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/**
 * @file llviewerpartsim.h
 * @brief LLViewerPart class header file
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLVIEWERPARTSIM_H
#define LL_LLVIEWERPARTSIM_H

#include "llframetimer.h"
#include "llpointer.h"
#include "llpartdata.h"
#include "llviewerpartsource.h"

class LLViewerTexture;
class LLViewerPart;
class LLViewerRegion;
class LLVOPartGroup;

#define LL_MAX_PARTICLE_COUNT 8192

typedef void (*LLVPCallback)(LLViewerPart &part, const F32 dt);

///////////////////
//
// An individual particle
//


class LLViewerPart : public LLPartData
{
public:
    ~LLViewerPart();
public:
    LLViewerPart();

    void init(LLPointer<LLViewerPartSource> sourcep, LLViewerTexture *imagep, LLVPCallback cb);


    U32                 mPartID;                    // Particle ID used primarily for moving between groups
    F32                 mLastUpdateTime;            // Last time the particle was updated
    F32                 mSkipOffset;                // Offset against current group mSkippedTime

    LLVPCallback        mVPCallback;                // Callback function for more complicated behaviors
    LLPointer<LLViewerPartSource> mPartSourcep;     // Particle source used for this object

    LLViewerPart*       mParent;                    // particle to connect to if this is part of a particle ribbon
    LLViewerPart*       mChild;                     // child particle for clean reference destruction

    // Current particle state (possibly used for rendering)
    LLPointer<LLViewerTexture>  mImagep;
    LLVector3       mPosAgent;
    LLVector3       mVelocity;
    LLVector3       mAccel;
    LLVector3       mAxis;
    LLColor4        mColor;
    LLVector2       mScale;
    F32             mStartGlow;
    F32             mEndGlow;
    LLColor4U       mGlow;


    static U32      sNextPartID;
};



class LLViewerPartGroup
{
public:
    LLViewerPartGroup(const LLVector3 &center,
                      const F32 box_radius,
                      bool hud);
    virtual ~LLViewerPartGroup();

    void cleanup();

    bool addPart(LLViewerPart* part, const F32 desired_size = -1.f);

    void updateParticles(const F32 lastdt);

    bool posInGroup(const LLVector3 &pos, const F32 desired_size = -1.f);

    void shift(const LLVector3 &offset);

    F32 getBoxRadius() { return mBoxRadius; }
    F32 getBoxSide() { return mBoxSide; }

    typedef std::vector<LLViewerPart*>  part_list_t;
    part_list_t mParticles;

    const LLVector3 &getCenterAgent() const     { return mCenterAgent; }
    S32 getCount() const                    { return (S32) mParticles.size(); }
    LLViewerRegion *getRegion() const       { return mRegionp; }

    void removeParticlesByID(const U32 source_id);

    LLPointer<LLVOPartGroup> mVOPartGroupp;

    bool mUniformParticles;
    U32 mID;

    F32 mSkippedTime;
    bool mHud;

protected:
    LLVector3 mCenterAgent;
    F32 mBoxRadius;
    F32 mBoxSide;
    LLVector3 mMinObjPos;
    LLVector3 mMaxObjPos;

    LLViewerRegion *mRegionp;
};

class LLViewerPartSim : public LLSingleton<LLViewerPartSim>
{
    LLSINGLETON(LLViewerPartSim);
public:
    void destroyClass();

    typedef std::vector<LLViewerPartGroup *> group_list_t;
    typedef std::vector<LLPointer<LLViewerPartSource> > source_list_t;

    void enable(bool enabled);

    void shift(const LLVector3 &offset);

    void updateSimulation();

    void addPartSource(LLPointer<LLViewerPartSource> sourcep);

    void cleanupRegion(LLViewerRegion *regionp);

    static bool shouldAddPart(); // Just decides whether this particle should be added or not (for particle count capping)
    F32 maxRate() // Return maximum particle generation rate
    {
        if (sParticleCount >= MAX_PART_COUNT)
        {
            return 1.f;
        }
        if (sParticleCount > PART_THROTTLE_THRESHOLD*sMaxParticleCount)
        {
            return (((F32)sParticleCount/(F32)sMaxParticleCount)-PART_THROTTLE_THRESHOLD)*PART_THROTTLE_RESCALE;
        }
        return 0.f;
    }
    F32 getRefRate() { return sParticleAdaptiveRate; }
    F32 getBurstRate() {return sParticleBurstRate; }
    void addPart(LLViewerPart* part);
    void updatePartBurstRate() ;
    void clearParticlesByID(const U32 system_id);
    void clearParticlesByOwnerID(const LLUUID& task_id);
    void removeLastCreatedSource();

    const source_list_t* getParticleSystemList() const { return &mViewerPartSources; }

    friend class LLViewerPartGroup;

    bool aboveParticleLimit() const { return sParticleCount > sMaxParticleCount; }

    static void setMaxPartCount(const S32 max_parts)    { sMaxParticleCount = max_parts; }
    static S32  getMaxPartCount()                       { return sMaxParticleCount; }
    static void incPartCount(const S32 count)           { sParticleCount += count; }
    static void decPartCount(const S32 count)           { sParticleCount -= count; }

    U32 mID;

protected:
    LLViewerPartGroup *createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size, bool hud);
    LLViewerPartGroup *put(LLViewerPart* part);

    group_list_t mViewerPartGroups;
    source_list_t mViewerPartSources;
    LLFrameTimer mSimulationTimer;

    static S32 sMaxParticleCount;
    static S32 sParticleCount;
    static F32 sParticleAdaptiveRate;
    static F32 sParticleBurstRate;

    static const S32 MAX_PART_COUNT;
    static const F32 PART_THROTTLE_THRESHOLD;
    static const F32 PART_THROTTLE_RESCALE;
    static const F32 PART_ADAPT_RATE_MULT;
    static const F32 PART_ADAPT_RATE_MULT_RECIP;

//debug use only
public:
    static S32 sParticleCount2;

    static void checkParticleCount(U32 size = 0) ;
};

#endif // LL_LLVIEWERPARTSIM_H