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/**
* @file lltransientfloatermgr.cpp
* @brief LLFocusMgr base class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltransientfloatermgr.h"
#include "llfocusmgr.h"
#include "llrootview.h"
#include "llviewerwindow.h"
#include "lldockablefloater.h"
#include "llmenugl.h"
LLTransientFloaterMgr::LLTransientFloaterMgr()
{
gViewerWindow->getRootView()->addMouseDownCallback(boost::bind(
&LLTransientFloaterMgr::leftMouseClickCallback, this, _1, _2, _3));
}
void LLTransientFloaterMgr::registerTransientFloater(LLFloater* floater)
{
mTransSet.insert(floater);
}
void LLTransientFloaterMgr::unregisterTransientFloater(LLFloater* floater)
{
mTransSet.erase(floater);
}
void LLTransientFloaterMgr::addControlView(LLView* view)
{
mControlsSet.insert(view);
}
void LLTransientFloaterMgr::removeControlView(LLView* view)
{
// we will still get focus lost callbacks on this view, but that's ok
// since we run sanity checking logic every time
mControlsSet.erase(view);
}
void LLTransientFloaterMgr::hideTransientFloaters()
{
for (std::set<LLFloater*>::iterator it = mTransSet.begin(); it
!= mTransSet.end(); it++)
{
LLFloater* floater = *it;
if (floater->isDocked())
{
floater->setVisible(FALSE);
}
}
}
void LLTransientFloaterMgr::leftMouseClickCallback(S32 x, S32 y,
MASK mask)
{
bool hide = true;
for (controls_set_t::iterator it = mControlsSet.begin(); it
!= mControlsSet.end(); it++)
{
// don't hide transient floater if any context menu opened
if (LLMenuGL::sMenuContainer->getVisibleMenu() != NULL)
{
hide = false;
break;
}
LLView* control_view = *it;
if (!control_view->getVisible())
{
continue;
}
LLRect rect = control_view->calcScreenRect();
// if click inside view rect
if (rect.pointInRect(x, y))
{
hide = false;
break;
}
}
if (hide)
{
hideTransientFloaters();
}
}
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