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path: root/indra/newview/lltracker.cpp
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/**
 * @file lltracker.cpp
 * @brief Container for objects user is tracking.
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

// library includes
#include "llcoord.h"
#include "llfontgl.h"
#include "llgl.h"
#include "llrender.h"
#include "llinventory.h"
#include "llinventorydefines.h"
#include "llpointer.h"
#include "llstring.h"
#include "lluuid.h"
#include "v3math.h"
#include "v3dmath.h"
#include "v4color.h"

// viewer includes
#include "llappviewer.h"
#include "lltracker.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llcallingcard.h"
#include "llfloaterworldmap.h"
#include "llhudtext.h"
#include "llhudview.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "lllandmarklist.h"
#include "llprogressview.h"
#include "llsky.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerinventory.h"
#include "llviewerwindow.h"
#include "llworld.h"
#include "llworldmapview.h"
#include "llviewercontrol.h"

const F32 DESTINATION_REACHED_RADIUS    = 3.0f;
const F32 DESTINATION_VISITED_RADIUS    = 6.0f;

// this last one is useful for when the landmark is
// very close to agent when tracking is turned on
const F32 DESTINATION_UNVISITED_RADIUS = 12.0f;

const S32 ARROW_OFF_RADIUS_SQRD = 100;

const S32 HUD_ARROW_SIZE = 32;

// static
LLTracker *LLTracker::sTrackerp = NULL;
BOOL LLTracker::sCheesyBeacon = FALSE;

LLTracker::LLTracker()
:   mTrackingStatus(TRACKING_NOTHING),
    mTrackingLocationType(LOCATION_NOTHING),
    mHUDArrowCenterX(0),
    mHUDArrowCenterY(0),
    mToolTip( "" ),
    mTrackedLandmarkName(""),
    mHasReachedLandmark(FALSE),
    mHasLandmarkPosition(FALSE),
    mLandmarkHasBeenVisited(FALSE),
    mTrackedLocationName( "" ),
    mIsTrackingLocation(FALSE),
    mHasReachedLocation(FALSE)
{ }


LLTracker::~LLTracker()
{
    purgeBeaconText();
}


// static
void LLTracker::stopTracking(bool clear_ui)
{
    instance()->stopTrackingAll(clear_ui);
}


// static virtual
void LLTracker::drawHUDArrow()
{
    if (!LLWorld::instanceExists())
    {
        return;
    }

    static LLCachedControl<bool> render_beacon(gSavedSettings, "RenderTrackerBeacon", true);
    if (!render_beacon)
    {
        return;
    }

    if (gViewerWindow->getProgressView()->getVisible()) return;

    static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);

    /* tracking autopilot destination has been disabled
       -- 2004.01.09, Leviathan
    // Draw dot for autopilot target
    if (gAgent.getAutoPilot())
    {
        instance()->drawMarker( gAgent.getAutoPilotTargetGlobal(), map_track_color );
        return;
    }
    */
    switch (getTrackingStatus())
    {
    case TRACKING_AVATAR:
        // Tracked avatar
        if(LLAvatarTracker::instance().haveTrackingInfo())
        {
            instance()->drawMarker( LLAvatarTracker::instance().getGlobalPos(), map_track_color );
        }
        break;

    case TRACKING_LANDMARK:
        instance()->drawMarker( getTrackedPositionGlobal(), map_track_color );
        break;

    case TRACKING_LOCATION:
        // HACK -- try to keep the location just above the terrain
#if 0
        // UNHACKED by CRO - keep location where the location is
        instance()->mTrackedPositionGlobal.mdV[VZ] =
                0.9f * instance()->mTrackedPositionGlobal.mdV[VZ]
                + 0.1f * (LLWorld::getInstance()->resolveLandHeightGlobal(getTrackedPositionGlobal()) + 1.5f);
#endif
        instance()->mTrackedPositionGlobal.mdV[VZ] = llclamp((F32)instance()->mTrackedPositionGlobal.mdV[VZ], LLWorld::getInstance()->resolveLandHeightGlobal(getTrackedPositionGlobal()) + 1.5f, (F32)instance()->getTrackedPositionGlobal().mdV[VZ]);
        instance()->drawMarker( getTrackedPositionGlobal(), map_track_color );
        break;

    default:
        break;
    }
}


// static
void LLTracker::render3D()
{
    if (!gFloaterWorldMap || !gSavedSettings.getBOOL("RenderTrackerBeacon"))
    {
        return;
    }

    static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
    static LLUIColor map_track_color_under = LLUIColorTable::instance().getColor("MapTrackColorUnder", LLColor4::white);

