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/**
* @file llviewerregion.h
* @brief Description of the LLViewerRegion class.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLVIEWERREGION_H
#define LL_LLVIEWERREGION_H
// A ViewerRegion is a class that contains a bunch of objects and surfaces
// that are in to a particular region.
#include <string>
#include "lldarray.h"
#include "llwind.h"
#include "llcloud.h"
#include "llstat.h"
#include "v3dmath.h"
#include "llhost.h"
#include "llstring.h"
#include "llregionflags.h"
#include "llptrskipmap.h"
#include "lluuid.h"
#include "lldatapacker.h"
#include "llvocache.h"
// Surface id's
#define LAND 1
#define WATER 2
const U32 MAX_OBJECT_CACHE_ENTRIES = 10000;
class LLEventPoll;
class LLVLComposition;
class LLViewerObject;
class LLMessageSystem;
class LLNetMap;
class LLViewerParcelOverlay;
class LLSurface;
class LLVOCache;
class LLVOCacheEntry;
class LLViewerRegion
{
public:
LLViewerRegion(const U64 &handle,
const LLHost &host,
const U32 surface_grid_width,
const U32 patch_grid_width,
const F32 region_width_meters);
~LLViewerRegion();
// Call this after you have the region name and handle.
void loadCache();
void saveCache();
void sendMessage(); // Send the current message to this region's simulator
void sendReliableMessage(); // Send the current message to this region's simulator
void setOriginGlobal(const LLVector3d &origin);
void setAgentOffset(const LLVector3d &offset);
void setAllowDamage(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_DAMAGE); }
void setAllowLandmark(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_LANDMARK); }
void setAllowSetHome(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_SET_HOME); }
void setResetHomeOnTeleport(BOOL b) { setFlags(b, REGION_FLAGS_RESET_HOME_ON_TELEPORT); }
void setSunFixed(BOOL b) { setFlags(b, REGION_FLAGS_SUN_FIXED); }
void setBlockFly(BOOL b) { setFlags(b, REGION_FLAGS_BLOCK_FLY); }
void setAllowDirectTeleport(BOOL b) { setFlags(b, REGION_FLAGS_ALLOW_DIRECT_TELEPORT); }
inline BOOL getAllowDamage() const;
inline BOOL getAllowLandmark() const;
inline BOOL getAllowSetHome() const;
inline BOOL getResetHomeOnTeleport() const;
inline BOOL getSunFixed() const;
inline BOOL getBlockFly() const;
inline BOOL getAllowDirectTeleport() const;
inline BOOL isPrelude() const;
inline BOOL getAllowTerraform() const;
inline BOOL getRestrictPushObject() const;
void setWaterHeight(F32 water_level);
F32 getWaterHeight() const;
void setBillableFactor(F32 billable_factor) { mBillableFactor = billable_factor; }
F32 getBillableFactor() const { return mBillableFactor; }
// Maximum number of primitives allowed, regardless of object
// bonus factor.
U32 getMaxTasks() const { return mMaxTasks; }
void setMaxTasks(U32 max_tasks) { mMaxTasks = max_tasks; }
// Draw lines in the dirt showing ownership. Return number of
// vertices drawn.
S32 renderPropertyLines();
// Call this whenever you change the height data in the region.
// (Automatically called by LLSurfacePatch's update routine)
void dirtyHeights();
LLViewerParcelOverlay *getParcelOverlay() const
{ return mParcelOverlay; }
void setRegionFlags(U32 flags);
U32 getRegionFlags() const { return mRegionFlags; }
void setTimeDilation(F32 time_dilation);
F32 getTimeDilation() const { return mTimeDilation; }
// Origin height is at zero.
const LLVector3d &getOriginGlobal() const { return mOriginGlobal; }
LLVector3 getOriginAgent() const;
// Center is at the height of the water table.
const LLVector3d &getCenterGlobal() const { return mCenterGlobal; }
LLVector3 getCenterAgent() const;
void setRegionNameAndZone(const char* name_and_zone);
const LLString& getName() const { return mName; }
const LLString& getZoning() const { return mZoning; }
void setOwner(const LLUUID& owner_id) { mOwnerID = owner_id; }
const LLUUID& getOwner() const { return mOwnerID; }
// Is the current agent on the estate manager list for this region?
void setIsEstateManager(BOOL b) { mIsEstateManager = b; }
BOOL isEstateManager() const { return mIsEstateManager; }
BOOL canManageEstate() const;
void setSimAccess(U8 sim_access) { mSimAccess = sim_access; }
U8 getSimAccess() const { return mSimAccess; }
const char* getSimAccessString() const;
// Returns "Sandbox", "Expensive", etc.
static std::string regionFlagsToString(U32 flags);
// Returns "Mature", "PG", etc.
static const char* accessToString(U8 access);
static U8 stringToAccess(const char* access_str);
// Returns "M", "PG", etc.
static const char* accessToShortString(U8 access); /* Flawfinder: ignore */
// helper function which just makes sure all interested parties
// can process the message.
static void processRegionInfo(LLMessageSystem* msg, void**);
void setCacheID(const LLUUID& id) { mCacheID = id; }
F32 getWidth() const { return mWidth; }
BOOL idleUpdate(F32 max_update_time);
// Like idleUpdate, but forces everything to complete regardless of
// how long it takes.
void forceUpdate();
void connectNeighbor(LLViewerRegion *neighborp, U32 direction);
void updateNetStats();
U32 getPacketsLost() const;
// Get/set named capability URLs for this region.
