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/**
* @file lltransientfloatermgr.h
* @brief LLFocusMgr base class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLTRANSIENTFLOATERMGR_H
#define LL_LLTRANSIENTFLOATERMGR_H
#include "llui.h"
#include "llsingleton.h"
#include "llfloater.h"
class LLTransientFloater;
/**
* Provides functionality to hide transient floaters.
*/
class LLTransientFloaterMgr: public LLSingleton<LLTransientFloaterMgr>
{
protected:
LLTransientFloaterMgr();
friend class LLSingleton<LLTransientFloaterMgr>;
public:
enum ETransientGroup
{
GLOBAL, IM
};
void registerTransientFloater(LLTransientFloater* floater);
void unregisterTransientFloater(LLTransientFloater* floater);
void addControlView(ETransientGroup group, LLView* view);
void removeControlView(ETransientGroup group, LLView* view);
void addControlView(LLView* view);
void removeControlView(LLView* view);
private:
void hideTransientFloaters(S32 x, S32 y);
void leftMouseClickCallback(S32 x, S32 y, MASK mask);
bool isControlClicked(std::set<LLView*>& set, S32 x, S32 y);
private:
std::set<LLTransientFloater*> mTransSet;
typedef std::set<LLView*> controls_set_t;
typedef std::map<ETransientGroup, std::set<LLView*> > group_controls_t;
group_controls_t mGroupControls;
};
/**
* An abstract class declares transient floater interfaces.
*/
class LLTransientFloater
{
protected:
/**
* Class initialization method.
* Should be called from descendant constructor.
*/
void init(LLFloater* thiz);
public:
virtual LLTransientFloaterMgr::ETransientGroup getGroup() = 0;
bool isTransientDocked() { return mFloater->isDocked(); };
void setTransientVisible(BOOL visible) {mFloater->setVisible(visible); }
private:
LLFloater* mFloater;
};
#endif // LL_LLTRANSIENTFLOATERMGR_H
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