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/**
* @file lltransientfloatermgr.cpp
* @brief LLFocusMgr base class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltransientfloatermgr.h"
#include "llfocusmgr.h"
#include "llrootview.h"
#include "llviewerwindow.h"
#include "lldockablefloater.h"
#include "llmenugl.h"
LLTransientFloaterMgr::LLTransientFloaterMgr()
{
if(gViewerWindow)
{
gViewerWindow->getRootView()->getChild<LLUICtrl>("popup_holder")->setMouseDownCallback(boost::bind(
&LLTransientFloaterMgr::leftMouseClickCallback, this, _2, _3, _4));
}
mGroupControls.insert(std::pair<ETransientGroup, controls_set_t >(GLOBAL, controls_set_t()));
mGroupControls.insert(std::pair<ETransientGroup, controls_set_t >(DOCKED, controls_set_t()));
mGroupControls.insert(std::pair<ETransientGroup, controls_set_t >(IM, controls_set_t()));
}
void LLTransientFloaterMgr::registerTransientFloater(LLTransientFloater* floater)
{
mTransSet.insert(floater);
}
void LLTransientFloaterMgr::unregisterTransientFloater(LLTransientFloater* floater)
{
mTransSet.erase(floater);
}
void LLTransientFloaterMgr::addControlView(ETransientGroup group, LLView* view)
{
if (!view) return;
mGroupControls.find(group)->second.insert(view->getHandle());
}
void LLTransientFloaterMgr::removeControlView(ETransientGroup group, LLView* view)
{
if (!view) return;
mGroupControls.find(group)->second.erase(view->getHandle());
}
void LLTransientFloaterMgr::addControlView(LLView* view)
{
addControlView(GLOBAL, view);
}
void LLTransientFloaterMgr::removeControlView(LLView* view)
{
// we will still get focus lost callbacks on this view, but that's ok
// since we run sanity checking logic every time
removeControlView(GLOBAL, view);
}
void LLTransientFloaterMgr::hideTransientFloaters(S32 x, S32 y)
{
for (std::set<LLTransientFloater*>::iterator it = mTransSet.begin(); it
!= mTransSet.end(); it++)
{
LLTransientFloater* floater = *it;
if (floater->isTransientDocked())
{
ETransientGroup group = floater->getGroup();
bool hide = isControlClicked(group, mGroupControls.find(group)->second, x, y);
if (hide)
{
floater->setTransientVisible(FALSE);
}
}
}
}
bool LLTransientFloaterMgr::isControlClicked(ETransientGroup group, controls_set_t& set, S32 x, S32 y)
{
std::list< LLHandle<LLView> > dead_handles;
bool res = true;
for (controls_set_t::iterator it = set.begin(); it
!= set.end(); it++)
{
LLView* control_view = NULL;
LLHandle<LLView> handle = *it;
if (handle.isDead())
{
dead_handles.push_back(handle);
continue;
}
control_view = handle.get();
if (!control_view->getVisible())
{
continue;
}
LLRect rect = control_view->calcScreenRect();
// if click inside view rect
if (rect.pointInRect(x, y))
{
res = false;
break;
}
}
for (std::list< LLHandle<LLView> >::iterator it = dead_handles.begin(); it != dead_handles.end(); ++it)
{
LLHandle<LLView> handle = *it;
mGroupControls.find(group)->second.erase(handle);
}
return res;
}
void LLTransientFloaterMgr::leftMouseClickCallback(S32 x, S32 y,
MASK mask)
{
// don't hide transient floater if any context menu opened
if (LLMenuGL::sMenuContainer->getVisibleMenu() != NULL)
{
return;
}
bool hide = isControlClicked(DOCKED, mGroupControls.find(DOCKED)->second, x, y)
&& isControlClicked(GLOBAL, mGroupControls.find(GLOBAL)->second, x, y);
if (hide)
{
hideTransientFloaters(x, y);
}
}
void LLTransientFloater::init(LLFloater* thiz)
{
// used since LLTransientFloater(this) can't be used in descendant constructor parameter initialization.
mFloater = thiz;
}
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