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/**
* @file llassettype.cpp
* @brief Implementatino of LLViewerAssetType functionality.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerassettype.h"
#include "lldictionary.h"
#include "llmemory.h"
#include "llsingleton.h"
static const std::string empty_string;
struct ViewerAssetEntry : public LLDictionaryEntry
{
ViewerAssetEntry(EDragAndDropType dad_type // drag and drop type
)
:
LLDictionaryEntry(empty_string), // no reverse lookup needed for now, so just leave this blank
mDadType(dad_type)
{
}
EDragAndDropType mDadType;
};
class LLViewerAssetDictionary : public LLSingleton<LLViewerAssetDictionary>,
public LLDictionary<LLViewerAssetType::EType, ViewerAssetEntry>
{
LLSINGLETON(LLViewerAssetDictionary);
};
LLViewerAssetDictionary::LLViewerAssetDictionary()
{
// DRAG&DROP TYPE
// |--------------------|
addEntry(LLViewerAssetType::AT_TEXTURE, new ViewerAssetEntry(DAD_TEXTURE));
addEntry(LLViewerAssetType::AT_SOUND, new ViewerAssetEntry(DAD_SOUND));
addEntry(LLViewerAssetType::AT_CALLINGCARD, new ViewerAssetEntry(DAD_CALLINGCARD));
addEntry(LLViewerAssetType::AT_LANDMARK, new ViewerAssetEntry(DAD_LANDMARK));
addEntry(LLViewerAssetType::AT_SCRIPT, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_CLOTHING, new ViewerAssetEntry(DAD_CLOTHING));
addEntry(LLViewerAssetType::AT_OBJECT, new ViewerAssetEntry(DAD_OBJECT));
addEntry(LLViewerAssetType::AT_NOTECARD, new ViewerAssetEntry(DAD_NOTECARD));
addEntry(LLViewerAssetType::AT_CATEGORY, new ViewerAssetEntry(DAD_CATEGORY));
addEntry(LLViewerAssetType::AT_LSL_TEXT, new ViewerAssetEntry(DAD_SCRIPT));
addEntry(LLViewerAssetType::AT_LSL_BYTECODE, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_TEXTURE_TGA, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_BODYPART, new ViewerAssetEntry(DAD_BODYPART));
addEntry(LLViewerAssetType::AT_SOUND_WAV, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_IMAGE_TGA, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_IMAGE_JPEG, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_ANIMATION, new ViewerAssetEntry(DAD_ANIMATION));
addEntry(LLViewerAssetType::AT_GESTURE, new ViewerAssetEntry(DAD_GESTURE));
addEntry(LLViewerAssetType::AT_SIMSTATE, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK));
addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK));
addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH));
addEntry(LLViewerAssetType::AT_WIDGET, new ViewerAssetEntry(DAD_WIDGET));
addEntry(LLViewerAssetType::AT_PERSON, new ViewerAssetEntry(DAD_PERSON));
addEntry(LLViewerAssetType::AT_UNKNOWN, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_SETTINGS, new ViewerAssetEntry(DAD_SETTINGS));
addEntry(LLViewerAssetType::AT_MATERIAL, new ViewerAssetEntry(DAD_MATERIAL));
addEntry(LLViewerAssetType::AT_GLTF, new ViewerAssetEntry(DAD_GLTF));
addEntry(LLViewerAssetType::AT_GLTF_BIN, new ViewerAssetEntry(DAD_GLTF_BIN));
};
EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type)
{
const LLViewerAssetDictionary *dict = LLViewerAssetDictionary::getInstance();
const ViewerAssetEntry *entry = dict->lookup(asset_type);
if (entry)
return entry->mDadType;
else
return DAD_NONE;
}
// Generate a good default description
void LLViewerAssetType::generateDescriptionFor(LLViewerAssetType::EType asset_type,
std::string& description)
{
const S32 BUF_SIZE = 30;
char time_str[BUF_SIZE]; /* Flawfinder: ignore */
time_t now;
time(&now);
memset(time_str, '\0', BUF_SIZE);
strftime(time_str, BUF_SIZE - 1, "%Y-%m-%d %H:%M:%S ", localtime(&now));
description.assign(time_str);
description.append(LLAssetType::lookupHumanReadable(asset_type));
}
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