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/**
* @file llviewernetwork.h
* @author James Cook
* @brief Networking constants and globals for viewer.
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERNETWORK_H
#define LL_LLVIEWERNETWORK_H
// @TODO this really should be private, but is used in llslurl
#define MAINGRID "util.agni.lindenlab.com"
/// Exception thrown when a grid is not valid
class LLInvalidGridName
{
public:
LLInvalidGridName(std::string grid) : mGrid(grid)
{
}
std::string name() { return mGrid; }
protected:
std::string mGrid;
};
/**
* @brief A singleton class to manage the grids available to the viewer.
*
* This class maintains several properties for each known grid, and provides
* interfaces for obtaining each of these properties given a specified
* grid. Grids are specified by either of two identifiers, each of which
* must be unique among all known grids:
* - grid name : DNS name for the grid
* - grid id : a short form (conventionally a single word)
*
* This class maintains the currently selected grid, and provides short
* form accessors for each of the properties of the selected grid.
**/
class LLGridManager : public LLSingleton<LLGridManager>
{
public:
/* ================================================================
* @name Initialization and Configuration
* @{
*/
/// Instantiate the grid manager, load default grids, selects the default grid
LLGridManager(const std::string& grid_file);
LLGridManager();
~LLGridManager();
/// add grids from an external grids file
void initialize(const std::string& grid_file);
//@}
/* ================================================================
* @name Grid Identifiers
* @{
* The id is a short form (typically one word) grid name,
* It should be used in URL path elements or parameters
*
* Each grid also has a "label", intented to be a user friendly
* descriptive form (it is used in the login panel grid menu, for example).
*/
/// Return the name of a grid, given either its name or its id
std::string getGrid( const std::string &grid );
/// Get the id (short form selector) for a given grid
std::string getGridId(const std::string& grid);
/// Get the id (short form selector) for the selected grid
std::string getGridId() { return getGridId(mGrid); }
/// Get the user-friendly long form descriptor for a given grid
std::string getGridLabel(const std::string& grid);
/// Get the user-friendly long form descriptor for the selected grid
std::string getGridLabel() { return getGridLabel(mGrid); }
/// Retrieve a map of grid-name -> label
std::map<std::string, std::string> getKnownGrids();
//@}
/* ================================================================
* @name Login related properties
* @{
*/
/**
* Get the login uris for the specified grid.
* The login uri for a grid is the target of the authentication request.
* A grid may have multple login uris, so they are returned as a vector.
*/
void getLoginURIs(const std::string& grid, std::vector<std::string>& uris);
/// Get the login uris for the selected grid
void getLoginURIs(std::vector<std::string>& uris);
/// Get the URI for webdev help functions for the specified grid
std::string getHelperURI(const std::string& grid);
/// Get the URI for webdev help functions for the selected grid
std::string getHelperURI() { return getHelperURI(mGrid); }
/// Get the url of the splash page to be displayed prior to login
std::string getLoginPage(const std::string& grid_name);
/// Get the URI for the login splash page for the selected grid
std::string getLoginPage();
/// Get the id to be used as a short name in url path components or parameters
std::string getGridLoginID();
/// Get an array of the login types supported by the grid
void getLoginIdentifierTypes(LLSD& idTypes);
/**< the types are "agent" and "avatar";
* one means single-name (someone Resident) accounts and other first/last name accounts
* I am not sure which is which
*/
//@}
/* ================================================================
* @name Update Related Properties
* @{
*/
/// Get the update service URL base (host and path) for the selected grid
std::string getUpdateServiceURL();
//@}
/* ================================================================
* @name URL Construction Properties
* @{
*/
/// Return the slurl prefix (everything up to but not including the region) for a given grid
std::string getSLURLBase(const std::string& grid);
/// Return the slurl prefix (everything up to but not including the region) for the selected grid
std::string getSLURLBase() { return getSLURLBase(mGrid); }
/// Return the application URL prefix for the given grid
std::string getAppSLURLBase(const std::string& grid);
/// Return the application URL prefix for the selected grid
std::string getAppSLURLBase() { return getAppSLURLBase(mGrid); }
/// Return the url of the resident profile web site for the given grid
std::string getWebProfileURL(const std::string& grid);
/// Return the url of the resident profile web site for the selected grid
std::string getWebProfileURL() { return getWebProfileURL(mGrid); }
//@}
/* ================================================================
* @name Selecting the current grid
* @{
* At initialization, the current grid is set by the first of:
* -# The value supplied by the --grid command line option (setting CmdLineGridChoice);
* Note that a default for this may be set at build time.
* -# The grid used most recently (setting CurrentGrid)
* -# The main grid (Agni)
*/
/// Select a given grid as the current grid.
void setGridChoice(const std::string& grid);
/// Returns the name of the currently selected grid
std::string getGrid() const { return mGrid; }
//@}
/// Is the given grid one of the hard-coded default grids (Agni or Aditi)
bool isSystemGrid(const std::string& grid);
/// Is the selected grid one of the hard-coded default grids (Agni or Aditi)
bool isSystemGrid() { return isSystemGrid(mGrid); }
/// Is the selected grid a production grid?
bool isInProductionGrid();
/**
* yes, that's not a very helpful description.
* I don't really know why that is different from isSystemGrid()
* In practice, the implementation is that it
* @returns true if the login uri for the grid is the uri for MAINGRID
*/
private:
/// Add a grid to the list of grids
bool addGrid(LLSD& grid_info);
///< @returns true if successfully added
void updateIsInProductionGrid();
// helper function for adding the hard coded grids
void addSystemGrid(const std::string& label,
const std::string& name,
const std::string& login,
const std::string& helper,
const std::string& login_page,
const std::string& update_url_base,
const std::string& web_profile_url,
const std::string& login_id = "");
std::string mGrid;
std::string mGridFile;
LLSD mGridList;
bool mIsInProductionGrid;
};
const S32 MAC_ADDRESS_BYTES = 6;
#endif
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