];
time_t ltime;
time(<ime);
F32 run_time = F32(LLFrameTimer::getElapsedSeconds());
agent["start_time"] = S32(ltime - S32(run_time));
// The first stat set must have a 0 run time if it doesn't actually
// contain useful data in terms of FPS, etc. We use half the
// SEND_STATS_PERIOD seconds as the point at which these statistics become
// valid. Data warehouse uses a 0 value here to easily discard these
// records with non-useful FPS values etc.
if (run_time < (SEND_STATS_PERIOD / 2))
{
agent["run_time"] = 0.0f;
}
else
{
agent["run_time"] = run_time;
}
// send fps only for time app spends in foreground
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
agent["version"] = LLVersionInfo::instance().getChannelAndVersion();
std::string language = LLUI::getLanguage();
agent["language"] = language;
agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) /
(F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime);
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
gSimFrames = (F32) gFrameCount;
agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars;
agent["ping"] = gAvgSimPing.value();
agent["meters_traveled"] = gAgent.getDistanceTraveled();
agent["regions_visited"] = gAgent.getRegionsVisited();
agent["mem_use"] = LLMemory::getCurrentRSS() / 1024.0;
agent["translation"] = LLTranslate::instance().asLLSD();
LLSD &system = body["system"];
system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB().value();
system["os"] = LLOSInfo::instance().getOSStringSimple();
system["cpu"] = gSysCPU.getCPUString();
system["cpu_sse"] = gSysCPU.getSSEVersions();
system["address_size"] = ADDRESS_SIZE;
system["os_bitness"] = LLOSInfo::instance().getOSBitness();
system["hardware_concurrency"] = (LLSD::Integer) std::thread::hardware_concurrency();
unsigned char MACAddress[MAC_ADDRESS_BYTES];
LLUUID::getNodeID(MACAddress);
std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x",
MACAddress[0],MACAddress[1],MACAddress[2],
MACAddress[3],MACAddress[4],MACAddress[5]);
system["mac_address"] = macAddressString;
system["serial_number"] = LLAppViewer::instance()->getSerialNumber();
std::string gpu_desc = llformat(
"%-6s Class %d ",
gGLManager.mGLVendorShort.substr(0,6).c_str(),
(S32)LLFeatureManager::getInstance()->getGPUClass())
+ gGLManager.getRawGLString();
system["gpu"] = gpu_desc;
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
system["gpu_memory_bandwidth"] = LLFeatureManager::getInstance()->getGPUMemoryBandwidth();
system["gpu_vendor"] = gGLManager.mGLVendorShort;
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
system["opengl_version"] = gGLManager.mGLVersionString;
gGLManager.asLLSD(system["gl"]);
S32 shader_level = 0;
if (LLPipeline::sRenderDeferred)
{
if (LLPipeline::RenderShadowDetail > 0)
{
shader_level = 5;
}
else if (LLPipeline::RenderDeferredSSAO)
{
shader_level = 4;
}
else
{
shader_level = 3;
}
}
else
{
shader_level = 2;
}
system["shader_level"] = shader_level;
LLSD &scripts = body["scripts"];
scripts["lua_scripts"] = LLLUAmanager::sScriptCount;
scripts["lua_auto_scripts"] = LLLUAmanager::sAutorunScriptCount;
LLSD &download = body["downloads"];
download["world_kbytes"] = F64Kilobytes(gTotalWorldData).value();
download["object_kbytes"] = F64Kilobytes(gTotalObjectData).value();
download["texture_kbytes"] = F64Kilobytes(gTotalTextureData).value();
download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0;
LLSD &in = body["stats"]["net"]["in"];
in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0;
in["packets"] = (S32) gMessageSystem->mPacketsIn;
in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn;
in["savings"] = (gMessageSystem->mUncompressedBytesIn -
gMessageSystem->mCompressedBytesIn) / 1024.0;
LLSD &out = body["stats"]["net"]["out"];
out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0;
out["packets"] = (S32) gMessageSystem->mPacketsOut;
out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut;
out["savings"] = (gMessageSystem->mUncompressedBytesOut -
gMessageSystem->mCompressedBytesOut) / 1024.0;
LLSD &fail = body["stats"]["failures"];
fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount;
fail["dropped"] = (S32) gMessageSystem->mDroppedPackets;
fail["resent"] = (S32) gMessageSystem->mResentPackets;
fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets;
fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets;
fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets;
fail["missing_updater"] = (S32) LLAppViewer::instance()->isUpdaterMissing();
LLSD &inventory = body["inventory"];
inventory["usable"] = gInventory.isInventoryUsable();
LLSD& validation_info = inventory["validation_info"];
gInventory.mValidationInfo->asLLSD(validation_info);
body["ui"] = LLUIUsage::instance().asLLSD();
body["stats"]["voice"] = LLVoiceVivoxStats::getInstance()->read();
// Misc stats, two strings and two ints
// These are not expecticed to persist across multiple releases
// Comment any changes with your name and the expected release revision
// If the current revision is recent, ping the previous author before overriding
LLSD &misc = body["stats"]["misc"];
#ifdef LL_WINDOWS
// Probe for Vulkan capability (Dave Houlton 05/2020)
//
// Check for presense of a Vulkan loader dll, as a proxy for a Vulkan-capable gpu.
