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|
/**
* @file llviewerkeyboard.cpp
* @brief LLViewerKeyboard class implementation
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llappviewer.h"
#include "llfloaterreg.h"
#include "llviewerkeyboard.h"
#include "llmath.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llfloaterimnearbychat.h"
#include "llviewercontrol.h"
#include "llfocusmgr.h"
#include "llmorphview.h"
#include "llmoveview.h"
#include "lltoolfocus.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llfloatercamera.h"
#include "llinitparam.h"
//
// Constants
//
const F32 FLY_TIME = 0.5f;
const F32 FLY_FRAMES = 4;
const F32 NUDGE_TIME = 0.25f; // in seconds
const S32 NUDGE_FRAMES = 2;
const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
struct LLKeyboardActionRegistry
: public LLRegistrySingleton<std::string, boost::function<void (EKeystate keystate)>, LLKeyboardActionRegistry>
{
};
LLViewerKeyboard gViewerKeyboard;
void agent_jump( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
F32 time = gKeyboard->getCurKeyElapsedTime();
S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
if( time < FLY_TIME
|| frame_count <= FLY_FRAMES
|| gAgent.upGrabbed()
|| !gSavedSettings.getBOOL("AutomaticFly"))
{
gAgent.moveUp(1);
}
else
{
gAgent.setFlying(TRUE);
gAgent.moveUp(1);
}
}
void agent_push_down( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgent.moveUp(-1);
}
static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode)
{
if (gAgent.mDoubleTapRunMode == mode &&
gAgent.getRunning() &&
!gAgent.getAlwaysRun())
{
// Turn off temporary running.
gAgent.clearRunning();
gAgent.sendWalkRun(gAgent.getRunning());
}
}
static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode)
{
if (KEYSTATE_UP == s)
{
// Note: in case shift is already released, slide left/right run
// will be released in agent_turn_left()/agent_turn_right()
agent_check_temporary_run(mode);
}
else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
KEYSTATE_DOWN == s &&
!gAgent.getRunning())
{
if (gAgent.mDoubleTapRunMode == mode &&
gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME)
{
// Same walk-key was pushed again quickly; this is a
// double-tap so engage temporary running.
gAgent.setRunning();
gAgent.sendWalkRun(gAgent.getRunning());
}
// Pressing any walk-key resets the double-tap timer
gAgent.mDoubleTapRunTimer.reset();
gAgent.mDoubleTapRunMode = mode;
}
}
static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
{
agent_handle_doubletap_run(s, mode);
if (KEYSTATE_UP == s) return;
F32 time = gKeyboard->getCurKeyElapsedTime();
S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
{
gAgent.moveAtNudge(direction);
}
else
{
gAgent.moveAt(direction);
}
}
void camera_move_forward( EKeystate s );
void agent_push_forward( EKeystate s )
{
if(gAgent.isMovementLocked()) return;
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
{
camera_move_forward(s);
}
else
{
agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD);
}
}
void camera_move_backward( EKeystate s );
void agent_push_backward( EKeystate s )
{
if(gAgent.isMovementLocked()) return;
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
{
camera_move_backward(s);
}
else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook"))
{
gAgentCamera.changeCameraToThirdPerson();
}
else
{
agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD);
}
}
static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
{
agent_handle_doubletap_run(s, mode);
if( KEYSTATE_UP == s ) return;
F32 time = gKeyboard->getCurKeyElapsedTime();
S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
{
gAgent.moveLeftNudge(direction);
}
else
{
gAgent.moveLeft(direction);
}
}
void agent_slide_left( EKeystate s )
{
if(gAgent.isMovementLocked()) return;
agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT);
}
void agent_slide_right( EKeystate s )
{
if(gAgent.isMovementLocked()) return;
agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT);
}
void camera_spin_around_cw( EKeystate s );
void agent_turn_left( EKeystate s )
{
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
{
camera_spin_around_cw(s);
return;
}
if(gAgent.isMovementLocked()) return;
if (LLToolCamera::getInstance()->mouseSteerMode())
{
agent_slide_left(s);
}
else
{
if (KEYSTATE_UP == s)
{
// Check temporary running. In case user released 'left' key with shift already released.
agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT);
return;
}
F32 time = gKeyboard->getCurKeyElapsedTime();
gAgent.moveYaw( LLFloaterMove::getYawRate( time ) );
}
}
void camera_spin_around_ccw( EKeystate s );
void agent_turn_right( EKeystate s )
{
//in free camera control mode we need to intercept keyboard events for avatar movements
if (LLFloaterCamera::inFreeCameraMode())
{
camera_spin_around_ccw(s);
return;
}
if(gAgent.isMovementLocked()) return;
if (LLToolCamera::getInstance()->mouseSteerMode())
{
agent_slide_right(s);
}
else
{
if (KEYSTATE_UP == s)
{
// Check temporary running. In case user released 'right' key with shift already released.
agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT);
return;
}
F32 time = gKeyboard->getCurKeyElapsedTime();
gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) );
}
}
void agent_look_up( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgent.movePitch(-1);
//gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
}
void agent_look_down( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgent.movePitch(1);
//gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
}
void agent_toggle_fly( EKeystate s )
{
// Only catch the edge
if (KEYSTATE_DOWN == s )
{
LLAgent::toggleFlying();
}
}
F32 get_orbit_rate()
{
F32 time = gKeyboard->getCurKeyElapsedTime();
if( time < NUDGE_TIME )
{
F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
//LL_INFOS() << rate << LL_ENDL;
return rate;
}
else
{
return 1;
}
}
void camera_spin_around_ccw( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
}
void camera_spin_around_cw( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setOrbitRightKey( get_orbit_rate() );
}
void camera_spin_around_ccw_sitting( EKeystate s )
{
if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return;
if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
{
//send keystrokes, but do not change camera
agent_turn_right(s);
}
else
{
//change camera but do not send keystrokes
gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
}
}
void camera_spin_around_cw_sitting( EKeystate s )
{
if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return;
if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
{
//send keystrokes, but do not change camera
agent_turn_left(s);
}
else
{
//change camera but do not send keystrokes
gAgentCamera.setOrbitRightKey( get_orbit_rate() );
}
}
void camera_spin_over( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setOrbitUpKey( get_orbit_rate() );
}
void camera_spin_under( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setOrbitDownKey( get_orbit_rate() );
}
void camera_spin_over_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
agent_jump(s);
}
else
{
//change camera but do not send keystrokes
gAgentCamera.setOrbitUpKey( get_orbit_rate() );
}
}
void camera_spin_under_sitting( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled())
{
//send keystrokes, but do not change camera
agent_push_down(s);
}
else
{
//change camera but do not send keystrokes
gAgentCamera.setOrbitDownKey( get_orbit_rate() );
}
}
void camera_move_forward( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setOrbitInKey( get_orbit_rate() );
}
void camera_move_backward( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setOrbitOutKey( get_orbit_rate() );
}
void camera_move_forward_sitting( EKeystate s )
{
if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return;
if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
{
agent_push_forward(s);
}
else
{
gAgentCamera.setOrbitInKey( get_orbit_rate() );
}
}
void camera_move_backward_sitting( EKeystate s )
{
if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return;
if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
{
agent_push_backward(s);
}
else
{
gAgentCamera.setOrbitOutKey( get_orbit_rate() );
}
}
void camera_pan_up( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setPanUpKey( get_orbit_rate() );
}
void camera_pan_down( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setPanDownKey( get_orbit_rate() );
}
void camera_pan_left( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setPanLeftKey( get_orbit_rate() );
}
void camera_pan_right( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setPanRightKey( get_orbit_rate() );
}
void camera_pan_in( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setPanInKey( get_orbit_rate() );
}
void camera_pan_out( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setPanOutKey( get_orbit_rate() );
}
void camera_move_forward_fast( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setOrbitInKey(2.5f);
}
void camera_move_backward_fast( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gAgentCamera.unlockView();
gAgentCamera.setOrbitOutKey(2.5f);
}
void edit_avatar_spin_ccw( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
//gMorphView->orbitLeft( get_orbit_rate() );
}
void edit_avatar_spin_cw( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitRightKey( get_orbit_rate() );
//gMorphView->orbitRight( get_orbit_rate() );
}
void edit_avatar_spin_over( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitUpKey( get_orbit_rate() );
//gMorphView->orbitUp( get_orbit_rate() );
}
void edit_avatar_spin_under( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitDownKey( get_orbit_rate() );
//gMorphView->orbitDown( get_orbit_rate() );
}
void edit_avatar_move_forward( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitInKey( get_orbit_rate() );
//gMorphView->orbitIn();
}
void edit_avatar_move_backward( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
gMorphView->setCameraDrivenByKeys( TRUE );
gAgentCamera.setOrbitOutKey( get_orbit_rate() );
//gMorphView->orbitOut();
}
void stop_moving( EKeystate s )
{
if( KEYSTATE_UP == s ) return;
// stop agent
gAgent.setControlFlags(AGENT_CONTROL_STOP);
// cancel autopilot
gAgent.stopAutoPilot();
}
void start_chat( EKeystate s )
{
if (LLAppViewer::instance()->quitRequested())
{
return; // can't talk, gotta go, kthxbye!
