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|
/**
* @file llviewerpartsim.cpp
* @brief LLViewerPart class implementation
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerpartsim.h"
#include "llviewercontrol.h"
#include "llagent.h"
#include "llviewercamera.h"
#include "llviewerobjectlist.h"
#include "llviewerpartsource.h"
#include "llviewerregion.h"
#include "llvopartgroup.h"
#include "llworld.h"
#include "llmutelist.h"
#include "pipeline.h"
#include "llspatialpartition.h"
#include "llvoavatarself.h"
#include "llvovolume.h"
const F32 PART_SIM_BOX_SIDE = 16.f;
//static
S32 LLViewerPartSim::sMaxParticleCount = 0;
S32 LLViewerPartSim::sParticleCount = 0;
S32 LLViewerPartSim::sParticleCount2 = 0;
// This controls how greedy individual particle burst sources are allowed to be, and adapts according to how near the particle-count limit we are.
F32 LLViewerPartSim::sParticleAdaptiveRate = 0.0625f;
F32 LLViewerPartSim::sParticleBurstRate = 0.5f;
//static
const S32 LLViewerPartSim::MAX_PART_COUNT = 8192;
const F32 LLViewerPartSim::PART_THROTTLE_THRESHOLD = 0.9f;
const F32 LLViewerPartSim::PART_ADAPT_RATE_MULT = 2.0f;
//static
const F32 LLViewerPartSim::PART_THROTTLE_RESCALE = PART_THROTTLE_THRESHOLD / (1.0f-PART_THROTTLE_THRESHOLD);
const F32 LLViewerPartSim::PART_ADAPT_RATE_MULT_RECIP = 1.0f/PART_ADAPT_RATE_MULT;
U32 LLViewerPart::sNextPartID = 1;
F32 calc_desired_size(LLViewerCamera* camera, LLVector3 pos, LLVector2 scale)
{
F32 desired_size = (pos - camera->getOrigin()).magVec();
desired_size /= 4;
return llclamp(desired_size, scale.magVec()*0.5f, PART_SIM_BOX_SIDE*2);
}
LLViewerPart::LLViewerPart() :
mPartID(0),
mLastUpdateTime(0.f),
mSkipOffset(0.f),
mVPCallback(NULL),
mImagep(NULL)
{
mPartSourcep = NULL;
mParent = NULL;
mChild = NULL;
++LLViewerPartSim::sParticleCount2 ;
}
LLViewerPart::~LLViewerPart()
{
if (mPartSourcep.notNull() && mPartSourcep->mLastPart == this)
{
mPartSourcep->mLastPart = NULL;
}
//patch up holes in the ribbon
if (mParent)
{
llassert(mParent->mChild == this);
mParent->mChild = mChild;
}
if (mChild)
{
llassert (mChild->mParent == this);
mChild->mParent = mParent;
}
mPartSourcep = NULL;
--LLViewerPartSim::sParticleCount2 ;
}
void LLViewerPart::init(LLPointer<LLViewerPartSource> sourcep, LLViewerTexture *imagep, LLVPCallback cb)
{
mPartID = LLViewerPart::sNextPartID;
LLViewerPart::sNextPartID++;
mFlags = 0x00f;
mLastUpdateTime = 0.f;
mMaxAge = 10.f;
mSkipOffset = 0.0f;
mVPCallback = cb;
mPartSourcep = sourcep;
mImagep = imagep;
}
/////////////////////////////
//
// LLViewerPartGroup implementation
//
//
LLViewerPartGroup::LLViewerPartGroup(const LLVector3 ¢er_agent, const F32 box_side, bool hud)
: mHud(hud)
{
mVOPartGroupp = NULL;
mUniformParticles = true;
mRegionp = LLWorld::getInstance()->getRegionFromPosAgent(center_agent);
llassert_always(center_agent.isFinite());
if (!mRegionp)
{
//LL_WARNS() << "No region at position, using agent region!" << LL_ENDL;
mRegionp = gAgent.getRegion();
}
mCenterAgent = center_agent;
mBoxRadius = F_SQRT3*box_side*0.5f;
if (mHud)
{
mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_HUD_PART_GROUP, getRegion());
}
else
{
mVOPartGroupp = (LLVOPartGroup *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_PART_GROUP, getRegion());
}
mVOPartGroupp->setViewerPartGroup(this);
mVOPartGroupp->setPositionAgent(getCenterAgent());
mBoxSide = box_side;
F32 scale = box_side * 0.5f;
mVOPartGroupp->setScale(LLVector3(scale,scale,scale));
//gPipeline.addObject(mVOPartGroupp);
gPipeline.createObject(mVOPartGroupp);
LLSpatialGroup* group = mVOPartGroupp->mDrawable->getSpatialGroup();
if (group != NULL)
{
LLVector3 center(group->getOctreeNode()->getCenter().getF32ptr());
LLVector3 size(group->getOctreeNode()->getSize().getF32ptr());
size += LLVector3(0.01f, 0.01f, 0.01f);
mMinObjPos = center - size;
mMaxObjPos = center + size;
}
else
{
// Not sure what else to set the obj bounds to when the drawable has no spatial group.
