1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
|
/**
* @file llviewermediafocus.cpp
* @brief Governs focus on Media prims
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewermediafocus.h"
//LLViewerMediaFocus
#include "llviewerobjectlist.h"
#include "llpanelprimmediacontrols.h"
#include "llpluginclassmedia.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "lltoolpie.h"
#include "llviewercamera.h"
#include "llviewermedia.h"
#include "llhudview.h"
#include "lluictrlfactory.h"
#include "lldrawable.h"
#include "llparcel.h"
#include "llviewerparcelmgr.h"
#include "llweb.h"
#include "llmediaentry.h"
#include "llkeyboard.h"
#include "lltoolmgr.h"
#include "llvovolume.h"
#include "llhelp.h"
//
// LLViewerMediaFocus
//
LLViewerMediaFocus::LLViewerMediaFocus()
: mFocusedObjectFace(0),
mHoverObjectFace(0)
{
}
LLViewerMediaFocus::~LLViewerMediaFocus()
{
// The destructor for LLSingletons happens at atexit() time, which is too late to do much.
// Clean up in cleanupClass() instead.
}
void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal)
{
LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
LLViewerMediaImpl *old_media_impl = getFocusedMediaImpl();
if(old_media_impl)
{
old_media_impl->focus(false);
}
// Always clear the current selection. If we're setting focus on a face, we'll reselect the correct object below.
LLSelectMgr::getInstance()->deselectAll();
mSelection = NULL;
if (media_impl.notNull() && objectp.notNull())
{
bool face_auto_zoom = false;
mFocusedImplID = media_impl->getMediaTextureID();
mFocusedObjectID = objectp->getID();
mFocusedObjectFace = face;
mFocusedObjectNormal = pick_normal;
// Set the selection in the selection manager so we can draw the focus ring.
mSelection = LLSelectMgr::getInstance()->selectObjectOnly(objectp, face);
// Focusing on a media face clears its disable flag.
media_impl->setDisabled(false);
LLTextureEntry* tep = objectp->getTE(face);
if(tep->hasMedia())
{
LLMediaEntry* mep = tep->getMediaData();
face_auto_zoom = mep->getAutoZoom();
if(!media_impl->hasMedia())
{
std::string url = mep->getCurrentURL().empty() ? mep->getHomeURL() : mep->getCurrentURL();
media_impl->navigateTo(url, "", true);
}
}
else
{
// This should never happen.
llwarns << "Can't find media entry for focused face" << llendl;
}
media_impl->focus(true);
gFocusMgr.setKeyboardFocus(this);
// We must do this before processing the media HUD zoom, or it may zoom to the wrong face.
update();
if(mMediaControls.get())
{
if(face_auto_zoom && ! parcel->getMediaPreventCameraZoom())
{
// Zoom in on this face
mMediaControls.get()->resetZoomLevel(false);
mMediaControls.get()->nextZoomLevel();
}
else
{
// Reset the controls' zoom level without moving the camera.
// This fixes the case where clicking focus between two non-autozoom faces doesn't change the zoom-out button back to a zoom-in button.
mMediaControls.get()->resetZoomLevel(false);
}
}
}
else
{
if(hasFocus())
{
gFocusMgr.setKeyboardFocus(NULL);
}
mFocusedImplID = LLUUID::null;
if (objectp.notNull())
{
// Still record the focused object...it may mean we need to load media data.
// This will aid us in determining this object is "important enough"
mFocusedObjectID = objectp->getID();
mFocusedObjectFace = face;
}
else {
mFocusedObjectID = LLUUID::null;
mFocusedObjectFace = 0;
}
}
}
void LLViewerMediaFocus::clearFocus()
{
setFocusFace(NULL, 0, NULL);
}
void LLViewerMediaFocus::setHoverFace(LLPointer<LLViewerObject> objectp, S32 face, viewer_media_t media_impl, LLVector3 pick_normal)
{
if (media_impl.notNull())
{
mHoverImplID = media_impl->getMediaTextureID();
mHoverObjectID = objectp->getID();
mHoverObjectFace = face;
mHoverObjectNormal = pick_normal;
}
else
{
mHoverObjectID = LLUUID::null;
mHoverObjectFace = 0;
mHoverImplID = LLUUID::null;
}
}
void LLViewerMediaFocus::clearHover()
{
setHoverFace(NULL, 0, NULL);
}
bool LLViewerMediaFocus::getFocus()
{
if (gFocusMgr.getKeyboardFocus() == this)
{
return true;
}
return false;
}
// This function selects an ideal viewing distance based on the focused object, pick normal, and padding value
void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only)
{
if (object)
{
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
LLBBox bbox = object->getBoundingBoxAgent();
LLVector3d center = gAgent.getPosGlobalFromAgent(bbox.getCenterAgent());
F32 height;
F32 width;
F32 depth;
F32 angle_of_view;
F32 distance;
// We need the aspect ratio, and the 3 components of the bbox as height, width, and depth.
