1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
|
/**
* @file llviewerdisplayname.cpp
* @brief Wrapper for display name functionality
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerdisplayname.h"
// viewer includes
#include "llagent.h"
#include "llviewerregion.h"
#include "llvoavatar.h"
// library includes
#include "llavatarnamecache.h"
#include "llhttpclient.h"
#include "llhttpnode.h"
#include "llnotificationsutil.h"
#include "llui.h" // getLanguage()
namespace LLViewerDisplayName
{
// Fired when viewer receives server response to display name change
set_name_signal_t sSetDisplayNameSignal;
}
class LLSetDisplayNameResponder : public LLHTTPClient::Responder
{
public:
// only care about errors
/*virtual*/ void error(U32 status, const std::string& reason)
{
LLViewerDisplayName::sSetDisplayNameSignal(false, "", LLSD());
LLViewerDisplayName::sSetDisplayNameSignal.disconnect_all_slots();
}
};
void LLViewerDisplayName::set(const std::string& display_name, const set_name_slot_t& slot)
{
// TODO: simple validation here
LLViewerRegion* region = gAgent.getRegion();
llassert(region);
std::string cap_url = region->getCapability("SetDisplayName");
if (cap_url.empty())
{
// this server does not support display names, report error
slot(false, "unsupported", LLSD());
return;
}
// People API can return localized error messages. Indicate our
// language preference via header.
LLSD headers;
headers["Accept-Language"] = LLUI::getLanguage();
// People API requires both the old and new value to change a variable.
// Our display name will be in cache before the viewer's UI is available
// to request a change, so we can use direct lookup without callback.
LLAvatarName av_name;
if (!LLAvatarNameCache::get( gAgent.getID(), &av_name))
{
slot(false, "name unavailable", LLSD());
return;
}
// People API expects array of [ "old value", "new value" ]
LLSD change_array = LLSD::emptyArray();
change_array.append(av_name.mDisplayName);
change_array.append(display_name);
llinfos << "Set name POST to " << cap_url << llendl;
// Record our caller for when the server sends back a reply
sSetDisplayNameSignal.connect(slot);
// POST the requested change. The sim will not send a response back to
// this request directly, rather it will send a separate message after it
// communicates with the back-end.
LLSD body;
body["display_name"] = change_array;
LLHTTPClient::post(cap_url, body, new LLSetDisplayNameResponder, headers);
}
class LLSetDisplayNameReply : public LLHTTPNode
{
LOG_CLASS(LLSetDisplayNameReply);
public:
/*virtual*/ void post(
LLHTTPNode::ResponsePtr response,
const LLSD& context,
const LLSD& input) const
{
LLSD body = input["body"];
S32 status = body["status"].asInteger();
bool success = (status == 200);
std::string reason = body["reason"].asString();
LLSD content = body["content"];
llinfos << "status " << status << " reason " << reason << llendl;
// If viewer's concept of display name is out-of-date, the set request
// will fail with 409 Conflict. If that happens, fetch up-to-date
// name information.
if (status == 409)
{
LLUUID agent_id = gAgent.getID();
// Flush stale data
LLAvatarNameCache::erase( agent_id );
// Queue request for new data
LLAvatarName ignored;
LLAvatarNameCache::get( agent_id, &ignored );
// Kill name tag, as it is wrong
LLVOAvatar::invalidateNameTag( agent_id );
}
// inform caller of result
LLViewerDisplayName::sSetDisplayNameSignal(success, reason, content);
LLViewerDisplayName::sSetDisplayNameSignal.disconnect_all_slots();
}
};
#include "llsdserialize.h"
class LLDisplayNameUpdate : public LLHTTPNode
{
/*virtual*/ void post(
LLHTTPNode::ResponsePtr response,
const LLSD& context,
const LLSD& input) const
{
LLSD body = input["body"];
LLUUID agent_id = body["agent_id"];
std::string old_display_name = body["old_display_name"];
// By convention this record is called "agent" in the People API
LLSD name_data = body["agent"];
// Inject the new name data into cache
LLAvatarName av_name;
av_name.fromLLSD( name_data );
// Name expiration time may be provided in headers, or we may use a
// default value
// JAMESDEBUG TODO: get actual headers out of ResponsePtr
//LLSD headers = response->mHeaders;
LLSD headers;
av_name.mExpires =
LLAvatarNameCache::nameExpirationFromHeaders(headers);
LLAvatarNameCache::insert(agent_id, av_name);
// force name tag to update
LLVOAvatar::invalidateNameTag(agent_id);
// Don't show a notification for my name, because we'll show a nicer
// dialog
if (agent_id != gAgent.getID())
{
LLSD args;
args["OLD_NAME"] = old_display_name;
args["SLID"] = av_name.mSLID;
args["NEW_NAME"] = av_name.mDisplayName;
LLNotificationsUtil::add("DisplayNameUpdate", args);
}
}
};
LLHTTPRegistration<LLSetDisplayNameReply>
gHTTPRegistrationMessageSetDisplayNameReply(
"/message/SetDisplayNameReply");
LLHTTPRegistration<LLDisplayNameUpdate>
gHTTPRegistrationMessageDisplayNameUpdate(
"/message/DisplayNameUpdate");
|