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|
/**
* @file llviewercontrol.cpp
* @brief Viewer configuration
* @author Richard Nelson
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewercontrol.h"
// Library includes
#include "llwindow.h" // getGamma()
// For Listeners
#include "llaudioengine.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llconsole.h"
#include "lldrawpoolbump.h"
#include "lldrawpoolterrain.h"
#include "llflexibleobject.h"
#include "llfeaturemanager.h"
#include "llviewershadermgr.h"
#include "llsky.h"
#include "llvieweraudio.h"
#include "llviewermenu.h"
#include "llviewertexturelist.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llvoiceclient.h"
#include "llvosky.h"
#include "llvotree.h"
#include "llvovolume.h"
#include "llworld.h"
#include "pipeline.h"
#include "llviewerjoystick.h"
#include "llviewerparcelmgr.h"
#include "llparcel.h"
#include "llkeyboard.h"
#include "llerrorcontrol.h"
#include "llappviewer.h"
#include "llvosurfacepatch.h"
#include "llvowlsky.h"
#include "llrender.h"
#include "llnavigationbar.h"
#include "llfloatertools.h"
#include "llpaneloutfitsinventory.h"
#include "llpanellogin.h"
#include "llpaneltopinfobar.h"
#include "llupdaterservice.h"
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
BOOL gHackGodmode = FALSE;
#endif
LLControlGroup gSavedSettings("Global"); // saved at end of session
LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session
LLControlGroup gCrashSettings("CrashSettings"); // saved at end of session
LLControlGroup gWarningSettings("Warnings"); // persists ignored dialogs/warnings
std::string gLastRunVersion;
extern BOOL gResizeScreenTexture;
extern BOOL gDebugGL;
extern BOOL gAuditTexture;
////////////////////////////////////////////////////////////////////////////
// Listeners
static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue)
{
LLVOAvatar::sVisibleInFirstPerson = newvalue.asBoolean();
return true;
}
static bool handleRenderFarClipChanged(const LLSD& newvalue)
{
F32 draw_distance = (F32) newvalue.asReal();
gAgentCamera.mDrawDistance = draw_distance;
LLWorld::getInstance()->setLandFarClip(draw_distance);
return true;
}
static bool handleTerrainDetailChanged(const LLSD& newvalue)
{
LLDrawPoolTerrain::sDetailMode = newvalue.asInteger();
return true;
}
static bool handleSetShaderChanged(const LLSD& newvalue)
{
// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
gBumpImageList.destroyGL();
gBumpImageList.restoreGL();
// Changing shader also changes the terrain detail to high, reflect that change here
if (newvalue.asBoolean())
{
// shaders enabled, set terrain detail to high
gSavedSettings.setS32("RenderTerrainDetail", 1);
}
// else, leave terrain detail as is
LLViewerShaderMgr::instance()->setShaders();
return true;
}
bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
{
LLWorld::getInstance()->updateWaterObjects();
return true;
}
static bool handleReleaseGLBufferChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
{
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
}
return true;
}
static bool handleAnisotropicChanged(const LLSD& newvalue)
{
LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean();
LLImageGL::dirtyTexOptions();
return true;
}
static bool handleVolumeLODChanged(const LLSD& newvalue)
{
LLVOVolume::sLODFactor = (F32) newvalue.asReal();
LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
return true;
}
static bool handleAvatarLODChanged(const LLSD& newvalue)
{
LLVOAvatar::sLODFactor = (F32) newvalue.asReal();
return true;
}
static bool handleAvatarMaxVisibleChanged(const LLSD& newvalue)
{
LLVOAvatar::sMaxVisible = (U32) newvalue.asInteger();
return true;
}
static bool handleTerrainLODChanged(const LLSD& newvalue)
{
LLVOSurfacePatch::sLODFactor = (F32)newvalue.asReal();
//sqaure lod factor to get exponential range of [0,4] and keep
//a value of 1 in the middle of the detail slider for consistency
//with other detail sliders (see panel_preferences_graphics1.xml)
LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor;
return true;
}
static bool handleTreeLODChanged(const LLSD& newvalue)
{
LLVOTree::sTreeFactor = (F32) newvalue.asReal();
return true;
}
static bool handleFlexLODChanged(const LLSD& newvalue)
{
LLVolumeImplFlexible::sUpdateFactor = (F32) newvalue.asReal();
return true;
}
static bool handleGammaChanged(const LLSD& newvalue)
{
F32 gamma = (F32) newvalue.asReal();
if (gamma == 0.0f)
{
gamma = 1.0f; // restore normal gamma
