1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
|
/**
* @file llviewerparceloverlay.cpp
* @brief LLViewerParcelOverlay class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerparceloverlay.h"
// indra includes
#include "llparcel.h"
#include "llfloaterreg.h"
#include "llgl.h"
#include "llrender.h"
#include "v4color.h"
#include "v2math.h"
// newview includes
#include "llagentcamera.h"
#include "llviewertexture.h"
#include "llviewercontrol.h"
#include "llsurface.h"
#include "llviewerregion.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llselectmgr.h"
#include "llfloatertools.h"
#include "llglheaders.h"
#include "pipeline.h"
static const U8 OVERLAY_IMG_COMPONENTS = 4;
static const F32 LINE_WIDTH = 0.0625f;
bool LLViewerParcelOverlay::sColorSetInitialized = false;
LLUIColor LLViewerParcelOverlay::sAvailColor;
LLUIColor LLViewerParcelOverlay::sOwnedColor;
LLUIColor LLViewerParcelOverlay::sGroupColor;
LLUIColor LLViewerParcelOverlay::sSelfColor;
LLUIColor LLViewerParcelOverlay::sForSaleColor;
LLUIColor LLViewerParcelOverlay::sAuctionColor;
LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters)
: mRegion(region),
mParcelGridsPerEdge(S32(region_width_meters / PARCEL_GRID_STEP_METERS)),
mDirty(false),
mTimeSinceLastUpdate(),
mOverlayTextureIdx(-1)
{
if (!sColorSetInitialized)
{
sColorSetInitialized = true;
sAvailColor = LLUIColorTable::instance().getColor("PropertyColorAvail").get();
sOwnedColor = LLUIColorTable::instance().getColor("PropertyColorOther").get();
sGroupColor = LLUIColorTable::instance().getColor("PropertyColorGroup").get();
sSelfColor = LLUIColorTable::instance().getColor("PropertyColorSelf").get();
sForSaleColor = LLUIColorTable::instance().getColor("PropertyColorForSale").get();
sAuctionColor = LLUIColorTable::instance().getColor("PropertyColorAuction").get();
}
// Create a texture to hold color information.
// 4 components
// Use mipmaps = false, clamped, NEAREST filter, for sharp edges
mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS);
mTexture = LLViewerTextureManager::getLocalTexture(mImageRaw.get(), false);
mTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
mTexture->setFilteringOption(LLTexUnit::TFO_POINT);
//
// Initialize the GL texture with empty data.
//
// Create the base texture.
U8 *raw = mImageRaw->getData();
const S32 COUNT = mParcelGridsPerEdge * mParcelGridsPerEdge * OVERLAY_IMG_COMPONENTS;
for (S32 i = 0; i < COUNT; i++)
{
raw[i] = 0;
}
//mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge);
// Create storage for ownership information from simulator
// and initialize it.
mOwnership = new U8[ mParcelGridsPerEdge * mParcelGridsPerEdge ];
for (S32 i = 0; i < mParcelGridsPerEdge * mParcelGridsPerEdge; i++)
{
mOwnership[i] = PARCEL_PUBLIC;
}
gPipeline.markGLRebuild(this);
}
LLViewerParcelOverlay::~LLViewerParcelOverlay()
{
delete[] mOwnership;
mOwnership = NULL;
mImageRaw = NULL;
}
//---------------------------------------------------------------------------
// ACCESSORS
//---------------------------------------------------------------------------
bool LLViewerParcelOverlay::isOwned(const LLVector3& pos) const
{
S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS);
S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS);
return (PARCEL_PUBLIC != ownership(row, column));
}
bool LLViewerParcelOverlay::isOwnedSelf(const LLVector3& pos) const
{
S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS);
S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS);
return (PARCEL_SELF == ownership(row, column));
}
bool LLViewerParcelOverlay::isOwnedGroup(const LLVector3& pos) const
{
S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS);
S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS);
return (PARCEL_GROUP == ownership(row, column));
}
bool LLViewerParcelOverlay::isOwnedOther(const LLVector3& pos) const
{
S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS);
S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS);
U8 overlay = ownership(row, column);
return (PARCEL_OWNED == overlay || PARCEL_FOR_SALE == overlay);
}
bool LLViewerParcelOverlay::encroachesOwned(const std::vector<LLBBox>& boxes) const
{
// boxes are expected to already be axis aligned
for (U32 i = 0; i < boxes.size(); ++i)
{
LLVector3 min = boxes[i].getMinAgent();
LLVector3 max = boxes[i].getMaxAgent();
S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
