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/**
* @file llviewerobjectlist.h
* @brief Description of LLViewerObjectList class.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWEROBJECTLIST_H
#define LL_LLVIEWEROBJECTLIST_H
#include <map>
#include <set>
// common includes
#include "llstat.h"
#include "llstring.h"
// project includes
#include "llviewerobject.h"
class LLCamera;
class LLNetMap;
class LLDebugBeacon;
const U32 CLOSE_BIN_SIZE = 10;
const U32 NUM_BINS = 128;
// GL name = position in object list + GL_NAME_INDEX_OFFSET so that
// we can have special numbers like zero.
const U32 GL_NAME_LAND = 0;
const U32 GL_NAME_PARCEL_WALL = 1;
const U32 GL_NAME_INDEX_OFFSET = 10;
class LLViewerObjectList
{
public:
LLViewerObjectList();
~LLViewerObjectList();
void destroy();
// For internal use only. Does NOT take a local id, takes an index into
// an internal dynamic array.
inline LLViewerObject *getObject(const S32 index);
inline LLViewerObject *findObject(const LLUUID &id);
LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp); // Create a viewer-side object
LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp,
const LLUUID &uuid, const U32 local_id, const LLHost &sender);
LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly
BOOL killObject(LLViewerObject *objectp);
void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region.
void killAllObjects();
void removeDrawable(LLDrawable* drawablep);
void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list.
// Simulator and viewer side object updates...
void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type, LLDataPacker* dpp, BOOL justCreated);
void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool cached=false, bool compressed=false);
void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
void updateApparentAngles(LLAgent &agent);
void update(LLAgent &agent, LLWorld &world);
void fetchObjectCosts();
void fetchPhysicsFlags();
void updateObjectCost(LLViewerObject* object);
void updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost);
void onObjectCostFetchFailure(const LLUUID& object_id);
void updatePhysicsFlags(const LLViewerObject* object);
void onPhysicsFlagsFetchFailure(const LLUUID& object_id);
void updatePhysicsShapeType(const LLUUID& object_id, S32 type);
void updatePhysicsProperties(const LLUUID& object_id,
F32 density,
F32 friction,
F32 restitution,
F32 gravity_multiplier);
void shiftObjects(const LLVector3 &offset);
void repartitionObjects();
bool hasMapObjectInRegion(LLViewerRegion* regionp) ;
void clearAllMapObjectsInRegion(LLViewerRegion* regionp) ;
void renderObjectsForMap(LLNetMap &netmap);
void renderObjectBounds(const LLVector3 ¢er);
void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string,
const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f),
const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f),
S32 line_width = 1);
void renderObjectBeacons();
void resetObjectBeacons();
void dirtyAllObjectInventory();
void updateActive(LLViewerObject *objectp);
void updateAvatarVisibility();
// Selection related stuff
void generatePickList(LLCamera &camera);
LLViewerObject *getSelectedObject(const U32 object_id);
inline S32 getNumObjects() { return (S32) mObjects.size(); }
void addToMap(LLViewerObject *objectp);
void removeFromMap(LLViewerObject *objectp);
void clearDebugText();
////////////////////////////////////////////
//
// Only accessed by markDead in LLViewerObject
void cleanupReferences(LLViewerObject *objectp);
S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value.
S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); }
S32 getOrphanCount() const { return mNumOrphans; }
void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port);
void findOrphans(LLViewerObject* objectp, U32 ip, U32 port);
public:
// Class for keeping track of orphaned objects
class OrphanInfo
{
public:
OrphanInfo();
OrphanInfo(const U64 parent_info, const LLUUID child_info);
bool operator==(const OrphanInfo &rhs) const;
bool operator!=(const OrphanInfo &rhs) const;
U64 mParentInfo;
LLUUID mChildInfo;
};
U32 mCurBin; // Current bin we're working on...
// Statistics data (see also LLViewerStats)
S32 mNumNewObjects;
S32 mNumSizeCulled;
S32 mNumVisCulled;
// if we paused in the last frame
// used to discount stats from this frame
BOOL mWasPaused;
static void getUUIDFromLocal(LLUUID &id,
const U32 local_id,
const U32 ip,
const U32 port);
static void setUUIDAndLocal(const LLUUID &id,
const U32 local_id,
const U32 ip,
const U32 port); // Requires knowledge of message system info!
static BOOL removeFromLocalIDTable(const LLViewerObject* objectp);
// Used ONLY by the orphaned object code.
static U64 getIndex(const U32 local_id, const U32 ip, const U32 port);
S32 mNumUnknownUpdates;
S32 mNumDeadObjectUpdates;
S32 mNumUnknownKills;
S32 mNumDeadObjects;
protected:
std::vector<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
std::vector<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
S32 mNumOrphans;
typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t;
vobj_list_t mObjects;
std::set<LLPointer<LLViewerObject> > mActiveObjects;
vobj_list_t mMapObjects;
std::set<LLUUID> mDeadObjects;
std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
//set of objects that need to update their cost
std::set<LLUUID> mStaleObjectCost;
std::set<LLUUID> mPendingObjectCost;
//set of objects that need to update their physics flags
std::set<LLUUID> mStalePhysicsFlags;
std::set<LLUUID> mPendingPhysicsFlags;
std::vector<LLDebugBeacon> mDebugBeacons;
S32 mCurLazyUpdateIndex;
static U32 sSimulatorMachineIndex;
static std::map<U64, U32> sIPAndPortToIndex;
static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
std::set<LLViewerObject *> mSelectPickList;
friend class LLViewerObject;
};
class LLDebugBeacon
{
public:
~LLDebugBeacon()
{
if (mHUDObject.notNull())
{
mHUDObject->markDead();
}
}
LLVector3 mPositionAgent;
std::string mString;
LLColor4 mColor;
LLColor4 mTextColor;
S32 mLineWidth;
LLPointer<LLHUDObject> mHUDObject;
};
// Global object list
extern LLViewerObjectList gObjectList;
// Inlines
/**
* Note:
* it will return NULL for offline avatar_id
*/
inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id)
{
std::map<LLUUID, LLPointer<LLViewerObject> >::iterator iter = mUUIDObjectMap.find(id);
if(iter != mUUIDObjectMap.end())
{
return iter->second;
}
else
{
return NULL;
}
}
inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
{
LLViewerObject *objectp;
objectp = mObjects[index];
if (objectp->isDead())
{
//llwarns << "Dead object " << objectp->mID << " in getObject" << llendl;
return NULL;
}
return objectp;
}
inline void LLViewerObjectList::addToMap(LLViewerObject *objectp)
{
mMapObjects.push_back(objectp);
}
inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp)
{
std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp);
if (iter != mMapObjects.end())
{
mMapObjects.erase(iter);
}
}
#endif // LL_VIEWER_OBJECT_LIST_H
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