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/**
* @file llviewerassetstats.cpp
* @brief
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewerassetstats.h"
#include "stdtypes.h"
/*
* Classes and utility functions for per-thread and per-region
* asset and experiential metrics to be aggregated grid-wide.
*
* The basic metrics grouping is LLViewerAssetStats::PerRegionStats.
* This provides various counters and simple statistics for asset
* fetches binned into a few categories. One of these is maintained
* for each region encountered and the 'current' region is available
* as a simple reference. Each thread (presently two) interested
* in participating in these stats gets an instance of the
* LLViewerAssetStats class so that threads are completely
* independent.
*
* The idea of a current region is used for simplicity and speed
* of categorization. Each metrics event could have taken a
* region uuid argument resulting in a suitable lookup. Arguments
* against this design include:
*
* - Region uuid not trivially available to caller.
* - Cost (cpu, disruption in real work flow) too high.
* - Additional precision not really meaningful.
*
* By itself, the LLViewerAssetStats class is thread- and
* viewer-agnostic and can be used anywhere without assumptions
* of global pointers and other context. For the viewer,
* a set of free functions are provided in the namespace
* LLViewerAssetStatsFF which *do* implement viewer-native
* policies about per-thread globals and will do correct
* defensive tests of same.
*
* References
*
* Project:
* <TBD>
*
* Test Plan:
* <TBD>
*
* Jiras:
* <TBD>
*
* Unit Tests:
* indra/newview/tests/llviewerassetstats_test.cpp
*
*/
// ------------------------------------------------------
// Global data definitions
// ------------------------------------------------------
LLViewerAssetStats * gViewerAssetStatsMain(0);
LLViewerAssetStats * gViewerAssetStatsThread1(0);
// ------------------------------------------------------
// Local declarations
// ------------------------------------------------------
namespace
{
static LLViewerAssetStats::EViewerAssetCategories
asset_type_to_category(const LLViewerAssetType::EType at, bool with_http, bool is_temp);
}
// ------------------------------------------------------
// LLViewerAssetStats::PerRegionStats struct definition
// ------------------------------------------------------
void
LLViewerAssetStats::PerRegionStats::reset()
{
for (int i(0); i < LL_ARRAY_SIZE(mRequests); ++i)
{
mRequests[i].mEnqueued.reset();
mRequests[i].mDequeued.reset();
mRequests[i].mResponse.reset();
}
}
// ------------------------------------------------------
// LLViewerAssetStats class definition
// ------------------------------------------------------
LLViewerAssetStats::LLViewerAssetStats()
{
reset();
}
void
LLViewerAssetStats::reset()
{
// Empty the map of all region stats
mRegionStats.clear();
// If we have a current stats, reset it, otherwise, as at construction,
// create a new one as we must always have a current stats block.
if (mCurRegionStats)
{
mCurRegionStats->reset();
}
else
{
mCurRegionStats = new PerRegionStats(mRegionID);
}
// And add reference to map
mRegionStats[mRegionID] = mCurRegionStats;
}
void
LLViewerAssetStats::setRegionID(const LLUUID & region_id)
{
if (region_id == mRegionID)
{
// Already active, ignore.
return;
}
PerRegionContainer::iterator new_stats = mRegionStats.find(region_id);
if (mRegionStats.end() == new_stats)
{
// Haven't seen this region_id before, create a new block and make it current.
mCurRegionStats = new PerRegionStats(region_id);
mRegionStats[region_id] = mCurRegionStats;
}
else
{
mCurRegionStats = new_stats->second;
}
mRegionID = region_id;
}
void
LLViewerAssetStats::recordGetEnqueued(LLViewerAssetType::EType at, bool with_http, bool is_temp)
{
const EViewerAssetCategories eac(asset_type_to_category(at, with_http, is_temp));
++(mCurRegionStats->mRequests[int(eac)].mEnqueued);
}
void
LLViewerAssetStats::recordGetDequeued(LLViewerAssetType::EType at, bool with_http, bool is_temp)
{
const EViewerAssetCategories eac(asset_type_to_category(at, with_http, is_temp));
++(mCurRegionStats->mRequests[int(eac)].mDequeued);
}
void
LLViewerAssetStats::recordGetServiced(LLViewerAssetType::EType at, bool with_http, bool is_temp, duration_t duration)
{
const EViewerAssetCategories eac(asset_type_to_category(at, with_http, is_temp));
mCurRegionStats->mRequests[int(eac)].mResponse.record(duration);
}
const LLSD
LLViewerAssetStats::asLLSD() const
{
// Top-level tags
static const LLSD::String tags[EVACCount] =
{
LLSD::String("get_texture_temp_http"),
LLSD::String("get_texture_temp_udp"),
LLSD::String("get_texture_non_temp_http"),
LLSD::String("get_texture_non_temp_udp"),
LLSD::String("get_wearable_udp"),
LLSD::String("get_sound_udp"),
LLSD::String("get_gesture_udp"),
LLSD::String("get_other")
};
// Sub-tags
static const LLSD::String enq_tag("enqueued");
static const LLSD::String deq_tag("dequeued");
static const LLSD::String rcnt_tag("resp_count");
static const LLSD::String rmin_tag("resp_min");
static const LLSD::String rmax_tag("resp_max");
static const LLSD::String rmean_tag("resp_mean");
LLSD ret = LLSD::emptyMap();
for (PerRegionContainer::const_iterator it = mRegionStats.begin();
mRegionStats.end() != it;
++it)
{
if (it->first.isNull())
{
// Never emit NULL UUID in results.