    // Arbitary location beacon
    if( instance()->mIsTrackingLocation )
    {
        if (!instance()->mBeaconText)
        {
            instance()->mBeaconText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
            instance()->mBeaconText->setDoFade(FALSE);
        }

        LLVector3d pos_global = instance()->mTrackedPositionGlobal;
        // (z-attenuation < 1) means compute "shorter" distance in z-axis,
        // so cancel tracking even if avatar is a little above or below.
        F32 dist = gFloaterWorldMap->getDistanceToDestination(pos_global, 0.5f);
        if (dist < DESTINATION_REACHED_RADIUS)
        {
            instance()->stopTrackingLocation(false,true);
        }
        else
        {
            renderBeacon( instance()->mTrackedPositionGlobal, map_track_color, map_track_color_under,
                        instance()->mBeaconText, instance()->mTrackedLocationName );
        }
    }

    // Landmark beacon
    else if( !instance()->mTrackedLandmarkAssetID.isNull() )
    {
        if (!instance()->mBeaconText)
        {
            instance()->mBeaconText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
            instance()->mBeaconText->setDoFade(FALSE);
        }

        if (instance()->mHasLandmarkPosition)
        {
            F32 dist = gFloaterWorldMap->getDistanceToDestination(instance()->mTrackedPositionGlobal, 1.0f);

            if (   !instance()->mLandmarkHasBeenVisited
                && dist < DESTINATION_VISITED_RADIUS )
            {
                // its close enough ==> flag as visited
                instance()->setLandmarkVisited();
            }

            if (   !instance()->mHasReachedLandmark
                && dist < DESTINATION_REACHED_RADIUS )
            {
                // its VERY CLOSE ==> automatically stop tracking
                instance()->stopTrackingLandmark();
            }
            else
            {
                if (    instance()->mHasReachedLandmark
                     && dist > DESTINATION_UNVISITED_RADIUS )
                {
                    // this is so that landmark beacons don't immediately
                    // disappear when they're created only a few meters
                    // away, yet disappear when the agent wanders away
                    // and back again
                    instance()->mHasReachedLandmark = FALSE;
                }
                renderBeacon( instance()->mTrackedPositionGlobal, map_track_color, map_track_color_under,
                              instance()->mBeaconText, instance()->mTrackedLandmarkName );
            }
        }
        else
        {
            // probably just finished downloading the asset
            instance()->cacheLandmarkPosition();
        }
    }
    else
    {
        // Avatar beacon
        LLAvatarTracker& av_tracker = LLAvatarTracker::instance();
        if(av_tracker.haveTrackingInfo())
        {
            if (!instance()->mBeaconText)
            {
                instance()->mBeaconText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
                instance()->mBeaconText->setDoFade(FALSE);
            }

            F32 dist = gFloaterWorldMap->getDistanceToDestination(instance()->getTrackedPositionGlobal(), 0.0f);
            if (dist < DESTINATION_REACHED_RADIUS)
            {
                instance()->stopTrackingAvatar();
            }
            else
            {
                renderBeacon( av_tracker.getGlobalPos(), map_track_color, map_track_color_under,
                            instance()->mBeaconText, av_tracker.getName() );
            }
        }
        else
        {
            BOOL stop_tracking = FALSE;
            const LLUUID& avatar_id = av_tracker.getAvatarID();
            if(avatar_id.isNull())
            {
                stop_tracking = TRUE;
            }
            else
            {
                const LLRelationship* buddy = av_tracker.getBuddyInfo(avatar_id);
                if(buddy && !buddy->isOnline() && !gAgent.isGodlike())
                {
                    stop_tracking = TRUE;
                }
                if(!buddy && !gAgent.isGodlike())
                {
                    stop_tracking = TRUE;
                }
            }
            if(stop_tracking)
            {
                instance()->stopTrackingAvatar();
            }
        }
    }
}


// static
void LLTracker::trackAvatar( const LLUUID& avatar_id, const std::string& name )
{
    instance()->stopTrackingLandmark();
    instance()->stopTrackingLocation();

    LLAvatarTracker::instance().track( avatar_id, name );
    instance()->mTrackingStatus = TRACKING_AVATAR;
    instance()->mLabel = name;
    instance()->mToolTip = "";
}