for (S32 row = top; row <= bottom; row++)
{
for (S32 column = left; column <= right; column++)
{
U8 type = ownership(row, column);
if ((PARCEL_SELF == type)
|| (PARCEL_GROUP == type))
{
return true;
}
}
}
}
return false;
}
bool LLViewerParcelOverlay::encroachesOnUnowned(const std::vector<LLBBox>& boxes) const
{
// boxes are expected to already be axis aligned
for (U32 i = 0; i < boxes.size(); ++i)
{
LLVector3 min = boxes[i].getMinAgent();
LLVector3 max = boxes[i].getMaxAgent();
S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 top = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 bottom = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
for (S32 row = top; row <= bottom; row++)
{
for (S32 column = left; column <= right; column++)
{
U8 type = ownership(row, column);
if ((PARCEL_SELF != type))
{
return true;
}
}
}
}
return false;
}
bool LLViewerParcelOverlay::encroachesOnNearbyParcel(const std::vector<LLBBox>& boxes) const
{
// boxes are expected to already be axis aligned
for (U32 i = 0; i < boxes.size(); ++i)
{
LLVector3 min = boxes[i].getMinAgent();
LLVector3 max = boxes[i].getMaxAgent();
// If an object crosses region borders it crosses a parcel
if ( min.mV[VX] < 0
|| min.mV[VY] < 0
|| max.mV[VX] > REGION_WIDTH_METERS
|| max.mV[VY] > REGION_WIDTH_METERS)
{
return true;
}
S32 left = S32(llclamp((min.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 right = S32(llclamp((max.mV[VX] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 bottom = S32(llclamp((min.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
S32 top = S32(llclamp((max.mV[VY] / PARCEL_GRID_STEP_METERS), 0.f, REGION_WIDTH_METERS - 1));
const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge;
for (S32 row = bottom; row <= top; row++)
{
for (S32 col = left; col <= right; col++)
{
// This is not the rightmost column
if (col < GRIDS_PER_EDGE-1)
{
U8 east_overlay = mOwnership[row*GRIDS_PER_EDGE+col+1];
// If the column to the east of the current one marks
// the other parcel's west edge and the box extends
// to the west it crosses the parcel border.
if ((east_overlay & PARCEL_WEST_LINE) && col < right)
{
return true;
}
}
// This is not the topmost column
if (row < GRIDS_PER_EDGE-1)
{
U8 north_overlay = mOwnership[(row+1)*GRIDS_PER_EDGE+col];
// If the row to the north of the current one marks
// the other parcel's south edge and the box extends
// to the south it crosses the parcel border.
if ((north_overlay & PARCEL_SOUTH_LINE) && row < top)
{
return true;
}
}
}
}
}
return false;
}
bool LLViewerParcelOverlay::isSoundLocal(const LLVector3& pos) const
{
S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS);
S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS);
return parcelFlags(row, column, PARCEL_SOUND_LOCAL);
}
U8 LLViewerParcelOverlay::ownership( const LLVector3& pos) const
{
S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS);
S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS);
return ownership(row, column);
}
U8 LLViewerParcelOverlay::parcelLineFlags(const LLVector3& pos) const
{
S32 row = S32(pos.mV[VY] / PARCEL_GRID_STEP_METERS);
S32 column = S32(pos.mV[VX] / PARCEL_GRID_STEP_METERS);
return parcelFlags(row, column, PARCEL_WEST_LINE | PARCEL_SOUTH_LINE);
}
U8 LLViewerParcelOverlay::parcelLineFlags(S32 row, S32 col) const
{
return parcelFlags(row, col, PARCEL_WEST_LINE | PARCEL_SOUTH_LINE);
}
U8 LLViewerParcelOverlay::parcelFlags(S32 row, S32 col, U8 flags) const
{
if (row >= mParcelGridsPerEdge
|| col >= mParcelGridsPerEdge
|| row < 0
|| col < 0)
{
LL_WARNS() << "Attempted to get ownership out of region's overlay, row: " << row << " col: " << col << LL_ENDL;
return flags;
}
return mOwnership[row * mParcelGridsPerEdge + col] & flags;
}
F32 LLViewerParcelOverlay::getOwnedRatio() const
{
S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge;
S32 total = 0;
for (S32 i = 0; i < size; i++)
{
if ((mOwnership[i] & PARCEL_COLOR_MASK) != PARCEL_PUBLIC)
{
total++;
}
}
return (F32)total / (F32)size;
}
//---------------------------------------------------------------------------
// MANIPULATORS
//---------------------------------------------------------------------------
// Color tables for owned land
// Available = index 0
// Other = index 1
// Group = index 2
// Self = index 3
// Make sure the texture colors match the ownership data.
