1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
|
/**
* @file llviewermessage.h
* @brief Message system callbacks for viewer.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERMESSAGE_H
#define LL_LLVIEWERMESSAGE_H
#include "llassettype.h"
#include "llinstantmessage.h"
#include "llpointer.h"
#include "lltransactiontypes.h"
#include "lluuid.h"
#include "message.h"
#include "stdenums.h"
#include "llnotifications.h"
#include "llextendedstatus.h"
#include <boost/function.hpp>
#include <boost/signals2.hpp>
//
// Forward declarations
//
class LLColor4;
class LLInventoryObject;
class LLInventoryItem;
class LLMeanCollisionData;
class LLMessageSystem;
class LLVFS;
class LLViewerObject;
class LLViewerRegion;
//
// Prototypes
//
enum InventoryOfferResponse
{
IOR_ACCEPT,
IOR_DECLINE,
IOR_MUTE,
IOR_SHOW
};
BOOL can_afford_transaction(S32 cost);
void give_money(const LLUUID& uuid, LLViewerRegion* region, S32 amount, BOOL is_group = FALSE,
S32 trx_type = TRANS_GIFT, const std::string& desc = LLStringUtil::null);
void process_logout_reply(LLMessageSystem* msg, void**);
void process_layer_data(LLMessageSystem *mesgsys, void **user_data);
void process_derez_ack(LLMessageSystem*, void**);
void process_places_reply(LLMessageSystem* msg, void** data);
void send_sound_trigger(const LLUUID& sound_id, F32 gain);
void process_improved_im(LLMessageSystem *msg, void **user_data);
void process_script_question(LLMessageSystem *msg, void **user_data);
void process_chat_from_simulator(LLMessageSystem *mesgsys, void **user_data);
//void process_agent_to_new_region(LLMessageSystem *mesgsys, void **user_data);
void send_agent_update(BOOL force_send, BOOL send_reliable = FALSE);
void process_object_update(LLMessageSystem *mesgsys, void **user_data);
void process_compressed_object_update(LLMessageSystem *mesgsys, void **user_data);
void process_cached_object_update(LLMessageSystem *mesgsys, void **user_data);
void process_terse_object_update_improved(LLMessageSystem *mesgsys, void **user_data);
void send_simulator_throttle_settings(const LLHost &host);
void process_kill_object( LLMessageSystem *mesgsys, void **user_data);
void process_time_synch( LLMessageSystem *mesgsys, void **user_data);
void process_sound_trigger(LLMessageSystem *mesgsys, void **user_data);
void process_preload_sound( LLMessageSystem *mesgsys, void **user_data);
void process_attached_sound( LLMessageSystem *mesgsys, void **user_data);
void process_attached_sound_gain_change( LLMessageSystem *mesgsys, void **user_data);
void process_energy_statistics(LLMessageSystem *mesgsys, void **user_data);
void process_health_message(LLMessageSystem *mesgsys, void **user_data);
void process_sim_stats(LLMessageSystem *mesgsys, void **user_data);
void process_shooter_agent_hit(LLMessageSystem* msg, void** user_data);
void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data);
void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data);
void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data);
void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data);
void process_set_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data);
void process_clear_follow_cam_properties(LLMessageSystem *mesgsys, void **user_data);
void process_name_value(LLMessageSystem *mesgsys, void **user_data);
void process_remove_name_value(LLMessageSystem *mesgsys, void **user_data);
void process_kick_user(LLMessageSystem *msg, void** /*user_data*/);
//void process_avatar_init_complete(LLMessageSystem *msg, void** /*user_data*/);
void process_economy_data(LLMessageSystem *msg, void** /*user_data*/);
void process_money_balance_reply(LLMessageSystem* msg_system, void**);
void process_adjust_balance(LLMessageSystem* msg_system, void**);
bool attempt_standard_notification(LLMessageSystem* msg);
void process_alert_message(LLMessageSystem* msg, void**);
void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data);
void process_alert_core(const std::string& message, BOOL modal);
// "Mean" or player-vs-player abuse
typedef std::list<LLMeanCollisionData*> mean_collision_list_t;
extern mean_collision_list_t gMeanCollisionList;
void process_mean_collision_alert_message(LLMessageSystem* msg, void**);
void process_frozen_message(LLMessageSystem* msg, void**);
void process_derez_container(LLMessageSystem *msg, void**);
void container_inventory_arrived(LLViewerObject* object,
std::list<LLPointer<LLInventoryObject> >* inventory, //LLInventoryObject::object_list_t
S32 serial_num,
void* data);
// agent movement
void send_complete_agent_movement(const LLHost& sim_host);