continue;
}
const PerRegionStats & stats = *it->second;
LLSD reg_stat = LLSD::emptyMap();
for (int i = 0; i < EVACCount; ++i)
{
LLSD & slot = reg_stat[tags[i]];
slot = LLSD::emptyMap();
slot[enq_tag] = LLSD(S32(stats.mRequests[i].mEnqueued.getCount()));
slot[deq_tag] = LLSD(S32(stats.mRequests[i].mDequeued.getCount()));
slot[rcnt_tag] = LLSD(S32(stats.mRequests[i].mResponse.getCount()));
slot[rmin_tag] = LLSD(F64(stats.mRequests[i].mResponse.getMin()));
slot[rmax_tag] = LLSD(F64(stats.mRequests[i].mResponse.getMax()));
slot[rmean_tag] = LLSD(F64(stats.mRequests[i].mResponse.getMean()));
}
ret[it->first.asString()] = reg_stat;
}
return ret;
}
// ------------------------------------------------------
// Global free-function definitions (LLViewerAssetStatsFF namespace)
// ------------------------------------------------------
namespace LLViewerAssetStatsFF
{
//
// Target thread is elaborated in the function name. This could
// have been something 'templatey' like specializations iterated
// over a set of constants but with so few, this is clearer I think.
//
// As for the threads themselves... rather than do fine-grained
// locking as we gather statistics, this code creates a collector
// for each thread, allocated and run independently. Logging
// happens at relatively infrequent intervals and at that time
// the data is sent to a single thread to be aggregated into
// a single entity with locks, thread safety and other niceties.
//
// A particularly fussy implementation would distribute the
// per-thread pointers across separate cache lines. But that should
// be beyond current requirements.
//
// 'main' thread - initial program thread
void
set_region_main(const LLUUID & region_id)
{
if (! gViewerAssetStatsMain)
return;
gViewerAssetStatsMain->setRegionID(region_id);
}
void
record_enqueue_main(LLViewerAssetType::EType at, bool with_http, bool is_temp)
{
if (! gViewerAssetStatsMain)
return;
gViewerAssetStatsMain->recordGetEnqueued(at, with_http, is_temp);
}
void
record_dequeue_main(LLViewerAssetType::EType at, bool with_http, bool is_temp)
{
if (! gViewerAssetStatsMain)
return;
gViewerAssetStatsMain->recordGetDequeued(at, with_http, is_temp);
}
void
record_response_main(LLViewerAssetType::EType at, bool with_http, bool is_temp, LLViewerAssetStats::duration_t duration)
{
if (! gViewerAssetStatsMain)
return;
gViewerAssetStatsMain->recordGetServiced(at, with_http, is_temp, duration);
}
// 'thread1' - should be for TextureFetch thread
void
set_region_thread1(const LLUUID & region_id)
{
if (! gViewerAssetStatsThread1)
return;
gViewerAssetStatsThread1->setRegionID(region_id);
}
void
record_enqueue_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp)
{
if (! gViewerAssetStatsThread1)
return;
gViewerAssetStatsThread1->recordGetEnqueued(at, with_http, is_temp);
}
void
record_dequeue_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp)
{
if (! gViewerAssetStatsThread1)
return;
gViewerAssetStatsThread1->recordGetDequeued(at, with_http, is_temp);
}
void
record_response_thread1(LLViewerAssetType::EType at, bool with_http, bool is_temp, LLViewerAssetStats::duration_t duration)
{
if (! gViewerAssetStatsThread1)
return;
gViewerAssetStatsThread1->recordGetServiced(at, with_http, is_temp, duration);
}
void
init()
{
if (! gViewerAssetStatsMain)
{
gViewerAssetStatsMain = new LLViewerAssetStats;
}
if (! gViewerAssetStatsThread1)
{
gViewerAssetStatsThread1 = new LLViewerAssetStats;
}
}
void
cleanup()
{
delete gViewerAssetStatsMain;
gViewerAssetStatsMain = 0;
delete gViewerAssetStatsThread1;
gViewerAssetStatsThread1 = 0;
}
} // namespace LLViewerAssetStatsFF
// ------------------------------------------------------
// Local function definitions
// ------------------------------------------------------
namespace
{
LLViewerAssetStats::EViewerAssetCategories
asset_type_to_category(const LLViewerAssetType::EType at, bool with_http, bool is_temp)
{
// For statistical purposes, we divide GETs into several
// populations of asset fetches:
// - textures which are de-prioritized in the asset system
// - wearables (clothing, bodyparts) which directly affect
// user experiences when they log in
// - sounds
// - gestures
// - everything else.