LLVector3 extents(mBoxRadius, mBoxRadius, mBoxRadius);
mMinObjPos = center_agent - extents;
mMaxObjPos = center_agent + extents;
}
mSkippedTime = 0.f;
static U32 id_seed = 0;
mID = ++id_seed;
}
LLViewerPartGroup::~LLViewerPartGroup()
{
cleanup();
S32 count = (S32) mParticles.size();
for(S32 i = 0 ; i < count ; i++)
{
delete mParticles[i] ;
}
mParticles.clear();
LLViewerPartSim::decPartCount(count);
}
void LLViewerPartGroup::cleanup()
{
if (mVOPartGroupp)
{
if (!mVOPartGroupp->isDead())
{
gObjectList.killObject(mVOPartGroupp);
}
mVOPartGroupp = NULL;
}
}
bool LLViewerPartGroup::posInGroup(const LLVector3 &pos, const F32 desired_size)
{
if ((pos.mV[VX] < mMinObjPos.mV[VX])
|| (pos.mV[VY] < mMinObjPos.mV[VY])
|| (pos.mV[VZ] < mMinObjPos.mV[VZ]))
{
return false;
}
if ((pos.mV[VX] > mMaxObjPos.mV[VX])
|| (pos.mV[VY] > mMaxObjPos.mV[VY])
|| (pos.mV[VZ] > mMaxObjPos.mV[VZ]))
{
return false;
}
if (desired_size > 0 &&
(desired_size < mBoxRadius*0.5f ||
desired_size > mBoxRadius*2.f))
{
return false;
}
return true;
}
bool LLViewerPartGroup::addPart(LLViewerPart* part, F32 desired_size)
{
if (part->mFlags & LLPartData::LL_PART_HUD && !mHud)
{
return false;
}
bool uniform_part = part->mScale.mV[0] == part->mScale.mV[1] &&
!(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK);
if (!posInGroup(part->mPosAgent, desired_size) ||
(mUniformParticles && !uniform_part) ||
(!mUniformParticles && uniform_part))
{
return false;
}
gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL);
mParticles.push_back(part);
part->mSkipOffset=mSkippedTime;
LLViewerPartSim::incPartCount(1);
return true;
}
void LLViewerPartGroup::updateParticles(const F32 lastdt)
{
F32 dt;
LLVector3 gravity(0.f, 0.f, GRAVITY);
LLViewerPartSim::checkParticleCount(static_cast<U32>(mParticles.size()));
LLViewerCamera* camera = LLViewerCamera::getInstance();
LLViewerRegion *regionp = getRegion();
S32 end = (S32) mParticles.size();
for (S32 i = 0 ; i < (S32)mParticles.size();)
{
LLVector3 a(0.f, 0.f, 0.f);
LLViewerPart* part = mParticles[i] ;
dt = lastdt + mSkippedTime - part->mSkipOffset;
part->mSkipOffset = 0.f;
// Update current time
const F32 cur_time = part->mLastUpdateTime + dt;
const F32 frac = cur_time / part->mMaxAge;
// "Drift" the object based on the source object
if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
{
part->mPosAgent = part->mPartSourcep->mPosAgent;
part->mPosAgent += part->mPosOffset;
}
// Do a custom callback if we have one...
if (part->mVPCallback)
{
(*part->mVPCallback)(*part, dt);
}
if (part->mFlags & LLPartData::LL_PART_WIND_MASK)
{
part->mVelocity *= 1.f - 0.1f*dt;
part->mVelocity += 0.1f*dt*regionp->mWind.getVelocity(regionp->getPosRegionFromAgent(part->mPosAgent));
}
// Now do interpolation towards a target
if (part->mFlags & LLPartData::LL_PART_TARGET_POS_MASK)
{
F32 remaining = part->mMaxAge - part->mLastUpdateTime;
F32 step = dt / remaining;
step = llclamp(step, 0.f, 0.1f);
step *= 5.f;
// we want a velocity that will result in reaching the target in the
// Interpolate towards the target.
