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/**
* @file llviewerjointmesh.h
* @brief Declaration of LLViewerJointMesh class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERJOINTMESH_H
#define LL_LLVIEWERJOINTMESH_H
#include "llviewerjoint.h"
#include "llviewertexture.h"
#include "llavatarjointmesh.h"
#include "llpolymesh.h"
#include "v4color.h"
class LLDrawable;
class LLFace;
class LLCharacter;
class LLViewerTexLayerSet;
//-----------------------------------------------------------------------------
// class LLViewerJointMesh
//-----------------------------------------------------------------------------
class LLViewerJointMesh : public LLAvatarJointMesh, public LLViewerJoint
{
public:
// Constructor
LLViewerJointMesh();
// Destructor
virtual ~LLViewerJointMesh();
// Render time method to upload batches of joint matrices
void uploadJointMatrices();
// overloaded from base class
/*virtual*/ U32 drawShape( F32 pixelArea, bool first_pass, bool is_dummy );
// necessary because MS's compiler warns on function inheritance via dominance in the diamond inheritance here.
// warns even though LLViewerJoint holds the only non virtual implementation.
/*virtual*/ U32 render( F32 pixelArea, bool first_pass = true, bool is_dummy = false ) { return LLViewerJoint::render(pixelArea,first_pass,is_dummy);}
/*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
/*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, bool damp_wind = false, bool terse_update = false);
/*virtual*/ bool updateLOD(F32 pixel_area, bool activate);
/*virtual*/ void updateJointGeometry();
/*virtual*/ void dump();
/*virtual*/ bool isAnimatable() const { return false; }
private:
//copy mesh into given face's vertex buffer, applying current animation pose
static void updateGeometry(LLFace* face, LLPolyMesh* mesh);
};
#endif // LL_LLVIEWERJOINTMESH_H
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