}
// start chat
LLFloaterIMNearbyChat::startChat(NULL);
}
void start_gesture( EKeystate s )
{
LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
if (KEYSTATE_UP == s &&
! (focus_ctrlp && focus_ctrlp->acceptsTextInput()))
{
if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty())
{
// No existing chat in chat editor, insert '/'
LLFloaterIMNearbyChat::startChat("/");
}
else
{
// Don't overwrite existing text in chat editor
LLFloaterIMNearbyChat::startChat(NULL);
}
}
}
#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION);
REGISTER_KEYBOARD_ACTION("jump", agent_jump);
REGISTER_KEYBOARD_ACTION("push_down", agent_push_down);
REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward);
REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward);
REGISTER_KEYBOARD_ACTION("look_up", agent_look_up);
REGISTER_KEYBOARD_ACTION("look_down", agent_look_down);
REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly);
REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left);
REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right);
REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left);
REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right);
REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw);
REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw);
REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting);
REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting);
REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over);
REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under);
REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting);
REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting);
REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward);
REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward);
REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting);
REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting);
REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up);
REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down);
REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left);
REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right);
REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in);
REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out);
REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast);
REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast);
REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw);
REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw);
REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over);
REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under);
REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward);
REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward);
REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving);
REGISTER_KEYBOARD_ACTION("start_chat", start_chat);
REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture);
#undef REGISTER_KEYBOARD_ACTION
LLViewerKeyboard::LLViewerKeyboard()
{
for (S32 i = 0; i < MODE_COUNT; i++)
{
mBindingCount[i] = 0;
}
for (S32 i = 0; i < KEY_COUNT; i++)
{
mKeyHandledByUI[i] = FALSE;
}
// we want the UI to never see these keys so that they can always control the avatar/camera
for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++)
{
mKeysSkippedByUI.insert(k);
}
}
BOOL LLViewerKeyboard::modeFromString(const std::string& string, S32 *mode)
{
if (string == "FIRST_PERSON")
{
*mode = MODE_FIRST_PERSON;
return TRUE;
}
else if (string == "THIRD_PERSON")
{
*mode = MODE_THIRD_PERSON;
return TRUE;
}
else if (string == "EDIT")
{
*mode = MODE_EDIT;
return TRUE;
}
else if (string == "EDIT_AVATAR")
{
*mode = MODE_EDIT_AVATAR;
return TRUE;
}
else if (string == "SITTING")
{
*mode = MODE_SITTING;
return TRUE;
}
else
{
*mode = MODE_THIRD_PERSON;
return FALSE;
}
}
BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated)
{
// check for re-map
EKeyboardMode mode = gViewerKeyboard.getMode();
