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/**
* @file llviewerinventory.h
* @brief Declaration of the inventory bits that only used on the viewer.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERINVENTORY_H
#define LL_LLVIEWERINVENTORY_H
#include "llinventory.h"
#include "llframetimer.h"
#include "llwearable.h"
#include "llinitdestroyclass.h" //for LLDestroyClass
#include "llinventorysettings.h"
#include <boost/signals2.hpp> // boost::signals2::trackable
class LLInventoryPanel;
class LLFolderView;
class LLFolderBridge;
class LLViewerInventoryCategory;
class LLInventoryCallback;
class LLAvatarName;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLViewerInventoryItem
//
// An inventory item represents something that the current user has in
// their inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerInventoryItem : public LLInventoryItem, public boost::signals2::trackable
{
public:
typedef std::vector<LLPointer<LLViewerInventoryItem> > item_array_t;
protected:
~LLViewerInventoryItem( void ); // ref counted
BOOL extractSortFieldAndDisplayName(S32* sortField, std::string* displayName) const { return extractSortFieldAndDisplayName(mName, sortField, displayName); }
mutable std::string mDisplayName;
public:
virtual LLAssetType::EType getType() const;
virtual const LLUUID& getAssetUUID() const;
virtual const LLUUID& getProtectedAssetUUID() const; // returns LLUUID::null if current agent does not have permission to expose this asset's UUID to the user
virtual const std::string& getName() const;
virtual S32 getSortField() const;
//virtual void setSortField(S32 sortField);
virtual void getSLURL(); //Caches SLURL for landmark. //*TODO: Find a better way to do it and remove this method from here.
virtual const LLPermissions& getPermissions() const;
virtual const bool getIsFullPerm() const; // 'fullperm' in the popular sense: modify-ok & copy-ok & transfer-ok, no special god rules applied
virtual const LLUUID& getCreatorUUID() const;
virtual const std::string& getDescription() const;
virtual const LLSaleInfo& getSaleInfo() const;
virtual const LLUUID& getThumbnailUUID() const;
virtual LLInventoryType::EType getInventoryType() const;
virtual bool isWearableType() const;
virtual LLWearableType::EType getWearableType() const;
virtual bool isSettingsType() const;
virtual LLSettingsType::type_e getSettingsType() const;
virtual U32 getFlags() const;
virtual time_t getCreationDate() const;
virtual U32 getCRC32() const; // really more of a checksum.
static BOOL extractSortFieldAndDisplayName(const std::string& name, S32* sortField, std::string* displayName);
// construct a complete viewer inventory item
LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid,
const LLPermissions& permissions,
const LLUUID& asset_uuid,
LLAssetType::EType type,
LLInventoryType::EType inv_type,
const std::string& name,
const std::string& desc,
const LLSaleInfo& sale_info,
U32 flags,
time_t creation_date_utc);
// construct a viewer inventory item which has the minimal amount
// of information to use in the UI.
LLViewerInventoryItem(
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& name,
LLInventoryType::EType inv_type);
// construct an invalid and incomplete viewer inventory item.
// usually useful for unpacking or importing or what have you.
// *NOTE: it is important to call setComplete() if you expect the
// operations to provide all necessary information.
LLViewerInventoryItem();
// Create a copy of an inventory item from a pointer to another item
// Note: Because InventoryItems are ref counted,
// reference copy (a = b) is prohibited
LLViewerInventoryItem(const LLViewerInventoryItem* other);
LLViewerInventoryItem(const LLInventoryItem* other);
void copyViewerItem(const LLViewerInventoryItem* other);
/*virtual*/ void copyItem(const LLInventoryItem* other);
// construct a new clone of this item - it creates a new viewer
// inventory item using the copy constructor, and returns it.
// It is up to the caller to delete (unref) the item.
void cloneViewerItem(LLPointer<LLViewerInventoryItem>& newitem) const;
// virtual methods
virtual void updateParentOnServer(BOOL restamp) const;
virtual void updateServer(BOOL is_new) const;
void fetchFromServer(void) const;
virtual void packMessage(LLMessageSystem* msg) const;
virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
virtual BOOL unpackMessage(const LLSD& item);
virtual BOOL importLegacyStream(std::istream& input_stream);
// new methods
bool isFinished() const { return mIsComplete; }
void setComplete(bool complete) { mIsComplete = complete; }
//void updateAssetOnServer() const;
virtual void setTransactionID(const LLTransactionID& transaction_id);
struct comparePointers
{
bool operator()(const LLPointer<LLViewerInventoryItem>& a, const LLPointer<LLViewerInventoryItem>& b)
{
return a->getName().compare(b->getName()) < 0;
}
};
LLTransactionID getTransactionID() const { return mTransactionID; }
bool getIsBrokenLink() const; // true if the baseitem this points to doesn't exist in memory.
LLViewerInventoryItem *getLinkedItem() const;
LLViewerInventoryCategory *getLinkedCategory() const;
// Checks the items permissions (for owner, group, or everyone) and returns true if all mask bits are set.
bool checkPermissionsSet(PermissionMask mask) const;
PermissionMask getPermissionMask() const;
// callback
void onCallingCardNameLookup(const LLUUID& id, const LLAvatarName& name);
// If this is a broken link, try to fix it and any other identical link.