}
if (gViewerWindow && gViewerWindow->getWindow() && gamma != gViewerWindow->getWindow()->getGamma())
{
// Only save it if it's changed
if (!gViewerWindow->getWindow()->setGamma(gamma))
{
llwarns << "setGamma failed!" << llendl;
}
}
return true;
}
const F32 MAX_USER_FOG_RATIO = 10.f;
const F32 MIN_USER_FOG_RATIO = 0.5f;
static bool handleFogRatioChanged(const LLSD& newvalue)
{
F32 fog_ratio = llmax(MIN_USER_FOG_RATIO, llmin((F32) newvalue.asReal(), MAX_USER_FOG_RATIO));
gSky.setFogRatio(fog_ratio);
return true;
}
static bool handleMaxPartCountChanged(const LLSD& newvalue)
{
LLViewerPartSim::setMaxPartCount(newvalue.asInteger());
return true;
}
static bool handleVideoMemoryChanged(const LLSD& newvalue)
{
gTextureList.updateMaxResidentTexMem(newvalue.asInteger());
return true;
}
static bool handleBandwidthChanged(const LLSD& newvalue)
{
gViewerThrottle.setMaxBandwidth((F32) newvalue.asReal());
return true;
}
static bool handleChatFontSizeChanged(const LLSD& newvalue)
{
if(gConsole)
{
gConsole->setFontSize(newvalue.asInteger());
}
return true;
}
static bool handleChatPersistTimeChanged(const LLSD& newvalue)
{
if(gConsole)
{
gConsole->setLinePersistTime((F32) newvalue.asReal());
}
return true;
}
static bool handleConsoleMaxLinesChanged(const LLSD& newvalue)
{
if(gConsole)
{
gConsole->setMaxLines(newvalue.asInteger());
}
return true;
}
static void handleAudioVolumeChanged(const LLSD& newvalue)
{
audio_update_volume(true);
}
static bool handleJoystickChanged(const LLSD& newvalue)
{
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(TRUE);
return true;
}
static bool handleUseOcclusionChanged(const LLSD& newvalue)
{
LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0;
return true;
}
static bool handleUploadBakedTexOldChanged(const LLSD& newvalue)
{
LLPipeline::sForceOldBakedUpload = newvalue.asBoolean();
return true;
}
static bool handleNumpadControlChanged(const LLSD& newvalue)
{
if (gKeyboard)
{
gKeyboard->setNumpadDistinct(static_cast<LLKeyboard::e_numpad_distinct>(newvalue.asInteger()));
}
return true;
}
static bool handleRenderUseVBOChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
{
gPipeline.setUseVBO(newvalue.asBoolean());
}
return true;
}
static bool handleWLSkyDetailChanged(const LLSD&)
{
if (gSky.mVOWLSkyp.notNull())
{
gSky.mVOWLSkyp->updateGeometry(gSky.mVOWLSkyp->mDrawable);
}
return true;
}
static bool handleResetVertexBuffersChanged(const LLSD&)
{
if (gPipeline.isInit())
{
gPipeline.resetVertexBuffers();
}
return true;
}
static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
{
LLPipeline::sDynamicLOD = newvalue.asBoolean();
return true;
}
static bool handleRenderUseFBOChanged(const LLSD& newvalue)
{
LLRenderTarget::sUseFBO = newvalue.asBoolean();
if (gPipeline.isInit())
{
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
if (LLPipeline::sRenderDeferred && LLRenderTarget::sUseFBO)
{
LLViewerShaderMgr::instance()->setShaders();
}
}
return true;
}
static bool handleRenderUseImpostorsChanged(const LLSD& newvalue)
{
LLVOAvatar::sUseImpostors = newvalue.asBoolean();
return true;
}
static bool handleAuditTextureChanged(const LLSD& newvalue)
{
gAuditTexture = newvalue.asBoolean();
return true;
}
static bool handleRenderDebugGLChanged(const LLSD& newvalue)
{
gDebugGL = newvalue.asBoolean() || gDebugSession;
gGL.clearErrors();
return true;
}
static bool handleRenderDebugPipelineChanged(const LLSD& newvalue)
{
gDebugPipeline = newvalue.asBoolean();
return true;
}
static bool handleRenderResolutionDivisorChanged(const LLSD&)
{
gResizeScreenTexture = TRUE;
return true;
}
static bool handleDebugViewsChanged(const LLSD& newvalue)
{
LLView::sDebugRects = newvalue.asBoolean();
return true;
}
static bool handleLogFileChanged(const LLSD& newvalue)
{
std::string log_filename = newvalue.asString();
LLFile::remove(log_filename);
LLError::logToFile(log_filename);
return true;
}
bool handleHideGroupTitleChanged(const LLSD& newvalue)
{
gAgent.setHideGroupTitle(newvalue);
return true;
}
bool handleEffectColorChanged(const LLSD& newvalue)
{
gAgent.setEffectColor(LLColor4(newvalue));
return true;
}
bool handleVectorizeChanged(const LLSD& newvalue)
{
LLViewerJointMesh::updateVectorize();
return true;
}
bool handleHighResSnapshotChanged(const LLSD& newvalue)
{
// High Res Snapshot active, must uncheck RenderUIInSnapshot
if (newvalue.asBoolean())
{
gSavedSettings.setBOOL( "RenderUIInSnapshot", FALSE );
}
return true;
}
bool handleVoiceClientPrefsChanged(const LLSD& newvalue)