F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth);
F32 camera_aspect = LLViewerCamera::getInstance()->getAspect();
lldebugs << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << llendl;
// We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for
// a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is
// more extreme than the screen. In this case we invert the logic, using the longer component of both the object
// and the screen.
bool invert = (camera_aspect > 1.0f && aspect_ratio > camera_aspect) ||
(camera_aspect < 1.0f && aspect_ratio < camera_aspect);
// To calculate the optimum viewing distance we will need the angle of the shorter side of the view rectangle.
// In portrait mode this is the width, and in landscape it is the height.
// We then calculate the distance based on the corresponding side of the object bbox (width for portrait, height for landscape)
// We will add half the depth of the bounding box, as the distance projection uses the center point of the bbox.
if(camera_aspect < 1.0f || invert)
{
angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect());
distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
lldebugs << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl;
}
else
{
angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView());
distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
lldebugs << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl;
}
distance += depth * 0.5;
// Finally animate the camera to this new position and focal point
LLVector3d camera_pos, target_pos;
// The target lookat position is the center of the selection (in global coords)
target_pos = center;
// Target look-from (camera) position is "distance" away from the target along the normal
LLVector3d pickNormal = LLVector3d(normal);
pickNormal.normalize();
camera_pos = target_pos + pickNormal * distance;
if (pickNormal == LLVector3d::z_axis || pickNormal == LLVector3d::z_axis_neg)
{
// If the normal points directly up, the camera will "flip" around.
// We try to avoid this by adjusting the target camera position a
// smidge towards current camera position
// *NOTE: this solution is not perfect. All it attempts to solve is the
// "looking down" problem where the camera flips around when it animates
// to that position. You still are not guaranteed to be looking at the
// media in the correct orientation. What this solution does is it will
// put the camera into position keeping as best it can the current
// orientation with respect to the face. In other words, if before zoom
// the media appears "upside down" from the camera, after zooming it will
// still be upside down, but at least it will not flip.
LLVector3d cur_camera_pos = LLVector3d(gAgentCamera.getCameraPositionGlobal());
LLVector3d delta = (cur_camera_pos - camera_pos);
F64 len = delta.length();
delta.normalize();
// Move 1% of the distance towards original camera location
camera_pos += 0.01 * len * delta;
}
// If we are not allowing zooming out and the old camera position is closer to
// the center then the new intended camera position, don't move camera and return
if (zoom_in_only &&
(dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
{
return;
}
gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
}
else
{
// If we have no object, focus back on the avatar.
gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
}
}
void LLViewerMediaFocus::onFocusReceived()
{
LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
if(media_impl)
media_impl->focus(true);
LLFocusableElement::onFocusReceived();
}
void LLViewerMediaFocus::onFocusLost()
{
LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
if(media_impl)
media_impl->focus(false);
gViewerWindow->focusClient();
LLFocusableElement::onFocusLost();
}
BOOL LLViewerMediaFocus::handleKey(KEY key, MASK mask, BOOL called_from_parent)
{
LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
if(media_impl)
{
media_impl->handleKeyHere(key, mask);
if (KEY_ESCAPE == key)
{
// Reset camera zoom in this case.