LLVector3 delta_pos = part->mPartSourcep->mTargetPosAgent - part->mPosAgent;
delta_pos /= remaining;
part->mVelocity *= (1.f - step);
part->mVelocity += step*delta_pos;
}
if (part->mFlags & LLPartData::LL_PART_TARGET_LINEAR_MASK)
{
LLVector3 delta_pos = part->mPartSourcep->mTargetPosAgent - part->mPartSourcep->mPosAgent;
part->mPosAgent = part->mPartSourcep->mPosAgent;
part->mPosAgent += frac*delta_pos;
part->mVelocity = delta_pos;
}
else
{
// Do velocity interpolation
part->mPosAgent += dt*part->mVelocity;
part->mPosAgent += 0.5f*dt*dt*part->mAccel;
part->mVelocity += part->mAccel*dt;
}
// Do a bounce test
if (part->mFlags & LLPartData::LL_PART_BOUNCE_MASK)
{
// Need to do point vs. plane check...
// For now, just check relative to object height...
F32 dz = part->mPosAgent.mV[VZ] - part->mPartSourcep->mPosAgent.mV[VZ];
if (dz < 0)
{
part->mPosAgent.mV[VZ] += -2.f*dz;
part->mVelocity.mV[VZ] *= -0.75f;
}
}
// Reset the offset from the source position
if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
{
part->mPosOffset = part->mPosAgent;
part->mPosOffset -= part->mPartSourcep->mPosAgent;
}
// Do color interpolation
if (part->mFlags & LLPartData::LL_PART_INTERP_COLOR_MASK)
{
part->mColor.setVec(part->mStartColor);
// note: LLColor4's v%k means multiply-alpha-only,
// LLColor4's v*k means multiply-rgb-only
part->mColor *= 1.f - frac; // rgb*k
part->mColor %= 1.f - frac; // alpha*k
part->mColor += frac%(frac*part->mEndColor); // rgb,alpha
}
// Do scale interpolation
if (part->mFlags & LLPartData::LL_PART_INTERP_SCALE_MASK)
{
part->mScale.setVec(part->mStartScale);
part->mScale *= 1.f - frac;
part->mScale += frac*part->mEndScale;
}
// Do glow interpolation
part->mGlow.mV[3] = (U8) ll_round(lerp(part->mStartGlow, part->mEndGlow, frac)*255.f);
// Set the last update time to now.
part->mLastUpdateTime = cur_time;
// Kill dead particles (either flagged dead, or too old)
if ((part->mLastUpdateTime > part->mMaxAge) || (LLViewerPart::LL_PART_DEAD_MASK == part->mFlags))
{
mParticles[i] = mParticles.back() ;
mParticles.pop_back() ;
delete part ;
}
else
{
F32 desired_size = calc_desired_size(camera, part->mPosAgent, part->mScale);
if (!posInGroup(part->mPosAgent, desired_size))
{
// Transfer particles between groups
LLViewerPartSim::getInstance()->put(part) ;
mParticles[i] = mParticles.back() ;
mParticles.pop_back() ;
}
else
{
i++ ;
}
}
}
S32 removed = end - (S32)mParticles.size();
if (removed > 0)
{
// we removed one or more particles, so flag this group for update
if (mVOPartGroupp.notNull())
{
gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL);
}
LLViewerPartSim::decPartCount(removed);
}
// Kill the viewer object if this particle group is empty
if (mParticles.empty())
{
gObjectList.killObject(mVOPartGroupp);
mVOPartGroupp = NULL;
}
LLViewerPartSim::checkParticleCount() ;
}
void LLViewerPartGroup::shift(const LLVector3 &offset)
{
mCenterAgent += offset;
mMinObjPos += offset;
mMaxObjPos += offset;
for (S32 i = 0 ; i < (S32)mParticles.size(); i++)
{
mParticles[i]->mPosAgent += offset;
}
}
void LLViewerPartGroup::removeParticlesByID(const U32 source_id)
