1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/**
* @file llviewerassetstorage.h
* @brief Class for loading asset data to/from an external source.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLVIEWERASSETSTORAGE_H
#define LLVIEWERASSETSTORAGE_H
#include "llassetstorage.h"
//#include "curl/curl.h"
class LLVFile;
class LLViewerAssetStorage : public LLAssetStorage
{
public:
LLViewerAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
LLVFS *vfs, LLVFS *static_vfs, const LLHost &upstream_host);
LLViewerAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
LLVFS *vfs, LLVFS *static_vfs);
using LLAssetStorage::storeAssetData;
virtual void storeAssetData(
const LLTransactionID& tid,
LLAssetType::EType atype,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file = false,
bool is_priority = false,
bool store_local = false,
bool user_waiting=FALSE,
F64 timeout=LL_ASSET_STORAGE_TIMEOUT);
virtual void storeAssetData(
const std::string& filename,
const LLTransactionID& tid,
LLAssetType::EType type,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file = false,
bool is_priority = false,
bool user_waiting=FALSE,
F64 timeout=LL_ASSET_STORAGE_TIMEOUT);
protected:
using LLAssetStorage::_queueDataRequest;
// virtual
void _queueDataRequest(const LLUUID& uuid,
LLAssetType::EType type,
void (*callback) (LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat),
void *user_data,
BOOL duplicate,
BOOL is_priority);
};
#endif
|