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/**
 * @file llviewerinventory.h
 * @brief Declaration of the inventory bits that only used on the viewer.
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLVIEWERINVENTORY_H
#define LL_LLVIEWERINVENTORY_H

#include "llinventory.h"
#include "llframetimer.h"
#include "llwearable.h"
#include "llinitdestroyclass.h" //for LLDestroyClass
#include "llinventorysettings.h"

#include <boost/signals2.hpp>   // boost::signals2::trackable

class LLInventoryPanel;
class LLFolderView;
class LLFolderBridge;
class LLViewerInventoryCategory;
class LLInventoryCallback;
class LLAvatarName;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLViewerInventoryItem
//
// An inventory item represents something that the current user has in
// their inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLViewerInventoryItem : public LLInventoryItem, public boost::signals2::trackable
{
public:
    typedef std::vector<LLPointer<LLViewerInventoryItem> > item_array_t;

protected:
    ~LLViewerInventoryItem( void ); // ref counted
    bool extractSortFieldAndDisplayName(S32* sortField, std::string* displayName) const { return extractSortFieldAndDisplayName(mName, sortField, displayName); }
    mutable std::string mDisplayName;

public:
    virtual LLAssetType::EType getType() const;
    virtual const LLUUID& getAssetUUID() const;
    virtual const LLUUID& getProtectedAssetUUID() const; // returns LLUUID::null if current agent does not have permission to expose this asset's UUID to the user
    virtual const std::string& getName() const;
    virtual S32 getSortField() const;
    //virtual void setSortField(S32 sortField);
    virtual void getSLURL(); //Caches SLURL for landmark. //*TODO: Find a better way to do it and remove this method from here.
    virtual const LLPermissions& getPermissions() const;
    virtual const bool getIsFullPerm() const; // 'fullperm' in the popular sense: modify-ok & copy-ok & transfer-ok, no special god rules applied
    virtual const LLUUID& getCreatorUUID() const;
    virtual const std::string& getDescription() const;
    virtual const LLSaleInfo& getSaleInfo() const;
    virtual const LLUUID& getThumbnailUUID() const;
    virtual LLInventoryType::EType getInventoryType() const;
    virtual bool isWearableType() const;
    virtual LLWearableType::EType getWearableType() const;
    virtual bool isSettingsType() const;
    virtual LLSettingsType::type_e getSettingsType() const;

    virtual U32 getFlags() const;
    virtual time_t getCreationDate() const;
    virtual U32 getCRC32() const; // really more of a checksum.

    static bool extractSortFieldAndDisplayName(const std::string& name, S32* sortField, std::string* displayName);

    // construct a complete viewer inventory item
    LLViewerInventoryItem(const LLUUID& uuid, const LLUUID& parent_uuid,
                          const LLPermissions& permissions,
                          const LLUUID& asset_uuid,
                          LLAssetType::EType type,
                          LLInventoryType::EType inv_type,
                          const std::string& name,
                          const std::string& desc,
                          const LLSaleInfo& sale_info,
                          U32 flags,
                          time_t creation_date_utc);

    // construct a viewer inventory item which has the minimal amount
    // of information to use in the UI.
    LLViewerInventoryItem(
        const LLUUID& item_id,
        const LLUUID& parent_id,
        const std::string& name,
        LLInventoryType::EType inv_type);

    // construct an invalid and incomplete viewer inventory item.
    // usually useful for unpacking or importing or what have you.
    // *NOTE: it is important to call setComplete() if you expect the
    // operations to provide all necessary information.
    LLViewerInventoryItem();
    // Create a copy of an inventory item from a pointer to another item
    // Note: Because InventoryItems are ref counted,
    //       reference copy (a = b) is prohibited
    LLViewerInventoryItem(const LLViewerInventoryItem* other);
    LLViewerInventoryItem(const LLInventoryItem* other);

    void copyViewerItem(const LLViewerInventoryItem* other);
    /*virtual*/ void copyItem(const LLInventoryItem* other);

    // construct a new clone of this item - it creates a new viewer
    // inventory item using the copy constructor, and returns it.
    // It is up to the caller to delete (unref) the item.
    void cloneViewerItem(LLPointer<LLViewerInventoryItem>& newitem) const;