{
for (S32 i = 0; i < (S32)mParticles.size(); i++)
{
if(mParticles[i]->mPartSourcep->getID() == source_id)
{
mParticles[i]->mFlags = LLViewerPart::LL_PART_DEAD_MASK;
}
}
}
//////////////////////////////////
//
// LLViewerPartSim implementation
//
//
//static
void LLViewerPartSim::checkParticleCount(U32 size)
{
if(LLViewerPartSim::sParticleCount2 != LLViewerPartSim::sParticleCount)
{
LL_ERRS() << "sParticleCount: " << LLViewerPartSim::sParticleCount << " ; sParticleCount2: " << LLViewerPartSim::sParticleCount2 << LL_ENDL ;
}
if(size > (U32)LLViewerPartSim::sParticleCount2)
{
LL_ERRS() << "curren particle size: " << LLViewerPartSim::sParticleCount2 << " array size: " << size << LL_ENDL ;
}
}
LLViewerPartSim::LLViewerPartSim()
{
sMaxParticleCount = llmin(gSavedSettings.getS32("RenderMaxPartCount"), LL_MAX_PARTICLE_COUNT);
static U32 id_seed = 0;
mID = ++id_seed;
}
//enable/disable particle system
void LLViewerPartSim::enable(bool enabled)
{
if(!enabled && sMaxParticleCount > 0)
{
sMaxParticleCount = 0; //disable
}
else if(enabled && sMaxParticleCount < 1)
{
sMaxParticleCount = llmin(gSavedSettings.getS32("RenderMaxPartCount"), LL_MAX_PARTICLE_COUNT);
}
return;
}
void LLViewerPartSim::destroyClass()
{
S32 i;
S32 count;
// Kill all of the groups (and particles)
count = (S32) mViewerPartGroups.size();
for (i = 0; i < count; i++)
{
delete mViewerPartGroups[i];
}
mViewerPartGroups.clear();
// Kill all of the sources
mViewerPartSources.clear();
}
//static
bool LLViewerPartSim::shouldAddPart()
{
if (sParticleCount >= MAX_PART_COUNT)
{
return false;
}
if (sParticleCount > PART_THROTTLE_THRESHOLD*sMaxParticleCount)
{
F32 frac = (F32)sParticleCount/(F32)sMaxParticleCount;
frac -= PART_THROTTLE_THRESHOLD;
frac *= PART_THROTTLE_RESCALE;
if (ll_frand() < frac)
{
// Skip...
return false;
}
}
// Check frame rate, and don't add more if the viewer is really slow
const F32 MIN_FRAME_RATE_FOR_NEW_PARTICLES = 4.f;
if (gFPSClamped < MIN_FRAME_RATE_FOR_NEW_PARTICLES)
{
return false;
}
return true;
}
void LLViewerPartSim::addPart(LLViewerPart* part)
{
if (sParticleCount < MAX_PART_COUNT)
{
put(part);
}
else
{
//delete the particle if can not add it in
delete part ;
part = NULL ;
}
}
LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart* part)
{
const F32 MAX_MAG = 1000000.f*1000000.f; // 1 million
LLViewerPartGroup *return_group = NULL ;
if (part->mPosAgent.magVecSquared() > MAX_MAG || !part->mPosAgent.isFinite())
{
#if 0 && !LL_RELEASE_FOR_DOWNLOAD
LL_WARNS() << "LLViewerPartSim::put Part out of range!" << LL_ENDL;
LL_WARNS() << part->mPosAgent << LL_ENDL;
#endif
}
else
{
LLViewerCamera* camera = LLViewerCamera::getInstance();
F32 desired_size = calc_desired_size(camera, part->mPosAgent, part->mScale);
S32 count = (S32) mViewerPartGroups.size();
for (S32 i = 0; i < count; i++)
{
if (mViewerPartGroups[i]->addPart(part, desired_size))
{
// We found a spatial group that we fit into, add us and exit
return_group = mViewerPartGroups[i];
break ;
}
}
// Hmm, we didn't fit in any of the existing spatial groups
// Create a new one...