BOOL regenerateLink();
public:
bool mIsComplete;
LLTransactionID mTransactionID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLViewerInventoryCategory
//
// An instance of this class represents a category of inventory
// items. Users come with a set of default categories, and can create
// new ones as needed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerInventoryCategory : public LLInventoryCategory
{
public:
typedef std::vector<LLPointer<LLViewerInventoryCategory> > cat_array_t;
protected:
~LLViewerInventoryCategory();
public:
LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
LLFolderType::EType preferred_type,
const std::string& name,
const LLUUID& owner_id);
LLViewerInventoryCategory(const LLUUID& owner_id);
// Create a copy of an inventory category from a pointer to another category
// Note: Because InventoryCategorys are ref counted, reference copy (a = b)
// is prohibited
LLViewerInventoryCategory(const LLViewerInventoryCategory* other);
void copyViewerCategory(const LLViewerInventoryCategory* other);
virtual void updateParentOnServer(BOOL restamp_children) const;
virtual void updateServer(BOOL is_new) const;
virtual void packMessage(LLMessageSystem* msg) const;
const LLUUID& getOwnerID() const { return mOwnerID; }
// Version handling
enum { VERSION_UNKNOWN = -1, VERSION_INITIAL = 1 };
S32 getVersion() const;
void setVersion(S32 version);
// Returns true if a fetch was issued (not nessesary in progress).
bool fetch();
typedef enum {
FETCH_NONE = 0,
FETCH_NORMAL,
FETCH_RECURSIVE,
} EFetchType;
EFetchType getFetching();
// marks as fetch being in progress or as done
void setFetching(EFetchType);
// used to help make caching more robust - for example, if
// someone is getting 4 packets but logs out after 3. the viewer
// may never know the cache is wrong.
enum { DESCENDENT_COUNT_UNKNOWN = -1 };
S32 getDescendentCount() const { return mDescendentCount; }
void setDescendentCount(S32 descendents) { mDescendentCount = descendents; }
// How many descendents do we currently have information for in the InventoryModel?
S32 getViewerDescendentCount() const;
LLSD exportLLSD() const;
bool importLLSD(const LLSD& cat_data);
void determineFolderType();
void changeType(LLFolderType::EType new_folder_type);
virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
virtual BOOL unpackMessage(const LLSD& category);
// returns true if the category object will accept the incoming item
bool acceptItem(LLInventoryItem* inv_item);
private:
friend class LLInventoryModel;
void localizeName(); // intended to be called from the LLInventoryModel
protected:
LLUUID mOwnerID;
S32 mVersion;
S32 mDescendentCount;
EFetchType mFetching;
LLFrameTimer mDescendentsRequested;
};
class LLInventoryCallback : public LLRefCount
{
public:
virtual ~LLInventoryCallback() {}
virtual void fire(const LLUUID& inv_item) = 0;
};
class LLViewerJointAttachment;
void rez_attachment_cb(const LLUUID& inv_item, LLViewerJointAttachment *attachmentp);
void activate_gesture_cb(const LLUUID& inv_item);
void create_script_cb(const LLUUID& inv_item);
void create_gesture_cb(const LLUUID& inv_item);
void create_notecard_cb(const LLUUID& inv_item);
class AddFavoriteLandmarkCallback : public LLInventoryCallback
{
public:
AddFavoriteLandmarkCallback() : mTargetLandmarkId(LLUUID::null) {}
void setTargetLandmarkId(const LLUUID& target_uuid) { mTargetLandmarkId = target_uuid; }
private:
void fire(const LLUUID& inv_item);
LLUUID mTargetLandmarkId;
};
typedef boost::function<void(const LLUUID&)> inventory_func_type;
typedef boost::function<void(const LLSD&)> llsd_func_type;
typedef boost::function<void()> nullary_func_type;
void no_op_inventory_func(const LLUUID&); // A do-nothing inventory_func
void no_op_llsd_func(const LLSD&); // likewise for LLSD
void no_op(); // A do-nothing nullary func.