// Note: Assumes that the ownership array and
void LLViewerParcelOverlay::updateOverlayTexture()
{
if (mOverlayTextureIdx < 0)
{
if (!mDirty)
return;
mOverlayTextureIdx = 0;
}
const LLColor4U avail = sAvailColor.get();
const LLColor4U owned = sOwnedColor.get();
const LLColor4U group = sGroupColor.get();
const LLColor4U self = sSelfColor.get();
const LLColor4U for_sale = sForSaleColor.get();
const LLColor4U auction = sAuctionColor.get();
// Create the base texture.
U8 *raw = mImageRaw->getData();
const S32 COUNT = mParcelGridsPerEdge * mParcelGridsPerEdge;
S32 max = mOverlayTextureIdx + mParcelGridsPerEdge;
if (max > COUNT) max = COUNT;
S32 pixel_index = mOverlayTextureIdx*OVERLAY_IMG_COMPONENTS;
S32 i;
for (i = mOverlayTextureIdx; i < max; i++)
{
U8 ownership = mOwnership[i];
U8 r,g,b,a;
// Color stored in low three bits
switch( ownership & 0x7 )
{
case PARCEL_PUBLIC:
r = avail.mV[VRED];
g = avail.mV[VGREEN];
b = avail.mV[VBLUE];
a = avail.mV[VALPHA];
break;
case PARCEL_OWNED:
r = owned.mV[VRED];
g = owned.mV[VGREEN];
b = owned.mV[VBLUE];
a = owned.mV[VALPHA];
break;
case PARCEL_GROUP:
r = group.mV[VRED];
g = group.mV[VGREEN];
b = group.mV[VBLUE];
a = group.mV[VALPHA];
break;
case PARCEL_SELF:
r = self.mV[VRED];
g = self.mV[VGREEN];
b = self.mV[VBLUE];
a = self.mV[VALPHA];
break;
case PARCEL_FOR_SALE:
r = for_sale.mV[VRED];
g = for_sale.mV[VGREEN];
b = for_sale.mV[VBLUE];
a = for_sale.mV[VALPHA];
break;
case PARCEL_AUCTION:
r = auction.mV[VRED];
g = auction.mV[VGREEN];
b = auction.mV[VBLUE];
a = auction.mV[VALPHA];
break;
default:
r = self.mV[VRED];
g = self.mV[VGREEN];
b = self.mV[VBLUE];
a = self.mV[VALPHA];
break;
}
raw[pixel_index + 0] = (U8)r;
raw[pixel_index + 1] = (U8)g;
raw[pixel_index + 2] = (U8)b;
raw[pixel_index + 3] = (U8)a;
pixel_index += OVERLAY_IMG_COMPONENTS;
}
// Copy data into GL texture from raw data
if (i >= COUNT)
{
if (!mTexture->hasGLTexture())
{
mTexture->createGLTexture(0, mImageRaw);
}
mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge);
mOverlayTextureIdx = -1;
}
else
{
mOverlayTextureIdx = i;
}
}
void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8 *packed_overlay)
{
// Unpack the message data into the ownership array
S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge;
S32 chunk_size = size / PARCEL_OVERLAY_CHUNKS;
memcpy(mOwnership + chunk*chunk_size, packed_overlay, chunk_size); /*Flawfinder: ignore*/
// Force property lines and overlay texture to update
setDirty();
}
void LLViewerParcelOverlay::updatePropertyLines()
{
static LLCachedControl<bool> show(gSavedSettings, "ShowPropertyLines");
if (!show)
return;
LLColor4U colors[PARCEL_COLOR_MASK + 1];
colors[PARCEL_SELF] = sSelfColor.get();
colors[PARCEL_OWNED] = sOwnedColor.get();
colors[PARCEL_GROUP] = sGroupColor.get();
colors[PARCEL_FOR_SALE] = sForSaleColor.get();
colors[PARCEL_AUCTION] = sAuctionColor.get();
mEdges.clear();
const F32 GRID_STEP = PARCEL_GRID_STEP_METERS;
const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge;
for (S32 row = 0; row < GRIDS_PER_EDGE; row++)
{
for (S32 col = 0; col < GRIDS_PER_EDGE; col++)
{
U8 overlay = mOwnership[row * GRIDS_PER_EDGE + col];
S32 colorIndex = overlay & PARCEL_COLOR_MASK;