// static
void LLTracker::trackLandmark( const LLUUID& asset_id, const LLUUID& item_id, const std::string& name)
{
    instance()->stopTrackingAvatar();
    instance()->stopTrackingLocation();

    instance()->mTrackedLandmarkAssetID = asset_id;
    instance()->mTrackedLandmarkItemID = item_id;
    instance()->mTrackedLandmarkName = name;
    instance()->cacheLandmarkPosition();
    instance()->mTrackingStatus = TRACKING_LANDMARK;
    instance()->mLabel = name;
    instance()->mToolTip = "";
}


// static
void LLTracker::trackLocation(const LLVector3d& pos_global, const std::string& full_name, const std::string& tooltip, ETrackingLocationType location_type)
{
    instance()->stopTrackingAvatar();
    instance()->stopTrackingLandmark();

    instance()->mTrackedPositionGlobal = pos_global;
    instance()->mTrackedLocationName = full_name;
    instance()->mIsTrackingLocation = TRUE;
    instance()->mTrackingStatus = TRACKING_LOCATION;
    instance()->mTrackingLocationType = location_type;
    instance()->mLabel = full_name;
    instance()->mToolTip = tooltip;
}


// static
BOOL LLTracker::handleMouseDown(S32 x, S32 y)
{
    BOOL eat_mouse_click = FALSE;
    // fortunately, we can always compute the tracking arrow center
    S32 dist_sqrd = (x - instance()->mHUDArrowCenterX) * (x - instance()->mHUDArrowCenterX) +
                    (y - instance()->mHUDArrowCenterY) * (y - instance()->mHUDArrowCenterY);
    if (dist_sqrd < ARROW_OFF_RADIUS_SQRD)
    {
        /* tracking autopilot destination has been disabled
           -- 2004.01.09, Leviathan
        // turn off tracking
        if (gAgent.getAutoPilot())
        {
            gAgent.stopAutoPilot(TRUE); // TRUE because cancelled by user
            eat_mouse_click = TRUE;
        }
        */
        if (getTrackingStatus())
        {
            instance()->stopTrackingAll();
            eat_mouse_click = TRUE;
        }
    }
    return eat_mouse_click;
}


// static
LLVector3d LLTracker::getTrackedPositionGlobal()
{
    LLVector3d pos_global;
    switch (getTrackingStatus())
    {
    case TRACKING_AVATAR:
    {
        LLAvatarTracker& av_tracker = LLAvatarTracker::instance();
        if (av_tracker.haveTrackingInfo())
        {
            pos_global = av_tracker.getGlobalPos(); }
        break;
    }
    case TRACKING_LANDMARK:
        if( instance()->mHasLandmarkPosition )
        {
            pos_global = instance()->mTrackedPositionGlobal;
        }
        break;
    case TRACKING_LOCATION:
        pos_global = instance()->mTrackedPositionGlobal;
        break;
    default:
        break;
    }
    return pos_global;
}


// static
BOOL LLTracker::hasLandmarkPosition()
{
    if (!instance()->mHasLandmarkPosition)
    {
        // maybe we just received the landmark position info
        instance()->cacheLandmarkPosition();
    }
    return instance()->mHasLandmarkPosition;
}


// static
const std::string& LLTracker::getTrackedLocationName()
{
    return instance()->mTrackedLocationName;
}

F32 pulse_func(F32 t, F32 z, bool tracking_avatar, std::string direction)
{
    if (!LLTracker::sCheesyBeacon)
    {
        return 0.f;
    }

    t *= F_PI;
    if ("DOWN" == direction)
    {
        z += t*64.f - 256.f;
    }
    else
    {
    z -= t*64.f - 256.f;
    }

    F32 a = cosf(z*F_PI/512.f)*10.0f;
    a = llmax(a, 9.9f);
    a -= 9.9f;
    a *= 10.f;
    return a;
}

void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color)
{
    if (!LLTracker::sCheesyBeacon)
    {
        return;
    }

    t *= 0.6284f/F_PI;

    t -= (F32) (S32) t;

    t = llmax(t, 0.5f);
    t -= 0.5f;
    t *= 2.0f;

    F32 radius = t*16536.f;

    // Inexact, but reasonably fast.
    F32 delta = F_TWO_PI / steps;
    F32 sin_delta = sin( delta );
    F32 cos_delta = cos( delta );
    F32 x = radius;
    F32 y = 0.f;