// Shim between inventory callback and boost function/callable
class LLBoostFuncInventoryCallback: public LLInventoryCallback
{
public:
LLBoostFuncInventoryCallback(inventory_func_type fire_func,
nullary_func_type destroy_func = no_op):
mDestroyFunc(destroy_func)
{
mFireFuncs.push_back(fire_func);
}
LLBoostFuncInventoryCallback()
{
}
void addOnFireFunc(inventory_func_type fire_func)
{
mFireFuncs.push_back(fire_func);
}
// virtual
void fire(const LLUUID& item_id)
{
for (inventory_func_type &func: mFireFuncs)
{
func(item_id);
}
}
// virtual
~LLBoostFuncInventoryCallback()
{
mDestroyFunc();
}
private:
std::list<inventory_func_type> mFireFuncs;
nullary_func_type mDestroyFunc;
};
// misc functions
//void inventory_reliable_callback(void**, S32 status);
class LLInventoryCallbackManager : public LLDestroyClass<LLInventoryCallbackManager>
{
friend class LLDestroyClass<LLInventoryCallbackManager>;
public:
LLInventoryCallbackManager();
~LLInventoryCallbackManager();
void fire(U32 callback_id, const LLUUID& item_id);
U32 registerCB(LLPointer<LLInventoryCallback> cb);
private:
typedef std::map<U32, LLPointer<LLInventoryCallback> > callback_map_t;
callback_map_t mMap;
U32 mLastCallback;
static LLInventoryCallbackManager *sInstance;
static void destroyClass();
public:
static bool is_instantiated() { return sInstance != NULL; }
};
extern LLInventoryCallbackManager gInventoryCallbacks;
const U8 NO_INV_SUBTYPE{ 0 };
// *TODO: Find a home for these
void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id,
const LLUUID& parent, const LLTransactionID& transaction_id,
const std::string& name,
const std::string& desc, LLAssetType::EType asset_type,
LLInventoryType::EType inv_type, U8 subtype,
U32 next_owner_perm,
LLPointer<LLInventoryCallback> cb);
void create_inventory_wearable(const LLUUID& agent_id, const LLUUID& session_id,
const LLUUID& parent, const LLTransactionID& transaction_id,
const std::string& name,
const std::string& desc, LLAssetType::EType asset_type,
LLWearableType::EType wtype,
U32 next_owner_perm,
LLPointer<LLInventoryCallback> cb);
void create_inventory_settings(const LLUUID& agent_id, const LLUUID& session_id,
const LLUUID& parent, const LLTransactionID& transaction_id,
const std::string& name, const std::string& desc,
LLSettingsType::type_e settype,
U32 next_owner_perm, LLPointer<LLInventoryCallback> cb);
void create_inventory_callingcard(const LLUUID& avatar_id, const LLUUID& parent = LLUUID::null, LLPointer<LLInventoryCallback> cb=NULL);
/**
* @brief Securely create a new inventory item by copying from another.
*/
void copy_inventory_item(
const LLUUID& agent_id,
const LLUUID& current_owner,
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& new_name,
LLPointer<LLInventoryCallback> cb);
// utility functions for inventory linking.
void link_inventory_object(const LLUUID& category,
LLConstPointer<LLInventoryObject> baseobj,
LLPointer<LLInventoryCallback> cb);
void link_inventory_object(const LLUUID& category,
const LLUUID& id,
LLPointer<LLInventoryCallback> cb);
void link_inventory_array(const LLUUID& category,
LLInventoryObject::const_object_list_t& baseobj_array,
LLPointer<LLInventoryCallback> cb);
void move_inventory_item(
const LLUUID& agent_id,
const LLUUID& session_id,
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& new_name,
LLPointer<LLInventoryCallback> cb);
void update_inventory_item(
LLViewerInventoryItem *update_item,
LLPointer<LLInventoryCallback> cb);
void update_inventory_item(
const LLUUID& item_id,
const LLSD& updates,
LLPointer<LLInventoryCallback> cb);
void update_inventory_category(
const LLUUID& cat_id,
const LLSD& updates,
LLPointer<LLInventoryCallback> cb);
void remove_inventory_items(
LLInventoryObject::object_list_t& items,
LLPointer<LLInventoryCallback> cb);
void remove_inventory_item(
LLPointer<LLInventoryObject> obj,
LLPointer<LLInventoryCallback> cb,
bool immediate_delete = false);
void remove_inventory_item(
const LLUUID& item_id,
LLPointer<LLInventoryCallback> cb,
bool immediate_delete = false);
void remove_inventory_category(
const LLUUID& cat_id,
LLPointer<LLInventoryCallback> cb);
void remove_inventory_object(
const LLUUID& object_id,
LLPointer<LLInventoryCallback> cb);
void purge_descendents_of(
const LLUUID& cat_id,
LLPointer<LLInventoryCallback> cb);
const LLUUID get_folder_by_itemtype(const LLInventoryItem *src);
void copy_inventory_from_notecard(const LLUUID& destination_id,
const LLUUID& object_id,
const LLUUID& notecard_inv_id,
const LLInventoryItem *src,
U32 callback_id = 0);
void move_or_copy_inventory_from_object(const LLUUID& destination_id,
const LLUUID& object_id,
const LLUUID& item_id,
LLPointer<LLInventoryCallback> cb);
void menu_create_inventory_item(LLInventoryPanel* root,
LLFolderBridge* bridge,
const LLSD& userdata,
const LLUUID& default_parent_uuid = LLUUID::null);
void menu_create_inventory_item(LLInventoryPanel* panel, LLUUID dest_id, const LLSD& userdata, const LLUUID& default_parent_uuid = LLUUID::null, std::function<void(const LLUUID&)> folder_created_cb = NULL);
void slam_inventory_folder(const LLUUID& folder_id,
const LLSD& contents,
LLPointer<LLInventoryCallback> cb);
void remove_folder_contents(const LLUUID& folder_id, bool keep_outfit_links,
LLPointer<LLInventoryCallback> cb);
#endif // LL_LLVIEWERINVENTORY_H
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