1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
|
/**
* @file llviewerinventory.h
* @brief Declaration of the inventory bits that only used on the viewer.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVIEWERINVENTORY_H
#define LL_LLVIEWERINVENTORY_H
#include "llinventory.h"
#include "llframetimer.h"
#include "llwearable.h"
#include <boost/signals2.hpp> // boost::signals2::trackable
class LLFolderView;
class LLFolderBridge;
class LLViewerInventoryCategory;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLViewerInventoryItem
//
// An inventory item represents something that the current user has in
// their inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerInventoryItem : public LLInventoryItem, public boost::signals2::trackable
{
public:
typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t;
protected:
~LLViewerInventoryItem( void ); // ref counted
BOOL extractSortFieldAndDisplayName(S32* sortField, std::string* displayName) const { return extractSortFieldAndDisplayName(mName, sortField, displayName); }
mutable std::string mDisplayName;
public:
virtual LLAssetType::EType getType() const;
virtual const LLUUID& getAssetUUID() const;
virtual const LLUUID& getProtectedAssetUUID() const; // returns LLUUID::null if current agent does not have permission to expose this asset's UUID to the user
virtual const std::string& getName() const;
virtual S32 getSortField() const;
virtual void setSortField(S32 sortField);
virtual const LLPermissions& getPermissions() const;
virtual const bool getIsFullPerm() const; // 'fullperm' in the popular sense: modify-ok & copy-ok & transfer-ok, no special god rules applied
virtual const LLUUID& getCreatorUUID() const;
virtual const std::string& getDescription() const;
virtual const LLSaleInfo& getSaleInfo() const;
virtual LLInventoryType::EType getInventoryType() const;
virtual bool isWearableType() const;
virtual EWearableType getWearableType() const;
virtual U32 getFlags() const;
virtual time_t getCreationDate() const;
virtual U32 getCRC32() const; // really more of a checksum.
static BOOL extractSortFieldAndDisplayName(const std::string& name, S32* sortField, std::string* displayName);
// construct a complete viewer inventory item
LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid,
const LLPermissions& permissions,
const LLUUID& asset_uuid,
LLAssetType::EType type,
LLInventoryType::EType inv_type,
const std::string& name,
const std::string& desc,
const LLSaleInfo& sale_info,
U32 flags,
time_t creation_date_utc);
// construct a viewer inventory item which has the minimal amount
// of information to use in the UI.
LLViewerInventoryItem(
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& name,
LLInventoryType::EType inv_type);
// construct an invalid and incomplete viewer inventory item.
// usually useful for unpacking or importing or what have you.
// *NOTE: it is important to call setComplete() if you expect the
// operations to provide all necessary information.
LLViewerInventoryItem();
// Create a copy of an inventory item from a pointer to another item
// Note: Because InventoryItems are ref counted,
// reference copy (a = b) is prohibited
LLViewerInventoryItem(const LLViewerInventoryItem* other);
LLViewerInventoryItem(const LLInventoryItem* other);
void copyViewerItem(const LLViewerInventoryItem* other);
/*virtual*/ void copyItem(const LLInventoryItem* other);
// construct a new clone of this item - it creates a new viewer
// inventory item using the copy constructor, and returns it.
// It is up to the caller to delete (unref) the item.
void cloneViewerItem(LLPointer<LLViewerInventoryItem>& newitem) const;
// virtual methods
virtual void removeFromServer( void );
virtual void updateParentOnServer(BOOL restamp) const;
virtual void updateServer(BOOL is_new) const;
void fetchFromServer(void) const;
//virtual void packMessage(LLMessageSystem* msg) const;
virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
virtual BOOL unpackMessage(LLSD item);
virtual BOOL importFile(LLFILE* fp);
virtual BOOL importLegacyStream(std::istream& input_stream);
// file handling on the viewer. These are not meant for anything
// other than cacheing.
bool exportFileLocal(LLFILE* fp) const;
bool importFileLocal(LLFILE* fp);
// new methods
BOOL isComplete() const { return mIsComplete; }
void setComplete(BOOL complete) { mIsComplete = complete; }
//void updateAssetOnServer() const;
virtual void packMessage(LLMessageSystem* msg) const;
virtual void setTransactionID(const LLTransactionID& transaction_id);
struct comparePointers
{
bool operator()(const LLPointer<LLViewerInventoryItem>& a, const LLPointer<LLViewerInventoryItem>& b)
{
return a->getName().compare(b->getName()) < 0;
}
};
LLTransactionID getTransactionID() const { return mTransactionID; }
bool getIsBrokenLink() const; // true if the baseitem this points to doesn't exist in memory.
LLViewerInventoryItem *getLinkedItem() const;
LLViewerInventoryCategory *getLinkedCategory() const;
// Checks the items permissions (for owner, group, or everyone) and returns true if all mask bits are set.
bool checkPermissionsSet(PermissionMask mask) const;
// callback
void onCallingCardNameLookup(const LLUUID& id, const std::string& first_name, const std::string& last_name);
// If this is a broken link, try to fix it and any other identical link.