    // virtual methods
    virtual void updateParentOnServer(bool restamp) const;
    virtual void updateServer(bool is_new) const;
    void fetchFromServer(void) const;

    virtual void packMessage(LLMessageSystem* msg) const;
    virtual bool unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
    virtual bool unpackMessage(const LLSD& item);
    virtual bool importLegacyStream(std::istream& input_stream);

    // new methods
    bool isFinished() const { return mIsComplete; }
    void setComplete(bool complete) { mIsComplete = complete; }
    //void updateAssetOnServer() const;

    virtual void setTransactionID(const LLTransactionID& transaction_id);
    struct comparePointers
    {
        bool operator()(const LLPointer<LLViewerInventoryItem>& a, const LLPointer<LLViewerInventoryItem>& b)
        {
            return a->getName().compare(b->getName()) < 0;
        }
    };
    LLTransactionID getTransactionID() const { return mTransactionID; }

    bool getIsBrokenLink() const; // true if the baseitem this points to doesn't exist in memory.
    LLViewerInventoryItem *getLinkedItem() const;
    LLViewerInventoryCategory *getLinkedCategory() const;

    // Checks the items permissions (for owner, group, or everyone) and returns true if all mask bits are set.
    bool checkPermissionsSet(PermissionMask mask) const;
    PermissionMask getPermissionMask() const;

    // callback
    void onCallingCardNameLookup(const LLUUID& id, const LLAvatarName& name);

    // If this is a broken link, try to fix it and any other identical link.
    bool regenerateLink();

public:
    bool mIsComplete;
    LLTransactionID mTransactionID;
};


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLViewerInventoryCategory
//
// An instance of this class represents a category of inventory
// items. Users come with a set of default categories, and can create
// new ones as needed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLViewerInventoryCategory  : public LLInventoryCategory
{
public:
    typedef std::vector<LLPointer<LLViewerInventoryCategory> > cat_array_t;

protected:
    ~LLViewerInventoryCategory();

public:
    LLViewerInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
                              LLFolderType::EType preferred_type,
                              const std::string& name,
                              const LLUUID& owner_id);
    LLViewerInventoryCategory(const LLUUID& owner_id);
    // Create a copy of an inventory category from a pointer to another category
    // Note: Because InventoryCategorys are ref counted, reference copy (a = b)
    // is prohibited
    LLViewerInventoryCategory(const LLViewerInventoryCategory* other);
    void copyViewerCategory(const LLViewerInventoryCategory* other);

    virtual void updateParentOnServer(bool restamp_children) const;
    virtual void updateServer(bool is_new) const;

    virtual void packMessage(LLMessageSystem* msg) const;

    const LLUUID& getOwnerID() const { return mOwnerID; }

    // Version handling
    enum { VERSION_UNKNOWN = -1, VERSION_INITIAL = 1 };
    S32 getVersion() const;
    void setVersion(S32 version);

    // Returns true if a fetch was issued (not nessesary in progress).
    // no requests will happen during expiry_seconds even if fetch completed
    bool fetch(S32 expiry_seconds = 10);

    typedef enum {
        FETCH_NONE = 0,
        FETCH_NORMAL,
        FETCH_RECURSIVE,
        FETCH_FAILED, // back off
    } EFetchType;
    EFetchType getFetching();
    // marks as fetch being in progress or as done
    void setFetching(EFetchType);

    // used to help make caching more robust - for example, if
    // someone is getting 4 packets but logs out after 3. the viewer
    // may never know the cache is wrong.
    enum { DESCENDENT_COUNT_UNKNOWN = -1 };
    S32 getDescendentCount() const { return mDescendentCount; }
    void setDescendentCount(S32 descendents) { mDescendentCount = descendents; }
    // How many descendents do we currently have information for in the InventoryModel?
    S32 getViewerDescendentCount() const;

    LLSD exportLLSD() const;
    bool importLLSD(const LLSD& cat_data);

    void determineFolderType();
    void changeType(LLFolderType::EType new_folder_type);
    virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
    virtual bool unpackMessage(const LLSD& category);