// False-positives and false-negatives are possible, but unlikely. We'll get a good
// approximation of Vulkan capability within current user systems from this. More
// detailed information on versions and extensions can come later.
static bool vulkan_oneshot = false;
static bool vulkan_detected = false;
static std::string vulkan_max_api_version( "0.0" ); // Unknown/None
if (!vulkan_oneshot)
{
// The 32-bit and 64-bit versions normally exist in:
// C:\Windows\System32
// C:\Windows\SysWOW64
HMODULE vulkan_loader = LoadLibraryA("vulkan-1.dll");
if (NULL != vulkan_loader)
{
vulkan_detected = true;
vulkan_max_api_version = "1.0"; // We have at least 1.0. See the note about vkEnumerateInstanceVersion() below.
// We use Run-Time Dynamic Linking (via GetProcAddress()) instead of Load-Time Dynamic Linking (via directly calling vkGetInstanceProcAddr()).
// This allows us to:
// a) not need the header: #include <vulkan/vulkan.h>
// (and not need to set the corresponding "Additional Include Directories" as long as we provide the equivalent Vulkan types/prototypes/etc.)
// b) not need to link to: vulkan-1.lib
// (and not need to set the corresponding "Additional Library Directories")
// The former will allow Second Life to start and run even if the vulkan.dll is missing.
// The latter will require us to:
// a) link with vulkan-1.lib
// b) cause a System Error at startup if the .dll is not found:
// "The code execution cannot proceed because vulkan-1.dll was not found."
//
// See:
// https://docs.microsoft.com/en-us/windows/win32/dlls/using-run-time-dynamic-linking
// https://docs.microsoft.com/en-us/windows/win32/dlls/run-time-dynamic-linking
// NOTE: Technically we can use GetProcAddress() as a replacement for vkGetInstanceProcAddr()
// but the canonical recommendation (mandate?) is to use vkGetInstanceProcAddr().
PFN_vkGetInstanceProcAddr pGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(vulkan_loader, "vkGetInstanceProcAddr");
if(pGetInstanceProcAddr)
{
// Check for vkEnumerateInstanceVersion. If it exists then we have at least 1.1 and can query the max API version.
// NOTE: Each VkPhysicalDevice that supports Vulkan has its own VkPhysicalDeviceProperties.apiVersion which is separate from the max API version!