switch (colorIndex)
{
case PARCEL_SELF:
case PARCEL_GROUP:
case PARCEL_OWNED:
case PARCEL_FOR_SALE:
case PARCEL_AUCTION:
break;
default:
continue;
}
const LLColor4U& color = colors[colorIndex];
F32 left = col * GRID_STEP;
F32 right = left + GRID_STEP;
F32 bottom = row * GRID_STEP;
F32 top = bottom + GRID_STEP;
// West edge
if (overlay & PARCEL_WEST_LINE)
{
addPropertyLine(left, bottom, 0, 1, LINE_WIDTH, 0, color);
}
// East edge
if (col == GRIDS_PER_EDGE - 1 || mOwnership[row * GRIDS_PER_EDGE + col + 1] & PARCEL_WEST_LINE)
{
addPropertyLine(right, bottom, 0, 1, -LINE_WIDTH, 0, color);
}
// South edge
if (overlay & PARCEL_SOUTH_LINE)
{
addPropertyLine(left, bottom, 1, 0, 0, LINE_WIDTH, color);
}
// North edge
if (row == GRIDS_PER_EDGE - 1 || mOwnership[(row + 1) * GRIDS_PER_EDGE + col] & PARCEL_SOUTH_LINE)
{
addPropertyLine(left, top, 1, 0, 0, -LINE_WIDTH, color);
}
}
}
// Everything's clean now
mDirty = false;
}
void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F32 dy, F32 tick_dx, F32 tick_dy, const LLColor4U& color)
{
LLSurface& land = mRegion->getLand();
F32 water_z = land.getWaterHeight();
mEdges.resize(mEdges.size() + 1);
Edge& edge = mEdges.back();
edge.color = color;
// Detailized rendering vertices:
// A B C D E F G
// *-*------*--------*--------*------*-* : 'outside' vertices are placed right on the border
// *------*--------*--------*------* : 'inside' vertices are shifted on LINE_WIDTH inside
// Simplified rendering vertices:
// A G
// *-----------------------------------*
// *-----------------------------------*
F32 outside_x = start_x;
F32 outside_y = start_y;
F32 outside_z = land.resolveHeightRegion(outside_x, outside_y);
F32 inside_x = start_x + tick_dx;
F32 inside_y = start_y + tick_dy;
F32 inside_z = land.resolveHeightRegion(inside_x, inside_y);
auto move = [&](F32 distance)
{
outside_x += dx * distance;
outside_y += dy * distance;
outside_z = land.resolveHeightRegion(outside_x, outside_y);
inside_x += dx * distance;
inside_y += dy * distance;
inside_z = land.resolveHeightRegion(inside_x, inside_y);
};
auto split = [&](U32 lod, const LLVector3& start, F32 x, F32 y, F32 z, F32 part)
{
F32 new_x = start.mV[0] + (x - start.mV[0]) * part;
F32 new_y = start.mV[1] + (y - start.mV[1]) * part;
F32 new_z = start.mV[2] + (z - start.mV[2]) * part;
edge.vertices[lod].emplace_back(new_x, new_y, new_z);
};
auto checkForSplit = [&](U32 lod)
{
const std::vector<LLVector3>& vertices = edge.vertices[lod];
const LLVector3& last_outside = vertices.back();
F32 z0 = last_outside.mV[2];
F32 z1 = outside_z;
if ((z0 >= water_z && z1 >= water_z) || (z0 < water_z && z1 < water_z))
return;
F32 part = (water_z - z0) / (z1 - z0);
const LLVector3& last_inside = vertices[vertices.size() - 2];
split(lod, last_inside, inside_x, inside_y, inside_z, part);
split(lod, last_outside, outside_x, outside_y, outside_z, part);
};
auto pushTwoVertices = [&](U32 lod)
{
if (fabs(inside_z - outside_z) < LINE_WIDTH / 5)
{
edge.vertices[lod].emplace_back(inside_x, inside_y, inside_z);
}
else
{
// Make the line thinner if heights differ too much
LLVector3 out(outside_x, outside_y, outside_z);