    LLColor4 ccol = LLColor4(1,1,1,(1.f-t)*0.25f);
    gGL.begin(LLRender::TRIANGLE_FAN);
    gGL.color4fv(ccol.mV);
    gGL.vertex3f(0.f, 0.f, center_z);
    // make sure circle is complete
    steps += 1;

    color.mV[3] = (1.f-t*t);

    gGL.color4fv(color.mV);
    while( steps-- )
    {
        // Successive rotations
        gGL.vertex3f( x, y, center_z );
        F32 x_new = x * cos_delta - y * sin_delta;
        y = x * sin_delta +  y * cos_delta;
        x = x_new;
    }
    gGL.end();
}

void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist)
{
    const U32 BEACON_VERTS = 256;
    F32 step;

    gGL.matrixMode(LLRender::MM_MODELVIEW);
    gGL.pushMatrix();

    if ("DOWN" == direction)
    {
        gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
        draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
        step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS;
    }
    else
    {
        gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0);
        step = pos_agent.mV[2] / BEACON_VERTS;
    }

        gGL.color4fv(fogged_color.mV);

        LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
        F32 t = gRenderStartTime.getElapsedTimeF32();

        for (U32 i = 0; i < BEACON_VERTS; i++)
        {
            F32 x = x_axis.mV[0];
            F32 y = x_axis.mV[1];

            F32 z = i * step;
            F32 z_next = (i+1)*step;

        bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
        F32 a = pulse_func(t, z, tracking_avatar, direction);
        F32 an = pulse_func(t, z_next, tracking_avatar, direction);

            LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
            LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
            LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
            LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);

            a *= 2.f;
        a += 1.0f;

            an *= 2.f;
        an += 1.0f;

            gGL.begin(LLRender::TRIANGLE_STRIP);
            gGL.color4fv(col_edge.mV);
            gGL.vertex3f(-x*a, -y*a, z);
            gGL.color4fv(col_edge_next.mV);
            gGL.vertex3f(-x*an, -y*an, z_next);

            gGL.color4fv(c_col.mV);
            gGL.vertex3f(0, 0, z);
            gGL.color4fv(col_next.mV);
            gGL.vertex3f(0, 0, z_next);

            gGL.color4fv(col_edge.mV);
            gGL.vertex3f(x*a,y*a,z);
            gGL.color4fv(col_edge_next.mV);
            gGL.vertex3f(x*an,y*an,z_next);
        gGL.end();
    }
    gGL.popMatrix();
}

// static
void LLTracker::renderBeacon(LLVector3d pos_global,
                             const LLColor4& color,
                             const LLColor4& color_under,
                             LLHUDText* hud_textp,
                             const std::string& label )
{
    sCheesyBeacon = gSavedSettings.getBOOL("CheesyBeacon");
    LLVector3d to_vec = pos_global - gAgentCamera.getCameraPositionGlobal();

    F32 dist = (F32)to_vec.magVec();
    F32 color_frac = 1.f;
    if (dist > 0.99f * LLViewerCamera::getInstance()->getFar())
    {
        color_frac = 0.4f;
    //  pos_global = gAgentCamera.getCameraPositionGlobal() + 0.99f*(LLViewerCamera::getInstance()->getFar()/dist)*to_vec;
        }
    else
    {
        color_frac = 1.f - 0.6f*(dist/LLViewerCamera::getInstance()->getFar());
    }

    LLColor4 fogged_color = color_frac * color + (1 - color_frac)*gSky.getSkyFogColor();
    LLColor4 fogged_color_under = color_frac * color_under + (1 - color_frac) * gSky.getSkyFogColor();

    F32 FADE_DIST = 3.f;
    fogged_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
    fogged_color_under.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));

    LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global);

    LLGLSTracker gls_tracker;
    gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
    LLGLDisable cull_face(GL_CULL_FACE);
    LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);

    LLTracker::drawBeacon(pos_agent, "DOWN", fogged_color, dist);
    LLTracker::drawBeacon(pos_agent, "UP", fogged_color_under, dist);

    std::string text;
    text = llformat( "%.0f m", to_vec.magVec());

    std::string str;
    str += label;
    str += '\n';
    str += text;

    hud_textp->setFont(LLFontGL::getFontSansSerif());
    hud_textp->setZCompare(FALSE);
    hud_textp->setColor(LLColor4(1.f, 1.f, 1.f, llmax(0.2f, llmin(1.f,(dist-FADE_DIST)/FADE_DIST))));

    hud_textp->setString(str);
    hud_textp->setVertAlignment(LLHUDText::ALIGN_VERT_CENTER);
    hud_textp->setPositionAgent(pos_agent);
}