if(!return_group)
{
llassert_always(part->mPosAgent.isFinite());
LLViewerPartGroup *groupp = createViewerPartGroup(part->mPosAgent, desired_size, part->mFlags & LLPartData::LL_PART_HUD);
groupp->mUniformParticles = (part->mScale.mV[0] == part->mScale.mV[1] &&
!(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK));
if (!groupp->addPart(part))
{
LL_WARNS() << "LLViewerPartSim::put - Particle didn't go into its box!" << LL_ENDL;
LL_INFOS() << groupp->getCenterAgent() << LL_ENDL;
LL_INFOS() << part->mPosAgent << LL_ENDL;
mViewerPartGroups.pop_back() ;
delete groupp;
groupp = NULL ;
}
return_group = groupp;
}
}
if(!return_group) //failed to insert the particle
{
delete part ;
part = NULL ;
}
return return_group ;
}
LLViewerPartGroup *LLViewerPartSim::createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size, bool hud)
{
//find a box that has a center position divisible by PART_SIM_BOX_SIDE that encompasses
//pos_agent
LLViewerPartGroup *groupp = new LLViewerPartGroup(pos_agent, desired_size, hud);
mViewerPartGroups.push_back(groupp);
return groupp;
}
void LLViewerPartSim::shift(const LLVector3 &offset)
{
S32 i;
S32 count;
count = (S32) mViewerPartSources.size();
for (i = 0; i < count; i++)
{
mViewerPartSources[i]->mPosAgent += offset;
mViewerPartSources[i]->mTargetPosAgent += offset;
mViewerPartSources[i]->mLastUpdatePosAgent += offset;
}
count = (S32) mViewerPartGroups.size();
for (i = 0; i < count; i++)
{
mViewerPartGroups[i]->shift(offset);
}
}
static LLTrace::BlockTimerStatHandle FTM_SIMULATE_PARTICLES("Simulate Particles");
void LLViewerPartSim::updateSimulation()
{
static LLFrameTimer update_timer;
const F32 dt = llmin(update_timer.getElapsedTimeAndResetF32(), 0.1f);
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
{
return;
}
LL_RECORD_BLOCK_TIME(FTM_SIMULATE_PARTICLES);
// Start at a random particle system so the same
// particle system doesn't always get first pick at the
// particles. Theoretically we'd want to do this in distance
// order or something, but sorting particle sources will be a big
// pain.
S32 i;
S32 count = (S32) mViewerPartSources.size();
S32 start = (S32)ll_frand((F32)count);
S32 dir = 1;
S32 deldir = 0;
if (ll_frand() > 0.5f)
{
dir = -1;
deldir = -1;
}
S32 num_updates = 0;
for (i = start; num_updates < count;)
{
if (i >= count)
{
i = 0;
}
if (i < 0)
{
i = count - 1;
}
if (!mViewerPartSources[i]->isDead())
{
bool upd = true;
LLViewerObject* vobj = mViewerPartSources[i]->mSourceObjectp;
if (vobj && vobj->isAvatar() && ((LLVOAvatar*)vobj)->isInMuteList())
{
upd = false;
}
if(vobj && vobj->isOwnerInMuteList(mViewerPartSources[i]->getOwnerUUID()))
{
upd = false;
}
if (upd && vobj && (vobj->getPCode() == LL_PCODE_VOLUME))
{
if(vobj->getAvatar() && vobj->getAvatar()->isTooComplex() && vobj->getAvatar()->isTooSlow())
{
upd = false;
}
LLVOVolume* vvo = (LLVOVolume *)vobj;
if (!LLPipeline::sRenderAttachedParticles && vvo && vvo->isAttachment())
{
upd = false;
}
}
if (upd)
{
mViewerPartSources[i]->update(dt);
}
}
if (mViewerPartSources[i]->isDead())
{
mViewerPartSources.erase(mViewerPartSources.begin() + i);
count--;
i+=deldir;
}
else
{
i += dir;
}
num_updates++;
}
count = (S32) mViewerPartGroups.size();
for (i = 0; i < count; i++)
{
LLViewerObject* vobj = mViewerPartGroups[i]->mVOPartGroupp;