U32 keyidx = (translated_mask<<16) | translated_key;
key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx);
if (iter != mRemapKeys[mode].end())
{
translated_key = (iter->second) & 0xff;
translated_mask = (iter->second)>>16;
}
// No repeats of F-keys
BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12);
if (!repeatable_key && repeated)
{
return FALSE;
}
LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL;
// skip skipped keys
if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end())
{
mKeyHandledByUI[translated_key] = FALSE;
LL_INFOS("Keyboard Handling") << "Key wasn't handled by UI!" << LL_ENDL;
}
else
{
// it is sufficient to set this value once per call to handlekey
// without clearing it, as it is only used in the subsequent call to scanKey
mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
// mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress)
// NOT whether some UI shortcut wishes to handle the keypress
}
return mKeyHandledByUI[translated_key];
}
BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name)
{
S32 index;
typedef boost::function<void(EKeystate)> function_t;
function_t function = NULL;
std::string name;
// Allow remapping of F2-F12
if (function_name[0] == 'F')
{
int c1 = function_name[1] - '0';
int c2 = function_name[2] ? function_name[2] - '0' : -1;
if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9)
{
int idx = c1;
if (c2 >= 0)
idx = idx*10 + c2;
if (idx >=2 && idx <= 12)
{
U32 keyidx = ((mask<<16)|key);
(mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1)));
return TRUE;
}
}
}
// Not remapped, look for a function
function_t* result = LLKeyboardActionRegistry::getValue(function_name);
if (result)
{
function = *result;
}
if (!function)
{
LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL;
return FALSE;
}
// check for duplicate first and overwrite
for (index = 0; index < mBindingCount[mode]; index++)
{
if (key == mBindings[mode][index].mKey && mask == mBindings[mode][index].mMask)
break;
}
if (index >= MAX_KEY_BINDINGS)
{
LL_ERRS() << "LLKeyboard::bindKey() - too many keys for mode " << mode << LL_ENDL;
return FALSE;
}
if (mode >= MODE_COUNT)
{
LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
return FALSE;
}
mBindings[mode][index].mKey = key;
mBindings[mode][index].mMask = mask;
mBindings[mode][index].mFunction = function;
if (index == mBindingCount[mode])
mBindingCount[mode]++;
return TRUE;
}
LLViewerKeyboard::KeyBinding::KeyBinding()
: key("key"),
mask("mask"),
command("command")
{}
LLViewerKeyboard::KeyMode::KeyMode(EKeyboardMode _mode)
: bindings("binding"),
mode(_mode)
{}
LLViewerKeyboard::Keys::Keys()
: first_person("first_person", KeyMode(MODE_FIRST_PERSON)),
third_person("third_person", KeyMode(MODE_THIRD_PERSON)),
edit("edit", KeyMode(MODE_EDIT)),
sitting("sitting", KeyMode(MODE_SITTING)),
edit_avatar("edit_avatar", KeyMode(MODE_EDIT_AVATAR))
{}
S32 LLViewerKeyboard::loadBindingsXML(const std::string& filename)
{
S32 binding_count = 0;
Keys keys;
LLSimpleXUIParser parser;
if (parser.readXUI(filename, keys)
&& keys.validateBlock())
{
binding_count += loadBindingMode(keys.first_person);
binding_count += loadBindingMode(keys.third_person);
binding_count += loadBindingMode(keys.edit);
binding_count += loadBindingMode(keys.sitting);
binding_count += loadBindingMode(keys.edit_avatar);
}
return binding_count;
}
S32 LLViewerKeyboard::loadBindingMode(const LLViewerKeyboard::KeyMode& keymode)
{
S32 binding_count = 0;
for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(),
end_it = keymode.bindings.end();
it != end_it;
++it)
{
KEY key;
MASK mask;
LLKeyboard::keyFromString(it->key, &key);
LLKeyboard::maskFromString(it->mask, &mask);
bindKey(keymode.mode, key, mask, it->command);
binding_count++;
}
return binding_count;
}
S32 LLViewerKeyboard::loadBindings(const std::string& filename)
{
LLFILE *fp;
const S32 BUFFER_SIZE = 2048;
char buffer[BUFFER_SIZE]; /* Flawfinder: ignore */
// *NOTE: This buffer size is hard coded into scanf() below.