BOOL regenerateLink();
public:
BOOL mIsComplete;
LLTransactionID mTransactionID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLViewerInventoryCategory
//
// An instance of this class represents a category of inventory
// items. Users come with a set of default categories, and can create
// new ones as needed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerInventoryCategory : public LLInventoryCategory
{
public:
typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t;
protected:
~LLViewerInventoryCategory();
public:
LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
LLFolderType::EType preferred_type,
const std::string& name,
const LLUUID& owner_id);
LLViewerInventoryCategory(const LLUUID& owner_id);
// Create a copy of an inventory category from a pointer to another category
// Note: Because InventoryCategorys are ref counted, reference copy (a = b)
// is prohibited
LLViewerInventoryCategory(const LLViewerInventoryCategory* other);
void copyViewerCategory(const LLViewerInventoryCategory* other);
virtual void removeFromServer();
virtual void updateParentOnServer(BOOL restamp_children) const;
virtual void updateServer(BOOL is_new) const;
const LLUUID& getOwnerID() const { return mOwnerID; }
// Version handling
enum { VERSION_UNKNOWN = -1, VERSION_INITIAL = 1 };
S32 getVersion() const { return mVersion; }
void setVersion(S32 version) { mVersion = version; }
// Returns true if a fetch was issued.
bool fetch();
// used to help make cacheing more robust - for example, if
// someone is getting 4 packets but logs out after 3. the viewer
// may never know the cache is wrong.
enum { DESCENDENT_COUNT_UNKNOWN = -1 };
S32 getDescendentCount() const { return mDescendentCount; }
void setDescendentCount(S32 descendents) { mDescendentCount = descendents; }
// file handling on the viewer. These are not meant for anything
// other than cacheing.
bool exportFileLocal(LLFILE* fp) const;
bool importFileLocal(LLFILE* fp);
void determineFolderType();
void changeType(LLFolderType::EType new_folder_type);
protected:
LLUUID mOwnerID;
S32 mVersion;
S32 mDescendentCount;
LLFrameTimer mDescendentsRequested;
};
class LLInventoryCallback : public LLRefCount
{
public:
virtual void fire(const LLUUID& inv_item) = 0;
};
class WearOnAvatarCallback : public LLInventoryCallback
{
void fire(const LLUUID& inv_item);
};
class ModifiedCOFCallback : public LLInventoryCallback
{
void fire(const LLUUID& inv_item);
};
class LLViewerJointAttachment;
class RezAttachmentCallback : public LLInventoryCallback
{
public:
RezAttachmentCallback(LLViewerJointAttachment *attachmentp);
void fire(const LLUUID& inv_item);
protected:
~RezAttachmentCallback();
private:
LLViewerJointAttachment* mAttach;
};
class ActivateGestureCallback : public LLInventoryCallback
{
public:
void fire(const LLUUID& inv_item);
};
class CreateGestureCallback : public LLInventoryCallback
{
public:
void fire(const LLUUID& inv_item);
};
class AddFavoriteLandmarkCallback : public LLInventoryCallback
{
public:
AddFavoriteLandmarkCallback() : mTargetLandmarkId(LLUUID::null) {}
void setTargetLandmarkId(const LLUUID& target_uuid) { mTargetLandmarkId = target_uuid; }
private:
void fire(const LLUUID& inv_item);
LLUUID mTargetLandmarkId;
};
// misc functions
//void inventory_reliable_callback(void**, S32 status);
class LLInventoryCallbackManager
{
public:
LLInventoryCallbackManager();
~LLInventoryCallbackManager();
void fire(U32 callback_id, const LLUUID& item_id);
U32 registerCB(LLPointer<LLInventoryCallback> cb);
private:
std::map<U32, LLPointer<LLInventoryCallback> > mMap;
U32 mLastCallback;
static LLInventoryCallbackManager *sInstance;
public:
static bool is_instantiated() { return sInstance != NULL; }
};
extern LLInventoryCallbackManager gInventoryCallbacks;
#define NOT_WEARABLE (EWearableType)0
// *TODO: Find a home for these
void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id,
const LLUUID& parent, const LLTransactionID& transaction_id,
const std::string& name,
const std::string& desc, LLAssetType::EType asset_type,
LLInventoryType::EType inv_type, EWearableType wtype,
U32 next_owner_perm,
LLPointer<LLInventoryCallback> cb);
void create_inventory_callingcard(const LLUUID& avatar_id, const LLUUID& parent = LLUUID::null, LLPointer<LLInventoryCallback> cb=NULL);
/**
* @brief Securely create a new inventory item by copying from another.
*/
void copy_inventory_item(
const LLUUID& agent_id,
const LLUUID& current_owner,
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& new_name,
LLPointer<LLInventoryCallback> cb);
void link_inventory_item(
const LLUUID& agent_id,
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& new_name,
const LLAssetType::EType asset_type,
LLPointer<LLInventoryCallback> cb);
void move_inventory_item(
const LLUUID& agent_id,
const LLUUID& session_id,
const LLUUID& item_id,
const LLUUID& parent_id,
const std::string& new_name,
LLPointer<LLInventoryCallback> cb);
void copy_inventory_from_notecard(const LLUUID& object_id,
const LLUUID& notecard_inv_id,
const LLInventoryItem *src,
U32 callback_id = 0);
void menu_create_inventory_item(LLFolderView* root,
LLFolderBridge* bridge,
const LLSD& userdata,
const LLUUID& default_parent_uuid = LLUUID::null);
#endif // LL_LLVIEWERINVENTORY_H
|