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/**
* @file llviewergesture.cpp
* @brief LLViewerGesture class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewergesture.h"
#include "llaudioengine.h"
#include "lldir.h"
#include "llviewerinventory.h"
#include "sound_ids.h" // for testing
#include "llfloaterreg.h"
#include "llkeyboard.h" // for key shortcuts for testing
#include "llinventorymodel.h"
#include "llvoavatar.h"
#include "llxfermanager.h"
#include "llviewermessage.h" // send_guid_sound_trigger
#include "llviewernetwork.h"
#include "llagent.h"
#include "llfloaterimnearbychat.h"
// Globals
LLViewerGestureList gGestureList;
const F32 LLViewerGesture::SOUND_VOLUME = 1.f;
LLViewerGesture::LLViewerGesture()
: LLGesture()
{ }
LLViewerGesture::LLViewerGesture(KEY key, MASK mask, const std::string &trigger,
const LLUUID &sound_item_id,
const std::string &animation,
const std::string &output_string)
: LLGesture(key, mask, trigger, sound_item_id, animation, output_string)
{
}
LLViewerGesture::LLViewerGesture(U8 **buffer, S32 max_size)
: LLGesture(buffer, max_size)
{
}
LLViewerGesture::LLViewerGesture(const LLViewerGesture &rhs)
: LLGesture((LLGesture)rhs)
{
}
bool LLViewerGesture::trigger(KEY key, MASK mask)
{
if (mKey == key && mMask == mask)
{
doTrigger( true );
return true;
}
else
{
return false;
}
}
bool LLViewerGesture::trigger(const std::string &trigger_string)
{
// Assumes trigger_string is lowercase
if (mTriggerLower == trigger_string)
{
doTrigger( false );
return true;
}
else
{
return false;
}
}
// private
void LLViewerGesture::doTrigger( bool send_chat )
{
if (mSoundItemID != LLUUID::null)
{
LLViewerInventoryItem *item;
item = gInventory.getItem(mSoundItemID);
if (item)
{
send_sound_trigger(item->getAssetUUID(), SOUND_VOLUME);
}
}
if (!mAnimation.empty())
{
// AFK animations trigger the special "away" state, which
// includes agent control settings. JC
if (mAnimation == "enter_away_from_keyboard_state" || mAnimation == "away")
{
gAgent.setAFK();
}
else
{
LLUUID anim_id = gAnimLibrary.stringToAnimState(mAnimation);
gAgent.sendAnimationRequest(anim_id, ANIM_REQUEST_START);
}
}
if (send_chat && !mOutputString.empty())
{
// Don't play nodding animation, since that might not blend
// with the gesture animation.
(LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->
sendChatFromViewer(mOutputString, CHAT_TYPE_NORMAL, false);
}
}
LLViewerGestureList::LLViewerGestureList()
: LLGestureList()
{
mIsLoaded = false;
}
// helper for deserialize that creates the right LLGesture subclass
LLGesture *LLViewerGestureList::create_gesture(U8 **buffer, S32 max_size)
{
return new LLViewerGesture(buffer, max_size);
}
// See if the prefix matches any gesture. If so, return true
// and place the full text of the gesture trigger into
// output_str
bool LLViewerGestureList::matchPrefix(const std::string& in_str, std::string* out_str)
{
S32 in_len = static_cast<S32>(in_str.length());
std::string in_str_lc = in_str;
LLStringUtil::toLower(in_str_lc);
for (S32 i = 0; i < count(); i++)
{
LLGesture* gesture = get(i);
const std::string &trigger = gesture->getTrigger();
if (in_len > (S32)trigger.length())
{
// too short, bail out
continue;
}
std::string trigger_trunc = utf8str_truncate(trigger, in_len);
LLStringUtil::toLower(trigger_trunc);
if (in_str_lc == trigger_trunc)
{
*out_str = trigger;
return true;
}
}
return false;
}
// static
void LLViewerGestureList::xferCallback(void *data, S32 size, void** /*user_data*/, S32 status)
{
if (LL_ERR_NOERR == status)
{
U8 *buffer = (U8 *)data;
U8 *end = gGestureList.deserialize(buffer, size);
if (end - buffer > size)
{
LL_ERRS() << "Read off of end of array, error in serialization" << LL_ENDL;
}
gGestureList.mIsLoaded = true;
}
else
{
LL_WARNS() << "Unable to load gesture list!" << LL_ENDL;
}
}
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