LLVector3 in(inside_x, inside_y, inside_z);
LLVector3 dist(in - out);
F32 coef = dist.length() / LINE_WIDTH;
LLVector3 new_in(out + dist / coef);
edge.vertices[lod].push_back(new_in);
}
edge.vertices[lod].emplace_back(outside_x, outside_y, outside_z);
};
// Point A simplified (first two vertices)
pushTwoVertices(1);
// Point A detailized (only one vertex)
edge.vertices[0].emplace_back(outside_x, outside_y, outside_z);
// Point B (two vertices)
move(LINE_WIDTH);
pushTwoVertices(0);
// Points C, D, E
F32 distance = 1.f - LINE_WIDTH;
const U32 GRID_STEP = (U32)PARCEL_GRID_STEP_METERS;
for (U32 i = 1; i < GRID_STEP; ++i)
{
move(distance);
checkForSplit(0);
pushTwoVertices(0);
distance = 1.f;
}
// Point F (two vertices)
move(1.f - LINE_WIDTH);
checkForSplit(0);
pushTwoVertices(0);
// Point G simplified (last two vertices)
move(LINE_WIDTH);
checkForSplit(1);
pushTwoVertices(1);
// Point G detailized (only one vertex)
edge.vertices[0].emplace_back(outside_x, outside_y, outside_z);
}
void LLViewerParcelOverlay::setDirty()
{
mDirty = true;
}
void LLViewerParcelOverlay::updateGL()
{
LL_PROFILE_ZONE_SCOPED;
updateOverlayTexture();
}
void LLViewerParcelOverlay::idleUpdate(bool force_update)
{
if (gGLManager.mIsDisabled)
{
return;
}
if (mOverlayTextureIdx >= 0 && (!(mDirty && force_update)))
{
// We are in the middle of updating the overlay texture
gPipeline.markGLRebuild(this);
return;
}
// Only if we're dirty and it's been a while since the last update.
if (mDirty)
{
if (force_update || mTimeSinceLastUpdate.getElapsedTimeF32() > 4.0f)
{
updateOverlayTexture();
updatePropertyLines();
mTimeSinceLastUpdate.reset();
}
}
}
void LLViewerParcelOverlay::renderPropertyLines()
{
static LLCachedControl<bool> show(gSavedSettings, "ShowPropertyLines");
if (!show)
return;
LLSurface& land = mRegion->getLand();
F32 water_z = land.getWaterHeight() + 0.01f;
LLGLSUIDefault gls_ui; // called from pipeline
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest mDepthTest(GL_TRUE);
// Find camera height off the ground (not from zero)
F32 ground_height_at_camera = land.resolveHeightGlobal( gAgentCamera.getCameraPositionGlobal() );
F32 camera_z = LLViewerCamera::getInstance()->getOrigin().mV[VZ];
F32 camera_height = camera_z - ground_height_at_camera;
camera_height = llclamp(camera_height, 0.f, 100.f);
// Pull lines toward camera by 1 cm per meter off the ground.
const LLVector3& CAMERA_AT = LLViewerCamera::getInstance()->getAtAxis();
F32 pull_toward_camera_scale = 0.01f * camera_height;
LLVector3 pull_toward_camera = CAMERA_AT;
pull_toward_camera *= -pull_toward_camera_scale;
// Always fudge a little vertically.
pull_toward_camera.mV[VZ] += 0.01f;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
// Move to appropriate region coords
LLVector3 origin = mRegion->getOriginAgent();
gGL.translatef(origin.mV[VX], origin.mV[VY], origin.mV[VZ]);
gGL.translatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY],
pull_toward_camera.mV[VZ]);
// Stomp the camera into two dimensions
LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() );
// Set up a cull plane 2 * PARCEL_GRID_STEP_METERS behind
// the camera. The cull plane normal is the camera's at axis.
