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/**
* @file llviewerinventory.h
* @brief Declaration of the inventory bits that only used on the viewer.
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLVIEWERINVENTORY_H
#define LL_LLVIEWERINVENTORY_H
#include "llinventory.h"
#include "llframetimer.h"
#include "llwearable.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLViewerInventoryItem
//
// An inventory item represents something that the current user has in
// their inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerInventoryItem : public LLInventoryItem
{
public:
typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t;
protected:
~LLViewerInventoryItem( void ); // ref counted
public:
// construct a complete viewer inventory item
LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid,
const LLPermissions& permissions,
const LLUUID& asset_uuid,
LLAssetType::EType type,
LLInventoryType::EType inv_type,
const LLString& name,
const LLString& desc,
const LLSaleInfo& sale_info,
U32 flags,
S32 creation_date_utc);
// construct a viewer inventory item which has the minimal amount
// of information to use in the UI.
LLViewerInventoryItem(
const LLUUID& item_id,
const LLUUID& parent_id,
const char* name,
LLInventoryType::EType inv_type);
// construct an invalid and incomplete viewer inventory item.
// usually useful for unpacking or importing or what have you.
// *NOTE: it is important to call setComplete() if you expect the
// operations to provide all necessary information.
LLViewerInventoryItem();
// Create a copy of an inventory item from a pointer to another item
// Note: Because InventoryItems are ref counted,
// reference copy (a = b) is prohibited
LLViewerInventoryItem(const LLViewerInventoryItem* other);
LLViewerInventoryItem(const LLInventoryItem* other);
virtual void copy(const LLViewerInventoryItem* other);
virtual void copy(const LLInventoryItem* other);
// construct a new clone of this item - it creates a new viewer
// inventory item using the copy constructor, and returns it.
// It is up to the caller to delete (unref) the item.
virtual void clone(LLPointer<LLViewerInventoryItem>& newitem) const;
// virtual methods
virtual void removeFromServer( void );
virtual void updateParentOnServer(BOOL restamp) const;
virtual void updateServer(BOOL is_new) const;
void fetchFromServer(void) const;
//virtual void packMessage(LLMessageSystem* msg) const;
virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
virtual BOOL importFile(FILE* fp);
virtual BOOL importLegacyStream(std::istream& input_stream);
// file handling on the viewer. These are not meant for anything
// other than cacheing.
bool exportFileLocal(FILE* fp) const;
bool importFileLocal(FILE* fp);
// new methods
BOOL isComplete() const { return mIsComplete; }
void setComplete(BOOL complete) { mIsComplete = complete; }
//void updateAssetOnServer() const;
virtual void packMessage(LLMessageSystem* msg) const;
virtual void setTransactionID(const LLTransactionID& transaction_id);
struct comparePointers
{
bool operator()(const LLPointer<LLViewerInventoryItem>& a, const LLPointer<LLViewerInventoryItem>& b)
{
return a->getName().compare(b->getName()) < 0;
}
};
LLTransactionID getTransactionID() const { return mTransactionID; }
protected:
BOOL mIsComplete;
LLTransactionID mTransactionID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLViewerInventoryCategory
//
// An instance of this class represents a category of inventory
// items. Users come with a set of default categories, and can create
// new ones as needed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerInventoryCategory : public LLInventoryCategory
{
public:
typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t;
protected:
~LLViewerInventoryCategory();
public:
LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
LLAssetType::EType preferred_type,
const LLString& name,
const LLUUID& owner_id);
LLViewerInventoryCategory(const LLUUID& owner_id);
// Create a copy of an inventory category from a pointer to another category
// Note: Because InventoryCategorys are ref counted, reference copy (a = b)
// is prohibited
LLViewerInventoryCategory(const LLViewerInventoryCategory* other);
virtual void copy(const LLViewerInventoryCategory* other);
virtual void removeFromServer();
virtual void updateParentOnServer(BOOL restamp_children) const;
virtual void updateServer(BOOL is_new) const;
//virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
const LLUUID& getOwnerID() const { return mOwnerID; }
// Version handling
enum { VERSION_UNKNOWN = -1, VERSION_INITIAL = 1 };
S32 getVersion() const { return mVersion; }
void setVersion(S32 version) { mVersion = version; }
// Returns true if a fetch was issued.
bool fetchDescendents();
// used to help make cacheing more robust - for example, if
// someone is getting 4 packets but logs out after 3. the viewer
// may never know the cache is wrong.
enum { DESCENDENT_COUNT_UNKNOWN = -1 };
S32 getDescendentCount() const { return mDescendentCount; }
void setDescendentCount(S32 descendents) { mDescendentCount = descendents; }
// file handling on the viewer. These are not meant for anything
// other than cacheing.
bool exportFileLocal(FILE* fp) const;
bool importFileLocal(FILE* fp);
protected:
LLUUID mOwnerID;
S32 mVersion;
S32 mDescendentCount;
LLFrameTimer mDescendentsRequested;
};
class LLInventoryCallback : public LLRefCount
{
public:
virtual ~LLInventoryCallback() {}
virtual void fire(const LLUUID& inv_item) = 0;
};
class WearOnAvatarCallback : public LLInventoryCallback
{
void fire(const LLUUID& inv_item);
};
class LLViewerJointAttachment;
class RezAttachmentCallback : public LLInventoryCallback
{
public:
RezAttachmentCallback(LLViewerJointAttachment *attachmentp);
~RezAttachmentCallback();
void fire(const LLUUID& inv_item);
private:
LLViewerJointAttachment* mAttach;
};
class ActivateGestureCallback : public LLInventoryCallback
{
public:
void fire(const LLUUID& inv_item);
};
// misc functions
//void inventory_reliable_callback(void**, S32 status);
class LLInventoryCallbackManager
{
public:
LLInventoryCallbackManager();
~LLInventoryCallbackManager();
void fire(U32 callback_id, const LLUUID& item_id);
U32 registerCB(LLPointer<LLInventoryCallback> cb);
private:
std::map<U32, LLPointer<LLInventoryCallback> > mMap;
U32 mLastCallback;
};
extern LLInventoryCallbackManager gInventoryCallbacks;
#define NOT_WEARABLE (EWearableType)0
void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id,
const LLUUID& parent, const LLTransactionID& transaction_id,
const std::string& name,
const std::string& desc, LLAssetType::EType asset_type,
LLInventoryType::EType inv_type, EWearableType wtype,
U32 next_owner_perm,
LLPointer<LLInventoryCallback> cb);
/**
* @brief Securely create a new inventory item by copying from another.
*/
void copy_inventory_item(
const LLUUID& agent_id,
const LLUUID& current_owner,
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& new_name,
LLPointer<LLInventoryCallback> cb);
void move_inventory_item(
const LLUUID& agent_id,
const LLUUID& session_id,
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& new_name,
LLPointer<LLInventoryCallback> cb);
void copy_inventory_from_notecard(const LLUUID& object_id,
const LLUUID& notecard_inv_id,
const LLInventoryItem *src);
#endif // LL_LLVIEWERINVENTORY_H
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