void setSeedCapability(const std::string& url);
void setCapability(const std::string& name, const std::string& url);
std::string getCapability(const std::string& name) const;
void logActiveCapabilities() const;
const LLHost &getHost() const { return mHost; }
const U64 &getHandle() const { return mHandle; }
LLSurface &getLand() const { return *mLandp; }
// set and get the region id
const LLUUID& getRegionID() const { return mRegionID; }
void setRegionID(const LLUUID& region_id) { mRegionID = region_id; }
BOOL pointInRegionGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromGlobal(const LLVector3d &point_global) const;
LLVector3 getPosRegionFromAgent(const LLVector3 &agent_pos) const;
LLVector3 getPosAgentFromRegion(const LLVector3 ®ion_pos) const;
LLVector3d getPosGlobalFromRegion(const LLVector3 &offset) const;
LLVLComposition *getComposition() const { return mCompositionp; }
F32 getCompositionXY(const S32 x, const S32 y) const;
BOOL isOwnedSelf(const LLVector3& pos);
// Owned by a group you belong to? (officer OR member)
BOOL isOwnedGroup(const LLVector3& pos);
// deal with map object updates in the world.
void updateCoarseLocations(LLMessageSystem* msg);
F32 getLandHeightRegion(const LLVector3& region_pos);
LLString getInfoString();
// handle a full update message
void cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp);
LLDataPacker *getDP(U32 local_id, U32 crc);
void requestCacheMisses();
void addCacheMissFull(const U32 local_id);
void dumpCache();
void unpackRegionHandshake();
void calculateCenterGlobal();
void calculateCameraDistance();
friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion ®ion);
public:
struct CompareDistance
{
bool operator()(const LLViewerRegion* const& lhs, const LLViewerRegion* const& rhs)
{
return lhs->mCameraDistanceSquared < rhs->mCameraDistanceSquared;
}
};
protected:
void disconnectAllNeighbors();
void initStats();
void setFlags(BOOL b, U32 flags);
public:
LLWind mWind;
LLCloudLayer mCloudLayer;
LLViewerParcelOverlay *mParcelOverlay;
BOOL mAlive; // can become false if circuit disconnects
LLStat mBitStat;
LLStat mPacketsStat;
LLStat mPacketsLostStat;
LLDynamicArray<U32> mMapAvatars;
protected:
// The surfaces and other layers
LLSurface* mLandp;
// Region geometry data
LLVector3d mOriginGlobal; // Location of southwest corner of region (meters)
LLVector3d mCenterGlobal; // Location of center in world space (meters)
F32 mWidth; // Width of region on a side (meters)
U64 mHandle;
LLHost mHost;
// The unique ID for this region.
LLUUID mRegionID;
F32 mTimeDilation; // time dilation of physics simulation on simulator
// simulator name
LLString mName;
LLString mZoning;
// region/estate owner - usually null.
LLUUID mOwnerID;
// Is this agent on the estate managers list for this region?
BOOL mIsEstateManager;
// Network statistics for the region's circuit...
LLTimer mLastNetUpdate;
U32 mPacketsIn;
U32 mBitsIn;
U32 mLastBitsIn;
U32 mLastPacketsIn;
U32 mPacketsOut;
U32 mLastPacketsOut;
S32 mPacketsLost;
S32 mLastPacketsLost;
U32 mPingDelay;
F32 mDeltaTime; // Time since last measurement of lastPackets, Bits, etc
// Misc
LLVLComposition *mCompositionp; // Composition layer for the surface
U32 mRegionFlags; // includes damage flags
U8 mSimAccess;
F32 mBillableFactor;
U32 mMaxTasks; // max prim count
F32 mCameraDistanceSquared; // updated once per frame
// Maps local ids to cache entries.
// Regions can have order 10,000 objects, so assume
// a structure of size 2^14 = 16,000
BOOL mCacheLoaded;
LLPtrSkipMap<U32, LLVOCacheEntry *, 14> mCacheMap;
LLVOCacheEntry mCacheStart;
LLVOCacheEntry mCacheEnd;
U32 mCacheEntriesCount;
LLDynamicArray<U32> mCacheMissFull;
LLDynamicArray<U32> mCacheMissCRC;
// time?
// LRU info?
// Cache ID is unique per-region, across renames, moving locations,
// etc.
LLUUID mCacheID;
typedef std::map<std::string, std::string> CapabilityMap;
CapabilityMap mCapabilities;
LLEventPoll* mEventPoll;
};
inline BOOL LLViewerRegion::getAllowDamage() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_DAMAGE) !=0);
}
inline BOOL LLViewerRegion::getAllowLandmark() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_LANDMARK) !=0);
}
inline BOOL LLViewerRegion::getAllowSetHome() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_SET_HOME) != 0);
}
inline BOOL LLViewerRegion::getResetHomeOnTeleport() const
{
return ((mRegionFlags & REGION_FLAGS_RESET_HOME_ON_TELEPORT) !=0);
}
inline BOOL LLViewerRegion::getSunFixed() const
{
return ((mRegionFlags & REGION_FLAGS_SUN_FIXED) !=0);
}
inline BOOL LLViewerRegion::getBlockFly() const
{
return ((mRegionFlags & REGION_FLAGS_BLOCK_FLY) !=0);
}
inline BOOL LLViewerRegion::getAllowDirectTeleport() const
{
return ((mRegionFlags & REGION_FLAGS_ALLOW_DIRECT_TELEPORT) !=0);
}
inline BOOL LLViewerRegion::isPrelude() const
{
return is_prelude( mRegionFlags );
}
inline BOOL LLViewerRegion::getAllowTerraform() const
{
return ((mRegionFlags & REGION_FLAGS_BLOCK_TERRAFORM) == 0);
}
inline BOOL LLViewerRegion::getRestrictPushObject() const
{
return ((mRegionFlags & REGION_FLAGS_RESTRICT_PUSHOBJECT) != 0);
}
#endif
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