LLVector3 cull_plane_point = LLViewerCamera::getInstance()->getAtAxis();
cull_plane_point *= -2.f * PARCEL_GRID_STEP_METERS;
cull_plane_point += camera_region;
bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build");
const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f;
const F32 PROPERTY_LINE_LOD0_DIST_SQUARED = PROPERTY_LINE_CLIP_DIST_SQUARED / 25;
for (const Edge& edge : mEdges)
{
const std::vector<LLVector3>& vertices0 = edge.vertices[0];
LLVector3 center = (vertices0.front() + vertices0.back()) / 2;
F32 dist_squared = dist_vec_squared(center, camera_region);
if (dist_squared > PROPERTY_LINE_CLIP_DIST_SQUARED)
{
continue;
}
// Destroy vertex, transform to plane-local.
center -= cull_plane_point;
// Negative dot product means it is in back of the plane
if (center * CAMERA_AT < 0.f)
{
continue;
}
U32 lod = dist_squared < PROPERTY_LINE_LOD0_DIST_SQUARED ? 0 : 1;
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.color4ubv(edge.color.mV);
for (const LLVector3& vertex : edge.vertices[lod])
{
if (render_hidden || camera_z < water_z || vertex.mV[2] >= water_z)
{
gGL.vertex3fv(vertex.mV);
}
else
{
LLVector3 visible = vertex;
visible.mV[2] = water_z;
gGL.vertex3fv(visible.mV);
}
}
gGL.end();
if (render_hidden)
{
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
gGL.begin(LLRender::TRIANGLE_STRIP);
LLColor4U color = edge.color;
color.mV[3] /= 4;
gGL.color4ubv(color.mV);
for (const LLVector3& vertex : edge.vertices[lod])
{
gGL.vertex3fv(vertex.mV);
}
gGL.end();
}
}
gGL.popMatrix();
}
// Draw half of a single cell (no fill) in a grid drawn from left to right and from bottom to top
void grid_2d_part_lines(const F32 left, const F32 top, const F32 right, const F32 bottom, bool has_left, bool has_bottom)
{
gGL.begin(LLRender::LINES);
if (has_left)
{
gGL.vertex2f(left, bottom);
gGL.vertex2f(left, top);
}
if (has_bottom)
{
gGL.vertex2f(left, bottom);
gGL.vertex2f(right, bottom);
}
gGL.end();
}
void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32 *parcel_outline_color)
{
static LLCachedControl<bool> show(gSavedSettings, "MiniMapShowPropertyLines");
if (!mOwnership || !show)
{
return;
}
LLVector3 origin_agent = mRegion->getOriginAgent();
LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent();
F32 region_left = rel_region_pos.mV[0] * scale_pixels_per_meter;
F32 region_bottom = rel_region_pos.mV[1] * scale_pixels_per_meter;
F32 map_parcel_width = PARCEL_GRID_STEP_METERS * scale_pixels_per_meter;
const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glLineWidth(1.0f);
gGL.color4fv(parcel_outline_color);
for (S32 i = 0; i <= GRIDS_PER_EDGE; i++)
{
const F32 bottom = region_bottom + (i * map_parcel_width);
const F32 top = bottom + map_parcel_width;
for (S32 j = 0; j <= GRIDS_PER_EDGE; j++)
{
const F32 left = region_left + (j * map_parcel_width);
const F32 right = left + map_parcel_width;
const bool is_region_boundary = i == GRIDS_PER_EDGE || j == GRIDS_PER_EDGE;
const U8 overlay = is_region_boundary ? 0 : mOwnership[(i * GRIDS_PER_EDGE) + j];
// The property line vertices are three-dimensional, but here we only care about the x and y coordinates, as we are drawing on a
// 2D map
const bool has_left = i != GRIDS_PER_EDGE && (j == GRIDS_PER_EDGE || (overlay & PARCEL_WEST_LINE));
const bool has_bottom = j != GRIDS_PER_EDGE && (i == GRIDS_PER_EDGE || (overlay & PARCEL_SOUTH_LINE));
grid_2d_part_lines(left, top, right, bottom, has_left, has_bottom);
}
}
}
|