// See: https://www.lunarg.com/wp-content/uploads/2019/02/Vulkan-1.1-Compatibility-Statement_01_19.pdf
PFN_vkEnumerateInstanceVersion pEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) pGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion");
if(pEnumerateInstanceVersion)
{
uint32_t version = VK_MAKE_API_VERSION(0,1,1,0); // e.g. 4202631 = 1.2.135.0
VkResult status = pEnumerateInstanceVersion( &version );
if (status != VK_SUCCESS)
{
LL_INFOS("Vulkan") << "Failed to get Vulkan version. Assuming 1.0" << LL_ENDL;
}
else
{
// https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#extendingvulkan-coreversions-versionnumbers
int major = VK_API_VERSION_MAJOR ( version );
int minor = VK_API_VERSION_MINOR ( version );
int patch = VK_API_VERSION_PATCH ( version );
int variant = VK_API_VERSION_VARIANT( version );
vulkan_max_api_version = llformat( "%d.%d.%d.%d", major, minor, patch, variant );
LL_INFOS("Vulkan") << "Vulkan API version: " << vulkan_max_api_version << ", Raw version: " << version << LL_ENDL;
}
}
}
else
{
LL_WARNS("Vulkan") << "FAILED to get Vulkan vkGetInstanceProcAddr()!" << LL_ENDL;
}
FreeLibrary(vulkan_loader);
}
vulkan_oneshot = true;
}
misc["string_1"] = vulkan_detected ? llformat("Vulkan driver is detected") : llformat("No Vulkan driver detected");
misc["VulkanMaxApiVersion"] = vulkan_max_api_version;
#else
misc["string_1"] = llformat("Unused");
#endif // LL_WINDOWS
misc["string_2"] = llformat("Unused");
misc["int_1"] = LLSD::Integer(0);
misc["int_2"] = LLSD::Integer(0);
LL_INFOS() << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << LL_ENDL;
LL_INFOS() << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << LL_ENDL;
body["DisplayNamesEnabled"] = gSavedSettings.getBOOL("UseDisplayNames");
body["DisplayNamesShowUsername"] = gSavedSettings.getBOOL("NameTagShowUsernames");
// Preferences
if (include_preferences)
{
bool diffs_only = true; // only log preferences that differ from default
body["preferences"]["settings"] = gSavedSettings.asLLSD(diffs_only);
body["preferences"]["settings_per_account"] = gSavedPerAccountSettings.asLLSD(diffs_only);
}
body["MinimalSkin"] = false;
LL_INFOS("LogViewerStatsPacket") << "Sending viewer statistics: " << body << LL_ENDL;
LL_DEBUGS("LogViewerStatsPacket");
std::string filename("viewer_stats_packet.xml");
llofstream of(filename.c_str());
LLSDSerialize::toPrettyXML(body,of);
LL_ENDL;
// The session ID token must never appear in logs
body["session_id"] = gAgentSessionID;
LLViewerStats::getInstance()->addToMessage(body);
LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(url, body,
"Statistics posted to sim", "Failed to post statistics to sim");
LLViewerStats::instance().getRecording().resume();
}
LLTimer& LLViewerStats::PhaseMap::getPhaseTimer(const std::string& phase_name)
{
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
if (iter == mPhaseMap.end())
{
LLTimer timer;
mPhaseMap[phase_name] = timer;
}
LLTimer& timer = mPhaseMap[phase_name];
return timer;
}
void LLViewerStats::PhaseMap::startPhase(const std::string& phase_name)
{
LLTimer& timer = getPhaseTimer(phase_name);
timer.start();
//LL_DEBUGS("Avatar") << "startPhase " << phase_name << LL_ENDL;
}
void LLViewerStats::PhaseMap::clearPhases()
{
//LL_DEBUGS("Avatar") << "clearPhases" << LL_ENDL;
mPhaseMap.clear();
}
LLSD LLViewerStats::PhaseMap::asLLSD()
{
LLSD result;
for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter)
{
const std::string& phase_name = iter->first;
result[phase_name]["completed"] = LLSD::Integer(!(iter->second.getStarted()));
result[phase_name]["elapsed"] = iter->second.getElapsedTimeF32();
}
return result;
}
// static initializer
//static
LLViewerStats::phase_stats_t LLViewerStats::PhaseMap::sStats;
LLViewerStats::PhaseMap::PhaseMap()
{
}
void LLViewerStats::PhaseMap::stopPhase(const std::string& phase_name)
{
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
if (iter != mPhaseMap.end())
{
if (iter->second.getStarted())
{
// Going from started to stopped state - record stats.
iter->second.stop();
}
}
}
// static
LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name)
{
phase_stats_t::iterator it = sStats.find(phase_name);
if (it == sStats.end())
{
LLViewerStats::StatsAccumulator new_stats;
sStats[phase_name] = new_stats;
}
return sStats[phase_name];
}
// static
void LLViewerStats::PhaseMap::recordPhaseStat(const std::string& phase_name, F32 value)
{
LLViewerStats::StatsAccumulator& stats = getPhaseStats(phase_name);
stats.push(value);
}
bool LLViewerStats::PhaseMap::getPhaseValues(const std::string& phase_name, F32& elapsed, bool& completed)
{
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
bool found = false;
if (iter != mPhaseMap.end())
{
found = true;
elapsed = iter->second.getElapsedTimeF32();
completed = !iter->second.getStarted();
//LL_DEBUGS("Avatar") << " phase_name " << phase_name << " elapsed " << elapsed << " completed " << completed << " timer addr " << (S32)(&iter->second) << LL_ENDL;
}
else
{
//LL_DEBUGS("Avatar") << " phase_name " << phase_name << " NOT FOUND" << LL_ENDL;
}
return found;
}
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