void LLTracker::stopTrackingAll(bool clear_ui)
{
    switch (mTrackingStatus)
    {
    case TRACKING_AVATAR :
        stopTrackingAvatar(clear_ui);
        break;
    case TRACKING_LANDMARK :
        stopTrackingLandmark(clear_ui);
        break;
    case TRACKING_LOCATION :
        stopTrackingLocation(clear_ui);
        break;
    default:
        mTrackingStatus = TRACKING_NOTHING;
        break;
    }
}


void LLTracker::stopTrackingAvatar(bool clear_ui)
{
    LLAvatarTracker& av_tracker = LLAvatarTracker::instance();
    if( !av_tracker.getAvatarID().isNull() )
    {
        av_tracker.untrack( av_tracker.getAvatarID() );
    }

    purgeBeaconText();
    gFloaterWorldMap->clearAvatarSelection(clear_ui);
    mTrackingStatus = TRACKING_NOTHING;
}


void LLTracker::stopTrackingLandmark(bool clear_ui)
{
    purgeBeaconText();
    mTrackedLandmarkAssetID.setNull();
    mTrackedLandmarkItemID.setNull();
    mTrackedLandmarkName.assign("");
    mTrackedPositionGlobal.zeroVec();
    mHasLandmarkPosition = FALSE;
    mHasReachedLandmark = FALSE;
    mLandmarkHasBeenVisited = TRUE;
    gFloaterWorldMap->clearLandmarkSelection(clear_ui);
    mTrackingStatus = TRACKING_NOTHING;
}


void LLTracker::stopTrackingLocation(bool clear_ui, bool dest_reached)
{
    purgeBeaconText();
    mTrackedLocationName.assign("");
    mIsTrackingLocation = FALSE;
    mTrackedPositionGlobal.zeroVec();
    gFloaterWorldMap->clearLocationSelection(clear_ui, dest_reached);
    mTrackingStatus = TRACKING_NOTHING;
    mTrackingLocationType = LOCATION_NOTHING;
}

void LLTracker::clearFocus()
{
    instance()->mTrackingStatus = TRACKING_NOTHING;
}

void LLTracker::drawMarker(const LLVector3d& pos_global, const LLColor4& color)
{
    // get position
    LLVector3 pos_local = gAgent.getPosAgentFromGlobal(pos_global);

    // check in frustum
    LLCoordGL screen;
    S32 x = 0;
    S32 y = 0;
    const BOOL CLAMP = TRUE;

    if (LLViewerCamera::getInstance()->projectPosAgentToScreen(pos_local, screen, CLAMP)
        || LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(pos_local, screen) )
    {
        gHUDView->screenPointToLocal(screen.mX, screen.mY, &x, &y);

        // the center of the rendered position of the arrow obeys
        // the following rules:
        // (1) it lies on an ellipse centered on the target position
        // (2) it lies on the line between the target and the window center
        // (3) right now the radii of the ellipse are fixed, but eventually
        //     they will be a function of the target text
        //
        // from those rules we can compute the position of the
        // lower left corner of the image
        LLRect rect = gHUDView->getRect();
        S32 x_center = lltrunc(0.5f * (F32)rect.getWidth());
        S32 y_center = lltrunc(0.5f * (F32)rect.getHeight());
        x = x - x_center;   // x and y relative to center
        y = y - y_center;
        F32 dist = sqrt((F32)(x*x + y*y));
        S32 half_arrow_size = lltrunc(0.5f * HUD_ARROW_SIZE);
        if (dist > 0.f)
        {
            const F32 ARROW_ELLIPSE_RADIUS_X = 2 * HUD_ARROW_SIZE;
            const F32 ARROW_ELLIPSE_RADIUS_Y = HUD_ARROW_SIZE;

            // compute where the arrow should be
            F32 x_target = (F32)(x + x_center) - (ARROW_ELLIPSE_RADIUS_X * ((F32)x / dist) );
            F32 y_target = (F32)(y + y_center) - (ARROW_ELLIPSE_RADIUS_Y * ((F32)y / dist) );

            // keep the arrow within the window
            F32 x_clamped = llclamp( x_target, (F32)half_arrow_size, (F32)(rect.getWidth() - half_arrow_size));
            F32 y_clamped = llclamp( y_target, (F32)half_arrow_size, (F32)(rect.getHeight() - half_arrow_size));