    // returns true if the category object will accept the incoming item
    bool acceptItem(LLInventoryItem* inv_item);

private:
    friend class LLInventoryModel;
    void localizeName(); // intended to be called from the LLInventoryModel

protected:
    LLUUID mOwnerID;
    S32 mVersion;
    S32 mDescendentCount;
    EFetchType mFetching;
    LLFrameTimer mDescendentsRequested;
};

class LLInventoryCallback : public LLRefCount
{
public:
    virtual ~LLInventoryCallback() {}
    virtual void fire(const LLUUID& inv_item) = 0;
};

class LLViewerJointAttachment;

void rez_attachment_cb(const LLUUID& inv_item, LLViewerJointAttachment *attachmentp, bool replace);

void activate_gesture_cb(const LLUUID& inv_item);

void create_script_cb(const LLUUID& inv_item);
void create_gesture_cb(const LLUUID& inv_item);
void create_notecard_cb(const LLUUID& inv_item);

class AddFavoriteLandmarkCallback : public LLInventoryCallback
{
public:
    AddFavoriteLandmarkCallback() : mTargetLandmarkId(LLUUID::null) {}
    void setTargetLandmarkId(const LLUUID& target_uuid) { mTargetLandmarkId = target_uuid; }

private:
    void fire(const LLUUID& inv_item);

    LLUUID mTargetLandmarkId;
};

typedef boost::function<void(const LLUUID&)> inventory_func_type;
typedef boost::function<void(const LLSD&)> llsd_func_type;
typedef boost::function<void()> nullary_func_type;

void no_op_inventory_func(const LLUUID&); // A do-nothing inventory_func
void no_op_llsd_func(const LLSD&); // likewise for LLSD
void no_op(); // A do-nothing nullary func.

// Shim between inventory callback and boost function/callable
class LLBoostFuncInventoryCallback: public LLInventoryCallback
{
public:

    LLBoostFuncInventoryCallback(inventory_func_type fire_func,
                                 nullary_func_type destroy_func = no_op):
        mDestroyFunc(destroy_func)
    {
        mFireFuncs.push_back(fire_func);
    }

    LLBoostFuncInventoryCallback()
    {
    }

    void addOnFireFunc(inventory_func_type fire_func)
    {
        mFireFuncs.push_back(fire_func);
    }

    // virtual
    void fire(const LLUUID& item_id)
    {
        for (inventory_func_type &func: mFireFuncs)
        {
            func(item_id);
        }
    }

    // virtual
    ~LLBoostFuncInventoryCallback()
{
        mDestroyFunc();
    }


private:
    std::list<inventory_func_type> mFireFuncs;
    nullary_func_type mDestroyFunc;
};

// misc functions
//void inventory_reliable_callback(void**, S32 status);

class LLInventoryCallbackManager : public LLDestroyClass<LLInventoryCallbackManager>
{
    friend class LLDestroyClass<LLInventoryCallbackManager>;
public:
    LLInventoryCallbackManager();
    ~LLInventoryCallbackManager();

    void fire(U32 callback_id, const LLUUID& item_id);
    U32 registerCB(LLPointer<LLInventoryCallback> cb);
private:
    typedef std::map<U32, LLPointer<LLInventoryCallback> > callback_map_t;
    callback_map_t mMap;
    U32 mLastCallback;
    static LLInventoryCallbackManager *sInstance;
    static void destroyClass();

public:
    static bool is_instantiated() { return sInstance != NULL; }
};
extern LLInventoryCallbackManager gInventoryCallbacks;


const U8 NO_INV_SUBTYPE{ 0 };