if(mFocusedImplID.notNull())
{
if(mMediaControls.get())
{
mMediaControls.get()->resetZoomLevel(true);
}
}
clearFocus();
}
if ( KEY_F1 == key && LLUI::sHelpImpl && mMediaControls.get())
{
std::string help_topic;
if (mMediaControls.get()->findHelpTopic(help_topic))
{
LLUI::sHelpImpl->showTopic(help_topic);
}
}
}
return true;
}
BOOL LLViewerMediaFocus::handleUnicodeChar(llwchar uni_char, BOOL called_from_parent)
{
LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
if(media_impl)
media_impl->handleUnicodeCharHere(uni_char);
return true;
}
BOOL LLViewerMediaFocus::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
BOOL retval = FALSE;
LLViewerMediaImpl* media_impl = getFocusedMediaImpl();
if(media_impl && media_impl->hasMedia())
{
// the scrollEvent() API's x and y are not the same as handleScrollWheel's x and y.
// The latter is the position of the mouse at the time of the event
// The former is the 'scroll amount' in x and y, respectively.
// All we have for 'scroll amount' here is 'clicks'.
// We're also not passed the keyboard modifier mask, but we can get that from gKeyboard.
media_impl->getMediaPlugin()->scrollEvent(0, clicks, gKeyboard->currentMask(TRUE));
retval = TRUE;
}
return retval;
}
void LLViewerMediaFocus::update()
{
if(mFocusedImplID.notNull())
{
// We have a focused impl/face.
if(!getFocus())
{
// We've lost keyboard focus -- check to see whether the media controls have it
if(mMediaControls.get() && mMediaControls.get()->hasFocus())
{
// the media controls have focus -- don't clear.
}
else
{
// Someone else has focus -- back off.
clearFocus();
}
}
else if(LLToolMgr::getInstance()->inBuildMode())
{
// Build tools are selected -- clear focus.
clearFocus();
}
}
LLViewerMediaImpl *media_impl = getFocusedMediaImpl();
LLViewerObject *viewer_object = getFocusedObject();
S32 face = mFocusedObjectFace;
LLVector3 normal = mFocusedObjectNormal;
bool focus = true;
if(!media_impl || !viewer_object)
{
focus = false;
media_impl = getHoverMediaImpl();
viewer_object = getHoverObject();
face = mHoverObjectFace;
normal = mHoverObjectNormal;
}
if(media_impl && viewer_object)
{
// We have an object and impl to point at.
// Make sure the media HUD object exists.
if(! mMediaControls.get())
{
LLPanelPrimMediaControls* media_controls = new LLPanelPrimMediaControls();
mMediaControls = media_controls->getHandle();
gHUDView->addChild(media_controls);
}
mMediaControls.get()->setMediaFace(viewer_object, face, media_impl, normal);
}
else
{
// The media HUD is no longer needed.
if(mMediaControls.get())
{
mMediaControls.get()->setMediaFace(NULL, 0, NULL);
}
}
}
// This function calculates the aspect ratio and the world aligned components of a selection bounding box.
F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& normal, F32* height, F32* width, F32* depth)
{
// Convert the selection normal and an up vector to local coordinate space of the bbox
LLVector3 local_normal = bbox.agentToLocalBasis(normal);
LLVector3 z_vec = bbox.agentToLocalBasis(LLVector3(0.0f, 0.0f, 1.0f));
LLVector3 comp1(0.f,0.f,0.f);
LLVector3 comp2(0.f,0.f,0.f);
LLVector3 bbox_max = bbox.getExtentLocal();
F32 dot1 = 0.f;
F32 dot2 = 0.f;
lldebugs << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << llendl;
// The largest component of the localized normal vector is the depth component
// meaning that the other two are the legs of the rectangle.
local_normal.abs();
// Using temporary variables for these makes the logic a bit more readable.