void process_agent_movement_complete(LLMessageSystem* msg, void**);
void process_crossed_region(LLMessageSystem* msg, void**);
void process_teleport_start(LLMessageSystem* msg, void**);
void process_teleport_progress(LLMessageSystem* msg, void**);
void process_teleport_failed(LLMessageSystem *msg,void**);
void process_teleport_finish(LLMessageSystem *msg, void**);
//void process_user_sim_location_reply(LLMessageSystem *msg,void**);
void process_teleport_local(LLMessageSystem *msg,void**);
void process_user_sim_location_reply(LLMessageSystem *msg,void**);
void send_simple_im(const LLUUID& to_id,
const std::string& message,
EInstantMessage dialog = IM_NOTHING_SPECIAL,
const LLUUID& id = LLUUID::null);
void send_group_notice(const LLUUID& group_id,
const std::string& subject,
const std::string& message,
const LLInventoryItem* item);
void send_do_not_disturb_message (LLMessageSystem* msg, const LLUUID& from_id, const LLUUID& session_id = LLUUID::null);
void handle_lure(const LLUUID& invitee);
void handle_lure(const uuid_vec_t& ids);
// always from gAgent and
// routes through the gAgent's current simulator
void send_improved_im(const LLUUID& to_id,
const std::string& name,
const std::string& message,
U8 offline = IM_ONLINE,
EInstantMessage dialog = IM_NOTHING_SPECIAL,
const LLUUID& id = LLUUID::null,
U32 timestamp = NO_TIMESTAMP,
const U8* binary_bucket = (U8*)EMPTY_BINARY_BUCKET,
S32 binary_bucket_size = EMPTY_BINARY_BUCKET_SIZE);
void process_user_info_reply(LLMessageSystem* msg, void**);
// method to format the time.
std::string formatted_time(const time_t& the_time);
void send_places_query(const LLUUID& query_id,
const LLUUID& trans_id,
const std::string& query_text,
U32 query_flags,
S32 category,
const std::string& sim_name);
void process_script_dialog(LLMessageSystem* msg, void**);
void process_load_url(LLMessageSystem* msg, void**);
void process_script_teleport_request(LLMessageSystem* msg, void**);
void process_covenant_reply(LLMessageSystem* msg, void**);
void onCovenantLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
// calling cards
void process_offer_callingcard(LLMessageSystem* msg, void**);
void process_accept_callingcard(LLMessageSystem* msg, void**);
void process_decline_callingcard(LLMessageSystem* msg, void**);
// Message system exception prototypes
void invalid_message_callback(LLMessageSystem*, void*, EMessageException);
void process_initiate_download(LLMessageSystem* msg, void**);
void start_new_inventory_observer();
void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name);
// Returns true if item is not in certain "quiet" folder which don't need UI
// notification (e.g. trash, cof, lost-and-found) and agent is not AFK, false otherwise.
// Returns false if item is not found.
bool highlight_offered_object(const LLUUID& obj_id);
void set_dad_inventory_item(LLInventoryItem* inv_item, const LLUUID& into_folder_uuid);
void set_dad_inbox_object(const LLUUID& object_id);
class LLViewerMessage : public LLSingleton<LLViewerMessage>
{
public:
typedef boost::function<void()> teleport_started_callback_t;
typedef boost::signals2::signal<void()> teleport_started_signal_t;
boost::signals2::connection setTeleportStartedCallback(teleport_started_callback_t cb);
teleport_started_signal_t mTeleportStartedSignal;
};
class LLOfferInfo : public LLNotificationResponderInterface
{
public:
LLOfferInfo();
LLOfferInfo(const LLSD& sd);
LLOfferInfo(const LLOfferInfo& info);
void forceResponse(InventoryOfferResponse response);
static std::string mResponderType;
EInstantMessage mIM;
LLUUID mFromID;
BOOL mFromGroup;
BOOL mFromObject;
LLUUID mTransactionID;
LLUUID mFolderID;
LLUUID mObjectID;
LLAssetType::EType mType;
std::string mFromName;
std::string mDesc;
LLHost mHost;
bool mPersist;
// LLNotificationResponderInterface implementation
/*virtual*/ LLSD asLLSD();
/*virtual*/ void fromLLSD(const LLSD& params);
/*virtual*/ void handleRespond(const LLSD& notification, const LLSD& response);
void send_auto_receive_response(void);
// TODO - replace all references with handleRespond()
bool inventory_offer_callback(const LLSD& notification, const LLSD& response);
bool inventory_task_offer_callback(const LLSD& notification, const LLSD& response);
private:
void initRespondFunctionMap();
typedef boost::function<bool (const LLSD&, const LLSD&)> respond_function_t;
typedef std::map<std::string, respond_function_t> respond_function_map_t;
respond_function_map_t mRespondFunctions;
};
void process_feature_disabled_message(LLMessageSystem* msg, void**);
#endif
|