            F32 slope = (F32)(y) / (F32)(x);
            F32 window_ratio = (F32)(rect.getHeight() - HUD_ARROW_SIZE) / (F32)(rect.getWidth() - HUD_ARROW_SIZE);

            // if the arrow has been clamped on one axis
            // then we need to compute the other axis
            if (llabs(slope) > window_ratio)
            {
                if (y_clamped != (F32)y_target)
                {
                    // clamp by y
                    x_clamped = (y_clamped - (F32)y_center) / slope + (F32)x_center;
                }
            }
            else if (x_clamped != (F32)x_target)
            {
                // clamp by x
                y_clamped = (x_clamped - (F32)x_center) * slope + (F32)y_center;
            }
            mHUDArrowCenterX = lltrunc(x_clamped);
            mHUDArrowCenterY = lltrunc(y_clamped);
        }
        else
        {
            // recycle the old values
            x = mHUDArrowCenterX - x_center;
            y = mHUDArrowCenterY - y_center;
        }

        F32 angle = atan2( (F32)y, (F32)x );

        gl_draw_scaled_rotated_image(mHUDArrowCenterX - half_arrow_size,
                                     mHUDArrowCenterY - half_arrow_size,
                                     HUD_ARROW_SIZE, HUD_ARROW_SIZE,
                                     RAD_TO_DEG * angle,
                                     LLWorldMapView::sTrackArrowImage->getImage(),
                                     color);
    }
}


void LLTracker::setLandmarkVisited()
{
    // poke the inventory item
    if (!mTrackedLandmarkItemID.isNull())
    {
        LLInventoryItem* i = gInventory.getItem( mTrackedLandmarkItemID );
        LLViewerInventoryItem* item = (LLViewerInventoryItem*)i;
        if (   item
            && !(item->getFlags()&LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED))
        {
            U32 flags = item->getFlags();
            flags |= LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED;
            item->setFlags(flags);
            LLMessageSystem* msg = gMessageSystem;
            msg->newMessage("ChangeInventoryItemFlags");
            msg->nextBlock("AgentData");
            msg->addUUID("AgentID", gAgent.getID());
            msg->addUUID("SessionID", gAgent.getSessionID());
            msg->nextBlock("InventoryData");
            msg->addUUID("ItemID", mTrackedLandmarkItemID);
            msg->addU32("Flags", flags);
            gAgent.sendReliableMessage();

            LLInventoryModel::LLCategoryUpdate up(item->getParentUUID(), 0);
            gInventory.accountForUpdate(up);

            // need to communicate that the icon needs to change...
            gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item->getUUID());
            gInventory.notifyObservers();
        }
    }
}


void LLTracker::cacheLandmarkPosition()
{
    // the landmark asset download may have finished, in which case
    // we'll now be able to figure out where we're trying to go
    BOOL found_landmark = FALSE;
    if( mTrackedLandmarkAssetID == LLFloaterWorldMap::getHomeID())
    {
        LLVector3d pos_global;
        if ( gAgent.getHomePosGlobal( &mTrackedPositionGlobal ))
        {
            found_landmark = TRUE;
        }
        else
        {
            LL_WARNS() << "LLTracker couldn't find home pos" << LL_ENDL;
            mTrackedLandmarkAssetID.setNull();
            mTrackedLandmarkItemID.setNull();
        }
    }
    else
    {
        LLLandmark* landmark = gLandmarkList.getAsset(mTrackedLandmarkAssetID);
        if(landmark && landmark->getGlobalPos(mTrackedPositionGlobal))
        {
            found_landmark = TRUE;

            // cache the object's visitation status
            mLandmarkHasBeenVisited = FALSE;
            LLInventoryItem* item = gInventory.getItem(mTrackedLandmarkItemID);
            if (   item
                && item->getFlags()&LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED)
            {
                mLandmarkHasBeenVisited = TRUE;
            }
        }
    }
    if ( found_landmark && gFloaterWorldMap )
    {
        mHasReachedLandmark = FALSE;
        F32 dist = gFloaterWorldMap->getDistanceToDestination(mTrackedPositionGlobal, 1.0f);
        if ( dist < DESTINATION_UNVISITED_RADIUS )
        {
            mHasReachedLandmark = TRUE;
        }
        mHasLandmarkPosition = TRUE;
    }
    mHasLandmarkPosition = found_landmark;
}


void LLTracker::purgeBeaconText()
{
    if(!mBeaconText.isNull())
    {
        mBeaconText->markDead();
        mBeaconText = NULL;
    }
}