{
LLVoiceClient::getInstance()->updateSettings();
return true;
}
bool handleVelocityInterpolate(const LLSD& newvalue)
{
LLMessageSystem* msg = gMessageSystem;
if ( newvalue.asBoolean() )
{
msg->newMessageFast(_PREHASH_VelocityInterpolateOn);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
llinfos << "Velocity Interpolation On" << llendl;
}
else
{
msg->newMessageFast(_PREHASH_VelocityInterpolateOff);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
llinfos << "Velocity Interpolation Off" << llendl;
}
return true;
}
bool handleForceShowGrid(const LLSD& newvalue)
{
LLPanelLogin::updateServer( );
return true;
}
bool toggle_agent_pause(const LLSD& newvalue)
{
if ( newvalue.asBoolean() )
{
send_agent_pause();
}
else
{
send_agent_resume();
}
return true;
}
bool toggle_show_navigation_panel(const LLSD& newvalue)
{
bool value = newvalue.asBoolean();
LLNavigationBar::getInstance()->showNavigationPanel(value);
gSavedSettings.setBOOL("ShowMiniLocationPanel", !value);
return true;
}
bool toggle_show_favorites_panel(const LLSD& newvalue)
{
LLNavigationBar::getInstance()->showFavoritesPanel(newvalue.asBoolean());
return true;
}
bool toggle_show_mini_location_panel(const LLSD& newvalue)
{
bool value = newvalue.asBoolean();
LLPanelTopInfoBar::getInstance()->setVisible(value);
gSavedSettings.setBOOL("ShowNavbarNavigationPanel", !value);
return true;
}
bool toggle_show_object_render_cost(const LLSD& newvalue)
{
LLFloaterTools::sShowObjectCost = newvalue.asBoolean();
return true;
}
void toggle_updater_service_active(LLControlVariable* control, const LLSD& new_value)
{
if(new_value.asInteger())
{
LLUpdaterService update_service;
if(!update_service.isChecking()) update_service.startChecking();
}
else
{
LLUpdaterService().stopChecking();
}
}
////////////////////////////////////////////////////////////////////////////
void settings_setup_listeners()
{
gSavedSettings.getControl("FirstPersonAvatarVisible")->getSignal()->connect(boost::bind(&handleRenderAvatarMouselookChanged, _2));
gSavedSettings.getControl("RenderFarClip")->getSignal()->connect(boost::bind(&handleRenderFarClipChanged, _2));
gSavedSettings.getControl("RenderTerrainDetail")->getSignal()->connect(boost::bind(&handleTerrainDetailChanged, _2));
gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2));
gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderGammaFull")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderAvatarMaxVisible")->getSignal()->connect(boost::bind(&handleAvatarMaxVisibleChanged, _2));
gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2));
gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2));
gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2));
gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _2));
gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _2));
gSavedSettings.getControl("ThrottleBandwidthKBPS")->getSignal()->connect(boost::bind(&handleBandwidthChanged, _2));
gSavedSettings.getControl("RenderGamma")->getSignal()->connect(boost::bind(&handleGammaChanged, _2));
gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _2));
gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _2));
gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2));
gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2));
gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2));
gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2));
gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2));
gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2));
gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2));
gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2));
gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2));
gSavedSettings.getControl("ChatPersistTime")->getSignal()->connect(boost::bind(&handleChatPersistTimeChanged, _2));
gSavedSettings.getControl("ConsoleMaxLines")->getSignal()->connect(boost::bind(&handleConsoleMaxLinesChanged, _2));
gSavedSettings.getControl("UploadBakedTexOld")->getSignal()->connect(boost::bind(&handleUploadBakedTexOldChanged, _2));
gSavedSettings.getControl("UseOcclusion")->getSignal()->connect(boost::bind(&handleUseOcclusionChanged, _2));
gSavedSettings.getControl("AudioLevelMaster")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelSFX")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _2));
gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2));
gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2));
gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("DebugViews")->getSignal()->connect(boost::bind(&handleDebugViewsChanged, _2));
gSavedSettings.getControl("UserLogFile")->getSignal()->connect(boost::bind(&handleLogFileChanged, _2));
gSavedSettings.getControl("RenderHideGroupTitle")->getSignal()->connect(boost::bind(handleHideGroupTitleChanged, _2));
gSavedSettings.getControl("HighResSnapshot")->getSignal()->connect(boost::bind(handleHighResSnapshotChanged, _2));
gSavedSettings.getControl("VectorizePerfTest")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2));
gSavedSettings.getControl("VectorizeEnable")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2));
gSavedSettings.getControl("VectorizeProcessor")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2));
gSavedSettings.getControl("VectorizeSkin")->getSignal()->connect(boost::bind(&handleVectorizeChanged, _2));
gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("PTTCurrentlyEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("PushToTalkButton")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("PushToTalkToggle")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("VoiceEarLocation")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("VoiceInputAudioDevice")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("VoiceOutputAudioDevice")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("AudioLevelMic")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("VelocityInterpolate")->getSignal()->connect(boost::bind(&handleVelocityInterpolate, _2));
gSavedSettings.getControl("QAMode")->getSignal()->connect(boost::bind(&show_debug_menus));
gSavedSettings.getControl("UseDebugMenus")->getSignal()->connect(boost::bind(&show_debug_menus));
gSavedSettings.getControl("AgentPause")->getSignal()->connect(boost::bind(&toggle_agent_pause, _2));
gSavedSettings.getControl("ShowNavbarNavigationPanel")->getSignal()->connect(boost::bind(&toggle_show_navigation_panel, _2));
gSavedSettings.getControl("ShowNavbarFavoritesPanel")->getSignal()->connect(boost::bind(&toggle_show_favorites_panel, _2));
gSavedSettings.getControl("ShowMiniLocationPanel")->getSignal()->connect(boost::bind(&toggle_show_mini_location_panel, _2));
gSavedSettings.getControl("ShowObjectRenderingCost")->getSignal()->connect(boost::bind(&toggle_show_object_render_cost, _2));
gSavedSettings.getControl("UpdaterServiceSetting")->getSignal()->connect(&toggle_updater_service_active);
gSavedSettings.getControl("ForceShowGrid")->getSignal()->connect(boost::bind(&handleForceShowGrid, _2));
gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2));
}
#if TEST_CACHED_CONTROL
#define DECL_LLCC(T, V) static LLCachedControl<T> mySetting_##T("TestCachedControl"#T, V)
DECL_LLCC(U32, (U32)666);
DECL_LLCC(S32, (S32)-666);
DECL_LLCC(F32, (F32)-666.666);
DECL_LLCC(bool, true);
DECL_LLCC(BOOL, FALSE);
static LLCachedControl<std::string> mySetting_string("TestCachedControlstring", "Default String Value");
DECL_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f));
DECL_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f));
DECL_LLCC(LLRect, LLRect(0, 0, 100, 500));
DECL_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f));
DECL_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f));
DECL_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255));
LLSD test_llsd = LLSD()["testing1"] = LLSD()["testing2"];
DECL_LLCC(LLSD, test_llsd);
static LLCachedControl<std::string> test_BrowserHomePage("BrowserHomePage", "hahahahahha", "Not the real comment");
void test_cached_control()
{
#define do { TEST_LLCC(T, V) if((T)mySetting_##T != V) llerrs << "Fail "#T << llendl; } while(0)
TEST_LLCC(U32, 666);
TEST_LLCC(S32, (S32)-666);
TEST_LLCC(F32, (F32)-666.666);
TEST_LLCC(bool, true);
TEST_LLCC(BOOL, FALSE);
if((std::string)mySetting_string != "Default String Value") llerrs << "Fail string" << llendl;
TEST_LLCC(LLVector3, LLVector3(1.0f, 2.0f, 3.0f));
TEST_LLCC(LLVector3d, LLVector3d(6.0f, 5.0f, 4.0f));
TEST_LLCC(LLRect, LLRect(0, 0, 100, 500));
TEST_LLCC(LLColor4, LLColor4(0.0f, 0.5f, 1.0f));
TEST_LLCC(LLColor3, LLColor3(1.0f, 0.f, 0.5f));
TEST_LLCC(LLColor4U, LLColor4U(255, 200, 100, 255));
//There's no LLSD comparsion for LLCC yet. TEST_LLCC(LLSD, test_llsd);
if((std::string)test_BrowserHomePage != "http://www.secondlife.com") llerrs << "Fail BrowserHomePage" << llendl;
}
#endif // TEST_CACHED_CONTROL
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