// *TODO: Find a home for these
void create_inventory_item(const LLUUID& agent_id, const LLUUID& session_id,
                           const LLUUID& parent, const LLTransactionID& transaction_id,
                           const std::string& name,
                           const std::string& desc, LLAssetType::EType asset_type,
                           LLInventoryType::EType inv_type, U8 subtype,
                           U32 next_owner_perm,
                           LLPointer<LLInventoryCallback> cb);

void create_inventory_wearable(const LLUUID& agent_id, const LLUUID& session_id,
    const LLUUID& parent, const LLTransactionID& transaction_id,
    const std::string& name,
    const std::string& desc, LLAssetType::EType asset_type,
    LLWearableType::EType wtype,
    U32 next_owner_perm,
    LLPointer<LLInventoryCallback> cb);

void create_inventory_settings(const LLUUID& agent_id, const LLUUID& session_id,
    const LLUUID& parent, const LLTransactionID& transaction_id,
    const std::string& name, const std::string& desc,
    LLSettingsType::type_e settype,
    U32 next_owner_perm, LLPointer<LLInventoryCallback> cb);


void create_inventory_callingcard(const LLUUID& avatar_id, const LLUUID& parent = LLUUID::null, LLPointer<LLInventoryCallback> cb=NULL);

/**
 * @brief Securely create a new inventory item by copying from another.
 */
void copy_inventory_item(
    const LLUUID& agent_id,
    const LLUUID& current_owner,
    const LLUUID& item_id,
    const LLUUID& parent_id,
    const std::string& new_name,
    LLPointer<LLInventoryCallback> cb);

// utility functions for inventory linking.
void link_inventory_object(const LLUUID& category,
             LLConstPointer<LLInventoryObject> baseobj,
             LLPointer<LLInventoryCallback> cb);
void link_inventory_object(const LLUUID& category,
             const LLUUID& id,
             LLPointer<LLInventoryCallback> cb);
void link_inventory_array(const LLUUID& category,
                          LLInventoryObject::const_object_list_t& baseobj_array,
                          LLPointer<LLInventoryCallback> cb);

void move_inventory_item(
    const LLUUID& agent_id,
    const LLUUID& session_id,
    const LLUUID& item_id,
    const LLUUID& parent_id,
    const std::string& new_name,
    LLPointer<LLInventoryCallback> cb);

void update_inventory_item(
    LLViewerInventoryItem *update_item,
    LLPointer<LLInventoryCallback> cb);

void update_inventory_item(
    const LLUUID& item_id,
    const LLSD& updates,
    LLPointer<LLInventoryCallback> cb);

void update_inventory_category(
    const LLUUID& cat_id,
    const LLSD& updates,
    LLPointer<LLInventoryCallback> cb);

void remove_inventory_items(
    LLInventoryObject::object_list_t& items,
    LLPointer<LLInventoryCallback> cb);

void remove_inventory_item(
    LLPointer<LLInventoryObject> obj,
    LLPointer<LLInventoryCallback> cb,
    bool immediate_delete = false);

void remove_inventory_item(
    const LLUUID& item_id,
    LLPointer<LLInventoryCallback> cb,
    bool immediate_delete = false);

void remove_inventory_category(
    const LLUUID& cat_id,
    LLPointer<LLInventoryCallback> cb);

void remove_inventory_object(
    const LLUUID& object_id,
    LLPointer<LLInventoryCallback> cb);

void purge_descendents_of(
    const LLUUID& cat_id,
    LLPointer<LLInventoryCallback> cb);

const LLUUID get_folder_by_itemtype(const LLInventoryItem *src);

void copy_inventory_from_notecard(const LLUUID& destination_id,
                                  const LLUUID& object_id,
                                  const LLUUID& notecard_inv_id,
                                  const LLInventoryItem *src,
                                  U32 callback_id = 0);

void menu_create_inventory_item(LLInventoryPanel* root,
                                LLFolderBridge* bridge,
                                const LLSD& userdata,
                                const LLUUID& default_parent_uuid = LLUUID::null);

void menu_create_inventory_item(LLInventoryPanel* panel, LLUUID dest_id, const LLSD& userdata, const LLUUID& default_parent_uuid = LLUUID::null, std::function<void(const LLUUID&)> folder_created_cb = NULL);

void slam_inventory_folder(const LLUUID& folder_id,
                           const LLSD& contents,
                           LLPointer<LLInventoryCallback> cb);

void remove_folder_contents(const LLUUID& folder_id, bool keep_outfit_links,
                              LLPointer<LLInventoryCallback> cb);

#endif // LL_LLVIEWERINVENTORY_H