char mode_string[MAX_STRING] = ""; /* Flawfinder: ignore */
char key_string[MAX_STRING] = ""; /* Flawfinder: ignore */
char mask_string[MAX_STRING] = ""; /* Flawfinder: ignore */
char function_string[MAX_STRING] = ""; /* Flawfinder: ignore */
S32 mode = MODE_THIRD_PERSON;
KEY key = 0;
MASK mask = 0;
S32 tokens_read;
S32 binding_count = 0;
S32 line_count = 0;
if(filename.empty())
{
LL_ERRS() << " No filename specified" << LL_ENDL;
return 0;
}
fp = LLFile::fopen(filename, "r");
if (!fp)
{
return 0;
}
while (!feof(fp))
{
line_count++;
if (!fgets(buffer, BUFFER_SIZE, fp))
break;
// skip over comments, blank lines
if (buffer[0] == '#' || buffer[0] == '\n') continue;
// grab the binding strings
tokens_read = sscanf( /* Flawfinder: ignore */
buffer,
"%254s %254s %254s %254s",
mode_string,
key_string,
mask_string,
function_string);
if (tokens_read == EOF)
{
LL_INFOS() << "Unexpected end-of-file at line " << line_count << " of key binding file " << filename << LL_ENDL;
fclose(fp);
return 0;
}
else if (tokens_read < 4)
{
LL_INFOS() << "Can't read line " << line_count << " of key binding file " << filename << LL_ENDL;
continue;
}
// convert mode
if (!modeFromString(mode_string, &mode))
{
LL_INFOS() << "Unknown mode on line " << line_count << " of key binding file " << filename << LL_ENDL;
LL_INFOS() << "Mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR" << LL_ENDL;
continue;
}
// convert key
if (!LLKeyboard::keyFromString(key_string, &key))
{
LL_INFOS() << "Can't interpret key on line " << line_count << " of key binding file " << filename << LL_ENDL;
continue;
}
// convert mask
if (!LLKeyboard::maskFromString(mask_string, &mask))
{
LL_INFOS() << "Can't interpret mask on line " << line_count << " of key binding file " << filename << LL_ENDL;
continue;
}
// bind key
if (bindKey(mode, key, mask, function_string))
{
binding_count++;
}
}
fclose(fp);
return binding_count;
}
EKeyboardMode LLViewerKeyboard::getMode()
{
if ( gAgentCamera.cameraMouselook() )
{
return MODE_FIRST_PERSON;
}
else if ( gMorphView && gMorphView->getVisible())
{
return MODE_EDIT_AVATAR;
}
else if (isAgentAvatarValid() && gAgentAvatarp->isSitting())
{
return MODE_SITTING;
}
else
{
return MODE_THIRD_PERSON;
}
}
// Called from scanKeyboard.
void LLViewerKeyboard::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
{
S32 mode = getMode();
// Consider keyboard scanning as NOT mouse event. JC
MASK mask = gKeyboard->currentMask(FALSE);
LLKeyBinding* binding = mBindings[mode];
S32 binding_count = mBindingCount[mode];
if (mKeyHandledByUI[key])
{
return;
}
// don't process key down on repeated keys
BOOL repeat = gKeyboard->getKeyRepeated(key);
for (S32 i = 0; i < binding_count; i++)
{
//for (S32 key = 0; key < KEY_COUNT; key++)
if (binding[i].mKey == key)
{
//if (binding[i].mKey == key && binding[i].mMask == mask)
if (binding[i].mMask == mask)
{
if (key_down && !repeat)
{
// ...key went down this frame, call function
binding[i].mFunction( KEYSTATE_DOWN );
}
else if (key_up)
{
// ...key went down this frame, call function
binding[i].mFunction( KEYSTATE_UP );
}
else if (key_level)
{
// ...key held down from previous frame
// Not windows, just call the function.
binding[i].mFunction( KEYSTATE_LEVEL );
}//if
}//if
}//for
}//for
}
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