S32 visirate = 1;
if (vobj && !vobj->isDead() && vobj->mDrawable && !vobj->mDrawable->isDead())
{
LLSpatialGroup* group = vobj->mDrawable->getSpatialGroup();
if (group && !group->isVisible()) // && !group->isState(LLSpatialGroup::OBJECT_DIRTY))
{
visirate = 8;
}
}
if ((LLDrawable::getCurrentFrame()+mViewerPartGroups[i]->mID)%visirate == 0)
{
if (vobj && !vobj->isDead())
{
gPipeline.markRebuild(vobj->mDrawable, LLDrawable::REBUILD_ALL);
}
mViewerPartGroups[i]->updateParticles(dt * visirate);
mViewerPartGroups[i]->mSkippedTime=0.0f;
if (!mViewerPartGroups[i]->getCount())
{
delete mViewerPartGroups[i];
mViewerPartGroups.erase(mViewerPartGroups.begin() + i);
i--;
count--;
}
}
else
{
mViewerPartGroups[i]->mSkippedTime+=dt;
}
}
if (LLDrawable::getCurrentFrame()%16==0)
{
if (sParticleCount > sMaxParticleCount * 0.875f
&& sParticleAdaptiveRate < 2.0f)
{
sParticleAdaptiveRate *= PART_ADAPT_RATE_MULT;
}
else
{
if (sParticleCount < sMaxParticleCount * 0.5f
&& sParticleAdaptiveRate > 0.03125f)
{
sParticleAdaptiveRate *= PART_ADAPT_RATE_MULT_RECIP;
}
}
}
updatePartBurstRate() ;
//LL_INFOS() << "Particles: " << sParticleCount << " Adaptive Rate: " << sParticleAdaptiveRate << LL_ENDL;
}
void LLViewerPartSim::updatePartBurstRate()
{
if (!(LLDrawable::getCurrentFrame() & 0xf))
{
if (sParticleCount >= MAX_PART_COUNT) //set rate to zero
{
sParticleBurstRate = 0.0f ;
}
else if(sParticleCount > 0)
{
if(sParticleBurstRate > 0.0000001f)
{
F32 total_particles = sParticleCount / sParticleBurstRate ; //estimated
F32 new_rate = llclamp(0.9f * sMaxParticleCount / total_particles, 0.0f, 1.0f) ;
F32 delta_rate_threshold = llmin(0.1f * llmax(new_rate, sParticleBurstRate), 0.1f) ;
F32 delta_rate = llclamp(new_rate - sParticleBurstRate, -1.0f * delta_rate_threshold, delta_rate_threshold) ;
sParticleBurstRate = llclamp(sParticleBurstRate + 0.5f * delta_rate, 0.0f, 1.0f) ;
}
else
{
sParticleBurstRate += 0.0000001f ;
}
}
else
{
sParticleBurstRate += 0.00125f ;
}
}
}
void LLViewerPartSim::addPartSource(LLPointer<LLViewerPartSource> sourcep)
{
if (!sourcep)
{
LL_WARNS() << "Null part source!" << LL_ENDL;
return;
}
sourcep->setStart() ;
mViewerPartSources.push_back(sourcep);
}
void LLViewerPartSim::removeLastCreatedSource()
{
mViewerPartSources.pop_back();
}
void LLViewerPartSim::cleanupRegion(LLViewerRegion *regionp)
{
for (group_list_t::iterator i = mViewerPartGroups.begin(); i != mViewerPartGroups.end(); )
{
group_list_t::iterator iter = i++;
if ((*iter)->getRegion() == regionp)
{
delete *iter;
i = mViewerPartGroups.erase(iter);
}
}
}
void LLViewerPartSim::clearParticlesByID(const U32 system_id)
{
for (group_list_t::iterator g = mViewerPartGroups.begin(); g != mViewerPartGroups.end(); ++g)
{
(*g)->removeParticlesByID(system_id);
}
for (source_list_t::iterator i = mViewerPartSources.begin(); i != mViewerPartSources.end(); ++i)
{
if ((*i)->getID() == system_id)
{
(*i)->setDead();
break;
}
}
}
void LLViewerPartSim::clearParticlesByOwnerID(const LLUUID& task_id)
{
for (source_list_t::iterator iter = mViewerPartSources.begin(); iter != mViewerPartSources.end(); ++iter)
{
if ((*iter)->getOwnerUUID() == task_id)
{
clearParticlesByID((*iter)->getID());
}
}
}
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