//
llassert_always(26 == LLViewerAssetType::AT_COUNT);
// Multiple asset definitions are floating around so this requires some
// maintenance and attention.
static const LLViewerAssetStats::EViewerAssetCategories asset_to_bin_map[LLViewerAssetType::AT_COUNT] =
{
LLViewerAssetStats::EVACTextureTempHTTPGet, // (0) AT_TEXTURE
LLViewerAssetStats::EVACSoundUDPGet, // AT_SOUND
LLViewerAssetStats::EVACOtherGet, // AT_CALLINGCARD
LLViewerAssetStats::EVACOtherGet, // AT_LANDMARK
LLViewerAssetStats::EVACOtherGet, // AT_SCRIPT
LLViewerAssetStats::EVACWearableUDPGet, // AT_CLOTHING
LLViewerAssetStats::EVACOtherGet, // AT_OBJECT
LLViewerAssetStats::EVACOtherGet, // AT_NOTECARD
LLViewerAssetStats::EVACOtherGet, // AT_CATEGORY
LLViewerAssetStats::EVACOtherGet, // AT_ROOT_CATEGORY
LLViewerAssetStats::EVACOtherGet, // (10) AT_LSL_TEXT
LLViewerAssetStats::EVACOtherGet, // AT_LSL_BYTECODE
LLViewerAssetStats::EVACOtherGet, // AT_TEXTURE_TGA
LLViewerAssetStats::EVACWearableUDPGet, // AT_BODYPART
LLViewerAssetStats::EVACOtherGet, // AT_TRASH
LLViewerAssetStats::EVACOtherGet, // AT_SNAPSHOT_CATEGORY
LLViewerAssetStats::EVACOtherGet, // AT_LOST_AND_FOUND
LLViewerAssetStats::EVACSoundUDPGet, // AT_SOUND_WAV
LLViewerAssetStats::EVACOtherGet, // AT_IMAGE_TGA
LLViewerAssetStats::EVACOtherGet, // AT_IMAGE_JPEG
LLViewerAssetStats::EVACGestureUDPGet, // (20) AT_ANIMATION
LLViewerAssetStats::EVACGestureUDPGet, // AT_GESTURE
LLViewerAssetStats::EVACOtherGet, // AT_SIMSTATE
LLViewerAssetStats::EVACOtherGet, // AT_FAVORITE
LLViewerAssetStats::EVACOtherGet, // AT_LINK
LLViewerAssetStats::EVACOtherGet, // AT_LINK_FOLDER
#if 0
// When LLViewerAssetType::AT_COUNT == 49
LLViewerAssetStats::EVACOtherGet, // AT_FOLDER_ENSEMBLE_START
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, // (30)
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, // (40)
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, // AT_FOLDER_ENSEMBLE_END
LLViewerAssetStats::EVACOtherGet, // AT_CURRENT_OUTFIT
LLViewerAssetStats::EVACOtherGet, // AT_OUTFIT
LLViewerAssetStats::EVACOtherGet // AT_MY_OUTFITS
#endif
};
if (at < 0 || at >= LLViewerAssetType::AT_COUNT)
{
return LLViewerAssetStats::EVACOtherGet;
}
LLViewerAssetStats::EViewerAssetCategories ret(asset_to_bin_map[at]);
if (LLViewerAssetStats::EVACTextureTempHTTPGet == ret)
{
// Indexed with [is_temp][with_http]
static const LLViewerAssetStats::EViewerAssetCategories texture_bin_map[2][2] =
{
{
LLViewerAssetStats::EVACTextureNonTempUDPGet,
LLViewerAssetStats::EVACTextureNonTempHTTPGet,
},
{
LLViewerAssetStats::EVACTextureTempUDPGet,
LLViewerAssetStats::EVACTextureTempHTTPGet,
}
};
ret = texture_bin_map[is_temp][with_http];
}
return ret;
}
} // anonymous namespace
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