bool XgtY = (local_normal.mV[VX] > local_normal.mV[VY]);
bool XgtZ = (local_normal.mV[VX] > local_normal.mV[VZ]);
bool YgtZ = (local_normal.mV[VY] > local_normal.mV[VZ]);
if(XgtY && XgtZ)
{
lldebugs << "x component of normal is longest, using y and z" << llendl;
comp1.mV[VY] = bbox_max.mV[VY];
comp2.mV[VZ] = bbox_max.mV[VZ];
*depth = bbox_max.mV[VX];
}
else if(!XgtY && YgtZ)
{
lldebugs << "y component of normal is longest, using x and z" << llendl;
comp1.mV[VX] = bbox_max.mV[VX];
comp2.mV[VZ] = bbox_max.mV[VZ];
*depth = bbox_max.mV[VY];
}
else
{
lldebugs << "z component of normal is longest, using x and y" << llendl;
comp1.mV[VX] = bbox_max.mV[VX];
comp2.mV[VY] = bbox_max.mV[VY];
*depth = bbox_max.mV[VZ];
}
// The height is the vector closest to vertical in the bbox coordinate space (highest dot product value)
dot1 = comp1 * z_vec;
dot2 = comp2 * z_vec;
if(fabs(dot1) > fabs(dot2))
{
*height = comp1.length();
*width = comp2.length();
lldebugs << "comp1 = " << comp1 << ", height = " << *height << llendl;
lldebugs << "comp2 = " << comp2 << ", width = " << *width << llendl;
}
else
{
*height = comp2.length();
*width = comp1.length();
lldebugs << "comp2 = " << comp2 << ", height = " << *height << llendl;
lldebugs << "comp1 = " << comp1 << ", width = " << *width << llendl;
}
lldebugs << "returning " << (*width / *height) << llendl;
// Return the aspect ratio.
return *width / *height;
}
bool LLViewerMediaFocus::isFocusedOnFace(LLPointer<LLViewerObject> objectp, S32 face)
{
return objectp->getID() == mFocusedObjectID && face == mFocusedObjectFace;
}
bool LLViewerMediaFocus::isHoveringOverFace(LLPointer<LLViewerObject> objectp, S32 face)
{
return objectp->getID() == mHoverObjectID && face == mHoverObjectFace;
}
LLViewerMediaImpl* LLViewerMediaFocus::getFocusedMediaImpl()
{
return LLViewerMedia::getMediaImplFromTextureID(mFocusedImplID);
}
LLViewerObject* LLViewerMediaFocus::getFocusedObject()
{
return gObjectList.findObject(mFocusedObjectID);
}
LLViewerMediaImpl* LLViewerMediaFocus::getHoverMediaImpl()
{
return LLViewerMedia::getMediaImplFromTextureID(mHoverImplID);
}
LLViewerObject* LLViewerMediaFocus::getHoverObject()
{
return gObjectList.findObject(mHoverObjectID);
}
void LLViewerMediaFocus::focusZoomOnMedia(LLUUID media_id)
{
LLViewerMediaImpl* impl = LLViewerMedia::getMediaImplFromTextureID(media_id);
if(impl)
{
// Get the first object from the media impl's object list. This is completely arbitrary, but should suffice.
LLVOVolume *obj = impl->getSomeObject();
if(obj)
{
// This media is attached to at least one object. Figure out which face it's on.
S32 face = obj->getFaceIndexWithMediaImpl(impl, -1);
// We don't have a proper pick normal here, and finding a face's real normal is... complicated.
LLVector3 normal = obj->getApproximateFaceNormal(face);
if(normal.isNull())
{
// If that didn't work, use the inverse of the camera "look at" axis, which should keep the camera pointed in the same direction.
// llinfos << "approximate face normal invalid, using camera direction." << llendl;
normal = LLViewerCamera::getInstance()->getAtAxis();
normal *= (F32)-1.0f;
}
// Attempt to focus/zoom on that face.
setFocusFace(obj, face, impl, normal);
if(mMediaControls.get())
{
mMediaControls.get()->resetZoomLevel();
mMediaControls.get()->nextZoomLevel();
}
}
}
}
void LLViewerMediaFocus::unZoom()
{
if(mMediaControls.get())
{
mMediaControls.get()->resetZoomLevel();
}
}
bool LLViewerMediaFocus::isZoomed() const
{
return (mMediaControls.get() && mMediaControls.get()->getZoomLevel() != LLPanelPrimMediaControls::ZOOM_NONE);
}
LLUUID LLViewerMediaFocus::getControlsMediaID()
{
if(getFocusedMediaImpl())
{
return mFocusedImplID;
}
else if(getHoverMediaImpl())
{
return mHoverImplID;
}
return LLUUID::null;
}
|